Posts Tagged ‘comics reviews’
LOVE AND ROCKTOBER | Comics Time: Beyond Palomar
November 5, 2010Beyond Palomar
(Love and Rockets Library: Palomar, Book Three)
Gilbert Hernandez, writer/artist
Fantagraphics, 2007
256 pages
$16.95
Buy it from Fantagraphics
Buy it from Amazon.com
If all that Poison River were was dense, that would be one thing. We’ve already seen how far Beto has been willing to push his pacing over the course of discrete sequences like that climactic bit in “Human Diastrophism”–jumps in space, jumps in time, jumps in storytelling and story logic. Doing this for 180-odd pages, to the point where uninterrupted stretches of story bridged either by cuts involving a recognizable end for one scene and beginning for another or by some sort of visual signifier of a transition becomes the exception rather than a rule, is a tour de force performance to be sure, but it needn’t necessarily be a shocking one.
And if all Poison River were was brutal, that would be one thing. Beto has done bleak before–it was the exceedingly bleak Israel spotlight strip at the end of Heartbreak Soup where the Palomar stuff really came into its own, after all. And he’s done brutal (the murders in “Human Diastrophism”) and sordid (Israel’s mercenary hedonism) as well. Creating a story that can basically be described as “Luba’s Adventures Among the Worst Motherfuckers on Earth” can make for a grueling read, absolutely, but it needn’t necessarily be a stunning one.
No, it’s the combination of form and content, style and substance that makes Poison River–the graphic novel-length “origin of Luba” story that comprises this collection’s first two-thirds–one of the most singular, potent, unforgettable comics ever made by anyone, ever. When there are more characters involved in the story than in the entire Palomar mythos thus far; when their stories involve a complex web of conspiracies and betrayals, deceptions and secret affairs, over the course of multiple generations; when virtually no page has fewer than seven tightly gridded panels and most have nine or more; when those panels are filled with Gilbert’s never-stronger sooty, inky linework and character designs, which virtually never serve up the sort of iconic imagery that allows you to quickly scan and move on; when each move from one panel to the next holds the promise and threat of feeling more like a page turn or a chapter jump than a simple “and then, and then, and then”; when that feeling lasts not just for a single bravura sequence but for the longest story Beto has yet told; when it’s a story that regularly invokes such brain-lacerating topics as rape, miscarriage, racism, domestic violence, and torture; when it repeatedly slams your heart into scenes of utter cruelty and your genitals into scenes of pure depraved sexuality…It’s like your brain has to spend the length of the story running as fast as it possibly can to keep up, and every so often you run full tilt into someone swinging a baseball bat. You can’t just lie there and shake it off, you’ve got to leap back to your feet and resume sprinting, even though you know you’ve got no hope of not being knocked flat on your ass again.
I’m trying to focus on the emotional response, the feeling, of reading Poison River because, frankly, it’s so overwhelming. But intellectually, I think this is Gilbert’s meatiest work as well. I’m fascinated by how willing he is to lay bare some of his work’s most indelible tropes, like Luba’s comically large breasts and all the baggage that comes with them–with the equivalent of a corny joke, no less: They do her no good in a marriage to a man with a fetish for women’s stomachs. Given the fire Gilbert has taken for his visual depictions of women, it’s quite easy to read Poison River as a lengthy meditation on the damage that having a “type” can do, no matter what your “type” is…which means it’s an extremely black take on the whole of human sexuality, pretty much. It’s also a savagely political work, fusing his past examinations of the powers wielded by both body and brain by showing the physical depravity unleashed around the world by the ivory-tower/missile-silo conflicts of Cold War ideologies promulgated in nations thousands of miles away from the action in the story itself. There’s a haunting, recurring leitmotif involving a racist caricature comic-book character, his beatific blackface smile appearing in the background, and occasionally in context-free close-ups, as a symbol of unthinking, commoditized cruelty. Poison River may also be my favorite artistic exploration of hypocrisy, neither overly condemnatory nor in any way compromising, in terms of how it treats being queer: Nearly every character in the book is either financially or emotionally close to someone who isn’t strictly straight, and nearly all of them really don’t care, and nearly all of them would nevertheless punish those non-straight characters for it if doing so became convenient–and some of the punishments meted out are far more perverse than anything the characters being punished would dream of cooking up. The story also takes Luba herself about as far into unlikablity, even irredeemability, as it can go, before literally walking her through a tunnel and out the other side, as she and we shake off the previous events of her life like a nightmare and emerge with a scarred but strong sense of morality. There’s just a fucking lot going on in this thing.
I feel bad about barely discussing Love and Rockets X, the also-pretty-long story that rounds out the collection, in which we follow some of the Palomar characters in racially tense, hard-partying Los Angeles circa 1990. But in a way, it feels like a riff on the same ideas that drive Poison River, simply filtered through the American/urban/musical milieu normally occupied by Jaime. Racism, capitalism, the way we let sex make us into worse people, violence in the name of ideology…it’s all still there, no matter how many people call each other “dude.”
There aren’t very many comics this affecting, that much I can tell you. You can probably count them on two hands with fingers to spare. I would say I envy the people who still get to read this for the first time, but I just re-read it, and here I sit, knocked on my ass.
Comics Time: Mome Vol. 20: Fall 2010
November 3, 2010Mome Vol. 20: Fall 2010
Dash Shaw, Sara Edward-Corbett, The Partridge in the Pear Tree, Josh Simmons, T. Edward Back, Conor O’Keefe, Nate Neal, Michael Jada, Derek Van Gieson, Steven Weissman, Sergio Ponchione, Jeremy Tinder, Aidan Koch, Nicholas Mahler, Ted Stearn, Adam Grano, writers/artists
Eric Reynolds, editor
Fantagraphics, October 2010
120 pages
$14.99
Buy it from Fantagraphics
Buy it from Amazon.com
(Programming note: Taking a brief break from LOVE AND ROCKTOBER today as this book hits stores.)
“5 years, 20 volumes, 72 artists, and 2,352 pages of comics”–that’s how the relatively sparse introductory text describes this landmark installment in Fantagraphics’ flagship anthology series, which I believe at this point has produced more pages of comics than any other such English-language effort. It sees a redesign of the series’ iconic cover layout and a quartet of series debuts, from altcomix known-quantities Jeremy Tinder, Steven Weissman, and Sergio Ponchione, plus Aidan Koch. Paul Lynde and Lil Wayne also make their first appearances in the series. So, big shit poppin’ in Mome 20. Good thing it’s also pretty good!
Don’t get me wrong, there’s still the usual stuff I’m not feeling. Nate Neal’s broad schtick, Ted Stearn’s Fuzz & Pluck (despite some wicked crosshatching), and Nicholas Mahler’s anecdotal autobio never amuse me the way they’re supposed to. Conor O’Keefe’s impeccable McKay-by-watercolor riffs remain more lovely than compelling. T. Edward Bak’s biography of explorer and naturalist Georg Steller still comes across as stiff and disjointed despite some hardcore sex in this installment. And Mome newcomer/Ignatz veteran Ponchione’s studied cartoony character designs don’t communicate anything to me.
But what works works really well thanks mostly to bravura cartooning. Dash Shaw captures the awkward performative heterosexuality of an episode of Blind Date in his adaptation, rendered in a TV-screen-glow green and making the most of his tendency to render people as gestures rather than figures. Sara Edward-Corbett crafts a little funny-animal fable about an ill-fated menage that’s her strongest and most emotionally troubling work to date; the more I look at it the more I realize that no one else in alternative comics has a line that emphasizes its line-ness the way hers does. Josh Simmons’s collaboration with The Partridge in the Pear Tree continues to ratchet up the uncomfortable with the introduction of a leering, sweating, quipping Paul Lynde as a protagonist, chased here by a massive, gorgeously colored slug-pachyderm the size of one of the AT-ATs from The Empire Strikes Back; it’s called the Jiggaboo. (Good Lord.) Michael Jada and Derek Van Gieson’s shadowy World War II story begins with a literal bang, one of the most powerfully drawn gunshots I’ve seen in comics. Steven Weissman’s scratchy black-and-white-and-zipatone art actually works better for me in this harsh, slippery story of memory and loss than it does in his humor stuff. Jeremy Tinder is taking his funny-animal stuff further out and getting sharper as he goes, adding in an artcomix influence to boot. Aidan Koch seems to draw poetic twentysomething slice-of-lifers as tenderly and attractively as anyone currently doing that. And Adam Grano encourages us to Free Weezy, always welcome advice. Here’s to 20 more volumes of this occasionally frustrating, occasionally fascinating, always worth reading series.
LOVE AND ROCKTOBER | Comics Time: Human Diastrophism
November 1, 2010Human Diastrophism
(Love and Rockets Library: Palomar, Book Two)
Gilbert Hernandez, writer/artist
Fantagraphics, 2007
292 pages
$14.95
Buy it from Fantagraphics
Buy it from Amazon.com
(Programming note: Yes, LOVE AND ROCKTOBER marches on! And I’m sticking with “LOVE AND ROCKTOBER” because “LOVEMBER AND ROCKETS” just sounds kinda goofy. Thanks for sticking with it, thanks for switching blog locations with me, and thanks for your patience with the unrelated-to-the-blog-switchover computer meltdown that screwed up my reviewing schedule last week.)
I know I just got finished explaining that biology is destiny in the Palomar stories. But what struck me upon rereading the material collected in this volume, dominated by the titular story of a serial killer’s stay in the town, is the power of ideas. Not emotional or sexual drives, even, like the web of lust and unrequited love surround Luba’s mother Maria in the suite of stories that forms the second half of the collection, but actual honest-to-god ideas. Tonantzin is literally driven mad — broken — by the late Cold War political apocalypticism of her criminal boyfriend. (He himself is freed from nihilism’s grip by a jailbird religious conversion, for all the good it does anyone.) Humberto is thrown so far off-kilter by his discovery of the avant-garde artistic tradition from the Impressionists onward that the impact, combined with his fear of the killer, drives him to abandon notions of right and wrong entirely in favor of the truth art can express. In both cases, this ends in disaster.
But there’s a counterpoint to the damage these ideas do. Pipo’s success as a designer and entrepreneur is at least as driven by ideas — from the designs she and her siblings create, to her no-nonsense but still thoughtful approach to business and investing, even to her adamant refusal to learn English as a way to defy being fully coopted by American cultural capitalism — as Tonantzin’s self-immolation and Humberto’s life-threatening secret. Similarly, “American in Palomar” Howard Miller once thought his ideas of art and genius allowed him to dehumanize and exploit the Palomarians, until his actual experiences with them revealed what a creep this makes him; now he’s returned to help Pipo and Diana rebuild and restore the town, using the money made from the artistic project that his time in Palomar forced him to rethink.
Maybe I’m just looking for pat connections here, but perhaps this is why Gilbert’s technique takes a turn for the heady here. Think of that climactic sequence in “Human Diastrophism” where over the course of three tightly gridded pages, each panel represents a jump in time and space, forcing the reader to reconstruct the events that led up to each image herself. Think of the entire Maria/Gorgo section, with its massive, unceremonious leaps throughout the history of the pair’s lives and relationship, the exact contours of which constitute as much of a mystery as the sinister events that forced them both into their secret lives. Think even of the almost playful, superhero-universe-style continuity games Beto plays — the implication that the weird animals that surround Palomar, from an eyeball-eating bird to those vicious monkeys to perhaps even those giant, tasty slugs, are the result of experiments by American military scientists; most especially the oblique revelation that concludes the volume (and all of the first run of Love and Rockets) by bridging the lives and worlds of two of the most haunting characters Gilbert and Jaime ever created. If Heartbreak Soup showed us Gilbert the literary comics stylist, Human Diastrophism shows us Gilbert the mindfucker — the Gilbert who’s still with us today.
Two more quick notes:
1) Human Diastrophism is the one point in the entire excellent Love and Rockets Library digest-size reprint program where I actually have something to object to, format-wise. I found the Palomar hardcover somewhat frustrating because it left out Love and Rockets X and Poison River, two stand-alone graphic novels set in the Palomar-verse if not in Palomar itself. But it wasn’t as bad as Locas leaving out short stories like “Flies on the Ceiling,” and at any rate I understood that when you’re talking about adding two full-length graphic novels to an already gigantic book, page count becomes a factor. However, I figured that with the digests, we’d finally get all the Palomar-verse stories in chronological order, so that Palomar Book Two would include “Human Diastrophism” and “Love and Rockets X,” and Palomar Book Three would include “Poison River” and the material originally collected in “Luba Conquers the World,” which marked the end of the first Love and Rockets run. Instead, things are collected pretty much as they were in the Palomar HC, with the “Human Diastrophism” and “Luba Conquers the World” material collected back to back in this volume, and “Love and Rockets X” and “Poison River” taken out of order and placed in Book Three, Beyond Palomar. If Eric Reynolds had a nickel for every time he’s heard me complain about this, he’d have, well, at least two bits, but this has always driven me nuts. I could be wrong, but I think collecting everything in order would have worked just fine in terms of page count, story cohesion, you name it. Human Diastrophism is a fine collection, and in all honesty the material towards the end involving Luba, her mother, her sisters, Gorgo, and their backstory isn’t really any more confusing without having read the intervening stories in “X” and “Poison River” than a lot of things Gilbert does on purpose. But it wasn’t the way the material was first released, it does make things confusing at least to an extent, and most importantly, it gives the back half of this collection a valedictory, bon voyage feel (since that material was the end of Love and Rockets, as far as anyone knew) that comes across as really sudden and jarring. Next time I may manually monkey with the reading order and stop Human Diastrophism halfway through, read Beyond Palomar, and then pick up with the back half of the book. Hey, if I can do this sort of thing for Final Crisis…
2) di·as·tro·phism (dī as′trə fiz′əm)
noun
1. the process by which the earth’s surface is reshaped through rock movements and displacements
2. formations so made
Origin: < Gr diastrophē, distortion < diastrephein, to turn aside, distort < dia-, aside + strephein, to turn (see strophe) + -ism
Thanks, Webster's.
LOVE AND ROCKTOBER | Comics Time: Heartbreak Soup
October 28, 2010Heartbreak Soup
(Love and Rockets Library: Palomar, Book One)
Gilbert Hernandez, writer/artist
Fantagraphics, 2007
292 pages
$14.95
(Programming Note: Due to technical difficulties, I was unable to post this review during the regularly scheduled Comics Time slot on Wednesday of this week. This is the first time I’ve missed a Comics Time deadline, scheduled time off aside, in probably two years, and I’m pretty bummed. My hope is to resume the regular MWF schedule beginning tomorrow, but delays or erratic scheduling may continue until the issue is resolved. I apologize for the interruption in service. Anyway…)
The great temptation when discussing Los Bros Hernandez, and it’s a temptation I’ve succumbed to, is to operate under the assumption that they’re both trying to do basically the same thing, only one of them is better than the other at it. Now, obviously, they are doing many of the same things. They’re brothers who co-founded a series they share in which they tell the sprawling saga of groups of (mostly) Latin American (mostly) young adults that unfold over (mostly) real time, dealing frankly with issues of sex, community, and mortality, starring women who are the closest alternative comics have come to generating sex symbols, and utilizing striking black and white art and inventive, challenging pacing. If that’s all you’re going by (and granted, it’s a lot!), then it’s almost irresistible to point to an element you feel one brother has over the other–Jaime’s incorporation of poster-ready design into his visual storytelling, say, or Gilbert’s magical-realist literary panache–and call him the victor.
But a) much as we comics folks love looking at absolutely everything otherwise, it’s really not a “who’d win in a fight” situation, and b) my re-read of Heartbreak Soup has me more convinced than other that the differences between Beto and Xaime are not differences of degree, but differences of kind.
Let’s talk about the art first. This is the arena where Jaime is most frequently said to have it over Gilbert. And indeed, I can happily imagine a day spent doing nothing but looking at drawings of Terry Downe or Doyle Blackburn. That smooth line, those sumptuous, propulsive blacks, those enormously appealing and endearing character designs–it really is eye candy, in the best sense of that term. But a key goal of Jaime’s art, besides being pleasant to look at, is pop. Not in the sense of “pop art,” although I think that’s a major element and not just due to the occasional overt Lichtenstein homage, but in the sense that they pop off the page. Those blacks fill in space in a way designed to sharply foreground the figures and objects Jaime wants you to focus on or remember, something his sharp, slick line abets. When I picture Jaime panels, I tend to picture the characters are arrayed in a line from left to right against some sort of horizontally oriented background like a car or a wall, like actors (or punk rockers) on a stage. Moreover, he tends to draw his characters in poses and facial expressions that come across as, well, poses–the precise moment at which whatever they’re feeling or thinking or saying or doing is communicated most clearly, so that that thing pops off the page. The overall effect is that there’s them in the spotlight, and then there’s the other stuff against which that spotlight is defined.
By contrast, when I picture Beto panels, I picture someone more or less standing around, usually with one or more other characters milling around as well, with the house-lined streets and intersections of Palomar extending out to the back left and back right. The very setting of his stories is one through which his characters are constantly walking to get from one place to another; I couldn’t draw you a map of Palomar or anything like that, but I feel like I’ve been walked through its streets much more than I can say that of Hoppers. Moreover there’s a casual element to Gilbert’s imagery that Jaime’s more compositionally calibrated panels don’t have. Beto’s line is rubbery, and complimented not by masterful fields of smooth, clean black but by shading and stippling that feels almost dusty. His character designs famously overemphasize flaws and virtues alike, and have a uniformly heavy-lidded weight to them; my wife simply describes his characters as “hard.” It’s tough to imagine spending a pleasant few hours staring even at Tonantzin or Israel the way you might at Maggie or Rand Race. And when characters are depicted for maximum impact, it feels like it’s being done through great force of effort on Gilbert’s part rather than with the effortless, effervescent precision with which Jaime does it. It’s also almost always either something the characters in question are doing on purpose to impress someone else, or a shot of them as seen by someone who they’ve impressed unwittingly. The overall effect feels calculated more for immersion than impact.
Then there are the stories and subject matter. One difference is obvious from the start: Jaime had a couple-issue jump on his brother in terms of beginning his magnum opus, but the delay gave Gilbert the opportunity to draw a bright line between his science-fiction work and his (occasionally magical) realist material. But beyond that, Gilbert very rapidly jumps his action forward about ten years or so from the first major story to the next, while Jaime’s almost resolutely marches forward in sync with our own real-world timeline. Jaime presents material from the past largely in the context of memory and how it intrudes upon and influences us; arguably the past’s on-again off-again love affair with the present is even more central to the Locas strips than Maggie and Hopey’s. Gilbert, however, doesn’t usually view stories from back in the day through that psychological lens. They tend to be presented as discreet tales, filling in backstory, spotlighting a character or a relationship, illuminating a part of Palomar we haven’t seen, depicting someone or something lost to time. Jaime’s interest in the past is primarily internal in its effect; Gilbert’s is primarily epic.
Particularly in light of their recent work, there’s another difference between Gilbert and Jaime worth pointing out. Jaime’s work is studded with sit-up-and-take-notice stories, and his most harrowing stuff–“The Death of Speedy Ortiz,” “Flies on the Ceiling,” and now “Browntown/The Love Bunglers”–tends to be among them. But when you hit “The Death of Speedy,” it’s not as though it establishes the tone for the rest of the series. It’s an exception, not a rule. “Locas” tends to be lighthearted even though what it’s really about–friendship, sexuality, identity, adulthood–is actually quite serious.
By contrast, the harshness, seediness, and bleakness of the world of Palomar and of Gilbert’s work generally–the love many of his characters feel for one another notwithstanding–tends to be what first comes to mind when I think of his comics. Yet Heatbreak Soup struck me for how good-natured it feels, up until the very end. Yes, sex is presented from the very first strip as a magnetic force with the potential for incalculable damage, and the book often does feel like “horniness punctuated by the occasional physical assault.” But centering the material on good-hearted Heraclio, unpredictable Luba, and packs of sweetly belligerent little kids and teenagers goes a long way to making everything feel funny, even when you’re not laughing. It’s almost Pueblo Home Companion, you know what I mean?
It’s only when you hit the final story in this collection, “Bullnecks and Bracelets,” that things truly take a turn for the dark: Try as he might to bury himself in bodybuilding, drugs, love affairs, and hustling, Israel’s whole life is defined by the disappearance of his twin sister during a solar eclipse when they were very young. No matter where he goes or what he does, he cannot escape that black sun. And this is where “Palomar” becomes what it is–where Gilbert becomes what he is–as surely as The Sopranos became what it was with “University” in Season Three. Whether in terms of family, sexuality, physicality, or deformity, biology is destiny for the people of Palomar, in a way that is almost never true for the Locas (Penny and H.R. excepted, perhaps–and a certain character in “Browntown”). And although biology is obviously among Beto’s primary concerns, destiny is the operative word. I don’t think the Palomarians have the ability to escape the way the Locas do. Not all of them need to escape, mind you–there’s a lot of really warm and adorable and hilarious and awesome stuff going down in Palomar–but whatever walks alongside them in their lives is gonna walk alongside them till the very end.
LOVE AND ROCKTOBER | Comics Time: Love and Rockets: New Stories #3
October 25, 2010Love and Rockets: New Stories #3
featuring “The Love Bunglers Part One,” “Browntown,” and “The Love Bunglers Part Two”
Jaime Hernandez, writer/artist
Fantagraphics, 2010
104 pages
$14.99
If I had to sum up all of the post “Wigwam Bam/Chester Square/Bob Richardson” Locas stories in a phrase, it would be “coming to terms.” With adulthood, with the death of punk, with a career, with the past, with reaching middle age, with falling in and out of love, with family and friends and heroes, with your limitations, even with really good things like your talents. (Heck, even this story reveals that Maggie’s planning to open up her own garage, finally utilizing her long-dormant skills as a mechanic.) For the most part this has gone, if not smoothly, then at least pretty well in the end. Maggie and Hopey both seem less prone to disaster than ever before, as does Ray. Yes, Izzy had a fairly spectacular flame-out–literally!–but Ghost of Hoppers nonetheless ended on an optimistic note for her future. Put it this way: No, I wouldn’t be surprised if that was the last we saw of her, if she were lost to mental illness and to us forever, but nor would I be surprised if she came back reunited with her man in Mexico, content and writing again. Penny sort of exploded her way out of the series too, depending on how much credence you give “Ti-Girls Adventures Number 34,” but her story also ended on a note of hope for future reconciliation with her children and repentance for her life of fecklessness. A few years ago, Jaime ended Love and Rockets Mark II with two dueling stories of people making other people feel whole again by virtue of their very presence. What a kindly pair of comics,” I said.
So much for kindness.
The suite of strips that Jaime contributed to this year’s Love and Rockets: New Stories volume, which revolve around the long centerpiece “Browntown,” comprise the cruelest and story he’s ever told. Sadder than “The Death of Speedy,” scarier than “Flies on the Ceiling,” crueler than “Wigwam Bam.” Jaime’s line, which has been loosening somewhat over the course of the last few books (I first noticed it in “La Maggie La Loca”–a de-tightened approach to better accommodate Steve Weissman’s colors), is as limber here as I’ve ever seen it, the closest perhaps he is capable to looking like he drew something in a white heat. In filling in one of the biggest remaining gaps in Maggie’s backstory, the two years she spent living with her family away from Hoppers, Jaime reveals what seems like the key piece of the puzzle of Maggie’s bad luck in love and her punk-era rebelliousness, and a sealed-off well of pain caused by her estrangement from her family. But worse–and I don’t want to spoil anything here, so I’m not even going to say who I’m talking about–it introduces a character who, at long last, can’t come to terms. What happened in this person’s life, through no fault of anyone but the perpetrator but as a result of unwittingly malign neglect by everyone else, broke them, never to recover.
It’s easy enough to tell that sort of story, I suppose, but difficult to make the reader feel an impact of discovery of this tragedy commensurate to what the characters themselves might feel. Jaime’s genius is that he pulls it off, with an out-of-nowhere punch-to-the-gut revelation that literally made me gasp out loud. It’s his “I did it thirty-five minutes ago.” And ever since I read it, when I think of it, I just keep thinking to myself, “Poor [name]. Poor, poor [name].” It makes me want to cry! Cry for an imaginary person I’d never read about until a few pages earlier. (It’s the flipside of feeling proud of the entirely imaginary Hopey Glass for becoming a teacher’s assistant, I guess.) Such power! Between this and the not at all dissimilar ACME Novelty Library #20, this year has featured two of the most devastating–and I mean so sad it impacted me physically–comics I’ve ever read. I will never forget reading this book. Finally, I was there.
LOVE AND ROCKTOBER | Comics Time: Love and Rockets: New Stories #1-2
October 22, 2010Love and Rockets: New Stories #1-2
featuring “Ti-Girls Adventures Number 34”
Jaime Hernandez, writer/artist
Fantagraphics, 2008-2009
104 pages each
$14.99 each
This is going to sound a little weird, but one of my favorite things about the superhero flight of fancy with which Jaime inaugurated this third Love and Rockets series, now in bookstore-friendly post-altcomic squarebound format, is the fact that I was pronouncing the titular super-team’s name wrong nearly the whole time. I was thinking “Tee-Girls”–maybe you can blame the aging super-version of Xochtil’s resemblance to Maggie’s Tia Vicki for putting that pronunciation in my head–when as it turns out its a play on “Tigers.” And whaddayaknow, just like that, Jaime’s imaginary team of misfit superheroines fits right into the very real and very long legacy of superhero characters and creators I’ve heard people completely mispronounce: Namor the Sub-Mariner, Magneto, Sienkiewicz, Quesada, Byrne–not to mention “Jamie” Hernandez himself. Probably just a fluke, I know, but somehow it feels more like attention to detail.
It’s easy to dismiss “Ti-Girls Adventures Number 34” as precisely that sort of pleasant superhero-nostalgia diversion, a chance for Jaime to work directly in the idiom of one of his greatest but least frequently expressed influences. It’s certainly difficult to square it with the Locas-verse as we know it. The wildest left-turn back into the fantastic that the “Locas” strips have taken in probably 20 years, it transforms Penny Century into the mad superhero she’s always dreamed of becoming, reveals that Maggie’s apartment-complex neighbors Alarma and Angel are secretly superheroes themselves (we’d already caught some glimpses of Alarma in costume, but that was in the storyline where we also saw the devil take the form of a levitating black dog, so, y’know, grain of salt), brings sundry superheroes mentioned in the imaginary comics Maggie reads to life (e.g. Cheetah Torpeda, herself the namesake of a strip club Ray D. frequents), features inexplicably aged versions of previously existing characters like Maggie’s wrestler cousing Xochtil, posits the existence of a mutant-like female-only “gift” of superpowers, and ultimately reveals that Penny was never really real to begin with. “I’ve known Penny for quite a few years now,” Maggie says, “and in all that time she never aged. Like, she was not regular flesh and blood, but like, this drawing that was clipped from a comic book and pasted down here on Earth.” And here I’d thought she’d just used H.R. Costigan’s billions to have a lot of work done!
And indeed, Jaime’s art here is so zesty that maybe a chance to have fun with super-powered women in skimpy costumes really is the main point. (And frankly it’d be worth it if only for the debut of Alarma’s glam-rock cut-off-tank-top villain look. Yowza.) The effect he achieves with his black-and-white-uniformed Amazons flying around or smacking each other around against the night sky or in the void of outer space is frequently breathtaking–my dream comic con panel is a “spot-black-off” between him and Mike Mignola. Meanwhile his action choreography is to die for. Witness the knockout wordless nine-panel-grid page in Part Two of the story, featuring a series of images in which Angel attempts to join the fight against an off-the-right-hand-side-of-each-panel Penny Century, only to be rebuffed at each stage by one of the uber-powerful popular girls of the superhero scene, the Fenomenons. In each panel there’s a palpable drive from the left to the right, thanks to motion lines and those blacks, but there’s always something stopping Angel from getting to that elusive border. I know I lecture superhero writers and artists all the time about how they should be doing their job, but, well, this is how they should be doing their job.
But there is more to “Ti-Girls” than meets the eye. Super-Penny turns heel not just because she’s gone mad with power, but because those powers have caused her to lose two of her children; in order to thwart Penny, one of the Ti-Girls uses a ray-gun to zap another with a sample of Penny’s “maternal instinct,” which can be used as a homing device. I think this may be one of the most explicit explorations of motherhood ever for “Locas”; certainly Penny and Hopey’s dueling pregnancies way back when weren’t explored in terms of how the pair felt about the kids they had and/or didn’t have. There’s Tia Vicki’s misery over her belief that Maggie resents her for how she raised her, too, but that didn’t involve birth and babies and very young children like this storyline does. I wonder what it says about Maggie that this is all being processed in something very like a dream?
There’s also an explicit feminist angle. Women are the only people capable of becoming super-powered naturally; they’re born with “the gift,” while men have to try to recreate it with lab accidents or magic meteors or what have you. Meanwhile, the entire history of female superheroes in this world is one of their management and exploitation by one Dr. Zolar–his crowning superheroine-team creation is an all-teen unit, the Runaways to his Kim Fowley. But perhaps most strikingly, certainly if you read regular superhero comics, is what a non-presence male superheroes are. None are drafted into the fight against Penny, and the few we meet are basically non-entities who exist to get thrashed by one of Penny’s super-kids or to help out the Ti-Girls in locating them. The problems in the story–Penny’s rampage, a breakout at a female supervillain penitentiary, a supervillainness out for vengeance, a Bizarro Ti-Girl–are all caused by women, addressed by women, solved by women, and have consequences felt by women. I actually think you might have a hard time getting this comic to pass a reverse Bechdel Rule, in fact. And that’s enormously, enormously refreshing. If “Locas” has taught us anything, isn’t it that women should be the stars and driving forces behind their own damn comic, even if they’re dressing up in one-piece swimsuits and punching each other in the process?
LOVE AND ROCKTOBER | Comics Time: Love and Rockets Vol. 2 #20
October 20, 2010Love and Rockets Vol. 2 #20
featuring “La Maggie La Loca” and “Gold Diggers of 1969”
Jaime Hernandez, writer/artist
Fantagraphics, 2007
56 pages
$4.50
(First, a quick reader’s note: At this point I’ve read all of the all-Jaime/Locas L&R collections. For this, the final issue of Love and Rockets as a comic-book-format periodical, and for the three currently available volumes of its new squarebound incarnation, Love and Rockets: New Stories, I’m going to be reading and reviewing Jaime’s stuff on its own before starting over at the beginning with Beto. There are other ways I could play this, but I’m enamored by the idea of being all caught up with Maggie and company. And yes, this means LOVEMBER AND ROCKETS is on its way…)
The triumph of the continuity! Leave it to Jaime to use “La Maggie La Loca,” the inaugural strip for The New York Times‘ “Funny Pages” lit-comics section, to address one of the oldest, wildest, most sci-fi strips in his series’ history. Though the more outlandish details are largely (but not entirely–I spy a glowing robot head in one of those flashback panels) elided, Maggie the Mechanic’s adventures in the jungle alongside Rena Titanon and Rand Race are officially not retconned. I’m happy about this because I’m the sort of person who pulls for that early sci-fi stuff, encouraging folks who want to start reading the series to start there even though it’s so different in vibe and visuals from what it ends up being. I’m also happy because it means that Maggie’s translator for that time, Tse Tse, returns for the strip, revealing herself to have become maybe the smartest and most successful of the characters. (I’d always considered her the “lost Loca” and hoped she’d somehow find her way to Hoppers or the Valley.)
The strip’s story involves Maggie receiving an invite to come visit Rena on the private island where she hides from the admirers and enemies she made during her dual careers as a wrestling champion and a revolutionary icon. Maggie, of course, is just a humble apartment manager, and she spends most of the visit alternating between awe, jealousy, and contempt for her hostess, whose glamour and strength appears to have slowly edged into isolation and paranoia. But what makes the strip really worthwhile in terms of how it relates to the Locas strips of the here and now can be summed up by one panel: A nude, 40-year-old Maggie, standing with her back to us in all her craggy, doughy, Rubenesque magnificence, looking out the window at Rena, her back also to us, arms akimbo, her 70-plus-year-old back and arms still seeming hewn out of wood despite her age, staring down at gifts left by her devoted fans. But as that mirrored pose indicates, both women have essentially the same plight: To what extent are they comfortable with their achievements? To what extent can they let the people they love into their lives? To what extent are they just standing there alone–or is the important thing that they’re looking at people who care about them? Maggie may just be an apartment manager anymore, she may now get in way over her head (literally) when she attempts to have a fun island adventure like she used to, but the way Rena sneaks into her room at night just to watch her sleep reveals that the aging heroine could use a dose of the community and camaraderie that’s part and parcel of Maggie’s dayjob. A life spent fighting people in the ring and the streets has left her admired but alone; Maggie’s misadventure teaches her it’s okay to focus on the former to ameliorate the latter.
Accompanying the main strip is “Gold Diggers of 1969,” a flashback strip drawn in Jaime’s Sunday-funnies kiddie-comic style and concerning li’l Maggie as she bounces between her three other mother figures–her actual mom, her Tia Vicki, and her babysitter/mentor Izzy from back in her wannabe-gangsta teenage years–on a particularly dramatic day. Again we see the ways in which these strong women are weak (I was particularly tickled by the revelation that Izzy’s not a founding member of the Widows at all; sorry, Speedy), and the ways in which they draw strength by helping to protect people weaker than they. Little Perla’s way too young to really notice any of this, but I think that’s the point–flash forward about 15 years when she’s off gallivanting with Rena in the jungle, and she’s still mostly too besotted with hero worship to notice the toll Rena’s glamourous, dangerous life has taken on her. In much the same way that connecting with her new baby brother and her mom and dad makes young Maggie feel like part of a whole, so too does her semi-disastrous visit to Rena at age 40 help give a hero her strength back. What a kindly pair of comics.
LOVE AND ROCKTOBER | Comics Time: The Education of Hopey Glass
October 18, 2010The Education of Hopey Glass
(Love and Rockets, Book 24)
Jaime Hernandez, writer/artist
Fantagraphics, 2008
144 pages, hardcover
$19.99
The “all growns up” phase for the Locas continues. Looking back, the material collected in Penny Century was sort of the calm before the storm for our heroes and heroines–the point at which they’d matured, but the point before they realized they’d matured and started struggling with it. If Ghost of Hoppers was Maggie’s confrontation with adulthood, The Education of Hopey Glass serves up the equivalent for Hopey and Ray. It’s fascinating to me to see where their lives have taken them versus where they were–and more importantly, what they represented to Maggie–when they were first juxtaposed. For starters, this is a really weird and kind of silly thing to say about a comic book character, but I am straight-up proud of Hopey for becoming a teacher’s assistant. (Waiting for Superman can go pound sand.) It reveals a strength of character she’d always kept carefully hidden, an indication that beneath the hellion exterior, she’s actually, well, a good person, a person capable of caring about someone other than the Maggot. What’s refreshing about what Jaime is showing us here is that this in no way “fixes” Hopey, nor makes her suddenly respectable. She’s still a loudmouth bartender and an incorrigible womanizer with a wandering eye, and she still can’t seem to help but hurt the people who care about her. And on the more positive side, she’s still sexy and funny and badass and all the other things that have made her fun for her friends to be around. Her new job in a position of responsibility isn’t something she sacrificed the person she’d always been to achieve. Like the glasses she spends the storyline shopping for, it’s just a new accessory on the same old face, a new way of looking at things with the same old eyes.
Good ol’ Ray Dominguez, on the other hand, is more ol’ than good at this point. The rumpled, cigarette-smoking noir narration we encountered from him last time around is back with a vengeance, and the succession of endless nights of booze, broads, and loneliness it suggests tells us that much has changed over the nearly two decades since he first emerged as the safer, more caring alternative to Hopey in the quest for Maggie’s heart. This is not to say that he’s the full-fledged devil-may-care degenerate of the sort comprised by the circles his old friend Doyle and his would-be flame Vivian “The Frogmouth” Solis move in–on the contrary, his relentless narration is a litany of worrying that he’s too old, a given situation too hairy, a given woman too much trouble, a given dude too dangerous even to know. And yet through some innate inability to really stick up for himself and go for what he wants, Ray is constantly buffeted from predicament to predicament by the still more fucked-up people with whom he surrounds himself–a classic noir patsy protagonist, played mostly for Lebowski-style black laughs. Ray wonders aloud why he’s so fixated on the two years he spent with Maggie all those years ago, especially in light of what he eventually gets going with Viv, but it feels like less of a secret to us: He saw what he wanted and hung onto it. My fear is that the Frogmouth is too much of a (hilarious!) human disaster area to give him the gumption to do so this time around, but anything’s possible, and he seems to realize that it’s now or never.
What makes these two stories compelling and connects them to one another beyond the basic idea of the characters coming to terms with their age is how much the stories rely on the kinds of things only an artist of Jaime’s caliber can pull off for their telling. Hopey’s many loves and crushes–Maggie, Rosie, Grace, Guy Goforth, Angel, the woman at the eyeglasses store–are woven into an intricate web of eye contact and body language, glances and looks away, the clothes they choose to wear and what they look like naked. Half the story emerges from characters looking at how other characters look at still other characters. Ray’s story, meanwhile, takes place about 30 feet in front of a murder mystery, if you will, one that he and his friends remain half-aware of and half-willfully oblivious to as it approaches, takes place, and ripples out into its aftermath. As Ray does his thing, we’ll see people behind him start arguing and fighting, whisper to one another, disappear and reappear, shoot daggers at one another or look sheepish and sick. Ray putting it all together is one of the catalysts for him trying to get his own act together by the end of the story–and it wouldn’t have been possible if Jaime hadn’t been such a poet of bar fights and parking-lot conspiracies in the rear of the panels. Maybe adulthood isn’t just choosing a new way to see with your same old eyes, but also choosing not to look sometimes, too.
LOVE AND ROCKTOBER | Comics Time: Ghost of Hoppers
October 15, 2010Ghost of Hoppers
(Love and Rockets Book 22)
Jaime Hernandez, writer/artist
Fantagraphics, 2006
120 pages, hardcover
$18.95
Jaime Hernandez has long displayed an infrequently utilized but alarming alacrity for horror. The Locas comics’ outbursts of genuine violence have been scary–I’ll never forget Hopey getting stomped on in the bathtub and staggering out, leaning naked against the door frame, or Speedy half-lit by the streetlight, a portrait of a young man at the very moment he hits rock bottom that chills me to my very soul. But in general the real terror, the real exercises in creating and sustaining horror imagery, emanate from Izzy Ruebens. Maggie and Hopey’s long-suffering, eccentric mentor has slowly withered, almost, over the years, from the semi-comical parasol-wielding goth of the strip’s early, punky days to the stoic, emaciated, frequently naked presence we’ve seen in Penny Century and now Ghost of Hoppers. Whether she’s simply mentally ill or genuinely haunted (and the two aren’t mutually exclusive possibilities, to be sure) is almost immaterial. In either case, the danger comes simply from seeing what she sees. The shadows, the stains, the shattered and inverted crucifixes, the black dog, the flies on the ceiling–these are monumental horror-images, frightening not because of some physical threat they present but the violation of reality they represent. They’re frightening by virtue of their very existence. Something is wrong with them. All of the damage they’ve caused–and based on what we know of Izzy’s guilt over her abortions and suicide attempts, the damage that caused them–has been self-inflicted.
At first I struggled with why Jaime would choose this particular storyline–Maggie Realizes She’s All Grown Up, basically–to delve deeper than ever into this aspect of the Locas world. I mean, this thing becomes a horror comic toward the end, easily the most sustained such work in the whole Locas oeuvre. What does any of it have to do with the misadventures of Maggie, the story’s protagonist? But then it clicked: She, too, is threatened here by the violation of her conception of reality. Is she the badass punker she always thought she was, or has she grown up to be a square like everyone else? Is she basically just a fun-loving straight girl with one exception that proves the rule, or might she be physically and emotionally attracted to other women after all? Is she okay with the friends-with-benefits relationship she’s had with Hopey since time immemorial, or does she want something more? Were she and Hopey really the center of the universe, or were there equally vibrant and vital relationships that continued on without them? Can she maintain her self-image as a troublemaker when she’s at a place where she really kind of hates trouble? Does Hoppers–her neighborhood, her hometown, her group of friends and fellow travelers–still exist in her mind as a screwed-up but happy place to visit, or has the passage of time rendered that all a lie? No wonder the black dog chooses now to pay her a visit. She had so much to be frightened of already. Thank goodness that life sometimes grants even hapless Locas an exorcism or two on the house.
LOVE AND ROCKTOBER | Comics Time: Penny Century
October 13, 2010Penny Century
Love and Rockets Library: Locas, Book Four
Jaime Hernandez, writer/artist
Fantagraphics, 2010
240 pages
$18.99
Grown-ups! More or less. This volume collects stories that follow the conclusion of Love and Rockets Volume One, the initial years-long run of the series’ comic-book format–first in spinoffs and standalones, then in L&R Volume 2–and it’s clear Jaime took the dividing line seriously. From the largely wordless wrestling action of “Whoa, Nellie!” to the less spotted-black-driven line art of the “Maggie & Hopey Color Fun” (here presented in glorious black and white), the comics in Penny Century look less dense and read that way, too. Maggie and Hopey seem to have settled down, somewhat–no longer careening from adventure to adventure or disaster to disaster, still involved in the lives and schemes of their eccentric friends but no longer completely swept up by them, still romantically (or at least sexually) entangled with one another but not to the all-or-nothing extremes of the past. The most frantic strips in the collection, “Chiller!” and “The Race,” are a late-night driving-alone mind-playing-tricks-on-Mag freakout and an out-and-out dream sequence respectively. The horns on H.R. Costigan’s noggin, heretofore the Locas strips’ only remaining visual link with their sci-fi roots, are explained away. The most outlandish thing that happens here, Izzy’s magic-realist transformation into a giant, is tied to her very adult concern about an upcoming reading from her recently published memoir, and the comic’s last remaining great free spirit, Penny Century, spends most of the book hiding from attention and is then widowed. Even the “who’s who” portrait page at the back of the book has been cut. The wild-oats-sowing crises of the sort that drove “Wigwam Bam” and “Chester Square” are over. The Locas have matured.
Ironically, perhaps, Jaime takes this opportunity to indulge himself, if not his characters. He transforms Ray D. into a sort of hard-boiled hard-luck case, whose first-person narration captions speak of falling in with femme fatale Penny and cruising for action like the least violent installment of Sin City ever. He tells his longest li’ Locas story yet in “Home School,” which reveals the origin of Izzy’s undying affection for Maggie in a fashion that’s adorable–and carefully observed–as young Maggie’s plight is revealed to be heartbreaking. He has Penny avoid the impending circus her life is about to become by also avoiding clothing. He draws page after page after glorious, please-study-this,-Avengers-artists page of women’s wrestling action, an absolute master class in conveying the physical consequences of bodies in motion and collision.
And in the collection’s gutsiest, flashiest move, he turns one of his long-running storytelling innovations into ostentation by completely eliding Maggie’s entire marriage until we learn of her divorce. Obviously, the Locas stories are full of events we only find out about after the fact–from Esther’s forced haircut to Ray and Penny’s affair–but usually the characters involved were off-screen at the time. Maggie, on the other hand, remains our main character for the bulk of this book, so finding out she married a dude during that time comes as a shock. It’s kind of gratuitous, even–it’s Jaime doing the Jaime-est thing he could possibly do with his signature character. Why? Why not? That ends up being a sufficient answer. Sure, we go along with it in the end in large part because the flashback history we discover between Maggie and Top Cat Tony is convincing, and because Locas has always been about the past’s bizarre on-again off-again romance with the present. But mostly we go along with it because it’s fun, because Jaime has earned the right to even the most spectacular stylistic flourishes–sort of how Tony’s okay with Maggie’s dalliances with Hopey, since, well, that’s Maggie. Settling down often just means owning your weirdness.
LOVE AND ROCKTOBER | Comics Time: Perla La Loca
October 11, 2010Perla La Loca
(Love and Rockets Library: Locas, Book Three)
Jaime Hernandez, writer/artist
Fantagraphics, 2007
288 pages
$16.95
Things take a turn for the unpleasant in this volume. I don’t mean sad or heartwrenching–they’ve already done that; I mean unpleasant. Taking a look that old negative review of Locas I wrote, I’m pretty sure this is where Jaime lost me completely the first time around. Ray can’t get it together enough to hang on to Danita, and she skips town. Doyle can’t get it together enough to hang onto himself, and he skips town. Penny’s pretty much settled into the unfulfilling life of being Mrs. H.R. Costigan, theoretically banging out kids with her manservants as a way of passing the time. Maggie brings disaster everywhere she goes (though she means well, at least). And Hopey! With the image of her smoking on the toilet while pregnant still fresh in our minds from the last volume, she she falls in with a bunch of people just as glib and nasty as she is–only as it turns out they’re even worse, and several people are beaten nearly to death for her to learn that lesson. Love and sex were never quite “carefree” in the Locas stories–people pined and got hurt at least as often as they had a great time or did really romantic and loving things–but in this volume the sex gets downright seedy, transactional at best and joylessly fetishistic at worst. It’s a book about creeps.
Fortunately I’m now able to accept that. I don’t know what the hell came over me when I wrote that old review, to be honest. In what world does making art about creeps necessarily constitute and endorsement of being a creep? Upon this re-read it’s quite clear that Jaime is in no way rah-rah’ing Hopey’s behavior, which he consistently depicts as show-offy, designed for audience consumption. I mean, she elbows a crowd of prostitutes out of the way to go down on someone, and out-hipsters everyone by declaring an aging TV star’s pedo-fetish lifestyle: “I think it’s super-cool.” No one must ever accuse Hopey Glass of being in any way square! As we see from flashbacks to her as a squirmy little girl refusing to sit still for a photographer, and as a teenage asshole subjecting her loyal friend Daffy to a humiliating encounter with an S&M whackjob, she thrives on other people’s disapproval. She lives to be a magnificent bastard. Only this time around, the bastardry comes back to bite her.
Maggie is a much nicer person and therefore her story is a lot nicer, but she’s now getting less out of her basket-case love life than ever. Far away from anyone with whom she ever had a good thing going–Hopey, Ray, Casey, even Speedy or Race–she falls into a pattern of breaking the hearts of the people who are interested in her and screwing up the lives of the friends who aren’t. Her chaos has become contagious. And her now-rare moments of sexual intimacy use cash as a buffer. “The real secret is that I really didn’t feel bad about doing it,” she confides, “Like it was no big deal.” What a relief that must be to her, since “everything is a BIG DEAL” is basically her life story!
So what conclusions are we to draw from all this? It’s taken me a while, but I’ve come to the conclusion that drawing a conclusion is the wrong thing to do. There’s not some message being sent here about, I dunno, punk or fluid sexuality or sex work, which are sort of the common threads of the two big stories here–the Hopey-centric “Wigwam Bam” and the Maggie-centric “Chester Square”-to-“Bob Richardson” suite. The message, I think, is simply to be found in the fact that there are two big, separate Maggie and Hopey stories here. They’re not symbols, they’re people. Here you have two people who were once so inseparable and similar that their friends and enemies called them The Incest Twins, and now they’re finally, really living apart. When two people have formed their identities in such an inextricable way–in Maggie’s case it’s so profound that it’s the exception that proves the rule of her sexual orientation itself–what happens when you extricate them? Well, they make some really shitty life choices, they have a hard time figuring out who they are, they hurt some friends, they get some other friends hurt, they make still other friends wonder if they were really such great friends to begin with, they hurt themselves, and they start–barely–to move on. All in the hands of the kind of artist who can draw characters to have family resemblances or to look enough alike that other characters can’t tell them apart, but we the readers can even while seeing those resemblances. Story made possible by sheer chops. Damn.
LOVE AND ROCKTOBER | Comics Time: The Girl from H.O.P.P.E.R.S.
October 8, 2010The Girl from H.O.P.P.E.R.S.
(Love and Rockets Library: Locas, Book Two)
Jaime Hernandez, writer/artist
Fantagraphics, 2007
272 pages
$14.95
Do you ever stop to think that David Lynch’s work doesn’t make sense? No, not in that way–I don’t mean in terms of story logic, I mean in terms of his aesthetic/generic approach. In that case, your answer is probably “No, I haven’t.” But seriously: Pre-Beatles rock and roll nostalgia, soap-operatic melodrama, supernatural beings, naked ladies, small towns, Los Angeles, non-linear narratives, hideous violence, Angelo Badalamenti…there’s really no reason why all of that should get lumped together, or why all of it should work together, but somehow it does and so you almost never pay attention to what a hodgepodge it is. Something about what Lynch does, the confidence with which he does it, makes it feel seamless, like “of course” rather than “what the?”.
Looking at the cover for The Girl from H.O.P.P.E.R.S., I realized the same is true of Jaime Hernandez’s comics. There isn’t any particular reason for a sprawling slice-of-life saga to concern itself with punk rock, Mexican-American teenagers and twentysomethings, a pair of on-again off-again girlfriends/best friends, barrio life, and professional women wrestlers, with a soupcon of comic-book sci-fi thrown in now and then–no reason beyond that’s what Jaime was interested in making comics about. But you read a story about Hopey ditching Maggie to tour with the shitty punk band she’s in with her ex-girlfriend, and Maggie getting over that and the murder of the dude she’d been into for years/her Goth friend’s cholo kid brother by becoming the sidekick for her aunt/the women’s heavyweight champion, without batting an eyelash. That’s what a Jaime comic is, the same as a David Lynch movie is doppelgangers, broad comedy, hot sex scenes, early ’60s pop classics, a cameo by some impossibly cool rock star, and someone getting their brains blown out. He created his own kind of story.
So that’s thing #1 that struck me about this collection, wherein the sci-fi stuff is largely dropped once you get past the opening section (and is outright rejected in a cheeky self-parodying strip that ends with present-day Maggie tossing aside a “Maggie the Mechanic” comic book with a “yeah, right”) and wherein the Locas material goes from being a really good comic to a really great comic. Thing #2 is that Tom Spurgeon is right to list “memory” as one of Jaime’s hallmarks, above and beyond “spotting blacks” or “portraying rock and roll in a way that actually captures what’s awesome about it” or “drawing cute girls in bathing suits.” I think it’s the introduction of extensive flashbacks that makes this material so strong, so fascinating, and so epic in scope. For starters, it’s fantastic in a fannish way to learn the “origin stories” of Maggie & Hopey (“The Secrets of Life and Death Vol. 5,” “The Return of Ray D.”), Hopey & Terry (“Tear It Up, Terry Downe”), and Izzy (“Flies on the Ceiling”). A student of superhero comics like Jaime was obviously gonna cotton to the appeal of that sort of thing.
And of course, flashbacks serve to flesh out Jaime’s ever-expanding cast of characters. In that interview I ran the other day, Jaime mentions how he’d pick out characters he’d drawn in the background and use them whenever one of his main characters needed a new boyfriend, say–fleshing out the Locas world with stuff that’s already present. Flashbacks do the same on a narrative level: You don’t need some big character-revealing adventure with new character Doyle, say, with all the implications that might have for where you want to push the present-day story of everyone he interacts with, when instead you can rewind a few years to “Spring 1982” to see what he was like then. The contrast that arises between the genial slacker we met earlier in the volume, with his tousled hair, stubbly chin, drooping cigarette and shit-eating grin, and the scowling ex-con and ex-addict so scared of his potential to do wrong that he literally flees town we see in this flashback story says more than enough about the potential for characters in the Locas-verse to grow and change.
But from a formal perspective, this is where Jaime really starts playing with gaps on comics’ atomic level, that of panel to panel transitions. There’s this one great, totally unnecessary bit where Maggie’s fearsome aunt Vicki’s wrestler boyfriend comes to Maggie to divulge that Vicki really does care about how Maggie feels about her, but rather than stick that in a word balloon or three, Jaime jumps from a panel on the left in which the guy says “Wait, kid. Listen to me a second…” to a panel on the right where Maggie, already storming away, says “She said that, huh? So what am I supposed to do, feel sorry for her when she breaks my arm?” You’re not jumping from place to place or era to era here, you’re not doing anything that might occasion a jump cut in a more traditionally executed comic–you’re just skipping a non-essential part of a conversation, without missing a beat. Time is porous in Jaime’s hands, prone to dropping out from under you or skipping back and forth within a single page, let alone from story to story. The rise to prominence of flashback stories reflects that on an “as above, so below” level.
Most importantly, though, I think, is that this collection is where death becomes a presence and a factor in the characters’ lives. Not the impersonal, absurdist, satirical deaths caused by the depredations of Maggie the Mechanics mad sci-fi robber barons (and wasn’t it funny that the science fiction adventures Maggie had were the opposite of escapist–she was constantly hoping to escape from them?), but the death of family members and friends and babies, murder and the threat of murder, criminality and insanity. It’s the volume where you learn how Speedy, really without even thinking about it, has hurt too many people over the years too badly for them to stay close to him when he needs them the most; how Izzy is so haunted by guilt that, regardless of how literally you want to take what we’re shown here, it’s become a relentless, inescapable presence in her life, quite literally destroying her personality. Awareness of death, of our mortality, is part of what makes us distinctively human; I think the ability to remember is just as integral to us. Certainly that’s the argument Jaime makes when he ends “The Death of Speedy Ortiz” with a one-page flashback to a wedding reception of no particular importance. Memory is how we fill in the gaps death leaves behind.
LOVE AND ROCKTOBER | Comics Time: Maggie the Mechanic
October 6, 2010Maggie the Mechanic
(Love and Rockets Libary: Locas, Book One)
Jaime Hernandez, writer/artist
Fantagraphics, 2007
272 pages
$14.95
If it weren’t for Jacob Covey and Bryan Lee O’Malley, I don’t think you’d be reading this post. Aside from Jaime Hernandez himself, they’re the two men most responsible for persuading me to pick up the digest editions of Love and Rockets that Fantagraphics began releasing a few years back, and for how hard those digests clicked with me when I did. Covey’s attractive design of the digests made the most of the power of Jaime’s art, individual panels of which work as stand-alone images as strongly as those of any cartoonist ever to put pen to paper. (I recognized that even as a Jaime skeptic.) Combine that with bright colors and the digest format itself–chunky enough to feel substantial, light enough to fit in a backpack and be read comfortably on the train or the beach, tailor-made to be lined up on a bookshelf–and you’ve got a series of books that are compulsively collectable and readable. O’Malley’s Scott Pilgrim series served a prophetic role in this regard: A format that’s similar (though not identical) and similarly delectable; crisp, stylish black-and-white art incorporating a variety of traditions and influences into the basic alternative-comics tradition; a fast and loose approach to genre fiction that uses it as a spice rather than the main ingredient; compelling portraits of an incestuous social circle of music-interested, kind of feckless young people with disastrous love lives…reading Scott Pilgrim primed me for revisiting Jaime’s “Locas” material, ready to accept it for what it is (“Locas”!) rather than what it isn’t (“Palomar”). No, I could never go back and recreate the experiences of the long-time die-hards who grew up with Maggie and Hopey in every individual issue; but barring that, I’d found the ideal combination of content and format. Putting it all in fun little digests rather than a big portentous hardcover somehow made it all click.
And so, instead of being put off by Maggie’s borderline-bipolar hysterics, Hopey’s surliness and occasional cruelty, and Penny’s bombshell ridiculousness…well, that’s who they are, isn’t it? I feel like it’s somehow an insult to the whole critical project if I say “I used to find them all pretty annoying, but then I learned to accept it and move on”–like, c’mon, was it really that simple? And the answer is yes! Instead of bashing my head against the fact that they weren’t more together, or that they weren’t falling apart in the way my personally preferred alternative-comics protagonists tend to fall apart, I suddenly found myself digging it. For example, it’s funny and endearing watching Maggie fall all over herself around the alpha males she’s attracted to, and to contrast this with the alpha females with whom she surrounds herself as friends. Izzy Ruebens, Penny Century, and Hopey Glass are all a bit whacked-out in their own ways, but the personas they’ve constructed for themselves as a way of dealing with their problems are rock-solid, even overwhelming to newcomers. Maggie Chascarillo, by contrast, is an open book–even her attempts to cloak her true feelings send an equally true message in block letters five feet tall. Her inability to repress herself is her charm, and it’s reflected by the physical business Jaime is constantly involving her in–crashing hoverbikes, breaking machinery, ripping her pants, getting tossed around by wrestlers and thugs and explosions. She’s sort of an explosion herself!
(On a related note, I almost threw Terry Downe on my list of the alpha-Locas, but I can’t get around that one heartbreaking panel in this collection where her glacial hardass facade crumbles and she begs Hopey to tell her what Maggie has that she doesn’t. Hopey’s hold over Terry is that she brings out the Maggie in her.)
Making his protagonist a basketcase (albeit a sexy one–let’s be honest, that’s a big part of the appeal of this material too) is just one part of what impresses me so much any time I revisit this material: I’m struck by just how confident it is in itself. What I really mean by that, of course, is LOOK AT THIS FUCKING COMIC. Can you imagine what the reaction would be if a cartoonist today came out with a debut with the chops Jaime’s displaying in the very first issue? Keep in mind I’m not just talking about the crosshatchy prosolar-mechanic sci-fi stuff: The second story is “How to Kill a…,” a wordless, increasingly abstracted portrait of Izzy as a young writer, hinting not only at the formal mastery Jaime would later display (it’s all jumpcuts and comics-as-design), but at the psychological (and supernatural!) depths Izzy’s gothy exterior would be revealed to contain years later.
And on a narrative level, Jaime spends no time at all explaining his world, why it bounces back and forth between a realistic portrait of young poor Latina punks and a light-hearted science-fiction satire of Reagan-era Latin-American political upheavals. Like magic realism gone Marvel Comics, it just throws you right into the deep end and expects you to swim. This is true even if you’re just talking about the realistic stuff, the person-to-person relationships, and it’s established right in the fourth panel, where Maggie complains about having had too much to drink last night: These comics predicate themselves on things that already happened. Nearly any time a new character is introduced, they’re after money someone owes them, or getting teased for the crush they’ve been nurturing on another character for years. It’s an in medias res world.
Okay, so a lot of it will be filled in with flashbacks eventually. We get a glimpse of this in “A Date with Hopey,” the story that concludes this volume and is its strongest single strip. Our hapless hero Henry’s one and only appearance relates how his sporadic, intense friendship with Hopey evolved into unrequited love, ended in rejection, and now exists as a bittersweet memory; the laserlike precision with which the story pinpoints powerful emotions nearly everyone has experienced serves as a model for the future of the Locas stories. (And, contra what I used to think, it’s proof positive that Jaime is fully aware of the damage Hopey can carelessly inflict, even as its her carelessness itself that makes her so irresistible.) But the way you’re just dropped into Maggie & Hopey, Already In Progress, is pretty much why I continue to recommend this volume, rather than its relatively sci-fi-free successors, as the place to start if you’re interested in Jaime’s work. I understand why that doesn’t work for everyone–and it’s true, the earliest comics are relatively talky and old-fashioned-looking as befits their influences. But if you start late in the game, you’re not just missing dinosaurs and rocketships and robots and superheroes and such–you’re missing what really feels like a couple years in the life. Even by page one, we’ve already missed so much!
LOVE AND ROCKTOBER | Comics Time: An interview with Gilbert and Jaime Hernandez
October 4, 2010NOTE: Back when I worked for Wizard magazine’s website, WizardUniverse.com, I conducted a series of interviews with alternative-comics creators titled I CAN HAS COMIX? That title was a little problematic with some folks at the company — as were the transcription bills — but whaddayagonnado. I kicked the feature off on June 22, 2007 by speaking with Los Bros Hernandez, and I’m reposting the interview here because I think it’s a pretty solid introduction to/overview of the brothers, Love and Rockets, and what I get out of it all.
I CAN HAS COMIX?: GILBERT AND JAIME HERNANDEZ
In Wizard Universe’s new alternative comics interview column, Los Bros Hernandez reveal how their shared love of punk rock, sexy girls and Silver Age classics helped their epic series Love and Rockets launch the indie scene as we know it
By Sean T. Collins
I’ll admit that it took me a while to hitch a ride aboard Love and Rockets.
Despite the near-universal acclaim the series and its creators have received over the 25 years since the series’ first issue took the comics world by storm and kick-started a small-press revolution–the fruits of which can be seen at this weekend’s MoCCA Art Festival in New York City–there’s something daunting about it. For starters, it’s not just a straightforward one-man show: It’s an umbrella title for the work of Los Angeles-born brothers named Gilbert and Jaime (and sometimes even older sibling Mario), collectively known as “Los Bros Hernandez.”
What’s more, both Gilbert and Jaime have developed their own mini-mythoi within L&R, featuring enough characters to rival your average superhero universe. In Gilbert’s case, you have the busty, hammer-wielding femme fatale Luba and her friends, lovers, family and enemies, all swirling around the fictional Latin-American town that gives Gilbert’s “Palomar” saga its name. Jaime’s stories center on unlucky-in-love mechanic Maggie and her obnoxious punk-rock best friend/sidekick/sometimes-lover Hopey, wild women who are the stand-out members of a loose-knit group of L.A. ladies dubbed “Locas.” Both casts of characters age in real time, meaning some people who started the series as teenagers now have teenagers of their own, with their own adventures. The warts-and-all presentation of the series’ leads (particularly Jaime’s, in my case) can leave you as pissed of as you’d be at your own obnoxious friends.
And to top it all off, Love and Rockets has spawned two separate ongoing series using that title, a raft of trade paperback collections, two massive hardcovers housing nearly the entire “Locas” and “Palomar” sagas, and countless spinoff miniseries, graphic novels and even adult comix. Put it all together and it’s enough to make the friggin’ Legion of Super-Heroes’ continuity seem easy to follow.
Until now.
To celebrate L&R‘s 25th anniversary, publisher Fantagraphics recently began releasing awesomely affordable, handily portable softcover digest collections, starting at the beginning of both brothers’ epic storylines and giving readers their best chance ever to get in on the ground floor. With the first volumes (Jaime’s Maggie the Mechanic and Gilbert’s Heartbreak Soup) already in stores, the second installments–The Girl from H.O.P.P.E.R.S. by Jaime and Human Diastrophism by Gilbert–launched this week, with some of Los Bros’ best work ever on board.
I could go on about both brothers’ mastery of character development, creating people as flawed, funny, and fascinating as your best friends. I could wax rhapsodic about their sophisticated storytelling, which relies on the readers’ intelligence as it bounces back in forth in time and between dozens of characters. I could point out that at different times, it’s the funniest, raunchiest and scariest comic you’ll ever read. I could talk for ages about the gorgeous art–Jaime’s sharp, sexy, stylish classicism and Gilbert’s earthy, equally sexy surrealism. And I could say that while you hear a lot about “creating a universe” in comics, no one’s ever done it better than Los Bros–when you read an L&R story, you feel like you’re catching just a small glimpse of a world as big, sprawling, messy, funny, horny, heartbreaking and real as our own.
Instead, in this joint interview with Gilbert and Jaime, I’ll let Los Bros themselves explain the inspiration of the series, reveal the dark secrets of the stories in the new digests, and announce their pick for the greatest superhero comic of all time. Through it all, it’s clear that when it comes to creating thrilling uncategorizable comics in Love and Rockets, the brothers are still armed and dangerous.
WIZARD: Take us back to 1981 when you guys started the books. What made you say, “Let’s do this”?
JAIME: Let’s see, 1981…I was being paid to go to junior college, so I didn’t want a job. I was just taking art classes and stuff like that. I wasn’t thinking about what I was going to do with my life–I just liked drawing comics. By that time we were drawing comics for ourselves, but we were starting to draw them with ink on the right paper and everything, not just on a piece of typing paper with a pencil. We wanted to print it somewhere but we didn’t know where, because it wasn’t your normal Marvel or DC fare. There wasn’t really much of a market for this stuff, we thought. We were still punk rockers in bands and we were just doing comics. We wanted to draw comics the way we wanted to see them, and we weren’t really seeing much of them out there.
GILBERT: Comics were our amusement for years, and what we were into was not what the mainstream companies were into at the time. We figured that by printing an underground magazine we would get it out there, mostly to see what the response would be–just something to do, really. It turned out that when we finally got our stuff together and put out a 32-page Love and Rockets comic, a fanzine/underground type thing, we were luckily noticed right away by Fantagraphics. The timing was just right–they were ready to publish their own comics. It took a little climb to get Love and Rockets going, but the response was very good, even in a small way at first, so that encouraged us to continue.
It’s not too often that people in the alternative comics area have that kind of success right out of the gate, but I guess you guys didn’t have a lot to compare it to. Before Love and Rockets there were the undergrounds, but they were sort of a different beast.
GILBERT: Yeah. Cerebus and ElfQuest were actually encouraging in the sense that it could be done, getting a following for a black-and-white comic. It wasn’t necessarily mainstream. Even though they were both geared for that audience, they were successful on their own.
Jaime, you had more “mainstream” elements in your early work, with its sci-fi flavor. Was that an attempt to tap the normal comics-reading audience, or was it just you following your bliss?
JAIME: It was pretty much just me. I liked drawing rockets and robots, as well as girls. [Laughs] It really was no big game plan. It was almost like, “Okay, I’ll give you rockets and robots, but I’ll show you how it’s done. I’m gonna do it, and this is how it’s supposed to be done!” I went in with that kind of attitude.
That’s definitely a punk attitude.
JAIME: Yeah. I’d see something was being done in other comics and I’d say, “Ah, no, no, that is not the way to do it. This is the way to do it.” That gave me encouragement to just do it. In the beginning, I was putting my whole life of drawing comics since I was a kid into this comic. When the characters started to take over, the other stuff started to drop out because it was getting in the way.
And the result was a book that’s been credited with inventing alternative comics as we know them, though that couldn’t have been your intention at the time.
GILBERT: I think that we did create a path, at least, using all our influences and what we saw about comics that we knew of since we were kids. That developed into mainstream comics in the ’60s, and undergrounds in the late ’60s, and then in the ’70s you’d have mainstream companies that would also publish black-and-white magazines–different things bouncing around here and there with a different format. That was encouraging to us as well. I think what happened with Love and Rockets is that since there really weren’t the kind of comics we were doing, that is bringing our mainstream influences into a new kind of comic, a new kind of underground, let’s say. An underground with more going on, hopefully. [Laughs] At least I would like to think so. It basically created a path for everybody to at least get on, not necessarily making it easier, but just [having] something there. It was just a different road to go down, and I think that is what we did somehow.
In each of your main storylines, you’ve both created these big, sprawling, interconnected casts over the years. Is that something that two of you talked over, or did it evolve spontaneously and separately out of what you both were interested in doing?
JAIME: I would say that it just kind of happened as the characters started to write themselves. I think because Gilbert started creating all-out characters, it just seemed like a good idea to me, or something. On my end, I basically just created characters that would fill in the gaps of the story. If I needed someone to say something in the back that was totally unrelated to the characters, I would create a character later on. What started out as a drawing of just somebody, I decided, “Hey, I’ll make that someone’s boyfriend.” While in the beginning they were just there to color up the place, after a while they started to take on lives of their own. That is how the characters started to multiply. What about you, Beto?
GILBERT: It would probably be my mainstream influence, with me. Like in, say, Peanuts: You could follow the strip with Charlie Brown and Linus for a few days, and then it would shift to Lucy and Violet. But you wouldn’t lose what the strip was about; it was because all the characters were so well informed that you are always in the Peanuts world. Even if sometimes it was about Snoopy or Sally Brown or whatever, you were always there. That’s on the high end, but in the middle there would be the Marvel Universe, actually, for me. I always liked what fans complain about now: the fact that they were all interconnected. If you needed something heavy and metallic and electronic, you went to Stark Industries. If you needed power, you went to Reed Richards’ unstable molecules. I always liked the crisscrossing of that. Of course it went into madness eventually [laughs], but at first it was very intriguing to a kid. It was something new for superheroes, that interconnecting. In the Hulk comic you could mention Stark Industries, and Iron Man or Tony Stark was nowhere near it but you knew what they were talking about. That is what I liked about it: that interconnecting, even when stuff is off camera. That is pretty much what inspired me to go ahead and do that with mine. That way, you just have a larger canvas to work from.
That’s a big part of L&R‘s appeal–you get the sense that we are following this handful of characters right now as they do things during the course of their day, but that if we just took that camera and moved over a couple of blocks, you could catch someone else in the middle of what is going on in their lives, too.
GILBERT: Yeah, and another aspect is that is how our family worked as well. That’s something we brought from home. Our family, our cousins, aunts and uncles were all interconnected the same way. That was an influence as well, the family unit.
JAIME: Yeah, it was a big family. Our aunt had six kids and our other aunt had six kids.
Talk a little bit about your main characters. In your case, Jaime, it’s Maggie and Hopey, the stars of The Girl From H.O.P.P.E.R.S., and with Gilbert it’s Luba, the main attraction in Human Diastrophism.
JAIME: Maggie started back in high school, where I wanted to create a character I could put into any type of story I wanted–send her to outer space, back to time, to her grandma’s house. She was just a drawing at first, and I just started to think wherever I go, Maggie goes. It took a while, but I put a lot of my thoughts into her, and that’s why she’s the main character and the stories follow her. I created her friend Hopey out of just wanting a sidekick, and seeing the punk girls in L.A. at the time; that was when I was first going to the punk shows. They just kind of hit off together. My Betty and Veronica, you could look at it that way. Or my Batman and Robin. [Laughs] They just worked. When we did the first issue, that was the first response I got: “I like your girl characters.” I went, “Cool, because I like doing them!” [Laughs] That is basically how that started, and Maggie continues because I know her so well and I can put a lot of stuff into her.
GILBERT: My work around the beginning was similar to Jaime’s: a science fiction, two-girls-hanging-out-type thing. Once Jaime’s came out, the response to it was immediate. I could see how much more defined it was [than mine] and how much potential it had. Jaime had already grabbed it and was working that side of it just fine, so I abandoned my stuff and thought, “What is it I really want to say that’s different?” I just kept going back to the idea of this imaginary Latin-American village [called Palomar]. The more I thought about it and the more I felt it out, the more it seemed right. It was completely different from what Jaime was doing. Even from the beginning I thought that Love and Rockets should be a bigger thing. It shouldn’t be just all the same thing, and since Jaime was taking care of that part of it, then doing something completely different but still on the same page would make Love and Rockets a bigger thing, a bigger work of art. So that’s where the encouragement came from, bouncing off the fact that Jaime’s was done and already the response was good, so all I had to do was fill in the rest. I was a little freer, actually, to do something that might not have been commercially viable. I think that Palomar was a little chancier than doing the girl/rocket stuff at the time.
JAIME: I could tell you that Gilbert’s approach helped me a lot in taking the girls out of the science fiction, to handle stuff more at home. Gilbert was the older brother, anyway, so he really did everything before me, ever since we were little. [Laughs]
GILBERT: What’s very interesting about the science fiction stuff is that the question we get asked the most, at least out loud, is “Where is the rocket? That’s the real Love and Rockets.” Oddly, that’s the smaller segment of the audience–they’re just more vocal. The real audience is the one who followed Maggie and Hopey’s adventures as real girls, so to speak, and the Palomar stories. That is the real Love and Rockets reader. But for some reason we have the most outspoken ones saying, “When are you going to do the rockets? It’s called Love and Rockets!” That’s fine, we love doing rocket stuff, but the real Love and Rockets is what we are famous for.
You mentioned that the audience has changed, and now the less genre-y things are actually more commercially viable. Jaime’s had his work published in The New York Times, your recent collections have gotten major mainstream-publication review acreage–could you ever have seen this coming?
JAIME: I think that for me, it was more a case of, “One of these days, sure, I’d like my character standing next to Charlie Brown and Betty and Veronica and Superman.” But I was just hoping we would be able to continue doing it and hopefully make a major living off of it because I didn’t want to do anything else with my life. It was like, “Oh boy, I can continue!” But “How long is this going to go?” I wasn’t even thinking about it. Twenty-five years later, I’m going, “Wow, a quarter of a century and I’m still allowed to do this?” It’s amazing. I just think back to all the talented people I knew in the past who had to stop because they just couldn’t live off of doing their comics.
GILBERT: The one time I got thrown was when we were getting a lot more attention doing Love and Rockets and people were really accepting what we wanted to do in it. What really threw me was when I got to a point where readers would tell us, “I used to read Batman, but now I read your stuff.” I thought that was really creepy. I’d go, “You mean you’d rather read us than Batman?” Batman, Superman, all that stuff–they were icons when we were growing up. Nobody ever thought somebody would rather read stuff that wasn’t that. It just threw me and was something I never really thought about, that someone might like a different kind of comic outside of the Big Two. For us it was always a note of encouragement: “We just better step up to the plate then. If this is what they are saying about us, if this is what they like about us, then we better be good!” And we’ve done our best to stick to our guns about giving the most honest comic we can–coming from our point of view, of course. But it threw me for a bit. It seemed like we were being scrutinized for a while, like, “Okay, this stuff is getting more attention than The Incredible Hulk, so let’s see what they’re gonna do next.” We were like, “Oops!” The only thing you can do is try to get better. Otherwise you’d crumble if you tried to compromise or change things.
What do you think of the new digest versions of your work?
GILBERT: For me, I just trust our publisher. I don’t have the say of how it is going to be packaged, because I couldn’t tell you how, so I have to trust them a lot. I think it’s great if it’ll just give us shelf space. Don’t colorize it or something like that. [Laughs] But as long as it’s presentable and someone will put it on their shelf, that’s all I can ask for.
Jaime, your latest digest includes “The Death of Speedy” and “Flies on the Ceiling,” two of your best-known–and darkest–stories. How did each of them come about?
JAIME: Back before “The Death of Speedy” and “Flies on the Ceiling,” I did this story about Speedy talking to his friend about his sister Izzy. He mentioned how she was all normal and then she went to Mexico and came back weird. When I wrote that, I didn’t know exactly what happened to her. I got that question every time: “What happened to Izzy in Mexico?” I’d say, “Oh, I’ll tell you one of these days.” But to myself I was saying, “Yeah, when I find out!” [Laughs] It took almost 10 years to write. It all came from that, and it took on many forms and shapes and sizes till I finally did “Flies on the Ceiling.” With “The Death of Speedy,” certain continuity was building up in the drama, and all of this was building up to where I wanted to kill somebody. I wanted someone to die. But it was another one of those things where I thought, “I’ll show you how to have someone die.” I was going to challenge myself and everybody else. Speedy became the guy just because of the way things were going: I wanted to kill a main character, and he was a victim of my plans. [Laughs] It didn’t have to be him, but it ended up being him. Years after that I asked myself, “Should I have ever killed him?” It was just one of those things that he fell victim to.
Do you ever wish you could bring him back to life, Superman-style?
JAIME: That’s the cool thing with Love and Rockets: You can always have flashbacks. It doesn’t mean they come back to life; you just tell a story that happened not to screw with history. Which I get really close to, sometimes, just because it’s tempting. I can always bring Speedy back–just in the past. I don’t want it to become formula. I have to do it right.
Gilbert, in your case, again, it’s fairly dark material, since “Human Diastrophism” is about a serial killer preying upon Palomar. What made you let loose this violence on these characters in this town you created?
GILBERT: There was no direct line, no conscious effort to be that dark. It just sort of came out as the stories were developing. Whatever darkness there was is from my unconscious. I don’t really know what the source, but I just wanted darker stories. I was also tired of the cramped format, doing a few pages an issue; I wanted to do a longer story, and the longer the story is, I feel I have to give more. I was basically doing stories unchecked, throwing everything in that I could. In those days I would write stories thinking, “When I finish this story, if I get hit by a truck the next day, then I’ll be satisfied that this is my last story.” I don’t do that anymore. Now I think, “Oh, that was my first story,” and that works just as well when I work. “This is my first story, I’m just getting started, I’m just learning.” In the old days it was the other way around: “Okay, if I’m done with the story then I’m done, but I better get down to business.” I wanted to do the world in a microcosm that had death and rebirth. Everything that you can imagine in an epic story, I tried to stick it in one big story. Like Jaime’s story, I chose a character because whenever you are dealing with a story that big and that universal, the characters that you hurt the most have to be ones you care about, unfortunately. You can’t just make up a character and kill them, because it doesn’t matter. If it’s a character that the readers cared for to a degree, that’s what gives the story more resonance, especially in a large story like that. We don’t really do it to shock or anything, but it’s just part of life.
That is what I was going for with that. And once I was done with it and it did get very good response, then what do you do after that? You just start all over and do your damnedest not to cheapen the story. You try not to refer too much to that story, unless it’s little things you need that you left out or something. Jaime and I are clever enough to bring back those characters in a legitimate way, without cheapening it. In Jaime’s “The Death of Speedy,” you never really see what happened–it could have been somebody else and not Speedy who was killed. There’s that little twist that you can do and make it convincing. The same with Tonantzin setting herself on fire in my story. I could very well say it wasn’t her, it was a set-up. I’m just saying that we’re able to do stories where we can make it work–we’re just not going to. It’s too easy, it’s too pat, and it just cheapens the earlier story.
The characters in both the “Locas” and “Palomar” stories aren’t like the ones in Peanuts or in Riverdale High or in the Marvel Universe–they age in real time. Why’d you make that choice, and do you ever regret it?
JAIME: First of all, it was Gilbert’s idea to actually age them. I’ll let him explain.
GILBERT: I was thinking of a sprawling epic that took years to complete. I think I aged them too quickly for my taste now. I definitely regret that it was a little too quick compared to how long we have been doing it. We’ve been doing it for 25 years and that is not really too quick, but it is in terms of comics because I’m still doing them. I’m not done with the characters that are getting older. What happens is you get the “Tiny Yokum syndrome”: The old strip Li’l Abner was about a bachelor who was being chased by a lovely woman, [and eventually] they married and had a kid. Well, now Li’l Abner is responsible. He can no longer have wacky, nutty adventures because he’s married and has a kid. He has to stay home and take care of the family. What they did was create a character, his little brother, named Tiny. Basically, Tiny had the adventures that Li’l Abner could no longer have–but we don’t know Tiny, we know Li’l Abner. The problem that happened with aging my characters too quickly is that I had to come up with characters to replace the older characters, and it’s not as good. I’ve had several characters to replace my main character Luba, but none of them are Luba. That presents itself in that way, even though some readers probably don’t even know who Luba is because they only read the new ones. That’s fine, but it’s something I regret a little bit, and I keep pushing the main characters back.
Jaime, earlier you compared Maggie and Hopey to Betty and Veronica, but in this case there’s no Archie. Both of you focus on female characters. Was that a conscious choice? Did you just like drawing girls or did you really think you had something to say about women?
JAIME: I think it all started when I was a budding teenager and Gilbert was a teenager, and he said, “Jaime, you should start drawing girls.” And I went, “No, I can’t do that–Mom will kill me!” And he just goes, ‘No, it’s cool,” because he was drawing girls left and right. I started and I thought, “Oh God, I can’t draw girls–[mine] are so terrible!” Then after a while you couldn’t stop me. It all started from wanting and liking to draw women. They are much more fun than drawing men. I thought, you can have your cake and eat it too if you do your comic starring the women instead of the men. You can have men, but you get a lot more done if you are drawing a character you like. At the same time, it’s something Gilbert talked about earlier: When I was young, I always felt that if I was going to put something in my comics, I had to back it up. I had to step to the plate and be responsible. So there was always talk about T&A–“You just like women as objects” and stuff. I was like, “No I don’t–look!” So I started making them characters. I thought, “That’s easy! Just do it! I don’t have to feel responsible to create 10-hundred male superheroes to 10 female superheroes–I can just concentrate on the female superheroes!” That’s how it started for me. Gilbert was well on his way before me, being the older guy. I just followed along.
GILBERT: A lot of Love and Rockets is just simply what we wanted to do, even superficially–if we feel like drawing a person wearing these clothes, doing this thing, just because we feel like drawing that. Most of the time it’s a woman doing it. Then we started giving the characters personalities, like Jaime said, having our cake and eating it too. There was a weird little rub there because we kept getting asked, “Why are you doing women?” Just the fact we were asked that all the time, it was like, “Something is wrong here if you have to ask us why. Why do anything? Do people ask Frank Miller why his stories are so violent?” People are fine with violence but they’re nervous about women for some reason. So we are always up to the challenge. We stick our elbows up and go, “Look, we’re gonna do this and we’re gonna do it as best we can.” We kept getting encouraged–the more we did it, the more good response we got. Then every once in a while, “Why do you do women?” and I thought, “It is really a boys’ club out there, isn’t it?”
JAIME: It was almost like the more they told us not to, the more we did it. It was like, “I don’t see anything I’m doing wrong here. What am I afraid of?”
Who do you consider your peers? What other comics out there interest you?
JAIME: It’s harder for me to say now, because I’ve gotten so locked in this Love and Rockets world of mine, creating my stories and not looking at anyone around me, so I don’t know. I guess it’s competition on the shelves: “Who’s taking up my shelf space?” That’s how it is [now]. When Gilbert and I started out, it was like we were welcomed by the mainstream when the comic first came out, but we didn’t have the heart to tell most of the mainstream, “We don’t want to do what you guys are doing.” I didn’t want to be an assh— about it or anything–we were getting all this support–but we thought, “Oh, so you’re gonna do Secret Wars? After we talked about how there’s a new comics world, you’re gonna go back and do that? Well, fine, you do that, but don’t ask me why I’m not.” It wasn’t till more alternatives and people with their own goofy comics like ours started popping out that we started to get these peers coming out of the woodwork. I would say when the Peter Bagges and the Dan Clowes started coming out too, we kind of formed this little… I don’t want to say club, because everyone lived in a different state. [Laughs] But we liked seeing each other at conventions and events like that.
GILBERT: Were you talking about peers now?
That would be the follow-up. Are you also “head-down,” like Jaime?
GILBERT: I am, pretty much. I’m just so focused on getting work out that I look for influences and for other things to inspire me, [and] rarely is that another comic book these days. One reason is that alternative comics, as far as series go, are barely there anymore. Love and Rockets is one of the few that comes out on a relatively regular basis that continues this old tradition that is pretty much gone now. It’s mostly graphic novels and online comics. It’s just different, and a different way to get ahold of comics. The alternative comics they call pamphlets now are simply not around like they were. I don’t look at comics on the Internet. I don’t really look at the Internet too much. I’m focused on writing the best comics I can, and that takes up most of our lives, really. I don’t want to dis anybody or ignore anyone–I’m just not really focused on things outside at this time.
JAIME: I find that when I go to a comic store I leave with an old Marvel or DC archive 99 percent of the time.
It is kind of a golden age for that stuff. The sheer volume of old stuff that is coming into print in really nice books is amazing.
JAIME: Gilbert told me recently that they did the complete [Steve] Ditko Amazing Spider-Man, and I’m just achin’ to go and get that.
GILBERT: Actually, that just came out, and here is a plug for Marvel. I think that now that that’s collected, the Ditko-[Stan] Lee Spider-Man, I think we finally have a book to show and put down and say, “This, for me, is the best superhero comic ever right here.” There has been stuff that has been pretty close, like [Will Eisner’s] The Spirit and [C.C. Beck’s] Captain Marvel and other things, but this, to me, is the grail of superheroes. It’s great to have it in a package like that. Which means I have to rebuy it. [Laughs] I’ve bought that stuff so many times now in different formats.
JAIME: So this is what we’re influenced by, see? [Laughs] We have nothing to show about the new stuff–this is all stuff we liked when we were kids.
What does Love and Rockets have that would appeal to the kinds of readers who haven’t said yet, “I used to read Batman, but now I read you guys?”
JAIME: It’s more difficult these days, because there are more ways of getting ahold of comics with the Internet and different things now. I think what hooked people, the mainstream readers, from reading Batman or Superman and went to Love and Rockets is that [we] were serialized at the time. New stories about Maggie and Hopey were continued from issue to issue, new stories about Palomar continued from issue to issue. The reader could identify with that, reading a serialized adventure that was similar, superficially, to reading a Batman comic. Now Love and Rockets is different, a little more fragmented, a little more experimental, a little more idiosyncratic, I think. It’s different from how mainstream comics are read now. I get a bunch of free [mainstream] comics every month, and I look at them, and you got to be really into them to know what’s going on. You have to be a fan of that particular book to know what is going on. It’s a different day now, a different way to look at comics now, so it’s probably not as easy to grab that audience these days.
I know when I started getting into you guys it was difficult because of the array of formats and editions that were out there: You had the ongoing series, the trades, the spinoffs…But I feel like now, with the digests, it’s nice and easy. In the same way that now a lot of the superhero comic book companies are collecting the complete Lee-Ditko Spider-Man and all these big giant historical runs of series in these easy-to-follow collections, it’s now a better time than ever to get in on the ground floor of Love and Rockets and start from the beginning pretty easily and affordably. I’ve seen it happen around the office–those digests spread like wildfire.
JAIME: I imagine that is what is going to happen with reprinting this old stuff. It’s sort of like seeing 11-year-old kids with Ramones shirts now–three of the main Ramones are dead. [Laughs] Their music is over 30 years old now, and 11-year-olds are into the Ramones! So you never know. There could be a Lee-Ditko Spider-Man comeback with kids. Who knows?
GILBERT: I met an 8-year-old kid a couple of years ago whose mom kept badgering him: “This guy draws comics! Tell him who your favorite Spider-Man artist is!” And the kid, under his breath, goes, “Ditko.” I was like, yes! [Laughs]
JAIME: Ditko quit in ’67, so it was a long time ago. It’s kind of cool, things being in perpetual print.
Any closing words of wisdom?
GILBERT [in mock-pretentious voice]: We’re not only mainstream geeks here– we’re actually progressive artists. [Laughs] I’m kidding. I don’t know about the progressive part and I don’t know about the artist part. [Laughs] We’re going to continue doing Love and Rockets projects that strike our fancy. And I have a couple of other books coming out. One will be a Dark Horse miniseries which will eventually become a graphic novel called Speak of the Devil–that’s in stores this July. I have another graphic novel coming out in June called Chance in Hell, and that’s my first actual graphic novel with Fantagraphics. It’s in the digest size–not quite as small as manga, but around that size. Hopefully, the casual reader will be like, “Hey, there’s a small book–it must be manga!” [Laughs] That could help!
Comics Time: Locas, or Announcing LOVE AND ROCKTOBER
October 1, 2010NOTE: Nearly six years ago, I panned Jaime Hernandez’s life’s work in The Comics Journal. Though this is probably the Comics Journal-est thing I’ve ever done, for the Journal or anywhere else, it’s not one of my prouder moments as a critic. At the time I was coming down from the high of brother Gilbert’s epic Palomar hardcover and his two stand-alone masterpieces Poison River and Love and Rockets X. By comparison, Jaime’s stuff, though prettier on the outside, was basically about the female Latina punk versions of Beavis and Butt-Head. Unable to see past the fact that Maggie and Hopey were annoying and did stupid shit a lot of the time, I gave Locas, which collected all their stories from Love and Rockets v1, a bad review.
Here’s where I make up for it.
I happy to announce the start of LOVE AND ROCKTOBER here at Attentiondeficitdisorderly. For the next month, I’ll be devoting my regularly scheduled Comics Time reviews to as much of Los Bros Hernandez’ work as I can get through, starting with the Jaime material I misguidedly maligned. I believe that Love and Rockets is all but unique in comics in the way it has taken advantage of serialization to slowly create a rich and enveloping world peopled with multifaceted characters who seem to be living lives on and off the page. And it did this twice, simultaneously! With this in mind I think it’s a book that’s best consumed the way great TV shows are best consumed: In huge, weeks-long binges. It may be Fantagraphics’ wonderful Love and Rockets digests facilitating this rather than Netflix, but the principle is the same.
So, first up, Jaime and the Locas stories. After that? I might continue forward with Xaime till I’m caught up. I might switch over to Beto’s stuff. (And Mario’s too!) I might do both (which I imagine would necessitate LOVEMBER AND ROCKETS). I might do neither. But whatever I do, I’m going to enjoy the hell out of it, and I hope you do too.
First, let’s start by revisiting sins past: My Comics Journal review of Locas, which I’d avoided re-posting here on the blog for years, waiting for precisely this sort of opportunity to serve as a corrective. Please take everything you are about to read with a grain of salt, as much of what I once saw to be weaknesses I now recognize as strengths. And Jaime, if you’re out there: Sorry, man!
—
Locas
Jaime Hernandez, writer/artist
Fantagraphics Books, October 2004
712 pages, hardcover
$49.95
The first collection to span one of Los Bros Hernandez’ major output during the first 20-year run of their umbrella title Love and Rockets was Palomar, an anthology of brother Gilbert’s chronicles of the titular Mexican town. Aside from a few frustrating attempts to muddle through the multi-genre mishmash of Music for Mechanics, L&R‘s first softcover volume, Palomar was my first real exposure to Los Bros’ series. To say “it’s a tough act to follow” would be to imply that one of maybe the three or four greatest achievements in comics history could be followed at all, so instead I’ll say that I was almost totally unprepared for how thoroughly the book would floor me. Gilbert’s uncanny grasp of the totality of each of his characters allowed him to jump back and forth in time with ease, showing us different periods in their lives that for all their temporal disconnect never made anything but perfect sense for each indelible creation. His senses of humor, horror, and eroticism would each be enough to sustain the career of a lesser cartoonist for years at a stretch. The book succeeded as maybe the great long-form narrative in comics, even (as I learned later) despite the fact that it for some reason omitted major related works like Love and Rockets X and especially Poison River, without which much of the book’s concluding section was difficult to follow. Perhaps most impressively, Gilbert’s mastery of the formal stuff of cartooning — of line, design, characterization, caricature, panel transitions, the whole shmear — was so complete that I had to wonder (partially in skepticism, partially in giddy anticipation of fresh discoveries), “The other brother’s supposed to be the better artist?”
Locas, Love and Rockets‘ second definitive hardcover collection, focuses on the work of that other brother, the “better artist,” Jaime — and I’m not sure if I can remember a more awkward comics-reading experience than my recent sojourn through its 700-plus pages. I say this not because of the book’s unwieldy length. I say it rather because of the dual irony that this massive collection could consist of material that feels so slight, and that after reading the single longest comic book I’ve ever come across I should find myself with so little to say.
One thing I will say, since it’s unavoidable, is that the book is nowhere near the masterpiece that Palomar is. It could be argued that it’s unfair to compare the two works simply because their authors are brothers. Now, I don’t think it could be argued persuasively — when one spends years and years sharing funnybook real estate with one’s sibling and indeed adopts a collective moniker, one invites such comparisons — but that’s not even the point. Locas suffers in comparison to Palomar, but so do most comics. The point is that it suffers from much more than that as well.
Things get off to a rough start with the uneasy blend of sci-fi, soap opera and cheeky revolutionary politics found in “Mechanix” and “Las Mujeres Perdidas,” the two big storylines that begin the collection. This is not to say that even these unrepresentative, shaky stories do not have much to recommend them. Here Jaime’s art most clearly displays his classic influences, imbuing the dinosaur-fighting and rocket-flying action with beauty and dynamism. “Mechanix”‘ unusual structure — a series of letters from traveling mechanic Maggie to her best friend and fellow punk Hopey, punctuated with predominantly stand-alone panels which illustrate the text — serves as an early indication of Jaime’s great strength, that of graphic design. The title panels/pages Jaime constructs are inevitably the best looking part of any of his stories, as they allow his gifted use of high contrast and his inventive and iconic lettering and portraiture to shine; since “Mechanix” is essentially a series of such images, it’s awfully nice to look at.
Yet already the flippant tone Jaime adopts for writing his characters, one he will be unable to shake off throughout the book, works to his detriment. Maggie essentially has two settings for looking at the world: Everything’s either a goof or a tragedy. This gives these early stories, in which the lives of thousands of people, including our heroine and her friends, are often at stake in power struggles between crazed plutocrats, an air of frantic, bipolar absurdity that does not at all suit them. Perhaps the intention was a sort of Duck Soup-style lampooning of love and life in the nuclear age, but the stories come off as inconsistent and unsure of what they want to be and how they want to be it.
Before long the sci-fi trappings are shed entirely, seemingly more out of embarrassment than aesthetic evolution. The high-decibel hijinx, however, remain. Maggie and her sometime-girlfriend, sometime-best friend Hopey spend the bulk of the book fuming, with exclamation points and distorted kabuki-mask faces abounding. Listen, I’ve certainly known people who’ve spent years and years dancing around their true feelings for each other, but never so loudly! It’s like a soap opera scripted by Fourth World-era Jack Kirby! When quieter characters like Hopey’s ex-girlfriend and current bandmate Terry or witchy, death-haunted Izzy appear, I swear I can hear my ears ringing in the relative silence.
If Jaime has a claim to greatness in these pages, it’s in his creation of those two comparatively minor characters. Terry Downe looks so much like The Amazing Spider-Man‘s Mary Jane Watson that she might as well be a fanfic version of her: “What if Gwen Stacy had lived, and M.J. moved to California, got into punk rock, and became a lesbian?” But behind her resolute, John Romita-derived wall of punk cool, there’s just oceans of pain, observable both in her relentless quest for musical success (given what we know of her, this may well be possible) and for Hopey (given what we know of Hopey, this isn’t). She’s easily the book’s most compelling character, and the story in which she stars, “Tear It Up, Terry Downe,” is easily its most compelling sequence. With alarming proficiency not in evidence elsewhere in the book, Jaime constructs a riveting story out of disjointed panels, each depicting a scene from different stages in Terry’s life or a comment from someone who knows or knew her, each offering a vital glimpse of the origins of her reserved persona. Clearly, it’s one born out of trauma rather than pretension. (Would that this could be said for the object of her unrequited love: Hopey’s early relationship with Terry is undoubtedly tumultuous, but it feels as though this simply brought out obnoxious qualities in the character that were already extant.)
Black-clad psychic Izzy is also a revelation. Her premonition of disaster in “The Death of Speedy Ortiz” is the truly haunting moment in a story I found to be otherwise quite oversold by its admirers (who are many, and vocal); her fascination with the missing-persons ad Hopey eventually finds herself on is equally memorable, as is her quietly built-up battle with cancer, and indeed the simple presence of her stoic countenance in a book that’s full to bursting with mugging. But Izzy’s great shining moment, “Flies on the Ceiling,” isn’t even included in the collection. Meanwhile, a zany, Warner Bros.-style Maggie’n’Hopey romp redrawn from a comic made when the brothers were little kids is included, proving that the parameters of the collection — “The Maggie and Hopey Stories” — may have been more than a little short-sighted.
Jaime’s technical skills as an artist are not to be scoffed at, obviously. This is a beautiful book. Each of his characters is a wonder in design, and even as Jaime’s style shifts from the rendered EC-isms of the early stories into a sort of graphic-design shorthand by book’s end, you simply have to marvel at his skill in creating recognizable characters who maintain their essence through over a decade of hairstyle and hair-color changes, weight gain and loss, and radically shifting stations in life. (This last, too, is a strength of the book: Locas is one of comics’ more interesting explorations of the simultaneous fluidity and rigidity of America’s class-and-race caste system, all the more so since the topic seems to get explored almost incidentally.) The art’s strongest moments come during several pin-up style panels depicting Hopey and Terry’s band on stage during their ill-fated tour. Simply put: If there are better depictions in this medium of the allure of punk rock than the page-spanning panels in “Jerusalem Crickets 1987,” I’d like to see ’em. Too bad that so few of the characters seem to have gotten much more out of punk than an excuse to act like jerks and push their loved ones away — and too bad we’re supposed to think that the band’s drummer is an idiot for wanting to play like John Bonham. Odd that an artist’s love of technical proficiency would be mocked in a Jaime Hernandez comic!
Meanwhile, Jaime’s temporal jump-cuts demonstrate a wonderful faith in the intelligence of the reader to follow the increasingly complex lives of the characters. The problem here, though, is that the characters lack the strength of characterization to back these jumps up. As presented within Locas, too many characters suddenly appear from nowhere and are given prominence that their development itself won’t bear. The character of Tex, for example, emerges suddenly to become a pivotal player during some of the book’s central stories: He helps Hopey escape from her band’s rapidly imploding tour, then ends up impregnating both Hopey and her larger-than-life trophy-wife friend Penny Century before just kind of petering out of the storyline. Now, I can already hear people say “but this is how life works,” and indeed I’ve got a roster of ex-friends as long as your arm to prove it, but life also includes two hour visits to the DMV. Trueness to life is a potential means to the end of great art, not a guarantor of it. (At any rate, few people’s true-life trajectory involves knocking up two lipstick lesbians in one of said lipstick lesbians’ so-big-there-are-whole-wings-no-one-sets-foot-in mansion, owned by said lipstick lesbian’s horned husband.) A natural-feeling rapport between familiar and out-of-nowhere characters can be established — see Ralph Cifaretto’s introduction in The Sopranos, Wolverine’s conversation with Doop in Milligan and Allred’s X-Force (I shit you not), or really any such incident in Palomar — but in Locas the continuous accrual of sisters, cousins, roommates, co-workers, ex-girlfriends, bandmates, tag-team partners and so on feels forced and arbitrary, and at its worst like a convenient distraction from the voids at the centers of the two main characters.
That, too, is the problem. Yes, I’m sure we all know basket cases like Maggie and angry youth like Hopey, but so what? I also know several people (say) with masters degrees in engineering, and if they weren’t also interesting people, no degree of accuracy in the depiction of their lives would save a comic I might make about them from being rather pointless. Near as I can tell, there’s simply not much to Maggie and Hopey. The funny thing is they are so very often held up to be the pinnacle of multi-dimensional female characters in the male-dominated world of comics. Now, I’m not sure I see the feminist victory present in the ongoing chronicles of beautiful, bed-hopping, punked-out teenage lesbians; otherwise I guess we could all trade in our P.J. Harvey records for those Tatu girls. (And let’s not even get started on Penny Century, a character whose sole purpose seems to be to conveniently deploy her tits, mansions, or both, depending on the needs of a given story.) But even putting all that aside, what is so wonderfully multi-dimensional about a girl who is continuously pining, fuming, or (to steal a line from Tina Fey’s Mean Girls) eating her feelings, or a girl whose sole, and I do mean sole, means of interacting with the world is to embrace terrible behavior on the part of herself and those around her toward anyone she might be tempted to care about? The torpedoing of one’s own chances at happiness is often a fascinating topic for comics, yet only if the character doing the torpedoing seems to have some inner life worth preserving does that fascination arise. Hopey, a character who among other things bounces back from a miscarriage like it was the common cold, ostentatiously applauds the sexual depravity of a group of wealthy acquaintances until it inevitably erupts into violence, kicks the snot out of her ex-best friend for no good reason, and (during a flashback) delivers her new friend Daffy into a terrifying encounter with an unhinged, nymphomaniacal pro-wrestler just for gits and shiggles, does not have such an inner life. Hopey is at her most interesting in the story “A Date with Hopey.” Told from the point of view of a character that we never see before or again, it describes the instant rapport like-minded, alienated youth feel for one another, and the mysterious way in which such instant closeness evaporates. With Hopey, evaporate is all it can do. (Maggie, saddled as she is with years spent in love with this woman, is rendered uninteresting by osmosis.) Like Daffy after that pro-wrestler flashback, we’re left wondering: Is the woman we’ve spent years (or the page-count equivalent thereof) questing after like some combination of Dulcinea and Moby Dick really just kind of a boring asshole? And has punk — along with Latino culture and professional woman’s wrestling, milieus Jaime chronicles with a great deal of self-evident passion and love — taught her anything aside from how to be professionally unpleasant, to the detriment of herself, her friends, and us readers?
A little over a year ago, before the release of Palomar and Locas rendered such questions irrelevant, I wondered where was the best place for a Love and Rockets neophyte to start reading the series. As a result I posted a thread to this publication’s Internet message board, entitled “Help me learn to like Love and Rockets.” The gist of the post was this: As a stickler for reading any given series in the chronological order of its release, I’d found myself stymied at the logical starting place, Music for Mechanics, which I’d tried and failed to get through three or four times now. My hope was that an alternate option would be proposed. Little did I expect the combination of bafflement, indignation and fury that would be aimed in the post’s direction. Though I did receive a number of considered and considerate recommendations, the general attitude displayed by the board toward those who had not already pledged allegiance to Los Bros could be likened to those T-shirts you sometimes see straightedge hardcore kids wearing, the ones that say “If you’re not now, you never were!” If I didn’t already love Love and Rockets, if I didn’t already see why it deserved its two decades of plaudits, it’s probably best if I just shut the fuck up about it. In other words, “If you’re not now, you never will be!”
I wanted to like the Maggie and Hopey stories as much as I was supposed to. I wanted to let the strength of “Tear It Up, Terry Downe” and “A Date with Hopey” and parts of “Chester Square,” “Wigwam Bam” and “The Death of Speedy Ortiz” convince me of the near-messianic value of the volume’s remaining 650 pages. But in the end, maybe Maggie, Hopey, and Jaime’s whole half of L&R are like the early gigs of the band Ape Sex that the pair reminisce over, heaping scorn on those who weren’t in attendance. Maybe you had to be there.
Comics Time: Batman: Knightfall Part One: Broken Bat
September 29, 2010Batman: Knightfall Part One: Broken Bat
Chuck Dixon, Doug Moench, writers
Jim Aparo, Jim Balent, Norm Breyfogle, Graham Nolan, artists
DC, 1993
272 pages
$17.99
(Originally published on April 18, 2009 at The Savage Critic(s))
Knightfall was the big Batman event during my time as a comics reader in the early to mid ’90s. That basically means it was the big superhero comic event for me during that time. Batman was the character that got me reading comics. The first Tim Burton movie sparked my interest in the character, and The Dark Knight Returns–the first comic book I can actually remember reading–cemented it. The comic shop I went to was called Gotham Manor, for pete’s sake. And so, a multi-series crossover pitting Batman against basically his entire rogues gallery until some hulking brute takes advantage and breaks his back? Yeah, sign 9th-grade Sean Collins up. But how does it look now?
Unlike most of the straightforward superhero comics I read during that time, I actually remember Knightfall, and remember it fondly at that. This is not to say it doesn’t suffer from all the shortcomings you’d expect. The dialogue, the clothing designs, the hairstyles, especially for anyone we’re supposed to think of as “cool”…you almost wonder whether early-’90s DC writers and artists ever had any contact with the outside world at all. The book is also deep, deep in the shadow of Dark Knight, and not just in the obvious grim’n’gritty way; it occasionally serves up ersatz versions of Miller’s satire–a pop psychologist called “Dr. Simpson Flanders” hawking his book I’m Sane and So Are You! and glibly defending the rights of the escaped Arkham Asylum inmates, for example–with none of Miller’s sharpness or genuine comedic sense. Despite the overwhelming tonal debt to Miller and Burton, the character designs and color palette remain incongruously bright and buoyant. And while the newly created archvillain Bane cuts an impressive figure despite his many detractors at the time, the less said about his perfunctory posse of villain types (bird guy, knife guy, tiny brick) the better. This comic is not one of my favorites in the way that Black Hole is one of my favorites, in other words.
But! The book still somehow remains exactly what a big crazy Batman event should be. For one thing, it’s got that inner-eight-year-old appeal: What Bat-fan wouldn’t want to see Batman tangle with all his big enemies in rapid succession, with some minor ones given impressive tweaks and thrown into the mix for good measure? The very nature of Batman’s rogues gallery–75% of them spend their days right next to each other in a row of cells in Arkham Asylum, allowing both the comic and your imagination to pace the hall and peruse them like a set of action figures on the shelf–taps into a childlike desire to see a bunch of cool characters one after the other, and the story takes full advantage.
But it’s not just that Knightfall shows Batman fighting the Joker, Scarecrow, the Riddler, Killer Croc, the Mad Hatter, the Ventriloquist, Firefly, Zsasz, Poison Ivy and so on all in a row–many subsequent storylines, for both Batman (Jeph Loeb’s Hush) and other characters (Mark Millar’s Spider-Man), have gone back to that well with diminishing returns. Knightfall clicks because, as far as Batman comics go, it makes sense. If I were some criminal mastermind who wanted to take over Gotham and fuck Batman up, blowing a hole in Arkham Asylum and freeing all the crazy supervillains is exactly what I’d do. Meanwhile, if I were Batman, taking on all my crazy supervillain enemies in a row really would wear me down to the point of exhaustion. To Dixon and Moench’s credit, the labors they put Batman through are such that they emphasize the physical toll Batman’s heroic activities would have on his body. During one fight, he has to leap his way through a burning amusement park; during another he has to carry the wounded mayor through a flooded tunnel; he does an awful lot of hand-to-hand combat with guys with swords and knives or guys twice his size. And keep in mind that this is the Jim Aparo-era Batman, not a Frank Miller tank or a Jim Lee splash-page pin-up. He has a sinewy swimmer’s body that you can practically feel getting pummeled. His downfall–ahem, Knightfall–is perfectly plausible.
Then there’s the ending. Ninth-grade me wound up so upset about Bruce Wayne getting replaced that I stopped reading with that issue with the die-cut Joe Quesada cover where the new armor-clad Batman takes Bane down; the bad guy got his comeuppance, and that was enough of that for me. I’ve since managed to track down most of the KnightQuest and Knight’sEnd material that followed, and it seems to me that the mega-event couldn’t keep up the manic intensity of this opening arc. So in that sense, having Bane break Batman’s back so that a new guy could take over may not have amounted to much. But as an image? One of the highlights of the ’90s in superhero comics, certainly. Say what you will about Bane and Doomsday, but people remember them not just because of what they did (if that were so, everyone would remember all the Clone Saga bad guys too), but because of the memorable way in which they did it. And after issue after issue of histrionic overwriting, it’s how simple the end winds up being that makes Bane stick: There’s the famous splash page of Bane snapping Batman’s spine over his knee, followed by the words “Broken…and done.” After all this crazy build-up, Batman goes out like a sucker, and Bane drops him on the floor like garbage. It’s almost the opposite of the big final simultaneous punches that enabled Superman to “die” a hero. It’s appropriately more morose.
Knightfall is a book I return to often, but not to read. I flip through it, skimming a passage, checking out an image, slowly going through a sequence. The execution may often be wanting, which makes going page by page a slog, but the basic ideas are sound as a pound and a delight to light upon. When I’m in the mood for raw superhero action and thrills, there aren’t many books I like better.
Comics Time: Dark Reign: Zodiac
September 27, 2010Dark Reign: Zodiac
Joe Casey, writer
Nathan Fox, artist
70 pages
in Dark Reign: The Underside
Marvel, 2010
256 pages
$24.99
Here’s a fun, nasty, wonderful-to-look-at comic about letting your freak flag fly, even or especially if that means murdering people. Yes, writer Joe Casey, who at this point has carved out a career in comics by dancing between other writers’ raindrops–he can afford to, since as a honcho at the studio that created Ben 10, he’s the one making it rain most of the time–is doing one of those “charismatic villain makes vaguely philosophical points about anarchy and society and shit while blowing stuff up” stories. And strangely, it works!
I think that’s because Casey keeps it so rooted in a villain-vs.-villain context, specifically the “Dark Reign” event Marvel did, in which former Green Goblin Norman Osborn assumed control of America’s defense, intelligence, and superhero infrastructure. Zodiac, who as best we can tell is just a guy in a suit with a bag over his head for a mask, sets out to be (in John McClane’s memorable description) “the fly in the ointment, the monkey in the wrench, the pain in the ass.” It’s not just that killing people represents the ultimate act of a free man in an existentialist world or something like that–it’s that seeing a one-time whackjob who rode around on a glider dressed as a goblin with a purple nightcap throwing pumpkin bombs at people suddenly become Donald Rumsfeld offends his sensibilities as a proud supervillain. That’s a way to sidestep the been-there-done-that philosopher-killer thing and bring out the fun of watching different bad guys smack each other around, something superhero comics can always do well.
It also helps that Zodiac’s design and raison d’etre owe so much to Christopher Nolan’s uber-popular Batman movies: He’s basically just Heath Ledger’s Joker dressed up like Cillian Murphy’s Scarecrow. Heck, Zodiac kicks things off by painting a sloppy smiley face on his mask (in blood, of course), and in the final issue all but quotes Ledger’s Joker: “What is being a super villain if not living a life of no rules?!” Why, he even blows up a hospital! (He also has scars, though he doesn’t ask anyone if they’d like to know how he got them.) Casey barely needs to paint in broad strokes, since we’ve already seen this particular painting. We can just revel in the Neveldine/Taylor-style grand guignol mechanics of it.
That’s where Nathan Fox comes in. Casey’s work has its adherents, but as with any writer, his stuff works best when he’s paired with a grade-A stylist. (Cf. Frazer Irving in Iron Man: The Inevitable.) Fox is certainly that. His work owes a great deal to Paul Pope’s, clearly–it takes Pope’s “What if ‘Guernica’ were a science-fiction action spectacular?” approach, dials down Pope’s Romanticism, and dials up the raw, testosterone-packed spectacle of it all. Considering how much ink is being slung around here, it’s really quite impressive how easy it is to parse both the action scenes (the Human Torch’s doomed attack on Zodiac’s goons is every bit as propulsive as a Human Torch attack ought to be) and the pacing (a scene at the Torch’s hospital bed flashes back to the attack and forth to his super hero visitors effortlessly). His character designs are a lot of fun, too: I’d imagine future Zodiac appearances will be made possible simply by Fox’s memorably rumpled take on him here, for example, while the existing heroes and villains we see–Torch, Ronin, the Wasp, Osborn’s Iron Patriot armor–stay on-model just enough for us to be able to appreciate the way Fox coaxes out the weirdness and aggressiveness of their original designs.
I also want to draw special attention to the colors of Jose Villarubia. It’s not just that they’re bright, buoyant, and practically glow off the page, particularly any time fire or explosions are required (which is often). It’s that flipping through the comic once again just now reveals an overall scheme at work: The heroes, represented by the Fantastic Four, usually appear in a world of blue, while Norman Osborn is red–as are the Torch and the giant robot Zodiac uses as a decoy at one point, i.e. the characters who engage in direct physical combat. Against these primary colors stands Zodiac, a dark and dingy brown and gray presence who eventually, for reasons I won’t spoil but which have to do with Marvel continuity minutiae so they’re probably not spoilerable anyway, glows with a sickly green. You don’t have to have read very many Vertigo comics to understand that that palette is supposed to represent edgy, grown-up concerns–it’s a simultaneous salute to and parody of Zodiac’s self-conception as the superior force to the brightly colored heroism and law’n’order ass-kicking represented by the prevailing order of heroes and villains. Which is something we’ve seen before, a lot, to be sure. But it’s fun to see again in this case, and fun is what matters.
Comics Time: The Whale
September 24, 2010The Whale
Aidan Koch, writer/artist
Gaze Books, September 2010
64 pages
$10
If his own Xeric Grant-funded book Young Lions and this inaugural release for his Gaze Books imprint are any indication, cartoonist and newly minted publisher Blaise Larmee could certainly do a lot worse than cranking out tastefully designed, inexpensive perfectbound softcover books with brightly colored covers containing softly pencilled, elliptically plotted comics about longing for however long he feels like doing so. Even with all the vitality artcomix has right now, this is an underserved aesthetic, overwhelmed by inkslingers whose work tends to be either tighter and angrier or choppier and wilder. I’d imagine that this material is going to click hard with a group of people who just aren’t getting the comics that might speak to them elsewhere.
I’m not sure how hard it clicked for me, for whatever that’s worth, despite it being a really lovely comic I’m glad I read. In a weird way the lettering, of all things, gives the game away in terms of why this story, of a young woman coming to terms with the death of her partner (whose gender is unclear, and unimportant), didn’t hit me the way it might have. (Or the way Anders Nilsen’s comics on this topic, for example, actually did.) Stick with me for a minute here: Koch draws like a slightly beefed-up version of Larmee–her sensuous, slightly tremulant line shored up by more detailed and realistic figurework and portraiture and a more frequent, textural use of light and dark grays. She has a knack for using filmic techniques like eyeline matches–between her main character and her tiny, adorable dog, to name one memorable example–to make panel transitions pop. And many of those panels are strikingly, intelligently composed: I’m fond of a splash page of boats along a dock at the bottom of the page, the water filling the rest of the page with just a few suggestions of waves and ripples, which echoes a similar “shot” of our protagonist’s bare feet protruding from the bottom of the page as she looks down at a rug partially covered with boxes of her late loved one’s possessions. We get bird’s eye views, seal’s eye views, close-ups, panoramas, and through it all the sense that we’re not just seeing some figures move back and forth in tiny boxes someone drew, but that we’re in a world someone inhabits, and which that someone colors and contours with her emotions and thoughts. It’s confident comics-making.
Then there’s that lettering. It’s not unpleasant, don’t get me wrong–nice simple all-caps block hand-lettering, in pencil, slanting slightly forward. It’s just that relative to the size and tone of the drawings, it’s a bit overwhelming. The handwriting might obscure that everything’s being said IN ALL-CAPS ITAL, but that’s what it is, and it wrings a lot of the nuance and quietness out of the emotional content of the words. This in turn draws attention to how several of the story’s beats are, if not cliches, then at least familiar to anyone with a passing knowledge of the literature of loss. Boxing up their stuff, grabbing/being grabbed by certain memorable possessions; survivor’s guilt (“THEY SAID I WAS THE LUCKY ONE“); the soothing and saddening presence of the sea; the fairly on-the-nose metaphor to which the title refers, and so on. It’s grief in all-caps ital, if you will.
This, perhaps, is a weakness of this style: losing sight of the fact that feeling something intensely is, in itself, value neutral. How you express it counts more than that you express it. There’s one genuinely moving bit here where that’s clear: The protagonist calls for her dog, and the second time she does so her word balloon has suddenly sprouted another tail, pointing to a ghostly figure who once would have done the same. It’s a killer detail, unexpected and immediately powerful. It’s worth more than any all-caps emotion.
Not Comics Time: Scary Stories Treasury
September 22, 2010Scary Stories Treasury
Alvin Schwartz, writer
Stephen Gammell, artist
HarperCollins, 1995
115 pages, hardcover
$9.95
It was a red-letter day when I snagged this omnibus edition of the three collections of scary stories from folklore assembled and retold by Alvin Schwartz and illustrated by Stephen Gammell: 1981’s Scary Stories to Tell in the Dark, 1984’s More Scary Stories to Tell in the Dark, and 1991’s Scary Stories 3: More Tales to Chill Your Bones. Honestly, I could skip this review and just post the collection of Gammell’s world-beating brain-searing images I gathered up from the Internet, and any point I’d have tried to make would probably be made at least as effectively. If you ever came across these books as a kid, you probably, and this is no joke, remember some of these illustrations better than the faces of your best friends. Like a proto-Al Columbia, veteran illustrator and Caldecott Medal winner Gammell found a way to depict a kind of evil that seems to have seeped into and corrupted those depictions themselves. Instead of deconstructing these images like Columbia does–using sketches, abandoned work, damaged or destroyed pages and so on to suggest that these things almost too horrible to truly commit to paper–Gammell uses washed-out black and gray inks to suggest forms slowly coalescing into being from…someplace else, someplace we can’t fully see and wouldn’t want to. On the memorable occasions when he comes right out and draws these things where you can’t help but look at them, and seemingly they at you, it can quite literally be difficult to sustain that gaze. I defy you to stare at this image, for example–astutely chosen as this omnibus collection’s cover; no effing around here!–without eventually just shaking your head and saying “Jesus.”
But Gammell is equally adept, and just as haunting, when he’s not depicting anything in particular. In a few memorable pieces–sometimes in illustrations for the front matter, sometimes for the stories themselves–he goes full-on black-psychedelic, creating images that suggest surrealism but which replace the traditional visual punning of that movement with disconcertingly decontextualized tendrils and splatters and parts of leering, screaming faces. My favorite of these is the below illustration, for the story “Oh, Susannah!”
Which leads me to the storyteller, Alvin Schwartz. A folklorist with dozens of collections under his belt, Schwartz displays here what I imagine to be a hugely underrated and underremembered proficiency with his prose. These are books for children and young adults, but Schwartz uses that to his advantage. In his best moments, he takes the economical prose typically used to communicate to these age groups–that “So-and-so was a person and this is what happened to him” factuality–and employs it to tell stories of not just the unexplained, but the unexplainable. Again, “Oh, Susannah!” is my favorite. A college student names Susannah comes home late at night and tries to go to sleep, only to be awoken by her roommate, already in bed, singing the old Stephen Foster song. When she switches on the light to confront the roommate, she discovers that the roommate’s head is missing. The story ends with Susannah telling herself “I’m having a nightmare. When I wake up, everything will be all right….” Who murdered the roommate? How long ago did it happen? If the roommate is dead, who was singing the song? Is Susannah having a nightmare? Will everything be all right? What does any of this have to do with the cosmic hellscape with which Gammell has adorned this story? We don’t know, and Schwartz’s all-business prose offers us no comforting room for interpretation. It is what it is, and what it is is horrifying.
Schwartz’s technique can make even the collections’ most familiar stories freshly disturbing. Consider his take on the old “the call is coming from inside the house” urban legend that gave rise to When a Stranger Calls. Here’s how he ends it:
Just then a door upstairs opened. A man they had never seen before started down the stairs toward them. As they ran from the house, he was smiling in a very strange way. A few minutes later, the police found him there and arrested him.
As adults, we know what might cause a stranger who’s spent the evening hiding in a house, menacing a babysitter and the three little children she’s been watching, to smile in a very strange way. Indeed, Schwartz states repeatedly, in introductions to the volumes and chapters and in the notes and sources sections at the back of each volume, that scary stories about the non-supernatural are a way for young people to warn each other of the dangers the real world contains once they leave the protection of their parents–a homeopathic remedy for all-too-real fears, if you will. But within the context of the story itself, the man’s motives and bizarre behavior–that strange smile, his apparent lingering long enough for the police to “find him there and arrest him”–is a mystery, both tantalizing and repellent. It’s up to the young reader to fill in the blanks, and nothing good’s going in them.
But it’s also worth noting that Gammell and Schwartz display a sly sense of humor in a lot of their work here as well, befitting the funny-scary tone of a lot of these summer-camp and tall-tale-derived stories. I’m thinking of the subtly grinning alligator with the human hand who accompanies a story of shapeshifting swimming fanatics that ends with the sentence “Everybody knows there aren’t any alligators around here.” Or of the juxtaposition of the extravagantly bloody, elegantly gesturing hand that accompanies “The Ghost with the Bloody Fingers” with the downright goofy story itself, which ends with a guitar-playing hippie obliviously telling the sanguine specter to “Cool it, man! Get yourself a Band-Aid.” This stuff works as a relief valve for the out-and-out scary stuff, obviously. But it also shows just how deft both writer and artist are in treading that liminal area–between funny-weird and funny-haha, between fact and fiction, between popcorn-spilling scary and afraid to get up and go to the bathroom at night scary–where all these folk tales dwell.
One last thing: Schwartz comes up with the best titles! Scary Stories to Tell in the Dark itself is brilliantly matter-of-fact, but the section and story titles really get good in vol. 2: “When She Saw Him, She Screamed and Ran,” “Something Was Wrong,” “A Weird Blue Light,” “Somebody Fell from Aloft,” “She Was Spittin’ and Yowlin’ Just Like a Cat,” “When I Wake Up, Everything Will Be All Right”…More Scary Stories to Tell in the Dark is the best collection of titles this side of early Gang of Four–just one more delight to be found in this treasure of a book.
Comics Time: The ACME Novelty Library #20
September 20, 2010The ACME Novelty Library #20
Chris Ware, writer/artist
Drawn & Quarterly, September 2010
72 pages, hardcover
$23.95
What makes a life? Is it the narrative we assemble in retrospect from the sights and sounds we remember best? Is it like comics in that regard, a combination of words and pictures stacked together to tell a story? To what degree do we act as our own cartoonists, then, picking and choosing the right combination of words and pictures to tell the story of ourselves we most want to hear? Is it possible that the way we misremember things tells us more of that story? What about the words and pictures we skip entirely? When we come to a point in the story that makes us think “Wait a minute, shouldn’t we have seen Event X or Y or Z by now, why did we skip that, shouldn’t that have been a bigger deal,” what does that tell us? What does a jump cut mean? What does an absence mean? Or what does a presence mean? What do we make of recurring marginalia that pops up when the story is supposed to be dealing with something entirely different? Is that persistence a reflection of the original absence? And who are the characters in our story? Is it fair to see them that way? Do they have any idea that’s what they are to us? Do they know how big a role they play? Do we know how big a role we’ve played in their stories? Would we even remember? Would we ever have known in the first place, or did we forget? How does it feel to find out? How do their stories affect our own? What happens when they leave our story? What happens when we leave theirs? What gets in the way of our own story? What constitutes static on the screen, blots out the image as it really is and makes it something else, however briefly? What do we do and say and think and feel in those moments that’s different from all the other moments? In what new direction will those moments send our story? What happens when we prefer the way the story used to be told? What happens when we find ourselves in a new story of someone else’s making? What happens when a turn of a page to a new set of words and images stuns us, hurts us? What happens when we reach the end of the story? What makes a story worth telling? A life worth living? Looking back, can we ever be sure that the answer isn’t “nothing”?