Posts Tagged ‘reviews’

Comics Time: It’s Sexy When People Know Your Name and Stay Away from Other People

August 3, 2009

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It’s Sexy When People Know Your Name

Lisa Hannawalt, writer/artist

self-published, 2007

60 tiny pages

$3.50

Buy it from Buenaventura

Stay Away from Other People

Lisa Hannwalt, writer/artist

self-published, 2008

56 pages

$5

Buy it from Buenaventura

There’s a lot to like about Lisa Hannawalt’s comics/doodles/stream of consciousness/what have you as presented in this pair of minicomics. (A third, Mistakes We Made was one of the Ones That Got Away from me at MoCCA 2009). For starters, she can draw like a motherfucker, with a razor-tight line that lends itself perfectly to manically detailed portraits of nattily attired human bodies with animal or insectoid heads. Those things are sort of like if Matt Furie based his similar work on wintertime Macy’s catalogs from the early ’80s, and could easily make her the toast of a hipster-illustration world that, bizarrely, seemingly can’t get enough of weird animal stuff these days. But she’s also got the mind of a sketch comedian, or perhaps more accurately an observational webcomics cartoonist of the sort who’s equally popular in an entirely different segment of the illustration-appreciating population. Her list-based strips, rolling out her thoughts on topics such as “Ideal Wedding Plans,” “A Typical Week,” “12 Things I Think About on My Way to Work,” and the strip on unlikely things that are sexy that gives the first mini its title, progress in a rewardingly and amusingly haphazard fashion, alternating short-and-to-the-point deadpan entries with lengthy and baroque ruminations that you have no doubt plagued her brain for minutes on end. In that “On My Way to Work” strip, for example, entry #9 is “Car Crashes”; entry #6 is this:

What Does the Factory Where Money Is Made Look Like and How Do They Keep Employees From Stealing It. Paper money is printed in large strips which must be cut by giant scissors. All of the little 20s must be furiously stamped by hand onto every $20 bill. Employees must strip naked and place clear packing tape over their genitals and bodily crevices. They receive excellent benefits and are exempt from paying income tax.

Needless to say, that’s all illustrated, in all its packing-tape-covered-buttcrack glory.

PhotobucketBut if the goofiness of the gags conceal Hannawalt’s self-exposure with silliness, other parts of these minis do no such thing. Speaking as someone who suffered through a loooong car commute of his own for several years, I instantly related to her frequently referenced obsession with car crashes, and her unnecessarily detailed drawings of animals and entrails (occasionally combined), all of which I saw and/or thought about way more than was healthy during that time. Her approach to sexuality is similarly infused with a sense of “I just can’t help it”–witness the uncomfortable gag (no pun intended) about how she distracted herself at the dentist by thinking of oral sex, and the shame-tinged images that conjures for her; or the juxtapositions of imagery and text for the strip about things that are sexy, several of them hinging on dominance, submission, or even violence in a disarmingly direct way. (“A healthy appetite is sexy, and so is the act of obediently eating what has been given to you”; “Being patronized or humiliated can be sexy.”) Hannawalt’s skill set is varied and unique; she’s going to be part of Buenaventura’s damn-the-torpedoes alternative-comic-book line, and I’ll be looking forward to it.

Comics Time: Show Off

July 31, 2009

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Show Off

Mark Burrier, writer/artist

self-published, 2009

20 pages

$3

Buy it from MarkBurrier.com

This is pretty much exactly what the minicomic was invented for: A lovely little object designed as a showcase for an entertaining idea expressed through formal play. It’s a comic book, not a graphic novel or an anthology, and you get the sense that Mark Burrier, a talented illustrator who’s been serving up gorgeous minis like this for some time, wouldn’t have it any other way. Content-wise, it reads like a stand-up comedy version of Anders Nilsen’s Monologues characters–barely-there stick-figure outlines falling apart, only instead of spouting philosophical snippets in order to show the inadequacy of such frameworks in light of their plight, they’re just being dicks to each other. Various legless characters say things like “You think you’re better than me?” or “I don’t feel like getting up today,” while the more fortunate in the leg department either self-deprecate (“You only love me for my leg”) or condescend (“I’m so embarrassed for you”). My favorite gag, however, is a non sequitur: Standing on his single remaining leg and speaking into a microphone, one figure says “This is such a surprise! I don’t want to forget to thank anyone.” Maybe that’s a statement about how even the elite have their inadequacies, or maybe it’s just a funny thing to do with a one-legged stick figure. Who cares when the cardstock covers have such a killer endpage design? This is a slight thing, but it’s the slightness that makes it feel like your 300 pennies were well spent.

Comics Time: Cold Heat Special #9

July 29, 2009

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Cold Heat Special #9

Frank Santoro & Lane Milburn, writers/artists

PictureBox, June 2009

20 pages

$15

Sold out at PictureBox

Buy it for the low low price of $12 plus shipping at Copacetic Comics

The most inscrutable of the Cold Heat Specials thus far, which is saying something, this second Santoro/Milburn CHS collaboration in a row is also the least action-oriented thus far. In its 17 story pages (I tend to count minicomic covers for the official page count up top), Cold Heat heroine Castle putters around a castle, appropriately enough. As light from a fireplace, a candle, and eventually dawn illuminates her and her surroundings, she gazes upon a painting and into a mirror, whereupon the figure from the painting appears to come to life…or does he? Whether the sword-wielding horseman is a ghost or just a figment of her imagination is immaterial: The point is to use Castle and her surroundings to evoke the experience we’ve probably all had of being up late at night, alone in the barely staved-off dark, our thoughts running wild in the emptiness.

With each page done in a two-color silkscreen riff on Cold Heat proper’s pink and blue color scheme, the book is a thing of beauty–unsurprising, for comics-makers of Santoro and Milburn’s obvious talents. What is surprising is Milburn’s proficiency for this sort of tone-poem of a story. Most of the Closed Caption Comics veteran’s work that I’ve seen thus far has been geared toward the monstrous, so watching him work off Santoro’s layouts in an experiment to see how best to convey firelight and insomnia is a treat (even if I had to read the thing twice to make sure I understood what was happening–or what wasn’t happening). As is frequently the case with PictureBox products, the price point appears designed to actively punish the casual reader, but to be fair this is about as geared toward someone whose bookshelf’s only graphic novel is Maus as Final Crisis Aftermath: Ink is aimed at someone who bought The Dark Knight off an endcap at Wal-Mart. It’s for we few, we proud, we artcomix aficionados, and lucky for us.

Comics Time: Chrome Fetus Comics #7

July 27, 2009

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Chrome Fetus Comics #7

Hans Rickheit, writer/artist

self-published, May 2009

36 pages

$3

Maybe you can buy one from Hans Rickheit, I don’t know

With the release of his Fantagraphics graphic novel The Squirrel Machine slated for this fall, perhaps Hans Rickheit’s days with the most lopsided talent-to-recognition ratio in alternative comics are nearing their end. Or perhaps not. “Alternative” certainly describes what he does but does not do it justice; “underground” comes closer, as it does with Josh Simmons, who in recent years has become the closest thing to a comparable figure to Rickheit that exists. Actually, “somewhere between Josh Simmons and Jim Woodring” wouldn’t be a horrible way to describe Rickheit’s work. Like those artist, Rickheit’s comics are often exploratory in narrative, with guileless naifs–Rickheit’s Cochlea and Eustacea, and his anonymous teddy-bear-headed protagonist; Simmons’s Jessica Farm, Cockbone, and the House guests; Woodring’s Frank, obviously–wandering through a wondrous, slightly nauseating, frequently eroticized, even more frequently horrifying environment seemingly constructed with raw shards of the artist’s own unconscious. In place of Simmons’s squalor and Woodring’s psychedelia, Rickheit has fused together a singular amalgam of Victoriana and body-horror, like Videodrome gone steampunk. His elaborate structures and machines are frequently revealed to be of inscrutable purpose and surrounded by vast expanses of nothing in particular, outposts of a forgotten or unknowable civilization. His line is crisp, perfect for the ornate detail of his machinery or the endless desert of rocks that surround them; his character designs, from Cochlea and Eustacea’s revealing tutus to the teddy-bear man’s natty ascot, gloves, and boots, are rock-solid; his environments and action are always easy to parse; and his central images, from a skull-headed rabbit towering about on giant Cloverfield/The Mist legs to a floating bed tethered to a tower to keep it from soaring away to countless instances of tiny worlds hidden within orifices, are dreamlike in the most direct and impactful sense. He’s one of my favorite cartoonists. If you’re curious about The Squirrel Mother and looking for Hans Rickheit 101, buy this minicomic and your search is over.

Comics Time: Immortal Weapons #1

July 24, 2009

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Immortal Weapons #1

Jason Aaron, Duane Swierczynski, writers

Mico Suayan, Stefano Gaudiano, Roberto De La Torre, Khari Evans, Victor Olazaba, Michael Lark, Arturo Lozzi, Travel Foreman, artists

Marvel, July 2009

40 pages

$3.99

You don’t have to look around the comics blogosphere too hard to find praise for how Ed Brubaker and Matt Fraction retooled the mythos of the heretofore largely ignored kung-fu superhero Iron Fist into one of the sturdiest and most expansive in the entire Marvel Universe. Like Geoff Johns did with Green Lantern by introducing a rainbow of multicolored Lantern Corps, Brubaker and Fraction took a key component of Iron Fist’s existing backstory–he’s the warrior champion of a mystical city–and simply multiplied it in a couple of different directions–Danny Rand is just the latest in a long line of such champions, and his mystical city is just one of seven such cities, all with long lines of champions of their own. Suddenly, writers had access to a whole new array of allies and antagonists, mentors and successors, settings and story possibilities. It was veritably the birth of the Iron Fist Universe.

Since Frubaker’s departure for greener, better-selling pastures, the book has continued under the direction of pulp writer Duane Swierczynski in much the same rewarding vein. In addition to keeping up the Frubaker traditions of stand-alone issues spotlighting past (and future) Iron Fists and supporting roles played by the Fist’s former Heroes for Hire chums, he’s continued rolling out natural-seeming expansions of the original Iron Fist mythos: For as long as the Iron Fists have existed, so too has a being whose sole purpose is to kill and devour Iron Fists; the Seven Cities have kept an Eighth City as their secret gulag, ruled by the fallen First Iron Fist. The shock of the new may have subsided, but the ideas and execution mesh rather seamlessly with the relaunch.

The one weak spot has been the art. Frubaker’s run was anchored by the great David Aja, perhaps the best exemplar of the naturalistic New Marvel House Style pioneered by Alex Maleev during Brian Michael Bendis’s wonderful Daredevil run back in the day, and sported any number of strong (and schedule-saving) guest artists. Sweirczynski’s counterpart has been Travel Foreman, a bold and distinctive stylist, but one whose angular, inky figures, frequently adrift amid wide empty backgrounds, run counter to the cinematic-pulp feel of the previous run, and can make the action, an all-important component of a kung-fu superhero comic, difficult to parse. It’s not bad art by any means, particularly considering how easy it would have been to saddle the title with something bland and unremarkable, but without the first-round-knockout quality that Aja brought to the book (I vividly remember how impressed Wizard’s weekly review roundtable was with that first issue), I’d imagine it’s been tough to stop Frubaker fans from jumping ship.

Which is why, it seems, The Immortal Iron Fist has been at least temporarily canceled, replaced with Immortal Weapons. This miniseries focuses on each of the Iron Fist’s mystical-champion counterparts, a terrifically named bunch including the Bride of Nine Spiders, Dog Brother No. 1, the Prince of Orphans, Tiger’s Beautiful Daughter, and this issue’s star, Fat Cobra. He’s been the breakout member of the bunch, a sumo-lookin’ dude with a ceaselessly cheery demeanor and insatiable appetite for wine, women, and food. (Not sure about song, though I wouldn’t be surprised.) Guest writer Jason Aaron plays this to the hilt, initially surrounding him with a posse of beautiful masseuses and filling in his backstory with comical imagery: A tubby baby born in a pigsty, the Cobra became an opera singer, then embarked on a decades-long ass-kicking tour of the world and beyond, complete with besting Hercules and Volstagg in a competitive eating contest in Olympus. In one sequence that riffs on a Frubaker trademark and had me laughing out loud as I read it on the train, Cobra and a female sparring partner suddenly switch from exchanging exotically named blows (Elbow of a Thousand Agonies, Giant Squid Spine Squeeze, Hell’s Dentist) to exotically named sexual maneuvers (Tongue of a Thousand Passions, the Peddling Tortoise, the Wheelbarrow of the Gods). But a twist that plays off the Cobra’s womanizing ways, initially for comic effect, suddenly turns deadly serious, complicating our understanding (and that of the amnesiac Cobra himself) of who the Cobra is and what he’s capable of. Aaron is joined on this journey by an array of talented artists, each responsible for a different era in the Cobra’s life: Mico Suyan’s framing sequence gives the Cobra a rounded, lifelike feel, while Daredevil regulars Stefano Gaudiano and Michael Lark each evoke the book’s past artistic glories. There’s even some gorgeous coloring (love those purples!) by the always welcome Matthew Hollingsworth. Compelling one-and-done stories are not easy, but you wouldn’t know it from reading this one.

The book is rounded out by a story from the regular team of Swierczynski and Foreman and starring the Iron Fist himself; this will be continued throughout the miniseries. With ace inker Gaudiano backing him up, Foreman suddenly comes into his own: His art gains in detail and in evocative power, with a memorably bug-eyed, strung-out junkie, an adorable kung-fu urchin, and Danny Rand’s girlfriend and partner Misty Knight looking as real and as beautiful as ever. The action is easy to parse, and the costume choices (from kids in kung-fu training togs to the aforementioned junkie in his tighty whiteys) are memorable. It’s quite an effort, and with any luck, the Immortal Weapons will last, if not forever than for a few more arcs of work of this caliber.

Comics Time: The Umbrella Academy: Apocalypse Suite

July 22, 2009

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The Umbrella Academy: Apocalypse Suite

Gerard Way, writer

Gabriel Ba, artist

Dark Horse, 2008

184 pages

$17.95

Buy it from Amazon.com

When you think of how many indie superhero titles are abject failures of imagination and innovation, The Umbrella Academy becomes all the more impressive. I’d imagine that as with most creator-owned superbooks it’s the product of a life-long love of Marvel and DC (and by now, ’90s Image). But most creators who are thusly smitten wind up barfing out some dishwater-dull origin story involving types rather than characters and fixated on producing iconic moments for copies of copies of copies of icons. Writer Gerard Way, who as the lead singer of My Chemical Romance can’t even claim that doing comics is all he’s ever wanted to do creatively, is beating such people at their own game. He’s produced a weird, sad comic about superheroes, with sophisticated pacing that trusts in the intelligence of the reader rather than insisting on serving them nothing but what they’ve already seen. Essentially, the seven members of the Umbrella Academy are to their adoptive father Hargreeves what Michael, Janet et al were to Joe Jackson, with similarly dispiriting results in terms of the disconnect between talent, even talent used optimally, and happiness. There’s no happy ending for them, either. It’s superheroing with sharp edges.

He’s done this with the help of Gabriel Ba, whose work here reads like a cross between Mike Mignola (perhaps enhanced by the presence of Mignola’s longtime go-to colorist Dave Stewart) and The Incredibles. He’s produced solid character designs (based on concept sketches by SVA grad Way) that transition well between superhero and soap opera, he frequently draws his panels utilizing zesty, infrequently used angles, and his action is coherent and dynamic. For his part, Stewart is brilliant as always, throwing huge splashes of eye-melting colors (oranges, pinks) into the mix in a way that’s both exciting and slightly alienating–much like the comic itself.

Now, to be sure, the characters themselves are more sketched than fully rendered at this point. And I’ve heard criticism that the thing reads like a Grant Morrison Doom Patrol tribute album, though not having read much early Morrison I can’t comment on that. But from where I’m standing this thoughtful, engaging work all around.

Comics Time: Never Learn Anything from History

July 20, 2009

Never Learn Anything from History

Kate Beaton, writer/artist

self-published, June 2009

68 pages

$18

Read some strips at Kate Beaton’s site

Buy the book from TopatoCo

Like Ditko Hands or Kirby Krackle, Kate Beaton Eyes are a signature achievement in cartooning. They widen, they narrow, they leer, they roll, and (god bless Tyra Banks for introducing this concept to the world) they even smile. If it’s possible to make eye contact with a comic, Beaton’s comics are prime candidates–you lock eyes with them and you’re instantly drawn in. If eyes are the window to the soul, then Beaton’s comics, like James Brown, have soul to burn.

Once you’re finished saying jeepers creepers over those peepers, the rest of her cartooning’s elegant gestalt has a chance to make an impression on you. Beaton’s line is loose, even rough at times, yet sinuous and whole–it’s like cursive handwriting. It feels both sketchy and deliberately fancy, really a perfect complement to her subject matter, which more often than not plays history’s great men and women (and the women and men in their lives) for laughs by feeding them through a precocious 14-year-old’s priorities, sense of humor, and keen observation of adult absurdities–the kinds of gags you might find passed back and forth in notes between smart kids during third period history. Fans of Shakesperean actor (and brother of Abraham Lincoln’s assassin) Edwin Booth shriek and moan during Hamlet’s soliloquy like Twilight fans over Robert Pattinson taking his shirt off. Lord Byron is a slut. President James Monroe drops the Constitution, then bends over to pick it up, in order to show off his ass to an appreciative young lady. Rebels, revolutionaries, and rabblerousers from Robespierre to Louis Riel to Tadeusz Kosciuszko to Patrick Pearse to George Washington come across like the kind of bumbling heroes or simpering villains you’d find in a kid’s action-comedy superhero cartoon. She has a real knack for their body language, too, as they proclaim and lounge and get shot in the face by arrows and come onto each other and so forth–their movements and poses are nearly as distinctive as their eyes. (Her self-caricature is a real peach, too.) Meanwhile there’s something about Beaton’s dialogue delivery that really suits the Internet–the strips sort of slowly wind their way up to the joke, at which point lots of punchlines seem banged out in all caps with no punctuation by hysterical messageboard people who are all too aware of their own hysteria, if you follow me.

Not every joke is a winner, and even many of the best gags don’t really make you laugh out loud–I was already familiar with some of these strips from Beaton’s website, so I think that during this read-through, the only bit that made me LOL was this hilarious drawing of a drunken Santa Claus. And I have to assume that the Pythonesque history-major humor is an acquired taste. (I remember when I was a kid and first discovered Monty Python that I assumed all adults knew the ins and outs of the history of philosophy and made jokes about Kant all the time–this was the humor I pictured existing somewhere out of reach.) Some of the slowly accruing jokes never quite seem to accrue. But the gestalt is so good-natured that you don’t even mind the bits that are just semi-funny, and the cartooning is an absolute pleasure. Soak in it.

Comics Time: The Lagoon

July 17, 2009

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The Lagoon

Lilli Carre, writer/artist

Fantagraphics, 2008

pages

$14.99

Buy it from Fantagraphics

Buy it from Amazon.com

I’m grateful for books like The Lagoon, where things happen without neat resonances with other things that happened, where you can’t always locate the part within the whole. The Lagoon is a horror story, if a low-key one; like much of the best horror it makes the connection between horror and the absurd. Whether you’re talking about a giant gorilla climbing the Empire State Building or a puzzle box that unleashes S&M demons, horror’s iconic images frequently boast a lack of inherent logic that rivals that of video games. Carre gently (and I do mean gently–don’t expect the surrealist nightmares of Tom Neely or Josh Simmons here) applies this throughout her story. The characters don’t appear to know where the creature who lurks in the titular waters came from or why it does the weird thing it does, and neither do we. Nor are we presented enough information to determine the true nature of the creature’s relationship with one member of the family at the center of the story. The context provided points to something illicit, but perhaps that’s just the lingering effect of the story’s eroticized, somnambulist qualities–so much takes place at night, in bedrooms, in still waters, against thick and sticky blacks…and heck, one character is an actual somnambulist. And finally, the story’s coda (more like its final third) doesn’t appear to directly address the preceding events in the way we’d expect. Carre’s sinuous, snaking treatment of sound provides a through-line; there are windows that get opened and shut and lied about; the characters are of course the same; but it still feels disconnected in ways that few writers today are gutsy enough to attempt. The overall effect is like Clive Barker fed through a twee filter. This’ll stick to you.

Comics Time: Wednesday Comics #1

July 15, 2009

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Wednesday Comics #1

Brian Azzarello, Eduardo Risso, Dave Gibbons, Ryan Sook, John Arcudi, Lee Bermejo, Dave Bullock, Vinton Heuck, Kurt Busiek, Joe Quinones, Neil Gaiman, Mike Allred, Eddie Berganza, Sean Galloway, Paul Pope, Jimmy Palmiotti, Amanda Conner, Dan DiDio, Jose Luis Garcia-Lopez, Kevin Nowlan, Ben Caldwell, Adam Kubert, Joe Kubert, Karl Kerschl, Brendan Fletcher, Walt Simonson, Brian Stelfreeze, Kyle Baker, writers/artists

DC, July 2009

16 pages

$3.99

No sense beating around the bush: I don’t like newsprint. It’s flimsy and icky and doesn’t look nice. It doesn’t hold color well. You get a big fold-out broadsheet made of newsprint like this thing and fold and unfold it a couple of times and it becomes more messed-up and harder to do anything with each time. I don’t like it when newspapers use it, I don’t like it when PictureBox uses it, I don’t like it when Paper Rodeo uses it, I didn’t like it when that Comic Shop News thing they’d stick in the bag with your weekly pull list used it (they still around?). To paraphrase James Murphy, I don’t get the borrowed nostalgia for the unremembered ’30s. I don’t like paying $3.99 for a comic that self-consciously evokes its own disposability with the stuff it’s printed on, either. (Hell, I don’t like paying for a single issue of anything.) Basically this project is designed, aesthetically, to press a lot of buttons I don’t have.

That said, Wednesday Comics #1 works perfectly well as a sort of My First Kramers, an astutely curated experiment in what happens when you tell a bunch of auteurs to do they thing on a gigantic canvas. As with Kramers Ergot 7, you get a few different approaches to how to use all that space. Some of the creative teams, most notably the father-son team of Joe and Adam Kubert, just blow up a regular grid, resulting in an eye-arresting sequence of Nazis playing the captured Sgt. Rock a chin-music symphony and giving you that “Lily Tomlin holding a giant book” sense of the object’s sheer size. Others cram the page with extra information: Ben Caldwell’s Wonder Woman strip, a far less nostalgia-inclined affair than most in the book, is riddled with tiny panels and minute twists and turns, while Karl Kerschl and Ben Fletcher’s Flash effort takes a cue from the likes of Dan Clowes and tells its story through a pair of self-contained but interconnected funnies-style strips. Other creators tip their hats to the newspaper strips of yore as well: Dave Gibbons and Ryan Sook’s Kamandi story is done Prince Valiant-style, while Paul Pope’s Adam Strange effort is a less direct but still recognizable homage to classic adventure strips and sci-fi pulps. Even the modern era earns some tips of the hat: Kurt Busiek and Joe Quinones’s Green Lantern strip references Darwyn Cooke’s New Frontier in era, tone, look, and even a mention of its title, while the awe-inspiring naturalist Kyle Baker Hawkman art that took the internet by storm is employed in the service of a disappointingly direct and unfunny 300 parody. (He’s riffing on that long opening sequence from the comic version–“We march.”–that Zack Snyder didn’t use in the movie, so maybe people will miss it. I’m kind of jealous of those people.)

When you print comics this big you have a lot of space to fill, which draws your attention to coloring even more than normal, and in this case that can be a blessing and a curse. Trish Mulvihill escapes the dreaded Vertigo Brown with some lovely golden hues in the Brian Azzarello/Eduardo Risso Batman piece that opens the issue, Ryan Sook provides some interesting purple-orange sunset scenes for his Kamandi strip, Joe Kubert’s palette on the Sgt. Rock piece is refreshingly and effectively subdued, and Jose Villarubia’s gray skintone for Adam Strange meshes with his purple jumpsuit and bright blue enemies for an effect that looks appropriately aged and weathered. But I think in most other cases, the paper stock betrays the color work. You can practically feel Amanda Conner’s Supergirl wanting to be a bright red, blue, and blonde, Laura Allred’s normally radiant work looks in her husband Mike’s Metamorpho strip like you’re looking at it through sunglasses, Sean Galloway’s Teen Titans art is dialed way down (those graytone or nonexistent backgrounds don’t help)…even the great Dave Stewart is undone with colors for Dave Bullock and Vinton Heuck’s Deadman strip that just don’t quite click.

As for the stories themselves, who can judge at this early stage? I suspect that for the most part, how you react to these meager one-page morsels at this stage in the game depends on your preexisting feelings about the characters and the contributors. (Spoiler alert–I’m excited about the Paul Pope strip!) I think Ben Caldwell’s Wonder Woman strip, which is so different both visually and narratively from what you’re used to seeing from DC with regards to this character–and from everything else in the comic–is the one that’s most likely to surprise in the long run, though for good or ill I don’t know. Also, clever of John Arcudi to open his Superman strip with Supes flying backwards at the audience, no? I do think it’s rather delightful that DC, or at least series editor Mark Chiarello, turned to a bunch of talented creators and told them to write about their respective characters in whichever way they chose rather than hewing to on-model continuity or overall vibe. (Hey, remember when Marvel did that more or less line-wide in 2000-2001 or so?) Of course, the thing about these kinds of non-continuity short-story “tone poems” in honor of this or that superhero character is that it’s hard to get them to stick, and harder still to get a sense of what you’ll get out of them in the end, other than “Hey, Metamorpho’s neat” or whatever.

That, I suppose, is the problem. Four bucks for 15 one-page slivers of story, 12 weeks in a row, is an awful big investment for an uncertain return. (And I’m already let down something awful by the Baker Hawkman thing.) This is why I think it’s fair to spend so much time kvetching about the paper stock, because Wednesday Comics isn’t a series, not really–it’s an object. The size, the format, and most especially the newsprint were selected to stand out, to impress the physicality of the object upon you. Seeing the burst of publicity for the book last week made it clear that this was a smart choice in some ways: Tying a high-profile comic book launch in this day and age to a way of doing comics that’s almost completely outmoded, with bonus points for resonating with the overall death of newspapers, was bound to attract the attention. Meanwhile, within the world of comics, this is the sort of project, and the sort of talent line-up, that’s bound to win plaudits from bloggers and award committees–if this thing doesn’t clean up at next year’s Eisner’s I’ll eat my hat. The point of Wednesday Comics is for you to note how different, how unique, how special it is. Which is well and good, but it’s all undercut if you just don’t like newsprint, you know?

Comics Time: Doom Force #1

July 13, 2009

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Doom Force #1

Grant Morrison, writer

Keith Giffen, Mike Mignola, Steve Pugh, Ian Montgomery, Brad Vancata, Richard Case, Walt Simonson, Paris Cullins, Ray Kryssing, Duke Mighten, Mark McKenna, Ken Steacy, artists

DC Comics, 1992

64 pages

$2.95

Sometimes you can judge a book by its cover. Obviously, this is an in-the-moment parody of the ever-more-extreme (with a capital “E,” at one point) superhero-team comics of Rob Liefeld and his peers and imitators. The gags are all a lot stronger than you’d think they might be, actually, which is surprising even given the talent of the writer. The Crying Boy’s nebulously defined bad-luck powers and emo demeanor, Flux’s girl-superpower of amorphousness and her sperm-covered form-fitting unitard, The Scratch’s corporate branding and badassness that passes fully into the realm of douchebaggery, etc etc etc.–I chuckled at each, and that’s even before you get to Shasta The Living Mountain or the list of trademarked names for characters who may appear in future volumes, which is really one of the funniest things I’ve ever read in a comic (Gridlock! Campfire! Timesheet!). But I think the most rewarding gags are the ones that tug things in either goofier or weirder directions than necessary. In the former category, there’s Shasta’s transformation into said Living Mountain–complete with not just a ski slope and chairlift, but actual skiers. In the latter category, there’s the way the comic pretty much stops short a couple of times so that the brother/sister villain team can get into uncomfortable shouting matches about proper feminine attire: “Every strong woman must feel free…to express her femininity by wearing exotic lingerie…” (You’ve got two guesses at to which sibling says that and the first guess doesn’t count.) As for the Liefeld-manque art, I never actually read (or even just bought) his comics so I can’t tell you how effective a lampoon it is. I do however remember Mark Millar’s much-repeated insistence that Kids Love Rob Liefeld, and it’s true that the cast of thousands assembled to knock Rob off here do a great job of conveying Liefeldian EXCITEMENT and VOLUME and BARELY CONCEALED NIPPLES AND LABIA at the expense of any vestige of storytelling coherence. Overall it’s a hoot that holds up well. I like it better than Batman: Gothic. PS: Mickey Eye cameo!

Comics Time: Low Moon

July 9, 2009

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Low Moon

Jason, writer/artist

Fantagraphics, June 2009

216 pages, hardcover

$24.99

Buy it from Fantagraphics

Buy it from Amazon.com

Tom Spurgeon’s recent review of this book centered on whether or not it was (apologies to Elaine Benes) spongeworthy. Of all the Jason books released by Fantagraphics, this short story collection is the first one to get the hardcover treatment, obviously due to the titular story’s serialization in The New York Times–but does it really deserve the extra frou-frou and increased price point? Does the format flatter the work? With all due respect to the Spurge, shit yeah. And I say that as someone who casually dislikes hardcovers as a rule. But you could do much, much, much, much, much, much worse than to spend 25 bucks and an inch on your bookshelf on yet agoddamnnother collection of murderously bleak and astonishingly well-executed high-concept existentialism, drawn with an unimpeachable clean line and colored like unto a thing of beauty. Time and time again during these five stories I was almost physically impacted by Jason’s skill as a storyteller: A character spits a mouthful of something spoilery into a sink in “Emily Says Hello,” relationships are established and upended with the tiniest possible handful of panels in “Low Moon,” petty and heinous crimes are paralleled Crimes & Misdemeanors-style with chilling results in “&,” another mouthful of something spoilery is forcibly ejected in “Proto Film Noir,” a strange plant fires spores into the sky indifferent to the plight of an observer in “You Are Here”…his skill and his bravado left me shaking my head with amusement and/or amazement time and time again. He’s one of the best, as is this book.

UPDATE: Spurge corrects my interpretation of his review in the comments.

Comics Time: Uptight #3

June 15, 2009

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Uptight #3

Jordan Crane, writer/artist

Fantagraphics, May 2009

24 pages, including the covers which you should since they’re comics pages

$2.75

Buy it from Fantagraphics

Without Jordan Crane’s The Last Lonely Saturday and NON #5 I wouldn’t have this blog–heck, I wouldn’t have this life, that’s how much of an influence those first tastes of the big wide world of alternative comics had on me. So it’s difficult to be objective when reviewing Crane’s new stuff. Fortunately it’s very very good so that’s not much of an issue. The long-awaited third issue of Crane’s Eightball-style one-man anthology series comes to us with a different cover and contents than we were originally promised–instead of a severed head, we get the kind of ingenue who used to grace NON‘s covers, her soul nude (aren’t they all?) and torn between heaven and hell (aren’t they all?). Instead of another installment of Crane’s loooooooooong-gestating serialized graphic novel of marriage and miscarriage, Keeping Two, we have the debut chapter of a new story, Vicissitude, which itself marks the debut of a new art style for crane: less of an emphasis on delicate, feathery, perfect line, oceans of gray, pointier noses. The plot is a bitter little thing, steeped in infidelity, alcohol, career dissatisfaction, hints of class self-consciousness, and frustration with the path your life has taken–like a Pulp song, almost. The visual shift to the second feature, a direct moments-later sequel to The Clouds Above, couldn’t be more dramatic–the grays disappear, the line transforms, the detail increases tenfold, and blam, we’re in Sam ‘n’ Jack’s world of buoyant, byzantine adventure. Crane’s Sam and Jack stories unfold like the pipes and vents upon which this tale centers: they bend and twist and wind in comically baroque ways, yet Crane’s control of his visuals and the story’s tone are so self-assured that it all seems completely logical, like a mind consciously built it this way and if you have a little faith, it’ll work like it’s supposed to.

The great crime of Uptight is that it barely ever comes out, and given the hostile climate for alternative comic book series these days, I’m not convinced that’s going to improve anytime soon. Best we can do is read the heck out of these bargain-priced gems anytime we get our hot little hands on ’em.

Comics Time: Tussen Vier Muren/Between Four Walls (La Stanza/The Room)

June 12, 2009

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Tussen Vier Muren/Between Four Walls (La Stanza/The Room)

Lorenzo Mattotti, writer/artist

Oog & Blik, 2003

176 pages

$16 (€12)

Buy it from Forbidden Planet

What a lovely book. Consisting solely of 86 portraits (well, almost 86–we’ll get to that later) of recumbent couples (at least I think it’s couples, plural–we’ll get to that later too), this reproduction of a Mattotti sketchbook is a master class in how a few sketchy lines on paper can suggest a world of emotion and intimacy. The curve of two bodies on a bed (or at one point, memorably, on a beach); the differences between the ways eyes and mouths look when people are talking, making love, or simply luxuriating in one another’s company; playful POV shifts that transfer us from a voyeuristic fly-on-the-wall to a you-are-there observer under the covers at the foot of the bed; the placement of legs, arms, and hands on another person and what that immediately communicates about this relationship and this moment–Mattotti nails it all, with figurework that suggests calligraphy as much as portraiture. Perhaps I’m more conscious of cost with books that I actually plunked down cash for at MoCCA as opposed to bought with a credit card or received for free, but Tussen Vier Muren was my final purchase at this year’s show, from the Bries table, and I remember wavering: “$16 for a wordless little sketchbook by an artist whose work I’ve appreciated in theory but rarely in practice before today?” Golly am I glad I took the plunge. This is one of my favorite comics in quite some time, and a more romantic comic I think I’d be hard pressed to name.

Ah, but is it comics? I don’t go in much for that kind of debate, most of the time–seems to me that if something has given you enough cause to wonder if it’s comics, it probably is. But the issue is pertinent here, if only to help us understand what we’re looking at from page to page. Comics generally implies sequentiality, which itself frequently means a progression of sorts. So are these sketches meant to be “read,” in order, like a story? There are context clues for and against. If so, certain aspects of the book take on a whole new meaning. The book opens with a series of sketches that are both the roughest/loosest and most evidently erotic/sexual in the whole book–a thick, almost oily pencil line, one that slowly gives way to tighter, finer whorls and cross-hatching as the images lose their overt nudity and sexuality. Meanwhile, the male in these early drawings has a full head of hair, which soon disappears. So perhaps we’re meant to see these initial drawings as a portrait of a young couple in the full heat of infatuation; after a time, their need to prove their attraction to and affection for each other to the viewer diminishes as such things evolve into the shorthand language of a mature relationship. But what are we to make, then, of the drawings that crop up near the book’s midpoint, and again briefly toward the end, where the male figure/character at least appears to be a totally different person? Is the woman cheating? Are they playing the field, taking a break, seeing other people? Or are these sketches just inserted at random, devoid of any kind of narrative implications? Depending on where you fall on that question, the book’s final two images, which I won’t spoil for you, may take on entirely different, and potentially devastating, meanings. It’s all pretty rich for a silent sketchbook, and it will be enough to keep me coming back to this little thing for a long time.

Comics Time: The Gigantic Robot

June 10, 2009

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The Gigantic Robot

Tom Gauld, writer/artist

Buenaventura Press, June 2009

32 pages, hardcover/cardstock

$16.95

I bet you’ll be able to buy it from Buenaventura at some point

I bet you’ll be able to buy it from Amazon.com at some point, too

At first blush there’s a disconnect between The Gigantic Robot‘s content and its price point. I’m pretty sure that when I bought it at MoCCA, I was charged $20–which, hey, it’s a big hardcover book by Tom Gauld, a bargain at any price! As it turns out, however, it’s more a short story than a book, and the emphasis is on “short.” You get a splash-page single image on the right-hand page of each spread, and a brief (no more than seven words at any point) explanatory caption on the left-hand page. Gauld’s three-pager in Kramers Ergot 7 was heftier.

But look, essentially you’re paying for this like you would for a piece of original art, or at least that’s how I look at it. You’re not going to have many opportunities to buy a board book from a Kramers alum, right? And everything that Gauld’s work usually has to recommend it is present here in spades. The beautiful, densely shaded, cold black-and-white linework suggests Edward Gorey as replaced by a robot, while the story is Gauld’s purest distillation yet of his “Ozymandias”-like juxtaposition of immense man-made structures with the fleeting futility of human ambition. As always it’s reinforced by his unique character design, all massive torso with spindly legs and microcephalic heads, emphasizing raw size over any kind of reliable utility. You may quibble with this little parable’s punchline–having just read Ian Kershaw’s 1,000-page biography of Hitler, the post-war activities of the scientists who worked on the Reich’s “wonder weapons” are fresh in my mind, so the notion that a war machine with the potential for serious megadeaths would be allowed to lie fallow rings false to me. But the moral of the story is sound, and the pleasure of once again watching Gauld’s tiny lines coalesce into these massive monuments to hubris is undeniable.

Comics Time: The League of Extraordinary Gentlemen Vol. 3: Century #1: 1910

June 8, 2009

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The League of Extraordinary Gentlemen Vol. 3: Century #1: 1910

Alan Moore, writer

Kevin O’Neill, artist

Top Shelf/Knockabout, May 2009

80 pages

$7.95

Buy it from Top Shelf

Buy it from Amazon.com

Vastly more straightforward–and more like previous League of Extraordinary Gentlemen volumes–than its predecessor Black Dossier, Century: 1910 is a funny, creepy, nasty piece of work that encapsulates and articulates many of Alan Moore’s most heartfelt themes as explicitly and entertainingly as any book he’s ever done. (And he’s usually pretty explicit about that sort of thing, so that’s really saying something!)

Taking the rejiggering of the League’s line-up that occurred during the centuries-long sweep of Black Dossier‘s meta-story as read, 1910 joins Mina Murray, the rejuvenated Allan Quartermain, and their new teammates–the immortal gender-bender Orlando (currently male and generally going by Lando, making me want to say “Hello, what have we here?”), the gentleman thief Raffles, and the psychic detective Carnacki–as they attempt to thwart…something. They’re not quite clear on what it is, and base their investigation on little more than Carnacki’s ominous visionary nightmares. It could have something to do with the female heir to Captain Nemo, or with Jack the Ripper/Mack the Knife, or with a cult run by the sinister magus Oliver Haddo–they just know it’s gonna be bloody. Given Moore’s frequent depiction of the early 20th Century as the birthing of the proverbial rough beast, you can be pretty sure it’s gonna be bloody too.

What’s neat about this issue is that it’s what we in the blog business refer to as a done-in-one; I assume all of the Century books will interlock to tell one long story, and indeed there are plenty of plot threads to pick up down the line, but this tells a pretty satisfying story all on its own. In a way, the set-up, or I suppose the execution, reminded me a bit of the aspect of Warren Ellis’s early Planetary issues that I liked, or of the ending to Watchmen: the League doesn’t figure out what’s going on until it’s all over but the shooting. Moore obviously doesn’t care much for heroism, and the League’s never really “saved the day” in the traditional sense, but here they almost may as well have not shown up. Meanwhile (here’s the explicit part) Moore uses one of his simplest plotlines in ages to establish a direct link between violent misogynist sexuality and the unbridled bloodlust that ended up consuming the entire world not once but twice in the ensuing decades. Vengeance is sweet for the character involved, and you can’t help but get a kick out of it alongside her, but it’s also pretty fucked up, and if anything the League (the male ones, at least–Mina manages herself okay) just make it worse.

Insofar as the climactic bloodbath is representative of the century to follow, this can be seen as pessimism or resignation–but we’ve read Black Dossier and seen Moore’s efforts to establish the League’s true “heroic” legacy as one of imagination and a way of life freed from the dour, anti-life conservatism of their military minders. The question, I suppose, is whether that hedonistic heroism will win out, or if it will only succeed by carving out a space for itself in the Blazing World beyond and allowing our world to head right down the terlet. I mean, I know how it worked out in reality, I’m just curious as to how Moore will slice it in this alternate one.

If that all sounds like really grim reading, I suppose it is, but like I said, it’s also quite a funny book. The constant foreshadowing of the final massacre is so ominous it actually makes you chuckle from time to time the way a scary movie would–not from comic relief, but just because on some level you know what’s coming and it’s kind of amusing how ugly you already know it’s going to get. On the League end of things, the ongoing “are they or aren’t they” business about the Mina/Quartermain/Orlando menage is a hoot, especially the almost Scott Pilgrim-y way it finally comes out into the open, with some angry words that leave half the group wondering what the hell just happened. Kevin O’Neill, whose work simply looks like nothing else on the racks, gets to cut loose with a dock’s worth of leering scoundrels and ne’er do wells, and later with their comeuppance. Moore even injects some meta right into the mainline, with a cameo character who correctly identifies everyone and everything in the book’s world as fictional–he refers to Haddo, an Aleister Crowley manqué, as “Crowley manqué,” and works in a reference to Harry Potter’s Platform 9 3/4 as the launching pad for “the Franchise Express.” The book ends with a visual gag that’s like a shot from The Birds as covered by Troma. I’ll admit to skipping the prose supplement as always (tl;dr), but for pete’s sake one of the characters in it captured Fletcher Hanks’s Stardust the Super-Wizard! The whole comic is entertaining as all get-out, and even if you suspect that things are ultimately going to end very badly for our heroes, or with them washing their hands of our sordid world and fucking each other in Never-Never Land for all eternity, you’ll want to stick around to see how they get there.

Comics Time: Batman and Robin #1

June 4, 2009

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Batman and Robin #1

Grant Morrison, writer

Frank Quitely, artist

DC, June 2009

22 pages, $2.99

I wonder how long it will take everyone who complained about Morrison cramming so much information into Final Crisis and Batman R.I.P. that it went all the way back around again into vapidity to complain that nothing happens in this comic? (Answer: not long at all!) I’m a guy who loved how much shit was going on in any given issue of Final Crisis, a guy who very much bought into and enjoyed what Morrison was up to with his supercompressed storytelling techniques and the emotions and ideas they engendered, so on that level this comic’s a bit disappointing. You really can breeze through it in minutes, if you’re the sort of person who feels comfortable glazing over the art of Frank Quitely. But that of course is crazy, and that’s also the point of this comic–it reads to me like Grant Morrison’s reward to Quitely for sticking all the way through All Star Superman and delivering the Oscar-caliber character performances that 12-issue story required to get its point across. Here, Quitely just gets to run wild designing creepy new villains and a younger, fresher Dynamic Duo whose characteristic physical comportment and interactions he gets to invent out of whole cloth–a virtuoso performance of another sort entirely. His line is finer and scratchier than ever, no doubt a result of once again working without an inker enhanced by swapping his usual colorist Jamie Grant for Jim Lee’s go-to guy, Alex Sinclair. For his part, Sinclair gets to execute one of the book’s more amusing visual gags: The flying Batmobile that the megalomaniacal new Robin designed sure has a whole lot of red, doesn’t it?

Meanwhile we’re introduced to a trio of new bad guys: Morrison shifts from Lewis Caroll to another pillar of British children’s fiction about anthropomorphized animals to introduce the villainous Mr. Toad, there’s a new entrant into comics’ grand tradition of Head-On-Fire Guys, and the big bad, Professor Pyg, owes his look to a combo of Leatherface and Hostel with goons straight out of Alan Moore and Brian Bollan’s Killing Joke freakshow. Best of all, since they’re drawn by a stylist like Quitely, they’ve got a chance of sticking. On the hero side, Morrison pulls some neat tricks to show that Dick Grayson and Damian Wayne are on a learning curve–I particularly liked the bit where Damian dismissively refers to Alfred as “Pennyworth,” but then immediately adds a polite “Thank you” in the next word balloon: He may be an enfant terrible, but he’s trying. Elsewhere, under the ostensible cover of training Damian for the field, Morrison manages a dig at all the DC Comics where everyone calls each other by their first names as though every superhero battle is a high school reunion. To cap it off, Morrison and Quitely even crib from Geoff Johns’s delightful recent technique of adding a page or two of decontextualized images from future issues as a teaser for the rest of the run. This isn’t a book I instantly rushed to re-read like I would with each new issue of Final Crisis or R.I.P., but otherwise I think it’s safe to say that I’ve waited all my comics-reading, Batman-loving life for a monthly Batman comic that looks and feels like this.

Comics Time: Invincible Vols. 1-9

May 31, 2009

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Invincible Vols. 1-9

Robert Kirkman, writer

Cory Walker, artist, Vols. 1&2

Ryan Ottley, artist, Vols. 2-9

Image, 2003-2008

in the 120-144 page range each

$14.99 each

Buy them from Amazon.com

I don’t know what it says about me that I viewed my re-read of Robert Kirkman’s creator-owned coming-of-age superhero series Invincible largely through the prism of posts by other comics bloggers–probably nothing that isn’t deeply sad–but there you have it. First off, I thought of Tom Spurgeon’s recent post on Kirkman’s other long-running, unlikely-success indie title, the zombie-apocalypse survival-horror opus The Walking Dead, and how reading a massive chunk of it in one go reveals Kirkman’s studious, in-it-for-the-long-haul pacing. There’s certainly more going on set-piece-wise in Invincible than there is in The Walking Dead, but the principle is the same: For example, the titular superhero, teenager Mark Grayson, doesn’t have his series-defining confrontation with a secretly villainous character until the series’ third volume. Meanwhile, Kirkman takes Paul Levitz’s tried and true A/B/C-plot structure and stretches it out like a slow-motion camera filming a hummingbird–major players can spend a dozen or more issues being introduced in one- or two-page snippets before we even have any idea what they have to do with the book’s main character.

Naturally, reading as much of the series as you can in as short a period as possible flatters these aspects of Kirkman’s writing. But moreover, they help mitigate against Kirkman’s major bad habit: His characters either say exactly what they’re thinking/feeling, or they don’t say anything, or say “it’s nothing” when it clearly isn’t. There’s no in between, no subtext–they either come right out and say it or lie about it. To me, his inability to write convincing human interaction in that regard is the thing keeping him from being not just a really good, entertaining writer, but a great one. Which is frustrating, because his storylines and ideas are so engaging and frequently unusual that he’d really be a top dawg if he could master emotional expression. Now, I think this is already less of a problem in Invincible than it is in The Walking Dead, because Walking Dead is relentlessly bleak and serious book whereas Invincible is a much lighter one (albeit with plenty of serious moments); Kirkman’s inability to handle an emotionally charged conversation the way a great writer can has less impact in an action-adventure romp than it does in a character-driven survival-horror story. But (finally getting around to the point) it has even less of an impact when you’re plowing through 47 issues in a row and really letting the slowly unfolding, meticulously planned plotlines drive your reading experience rather than having the one-issue-a-month format dictate that you dwell over every scene. You can see the whole lovely forest without getting stuck on some of the gnarlier trees.

On to another blogospheric touchpoint: In his long series of posts on Kingdom Come and ’90s superhero comics, Tim O’Neil argued that Mark Waid and Alex Ross’s Kingdom Come marked the rise of the “momentist” school of superhero writing, which is less concerned with soap opera or traditional plots and more driven by attempts to serve up iconic moments for the characters at regular intervals. His best example of this was from a comic that predated the movement but obviously had a lot of influence on it–Alan Moore and Dave Gibbons’s “For the Man Who Has Everything” and the moment where Superman says “BURN.” and uses his heat vision as a weapon against Mongul. I think O’Neil was right in that this has led to an enormous amount of self-indulgent, hero-worshipping crap. It’s also led to some good stuff–I think Geoff Johns, at his best, does this stuff really well. (One moment I often think of in this regard was the bit in Green Lantern: Rebirth where Green Arrow used Green Lantern’s ring for a second and it totally kicked his ass, giving us new respect for GA and GL all at once.)

Kirkman, by contrast, doesn’t do Momentism at all. Maybe it’s just because these are creator-owned characters he just made up and they don’t have a lengthy history to play off of in constructing iconic moments. But, consciously or no, I think he actually hit upon the fact that iconic moments are a mug’s game for non-legendary superheroes, something pretty much every other indie superhero book misses entirely. Instead, he lets the ideas and the storylines drive the book, usually presenting the action in as flat a fashion as possible, so that he doesn’t distract from the loooooooong game he’s playing. In fact, outside the initial “learning to fly”-type stuff, the book’s big “moments” are almost invariably Invincible being stunned or pwned or both. There are plenty of “BURN.”-style moments where Invincible Finally Lashes Out Against His Enemy, but they almost invariably end in moral or physical disaster for the poor kid. It’s very much not a book about how awesome Invincible is, whereas 90% of corporate superhero comics these days are about how awesome Copyright Man or Team Trademark is. (The problem there is that very few characters actually merit such treatment and very few writers and artists can pull it off.)

Which reminds me: Invincible becomes much more interesting as a character the more he gets his ass kicked. I once wrote, back when the book was young, that the difference between Invincible and other teen superheroes like Spider-Man or the original X-Men or most of the Runaways is that while those kids were all geeks or outcasts, Invincible seemed like the kind of kid who’d pull into the high-school parking lot in his SUV blasting Joe Walsh’s “Life’s Been Good.” But that was actually giving the character too much credit–he wasn’t a Popular Kid anymore than he was a freak or a geek. He starts out as just sort of Generic Teen: He’s good-looking but apparently never seriously considered approaching girls and never seriously approached by them, he’s smart but doesn’t seem to be considered a geek by anyone, he’s got a crappy job but only because his dad insists he take one to gain a work ethic, he has no brothers or sisters, he reads comics but probably only because he’s a character in a comic book, he’s got one friend who’s sort of like a more high-strung duplicate of him, etc. Even when he finally starts developing the powers he’s waited most of his young adulthood to have, there’s zero angst about it, and nothing illicit either–he knew it was coming, he doesn’t hide it from his mom and dad, he instantly starts fighting crime. The wildest he gets with them is taking his buddy for a flight or two.

Then that series-defining confrontation occurs, and suddenly the superhero aspect of his life is the source of immense emotional pain, while at the same time he realizes that his name is far from accurate. The rest of the series, which by and large corresponds with Mark’s graduation from high school and entry into college, is basically about how fast he’s forced to grow up, the way the stress and danger of superhero life slowly chips away at his attempts to have a normal life, the high stakes of emotional involvement between godlike super-people, and so on. Oddly enough, Invincible is benefited in this regard by an art switch a lot like the one that happened in The Walking Dead. In that book, the clean cartoon line of co-creator Tony Moore gave way after an arc or two to the scratchier, edgier work of Charlie Adlard, just in time for the series to take a definitive turn for the darker. Here, the comparatively minimal. angular look of co-creator Cory Walker’s art is swapped out for the fuller, livelier stylings of Ryan Ottley. Ottley’s stuff is cartoony in a way you just don’t see from the Big Two and their SERIOUS BUSINESS books anymore, outside of books like The Incredible Hercules that manage to dance between the raindrops of the Momentist events and the realists and Image Seven disciples who draw them. But more importantly, it livened the book up in a big way, just as Invincible developed more of an inner life to display.

I think this change really hit home in that aforementioned series-defining confrontation (no, I’m not going to spoil it even though I can’t imagine anyone reading this deep into this review who hasn’t already read the damn book). What had been the sort of light-hearted “let’s make superheroes FUN again!!!” romp you see so many creators attempt, so many bloggers applaud, and so many readers ignore suddenly got ultraviolent. It was a huge tonal shift, one that the series occasionally reproduces, though it does so infrequently enough for the move to retain its ability to shock. (The book even has some meta-style fun with it in one issue, prudely cutting away from multiple sex scenes only to end the ish by depicting a horrendous beating and dismemberment in full, bloody, intestine-ripping detail.)

In these moments Ottley’s good-natured art suddenly feels like it’s being used as a weapon, while Kirkman demonstrates that he’s ready, willing, and able to completely upend the book’s status quo. Following his mutually unsatisfactory sojourn at Marvel, Kirkman would be the first to tell you it’s his total control over the book and its characters that enables him to pull off stuff like that, that enables him to tell you “anything can happen” and mean it and convince you that it’s true. That’s probably the greatest pleasure of reading nearly 50 issues of Invincible in a row: You’ve watched Kirkman grow as a writer, Ottley grow as an artist, and Invincible grow as a character (though you haven’t watched Bill Crabtree grow as a colorist, because he started off awesome and stayed that way–pastels! Brilliant!), so by the time you get to one of those anything-can-happen moments, you’re so attached to the character and the book he stars in that you just race through the pages hoping that whatever happens isn’t so bad.

Comics Time: Forbidden Worlds #114: “A Little Fat Nothing Named Herbie!”

May 1, 2009

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Forbidden Worlds #114: “A Little Fat Nothing Named Herbie!”

Shane O’Shea (Richard E. Hughes), writer

Ogden Whitney, artist

American Comics Group, 1963

14 pages

Read it at Pappy’s Golden Age Comics Blogzine

Buy it (I think) in Dark Horse’s Herbie Archives Vol. 1 from Amazon.com

Not to be a vulgarian, but holy fucking shit, this is what Herbie comics are like? I mean, I knew the basic look and set-up, taciturn fat kid with a lollipop is actually a terrifying war machine with godlike powers of destruction, it’s from the ’60s and it’s a funny in a weird art-out-of-time way. But my God! The comedy in this thing is a solid 40, 45 years ahead of its time. You could animate this thing and it’d feel right at home on Adult Swim between Aqua Teen Hunger Force and Tim and Eric Awesome Show, Great Job!, or make it a webcomic and stick it in your RSS feed along with The Perry Bible Fellowship,, or buy it from Buenaventura Press in a two-pack with the next issue of Boy’s Club. The two-panel tier, six-panel grid pages are really just perfect for a “set-up/punchline” gag structure with zero room for milking the humor out of things by taking too long with them, and for increasing the randomness of the juxtapositions. One panel, Jackie Kennedy is swooning with unrequited ardor for a morbidly obese child as JFK fumes in the background; the next, Herbie is soaring through the air on the back of a giant parrot. You know what I mean? The actual plot-based gags are similarly non sequitur–Herbie defeating an army of ghosts by suddenly being able to call the animals of the jungle to his defense by bellowing like Tarzan is the kind of thing you’d see in one of those two-minute sequences in The Family Guy where Stewie is suddenly reenacting William Shatner’s “Rocket Man” performance or Peter performs “Shipoopi” from The Music Man in its entirety. (I like The Family Guy; let’s not have that debate here.) Then there’s Ogden Whitney’s art, which is about 12 times as strong as it needs to be to make this work and 40,000 times more realistic. But it’s not just the contrast between the visuals and the subject matter that he has to recommend him; it’s also the angles he chooses for the planes of action within his panels, and his choices for the strip’s “actors”–the way the proud dads directly address the audience at the beginning just kills me. So does the visual shorthand he uses to depict Herbie planning his vengeance: a series of blackened thought balloons with bright red question marks in the middle. That’s exactly how I’m going to picture my own rage from here on out. For me it really all comes together in the final four panels, which silently culminate in a panel so deadpan it anticipates the awkward-pause comedy of everything from Space Ghost Coast to Coast to Curb Your Enthusiasm. Hilarious. I want these books now, badly.

(via Tom Spurgeon)

Comics Time: The Diary of a Teenage Girl

April 27, 2009

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The Diary of a Teenage Girl

Phoebe Gloeckner, writer/artist

Frog, Ltd., 2002

312 pages

$22.95

Buy it from Frog

Buy it from Amazon.com

For today’s Comics Time review, please visit The Savage Critic(s).