Posts Tagged ‘Comics Time’

Comics Time: Johnny 23

January 24, 2011

Johnny 23
Charles Burns, writer/artist
Le Dernier Cri, December 2010
64 pages
$24.95 price
Buy it from Le Dernier Cri
Buy it from PictureBox

X’d Out: This Is The Remix. For reasons unknown and with results most welcome, Charles Burns decided to cut up, shrink down, re-order, and re-release his recent surrealist art-sex satire/Tintin tribute, substituting English for an invented alien alphabet and language (has anyone translated it yet?) and reconfiguring the story into something recognizable but still very different. The trick here is that Burns realizes that the recurring images that populate X’d Out — photographs, holes, voyeurs, fetuses, eggs, wounds, cats, vents, nudes — can be used not only as dreamlike leitmotifs but as Legos, basically — connective nubs that allow him to disassemble the original narrative and put it back together in a new way, with the material between those recurring images treated like interchangeable bricks. Couple this with the inscrutable lettering and dialogue and the effect is even more dreamlike, and even more overpowering. The book’s protagonist Johnny 23/Nitnit is tossed seemingly willy nilly from one reality to another; he’ll walk through a hole in the wall in one world as one version of himself and exit into another as the other; he’ll look through a window and see himself; he’ll pick up a photo, we’ll look at the photo, and then we’ll see that his alter ego is now holding it. The book’s new landscape format furthers the sense of relentless forward momentum now that the pages are longer than they are tall, and the luscious purple ink in which the now colorless line art is printed emphasizes the sensuality of the images even more powerfully. It’s some weird erotic nightmare constructed from raw formal mastery of comics. What a performance.

Comics Time: Monster

January 21, 2011

Monster
Paul Lyons, Jim Drain, Michael DeForge, Michaela Zacchilli, Brian Ralph, Chuck Forsman, James Kochalka, Jim Rugg, Peter Edwards, Andy Estep, Oscar Estep, CF, Brian Chippendale, Blade, Keith McCulloch, Mike Taylor, Roby Newton, Edie Fake, Leif Goldberg, Keith Jones, Dennis Franklin, Jo Dery, Erik Talley, Beatrice McGeoch, Tony Astone, Mat Brinkman, Nick Thorburn, Melissa Mendes, Aaron DeMuth, writers/artists
Paul Lyons, editor
self-published (I think), October 2010
88 pages
$20
Buy it from PictureBox

They’re gettin’ the band back together, man! From out of the rubble of Fort Thunder rises the surprise 2010 revival of the gigantically influential Providence underground-art institution’s house anthology, featuring mostly-about-monsters work from all six of the Fort’s core cartoonists — Brinkman, Chippendale, Ralph, Drain, Lyons, Goldberg. Plus Andy Estep, Peter Edwards, Roby Newton, and a lot of other people you’ll see listed as having lived/worked/played in the Fort. Plus fellow-travelers like Providence’s CF and Jo Derry and Highwater’s James Kochalka. Plus Jim Rugg and Michael DeForge and Chuck Forsman and other leading lights of post-Fort alternative comics. And a reunion tour is exactly what it feels like.

Don’t get me wrong, there’s fine comics in this beautifully printed navy-blue-and-white package, many of which take advantage of its unusually large trim size. (We’re not talking Kramers Ergot 7 territory, but the thing is big. Think the Wednesday Comics hardcover.) Brian Ralph uses his comparatively clean cartoony style for a hilariously violent giant-robot comic, “Voltron from Hell,” basically, with huge panels and splash pages taking perversely pretty delight in mass destruction and death. The final panel of CF’s weird tale about an ambulance driver-cum-cat burglar who sneaks into the house of a woman with a mysterious disease actually made me jump — just a beautifully done little scare. Brian Chippendale’s story ties in with his Puke Force webcomic and gives him a chance to draw some villains at full splash-page size. I thought Chuck Forsman cut himself off at the knees a bit with his punchline ending, but until then his contribution was a creepy little thing that reminded me favorably of the urban legend my Delawarean wife recounted to me about the zoobies, the inbred mutant children of the DuPont family who would roam around the woods waylaying passers-by. There are insanely METAL full-page illustrations from Brinkman (who’s by now made a wonderful career of such things), Tony Astone, and Dennis Franklin — I mean, I laughed out loud at how fuckin’ devil-horns they were. And Lyons’s wraparound cover portraits of various barfing beasts is breathtaking, one of the most impressive single comics images of the year.

But in a way, the Fort Thunder aesthetic is a victim of its own success. I lost track of the number of good-to-great comics that came out this year bearing its influence, and those apples-to-apples comparisons make it hard for the work here, which I think all parties involved would admit was done more for fun than for tear-down-the-walls boundary-pushing, to stand out. In terms of anthologies alone, you could stand this one right between Studygroup 12, Closed Caption Comics, Smoke Signals, Diamond Comics, and Mould Map. Fort Thunder and the Providence scene’s DNA is now deeply embedded in an array publishers, including not just the late and lamented Highwater, Bodega, and Buenaventura, but also PictureBox, Secret Acres, Koyama, Nobrow, Pigeon, Gaze, and even the mighty Drawn & Quarterly. Moreover, whether you call it fusion or New Action or simply slap an alt- prefix in front of horror or SF or fantasy, Fort Thunder’s pioneering jailbreak of genre from the mainstream American comics prison has subsequently allowed it to become almost inescapable in smart-comics circles. Finally, Chippendale, Brinkman, Forsman, DeForge, CF, Fake, and Rugg are all in direct competition with work they put out elsewhere last year, most of which was more ambitious. And understandably so! Seriously, I’m not complaining — Monster is what I think it set out to be. It’s seeing Floyd get together for an awesome Live 8 gig, rather than seeing Waters and Gilmour working together again, and as such it’s more a treat for the fans than documentary evidence of why we became fans in the first place.

Comics Time: FUC* **U, *SS**LE

January 19, 2011

FUC* **U, *SS**LE
Johnny Ryan, writer/artist
Fantagraphics, 2010
pages
$11.99
Buy it from Fantagraphics
Buy it from Amazon.com

Take a good look at that cover, if you will, and you’ll see what it is that makes Johnny Ryan’s grossout humor comics so special. Blecky Yuckerella isn’t just emitting bog-standard gag-strip flopsweat and stinkflies as she hangs, she’s also squirting out tiny little drops of urine. That’s the kind of attention to detail and willingness to go the extra mile that took Ryan to the top!

In Ryan’s last Blecky collection (co-Bleck-tion?), the fun came in seeing the pacing economy of the four-panel gag strip used as a vehicle for a completely unconstrained sense of the absurd, a willingness to turn the corner into even weirder and more ridiculous or offensive territory with each new panel. By contrast, the fun of FUC* **U, *SS**LE (aside from the title itself, Ryan’s best since Johnny Ryan’s XXX Scumbag Party) is mostly how straightforward it is: Ryan’s got a punchline in mind, and by god he’ll set it up in those first three panels no matter how idiotic it is. Wine made from stomping pig carcasses (“I call it S’wine!”), Curly Moe and Larry as the Messiah (“It’s Stoogeus Christ!”), diarrhea caused by eating Bigfoot (“the Sasquirtz”), a porno called 69-11 (“It’s like 9-11, only more erotic!” Blecky points out as Flight 11 and the North Tower perform oral sex on one another) — I’d say “you can’t make this shit up,” but you can, or Ryan can at least, and watching him frogmarch his characters through the outlandish scenarios needed to give birth to these you-gotta-be-fucking-kidding-me ideas is Guffaw City. And as I always point out, he’s a fine, fine cartoonist; this idea has more traction in a post-Prison Pit world, I know, but you don’t get to see his buoyant brushwork in those books, while here it’s what sells the childlike glee of everything that’s going on. His thick blacks really vary up the dynamics of each page, too. Unfortunately, this Blecky’s final hurrah, as Ryan has retired the strip. You can certainly see how Prison Pit and Angry Youth Comix afford him a lot more formal leeway, but I’m going to miss the consistently high batting average on display in the Blecky books. I guess it’s like Blecky herself tells Aunt Jiggles: “You can either have a lotta annoying noise and a clean robot pussy, or peace and quiet and nasty robot pussy stench. But you can’t have it both ways!”

Comics Time: A Drunken Dream and Other Stories

January 17, 2011

A Drunken Dream and Other Stories
Moto Hagio, writer/artist
Fantagraphics, 2010
288 pages
$24.99
Buy it from Fantagraphics
Buy it from Amazon.com

I frequently gasped, out loud, at the beauty of this goddamn thing. Pioneering Japanese girls’-comics artist Moto Hagio is not a world a way from the shoujo artists you might have seen elsewhere; theirs is a shared vocabulary of thin, beautiful women and men who look like their emotions could lift them off the ground. But Hagio’s line is just a little bit fuller, her character designs a little more lived-in, the endings of her stories a less likely either to pull punches or hit you full-force with maudlin tragedy. Most of them remind me of Jaime Hernandez, of all people, in that the force of the narrative is toward the protagonists coming to terms — with the damage done by a cruel mother, with the inspiration that arose unexpectedly from a childhood tragedy, with the sudden loss of a friendship through a shared mistake in judgment, with the death of a hated rival, with a necessary but traumatic decision, with the death of a parent. Or not! Some characters die, some characters are never afforded the rapprochement they seek, and one little girl gets zapped into nothingness by the conformist overlords of her suddenly science-fictional home. Either way it’s the visual journey that counts just as much as the destination, a journey in love with lush gray textures and stippled explosions of light, and in one memorable strip an array of red-based colors from horror-movie-blood red to rusty russet to hot pink, and portrayed through luxurious swooping lines that make the characters they depict look like Precious Moments dolls gone sexy. (A good thing, I promise you!) Each story’s big narrative and emotional moments seem to swell within and explode out of these textures and lines, like they’ve actualized the potential energy there all along. I dunno, I’m probably sounding a little ridiculous — my point is simply that this is the kind of book whose impact comes as much from simply soaking in the images as reading them, like great comics ranging from Kirby to Fort Thunder. Editor Matt Thorn, who also provides a lengthy essay on and interview with Hagio, is also the book’s translator, and he does a magnificent job; I can’t tell you what a relief it is to read manga with none of the clumsy, overly literal sentence constructions that frequently plague even the best and most well-intentioned such projects, ironically thwarting the author’s intended effect in the name of fealty. Really, really fantastic lettering, even — how often can you say that about translated manga? Reads like a dream, looks like a dream.

Comics Time: Map of My Heart

January 14, 2011

Map of My Heart
John Porcellino, writer/artist
Drawn & Quarterly, October 2009
304 pages
$24.95
Buy it from Drawn & Quarterly
Buy it from Amazon.com

I’ll be honest: I skipped most of the prose stuff. I’ve never felt much kinship with zine culture, and among all the other things that John Porcellino’s legendary, long-running, self-published minicomic series King-Cat Comics and Stories is — most notably a pioneering combination of pointilist autobiography and minimalist cartooning without which the careers of Kevin Huizenga, Jeffrey Brown, James Kochalka, James McShane, and virtually every webcomic diarist would be unthinkable — it is also a zine. Over the years it’s functioned, essentially, as one end of a pen-pal conversation between Porcellino and his readers, and thus his lengthy handwritten digressions about fishing trips or local wildlife or his Top 40 lists of stuff he’s recently enjoyed serve a necessary and fruitful role during that particular round of correspondence. But that’s never how it’s functioned for me: My experience reading Porcellino and King-Cat has come either from buying a bunch of issues all at once and reading them in one go or from seeing his work in collections like this one. I’m here for the cartooning, not for the conversation.

Fortunately the cartooning is fantastic. The stretch of “comics and stories” collected here run from 1996-2002, a pivotal time period for Porcellino not simply in personal terms — he became critically ill, recovered, moved back home to Illinois after years spent in Denver, married, divorced, and remarried — but in artistic ones as well: I’m reasonably sure his long-form memoir Perfect Example was constructed during this time, and within King-Cat his art made its second quantum leap. After what looks to my admittedly inexpert eyes like an experiment with a brush in issue #57 (which followed and revealed his divorce), his line becomes a true thing of beauty in issue #58’s story “Forgiveness.” It’s smoother and thinner, its curves more graceful, the sense of space between them less cluttered and more balanced. With no captions to guide us, we’re left alone with young John in this reminiscence of an unintentional act of cruelty that clearly still haunts him; the image of his younger self twice curled into a fetal position, repeating “I’m sorry” over and over again, is devastating. Similar flashes of remonstrance and self-loathing creep up occasionally and unexpectedly in some of his Zen-influenced comic poems, a powerful juxtaposition with their serene images and contemplative words. Can it get a little twee? Sure, but I think there’s a sharpness and a coldness to that line, and the occasional glimpses of despair it affords us, that make writing Porcellino’s stuff off as cutesy hippie stuff a big mistake. To flip through the comics material in Map of My Heart is to get a picture of a man fighting to find beauty in the world even as what he’s seen of it buffets him around like one of the leaves on the breeze that he draws. No wonder people loved to hear from him.

Comics Time: Bodyworld

January 12, 2011

Bodyworld
Dash Shaw, writer/artist
Pantheon, April 2010
384 pages, hardcover
$27.95
Read it for free at DashShaw.com
Buy it from Amazon.com

Did everyone know this was a comedy but me? I actually put off reading Dash Shaw’s, what is it now, second magnum opus and first full-length science-fiction graphic novel because I find the formal experimentation of his SF stuff intimidatingly difficult to parse even in short-story format — surely a 400-page webcomic turned fat hardcover would fuck my shit up, right? But while Shaw’s shorts frequently swap complexity for clarity, at least for me, Bodyworld is a breeze to read. Part of that’s physical — the fun of its vertical layout, kicking back and flipping the pages upward on your lap or desk. But mostly it’s that the thing reads like a quirky indie-movie genre-comedy — think a mid-00s Charlie Kaufman joint, or Duncan Jones’s Moon with more laffs ‘n’ sex. We follow one helluva protagonist, Professor Paulie Panther, a cigarette-smoking, plain white tee-clad schmuck who wouldn’t look out of place hanging out with Ray D. and Doyle in a Jaime Hernandez comic and who has harnessed his prodigious appetite for doing drugs and not doing work into a career as a field-tester for hallucinogenic plants. Basically, he travels around the world smoking anything that looks unusual. For the purposes of Bodyworld that has taken him to Boney Borough, a Thoreau-like enclave whose planners mixed unfettered nature right into the zoning laws as a response to a horrific decades-long Second Civil War that began ravaging the United States, it seems, following the installation of George W. Bush. There he discovers a smokable plant that gives its users a telepathic bond with anyone in their proximity, leading to disastrous romantic entanglements and disentanglements with the local high school’s hot teacher, its prom king, and his girlfriend. But there’s more to the plant that meets the eye, and a Repo Man-style series of surreal/slapstick/science-fictional escalations leads to a funny but still black and potentially apocalyptic ending, like the Broadway version of Little Shop of Horrors.

Bodyworld‘s webcomic incarnation was famous for its vertical scroll, and for my money it’s recreated enjoyably by the vertical flip in the book format. What surprised me about Shaw’s other formal innovations here is how relatively restrained they are. You don’t really need to keep track of his complex, color-coded grid maps of Boney Borough or the school to understand what’s going on where, and the to the extent that he plays with overlaps and repetition and color and so on it’s mostly done to convey the hallucinogenic mind-melding engendered by the drug, quite effectively, at that. Moreover, I’ve often found his character designs hard to parse and hard to like — something about the way they’re constructed from purposely ugly swirls and swoops just gives me prosopagnosia — but his quartet of leads and dozen or so prominent supporting characters are by far his strongest ever in this area; you really can get who they are and what they’re about just by looking at them, which prospect is not at all unpleasant, either. And while some of the yuks fall flat (particularly with the town sheriff late in the game), it’s for the most part a dryly witty, occasionally laugh-out-loud funny comedy, with finely observed humor about high schoolers, teachers, druggies, hoary sci-fi tropes, and the sort of shiftless ne’er-do-wells you enjoy spending an evening with when your buddy brings them along. In short, it’s a prodigiously ambitious cartoonist plying the various tricks of his trade just to tell a good story you can catch some weekend afternoon and then chat about with friends at the diner afterwards.

Comics Time: Mould Map #1

January 10, 2011

Mould Map #1
Jason Traeger, Daniel Brereton, Aidan Koch, Massimiliano Bomba, Stéphane Prigent, Kitty Clark, Matthew Lock, Lando, CF, Jonathan Chandler, Matthew Thurber, Brenna Murphy, Drew Beckmeyer, Colin Henderson, Leon Salder, writers/artists
Hugh Frost, Leon Sadler, editors
Landfill Editions, December 2010
16 large pages
$12
Buy it from Landfill
Buy it from PictureBox
Learn more at MouldMap.com

Ingenious idea, meet ingenious execution. In this gorgeously printed, oversized anthology, a posse of prominent and obscure artcomickers create evocative one-page science-fiction strips/images/whatever — not so much to tell a complete story as to convey a mood, an environment, a series of story possibilities that emerge into the past and future of the events depicted on the page. Aidan Koch’s bold all-caps lettering meshes perfectly with her story of a nude, distraught wanderer of the highways who knows that something terrible is growing inside of him. Lando’s similarly perambulatory protagonist is confronted in the final panel by a reptilian counterpart, the ominous of the sudden meeting conveyed by superimposing a massive image of the creature’s head over the panel itself. CF’s contribution features a warrior in freefall and ends with the phrase “ENTERING ENEMY AIRSPACE” — it stops where the story starts, basically. Jonathan Chandler’s soldiers marvel after one of their fellows — “He really did it. He went out alone after the lights.” — whose journey to a cryptic series of what look like cardboard cutouts of robots or aliens remains unexplained. Many more pages are simply wordless images or wordless series of images featuring vaguely science-fictional figures doing vaguely science-fictional things. The tight space constraints offer the participants a welcome opportunity to step away from the typical worldbuilding concerns of alt/artcomix-genre hybrids and instead focus on world-evoking, a sense of what it would be like to be there, even when you don’t know what or how or why “there” is. The comic is printed in a flourescent orange and blue palette, like Cold Heat‘s pink and blue gone radioactive — a post-apocalypse run by a New York Mets memorabilia cargo cult. It’s a fine package and a delightful combination of form and function.

Comics Time: Powr Mastrs Vol. 3

January 7, 2011

Powr Mastrs Vol. 3
CF, writer/artist
PictureBox, October 2010
112 pages
$18
Buy it from PictureBox
Buy it from Amazon.com

When thinking of CF’s revisionist-fantasy series Powr Mastrs, two things usually spring to my mind: Its psychedelic visual flourishes — both the precision and strength with which his wire-thin pencil line imbues them and the way such visuals feel like a natural part of any fantasist’s vocabulary — and its graphic sexuality — equal parts disturbing and erotic, serving perhaps as a substitute for violence, one that’s actually capable of shocking a modern audience. Unfortunately for me that’s often all I think about when I think about the series. But in re-reading all three volumes in preparation for this review, lots more jumped out besides. For one thing, this is a funny comic! From Subra Ptareo’s would-be monasticism to Jim Bored’s futile attempts to get someone, anyone to free him from his prison to the Sub-Men’s shenanigans, it’s frequently LOLtastic. It’s also a lot less rambly and more focused than I remember it: The overarching plot, about Mosfet Warlock’s weird science and various other characters’ attempts to use it for their own ends and/or seek revenge for having been its unwilling guinea pigs, establishes itself right quick and is a constant presence. And back to the sex for a second: It’s hot stuff! And it’s kinky in a way that feels genuine, which takes guts as well as perviness — the naughty part of this volume feels like it emerges from considered contemplation of dominance and submission and how much fun they can be even as they look fairly awful to outsiders. Meanwhile the specifics of CF’s SFF here — the biomechanics, the spellcraft, the bestiary, the economy, the worldbuilding, the whole nine — feel singular and yet still intelligble. What a pleasure to watch an artist make genre come to him and his interests and obsessions rather than the other way around.

Comics Time: Crickets #3

January 5, 2011

Crickets #3
Sammy Harkham, writer/artist
self-published, December 2010
52 pages
$8
Buy it from PictureBox

In the past I’ve said the the solo alternative comic-book anthology series works great as an opportunity for developing cartoonists to experiment in front of an audience on a regular basis. That’s certainly true. But it also works great as a showcase for a confident, experienced cartoonist to show off his chops at a manageable but still considerable length — a star turn, if you will. Think the last two issues of Eightball, for example. And think Crickets #3. The bulk of this self-published issue of Sammy Harkham’s solo showcase is occupied by “Blood of the Virgin,” the story of a week in the life of a harried young father and hack in the stable of a fictionalized version of Roger Corman’s American International Pictures who really wants to make films, goddammit. It’s Harkham’s longest and richest exploration yet of his go-to themes: family as a series of unignorable demands on one’s time and emotions, and ethics and morality as a manifestation of how we deal with those demands. It offers him a seamless way to integrate the horror and trash-cinema influences he’s long displayed in comics like “Poor Sailor” and “Black Death” with the literary fiction he’s always championed as editor of Kramers Ergot but which has been overshadowed by that anthology’s artcomix and genre pastiches, not to mention his own. It gives him a shot at an Ignatz Series-style canvas in terms of trim size and two-color printing. It offers us page after page of his deeply pleasurable cartooning, which in its feathery line and dot-eyed clown-nosed character designs and alternately sinuous and bulbous lettering recalls old-timers like Gray and Segar and young turks like Crane and Huizenga while aping none of them. It enables him to sneak in non-narrative, artcomix-influenced visual flourishes completely diagetically — fog enshrouding a neighborhood during the small hours, a mushy plaster cast making a melted nightmare out of someone’s face, frank and kinky depictions of sexuality. It’s basically a just plain terrific alternative comic.

Comics Time: The Incredibly Fantastic Adventures of Maureen Dowd: A Work of Satire and Fiction

January 3, 2011

The Incredibly Fantastic Adventures of Maureen Dowd: A Work of Satire and Fiction
Benjamin Marra, writer/artist
Traditional Comics, December 2010
24 pages
$3
Buy it from Traditional Comics

This is one of the most vicious and effective works of satire I’ve seen in comics in I don’t know how long. I say that as someone who pretty much loathes political and editorial cartooning of all stripes — an endless nightmare of preaching to the choir, taking complex issues and boiling them down to ideas and images with all the subtlety and insight of blowing the raspberry. By contrast, Benjamin Marra’s stroke of genius in The Incredibly Fantastic Adventures of Maureen Dowd lies not just in picking an unusual target, but in the pinpoint accuracy of hitting it — in knowing his target back and forth and hoisting her by her own petard. Dowd is justifiably infamous for her egregious gender stereotyping, which nearly always is done to portray conservatives as macho-man action figures and liberals as lactating girly-men (which means BAD), unless they’re women in which case they’re mannish (which also means BAD). In this regard and in many others — her use of schoolyard-taunt nicknames, her concoction of humorous dialogue between political players– Dowd herself basically is a political cartoonist, as she herself has said, and yes, I mean that pejoratively. Thus when I see her dolled up like some Cinemax super-spy sexpot, gun tucked in her garter belt as she balances writing a hard-hitting exposé of the Valerie Plame affair with getting ready for her big date with George Clooney — double-barreled mockery that hits her hard both for what she is and what she isn’t — I’m reminded of the words of countless Law & Order judges responding to hubristic defense attorneys objecting to how Jack McCoy just snuck excluded evidence into the proceedings: “You opened the door, counselor.” Revenge is sweet; my own political heel-turn of several years ago, time wasted believing this kind of horseshit and enabling the bloody-minded fools to whose benefit it redounds, makes it all the sweeter. Oh yeah, it’s also a traditionally kick-ass Ben Marra action comic. Keep your eye on his inks — there are places where it’s so thick and slick and shiny it’s almost Charles Burns territory. Fantastic.

Comic of the Year of the Day/Comics Time: Big Questions #15

December 31, 2010

Every day throughout the month of December, Attentiondeficitdisorderly will spotlight one of the best comics of 2010. Today’s comic is…

Big Questions #15
Anders Nilsen, writer/artist
Drawn & Quarterly, December 2010
48 pages
$7.95
Buy it from Drawn & Quarterly

Big Questions is a series about the impossibility of learning the answers to those questions, because there are none. Even still, you might be forgiven for expecting the final issue of Anders Nilsen’s decade-in-the-making, 600-page funny-animal opus to offer some kind of benediction for the plight of its avian and human protagonists. Maybe it’s just one character who ends up really getting it, maybe it’s some magic-realist glimpse of a world beyond a la Chauncey Gardiner’s final stroll in Being There, maybe it’s just Harry discussing Item Six on the agenda or Gaston’s telling us what his mother put him on her knee and said to him or Michael Palin in drag summing things up prior to the gratuitous pictures of penises in Monty Python’s Meaning of Life, but it’s something, right?

No, not really. Maybe Morris the bird’s carpe-diem credo on the final page can give us some direction, but in general, the climactic events of the previous issue end up offering little insight, and no one takes the opportunity to grow. The zealots Charlotte and Leroy remain steadfast, as do the hedonists Morris and Louis. The Idiot remains oblivious. The flock remains obedient. Even in death, the Pilot simply moves on to a world that if anything is even more baffling, and mute in the face of our bafflement. It’s all a big dark cave or a vast white field, our experiences accruing like tiny stippled dots; we draw our own conclusions, and are drawn by them.

Comic of the Year of the Day/Comics Time: The Wrong Place

December 29, 2010

Every day throughout the month of December, Attentiondeficitdisorderly will spotlight one of the best comics of 2010. Today’s comic is…

The Wrong Place
Brecht Evens, writer/artist
Drawn & Quarterly, October 2010
184 pages
$14.95
Buy it from Drawn & Quarterly
Buy it from Amazon.com

The brightness of Brecht Evens’s watercolor reds may well have been the only thing that helped The Wrong Place pass my traditional “if it doesn’t appeal to you at first glance, you’ve got other books to read” test. See, I’d assumed it was just one of those froofy Euro-art comics of the sort Nick Gazin describes here as “new-age bologna.” It’s just not a visual or tonal aesthetic that speaks to me. It’s also not The Wrong Place at all.

No, here’s something that is in actual fact closer to that elusive, perhaps mythical “Okay, so I like Scott Pilgrim — what else is there?” comic than to anything else: A fun, funny, sexy, insightful comic about the lives of urban twentysomethings that doesn’t pull punches about their shortcomings but also doesn’t beat you bloody with them either, told with a unique visual vocabulary that pops off the page and makes you jealous of the creator who came up with it. The two books couldn’t possibly look more different, of course — just for example, everyone remembers Bryan Lee O’Malley’s invitingly slick manga/videogame/cartoon black-and-white line, while Evens’s lush and liquid watercolors have no real lines to speak of. But O’Malley’s pop-culture grab-bag shorthand and Evens’s symphonic color-coding both serve the same purpose: Giving the reader ready-made and memorable character designs, the better to reveal character through those designs’ interactions with the environment and with one another. In Evens’s case this mostly means tracking two polar-opposite friends, legend-in-his-own-time bon vivant Robbie (he’s blue!) and dependable, well-liked but never really well-loved Gary (he’s gray!), as well as the (presumably) latest girl to spend one crazy night with Robbie, Olivia (she’s red!).

What I like best about how things play out is that Evens resists the temptation (one I thought would be irresistible) to lecture us about the shortcomings of each character’s monochromatic approach to life. Sure, Robbie’s “on” enough to make him a nice place to visit but not live, but at no point is there any indication that his life-of-the-party lifestyle is anything but fulfilling and sincerely lived; moreover he appears to genuinely care about the well-being of everyone he comes in contact with — old friends, new lovers, random people at the club, everyone. Gary’s comparative dreariness engenders empathy, not pity or disgust; I think his motives for staying in the shadow of his friend and not taking the kinds of chances Robbie takes are clear and sympathetically portrayed — that lifestyle really isn’t for everyone! — and moreover he’s a genuine and caring guy too. Olivia decides to take a chance, and as a reward has an awesome night and reality-warping sex with a super-hot and funny and interesting dude; there’s a tinge of regret in a thoughtfully colored scene after the fact, but as best I can tell it goes unheard by Robbie and presumably the two of them, being grown-ups, wake up the next morning and go on with their lives, their experience together having enriched it just that much.

I’m glad no one has an arc to speak of. Why should they? It’s just a cartoonist painting the living shit out of parties and club nights and sex scenes and subway rides, the stuff people’s lives are made of, and sometimes those lives don’t have arcs.

Comics Time: Duncan the Wonder Dog

December 27, 2010


Duncan the Wonder Dog
Adam Hines, writer/artist
AdHouse, September 2010
400 pages
$24.95
Buy it from AdHouse
Buy it from Amazon.com

In theory this couldn’t be more down my alley: Graphically and narratively ambitious funny-animal allegory set in a world where animals can read, write, and talk, dealing unflinchingly with animal rights and animal cruelty. So why did it never fully get me on board?

Several reasons. First and foremost is the decision to eschew black and white for graytone, casting a smoky haze over every panel and turning me off on a visual level right from the get-go. I actually double-checked to make sure I wasn’t accidentally reading a galley, that’s how odd and dreary it looks. The bitch of it is that the shading and backgrounds are frequently nuanced and complex enough to conjure in your mind what this would look like in color, even just spot color or duotone, and the comparison isn’t flattering — it obscures more than it reveals. Meanwhile, for all of Duncan‘s substantial visual ambition and formal play, I never found writer-artist Adam Hines’s actual cartooning convincing. His characters seem not quite fully formed to me, the figurework just a little flaccid and unfinished, their dot-eyed cuteness recalling a webcomic that’s pleasant enough to look at but not anything that feels like a unique vision of how to construct a person or a world.

Hines’s real chops come in the artcomix elements of the book — flashes of photorealism utilized in Dave McKean-style abstract-comics fashion, extensive formal tomfoolery with text and graphics, and a plethora of narrative approaches that includes radio broadcasts, diaries, fourth-wall-breaking Q&As, streams of consciousness, textbooks, dreams and flashbacks, fairy tales, and straightforward storytelling. But there are problems here as well. Much of the text-heavy material comes across as overly verbose, overselling the points being made not just by the characters but by Hines himself in switching to whatever particular new format he’s using at the time. The dialogue in particular can get downright Bendisian at times, too in love with the sound of its own voice to truly evoke the naturalism it’s going for. Not always, mind you — sometimes it works great, usually when characters at cross-purposes must talk to each other as opposed to when people are sounding off monologue-style. But often those conversations are followed by a too on-the-nose journey into one of the participants’ heads via captions, and the verbal overload begins anew. Similarly, the visual flourishes swing for the fences, but they feel disconnected from the simple cartooning and character designs and thus took me out of the story rather than suggesting a world of transcendence and mystery beyond the frequently sad and unpleasant actions of the actual characters.

Those characters are undoubtedly Duncan‘s strong point. The asshole bigot politician who’s actually ruthlessly intelligent and self-aware as well as ambitious, the activist gibbon who through sheer will has gotten a seat at the table of power but will never really be welcome there, his human wife and the front of jovial “so-what” strength she must maintain, the anti-terror agent who sees his job as just a job yet has somehow found himself in the arch-nemesis slot for the animal kingdom’s Manson/Bin Laden figure, and that figure herself, a gratuitously cruel and hyperactive monkey whom the genuine injustices faced by animals in this world have literally driven insane. Just in writing that recap down I’m struck by how…well, to use a phrase I used earlier, fully formed these characters are. They’re fun to spend time around, however flat the logistics of their depiction may leave me, and I’m quite excited by the notion that Hines apparently has nine volumes of their lives planned out.

But here’s the thing: If I had their lives, any of their lives, I’d be a whole lot angrier. And maybe that’s my most fundamental, and surely my most personal, problem with Duncan the Wonder Dog: It just doesn’t come across as apocalyptically angry, which let’s be frank is how I feel when I think about animal rights. Reason-destroyingly, misanthropy-generatingly angry. Rooting for the terrorist monkey as she blows up colleges and shoots people in the face angry. I can’t really elaborate on this very much; it would degenerate into a barely coherent lecture and make me look ugly and foolish and hateful. But if I were to make art about animal rights — specifically, if I were to make a graphic novel about a world in which animals and animals have always been able to speak to one another and be understood, yet in which virtually nothing about the way we torture and slaughter countless millions of animals every day is any different from the way it is on this world — I want ugly and foolish and hateful. Duncan‘s ambition leaves it very little time for any of those things, and that’s a shame.

Comics Time: Boy’s Club #4

December 24, 2010

Boy’s Club #4
Matt Furie, writer/artist
Pigeon Press, October 2010
40 pages
$6
Hopefully buy it from Pigeon Press someday
Buy it from Secret Headquarters
Buy it from Atomic Books

The Top 10 Best Lines from Boy’s Club #4

10. “Nice assets”
9. “Can I have one?”
8. “Classic shit man”
7. “Another Sexy Bald Guy”/”I Love My Fuzzy Papi” [tie]
6. “Yer mom has a nice Countach”
5. “La Cucaracha”
4. “Ever tried pulling apart a grilled cheese sandwich?”
3. “Lights out gentlemen”
2. “Hey, that’s my washcloth”
1. “Clooney nailed it!”

Merry Christmas to all, and to all a good night!

Comics Time: X’d Out

December 15, 2010

X’d Out
Charles Burns, writer/artist
Pantheon, October 2010
56 pages, hardcover
$19.95
Buy it from Amazon.com

Even more so than in Black Hole, the images Charles Burns creates here are small, dense, and inescapable. An abundance of tightly gridded pages filled with repetitive head-on close-ups or point-of-view shots. An avoidance of establishing shots unless they’re designed to mimic what our protagonist Doug sees, nine times out of ten with him on the left-hand side of the panel, our eyes’ transit across the image locked to his own. Narrow rectangular panels consisting of nothing but unbroken fields of disembodied color — some conveying something clear, like maroon panels for the drug-induced unconsciousness brought on by maroon pills, others whose meanings are less clear but no less demanding of our attention, denying us access to anything but that particular color for that particular panel. The recurring use of photographs, sealing a single moment in time. The arising of recurring images unbidden into Doug’s head, single glimpses of scars, cigarette burns, black cats, fetuses, a nude, holes. The way those images weave themselves in and out of both his ostensible real life amid art-punks in the late ’70s and his dream-state/hallucination/extradimensional excursion/whatever it is, and the way that implies that they’re some sort of indelible fabric binding his existence together, like his life could be reduced to these eggs and holes in the wall and black-haired women and black-haired cats and drowning animals. The images are stronger for Burns’s more intense focus on the finite and discrete, on individual moments and objects. Their gravitational pull colors and distorts everything else we see. In much the same way that Doug’s plastic Tintin mask carves away extraneous detail until all we’re left with is the idea of a face, X’ed Out is a story of how both memory and dreams boil our lived experience down to the iconic essentials, however unpleasant they may be. This book could just as easily and accurately have been called 0’d In.

Comics Time: If ‘n Oof

December 13, 2010

PhotobucketIf ‘n Oof
Brian Chippendale, writer/artist
PictureBox, October 2010
800 pages
$29.95
Buy it from PictureBox
Buy it from Amazon.com

Hey, have you played the new Brian Chippendale game yet? I’m only exaggerating slightly when I say that reading each successive Chippendale/PictureBox graphic novel is like getting a new installment in your favorite video game series, one that shakes up the gameplay but still feels like an immersion in the original spirit you loved. From Ninja‘s giant-sized hardcover presentation, bright, buoyant black and white art, and slip-sliding layout; to Maggots‘ furtive samizdat scrawled-on-a-used-book origin, dense dark panels, and hiccuppy panel flow; and now to If ‘n Oof‘s doorstop thickness, manga-digest trim size, buddy-action-comedy tone, and one-panel-per-page design, they’re all uniformly and unmistakably Chippendale in story, art, and tone, but vastly different in terms of the sensory effect reading them has. They’re experiential, is what I’m saying–as much about the act of reading as about what is read.

If ‘n Oof has been billed as the most accessible of the three, and for good reason. There’s no tricky snake-style panel layout to follow: Every page is a splash page! The consequent ability of Chippendale to pretty much know for certain how the reader’s experience will be paced–there’s only so much time it’ll take you to take in each standalone image and either look at the next one or turn the page–enables him to perfectly mimic the beats of an action comedy: an out-of-nowhere save by an offscreen ally; “I’m gettin’ too old for this shit”-style takes when something particularly outlandish presents itself; big spectacular drawn-out leaps through high-rise windows to safety. There was one (hugely important to the story!) reference to Die Hard so explicit I laughed out loud, and hard–not least because it was an enormously emotionally effective reference to boot! Working in this format provides Chippendale with mainstream visual and rhythmic touchstones previously unavailable to him, and it pays off.

Chippendale appears to sense this, and returns the format’s favor by providing his most straightforward story yet. In place of the disjointed purgatorial wanderings of Maggots and the sprawling Deadwood-style story of a criminalized community of Ninja, you’ve got a pretty easy to grok post-apocalyptic sci-fi buddy road movie, with big-eared If and his tiny, mute companion Oof marching through various dangers en route to safety. There are none of the graphically violent or sexual asides or interludes with which Chippendale peppered his earlier works, either; aside from a memorably but not particularly shockingly gross encounter with a tribe of marauding monster-men (It Came from a Mat Brinkman Comic!!!), the violence here is mostly action-blockbuster R-rated level. And even in terms of individual visuals, there are images here that use a smoother line and more traditionally detailed construction than I’ve ever seen from the author before–vast cathedrals that look like something out of Craig Thompson’s Carnet de Voyage, long hallways that evoke the robotic geometry of Yuichi Yokoyama, fields of flowers that wouldn’t look out of place as the endpapers of a Charles Burns comic. They’re impressive moments, but they’re also funny moments for how accessible they are, as if Chippendale was saying “You think I need to do this jagged-edge markmaking shit all the time? Think again, pal.”

But as breezy and adventurous and action-packed and funny and fun as it all was, I started to wonder: “Where’s the bite?” For all his emphasis on comics-as-play, for all his character designs that look like a cross between forgotten He-Man villains and those little pink M.U.S.C.L.E.S toys, for all his obvious love of genre, Chippendale’s comics have a not-so-secret scathing heart–an indictment of contemporary capitalism, the way it disregards and dehumanizes individuals with the bad fortune of getting in the way of what its robber-baron bureaucrats consider progress. Was that going on here? Turns out the answer is yes after all, thanks to the slow-burn reveal, over the course of many chapters, of a familiar-feeling, haunting science-fiction trope. I’m not going to spoil it here, but suffice it to say it calls into question the notion of whether there really ever is breezy, adventurous, action-packed, funny fun to be had. Knowing the optimism Chippendale has displayed in his real life, to say nothing of the ending of Ninja, I suspect his ultimate answer would be “yes there is”–but it ain’t gonna be easy, and that’s even true in his most user-friendly game yet.

LOVE AND ROCKTOBER | Comics Time: Love and Rockets: New Stories #1-3 and “Dreamstar”

December 8, 2010

Love and Rockets: New Stories #1-3
featuring various stories by Gilbert Hernandez, writer/artist
Fantagraphics, 2008-2010
104 pages each
$14.99 each
Buy them for 33% off from Fantagraphics
Buy them from Amazon.com

“Dreamstar”
in MySpace Dark Horse Presents #24
Gilbert Hernandez, writer/artist
Dark Horse, July 2009
8 pages
Read it for free on MySpace.com (sorry, the permalink to the story isn’t working so you’ll have to scroll for it)
Buy it in MySpace Dark Horse Presents Vol. 4 from Amazon.com

“Fuck. Where’d all the good sex go? There used to be fuckin’ and sucking’ and pussy eatin’ and everything. Pussy eaten’ being my favorite. Now it’s rare to see sex much lately, unless it’s seen as sad or creepy or simply wrong. Shit, is that a cop?”–from “The Funny Papers”

“I didn’t get naked or do porn or have to suck anybody’s dick!! OK?!!”–from “Sad Girl”

“The naked maniac guys, the bloody cop, my up-the-butt daisy dukes…camera behind me getting a good close-up…I’ll take what I can get.”–from “Killer * Sad Girl * Star”

“They’re only animals! You did it! You did it too!”–from “Scarlet by Starlight”

The suite of stories Gilbert Hernandez contributed to the relaunched, graphic-novel-format Love and Rockets: New Stories might be his most complex work yet. By my count, you have two relatively straightforward strips, “Sad Girl” and “Killer * Sad Girl * Star,” starring Killer, Guadalupe’s teenage daughter and heir to the Luba/Fritz/Petra bombshell genes. You have a Fritz B-movie, “Scarlet by Starlight.” You have a movie Killer starred in, “Hypnotwist,” which was a remake of an earlier film we’re told; two other Killer movies are woven into “Killer * Sad Girl * Star.” You have an abstract strip called “?” with which “Hypnotwist” shares much of its visual vocabulary. You have a strip that’s similar in tone to his bleaker Palomar morality plays, “Papa,” and a similarly cold America-based strip called “Victory Dance.” Then you have a funny-animal goof called “Never Say Never,” an exercise in ’60s-style humor cartooning called “Chiro El Indio” that’s written by brother Mario, a trio of newspaper strips called “The Funny Papers,” and a kill-crazy rampage by the Martin & Lewis impersonators from Bela Lugosi Meets a Brooklyn Gorilla (seriously!) called “The New Adventures of Duke and Sammy.” Finally, there’s “Dreamstar” from Dark Horse’s defunct webcomics site at MySpace.com, which is still another film from Killer’s oeuvre.

It was only in reading Beto’s stories in all three volumes that the Chinese puzzle-box intricacy of what he’s doing here revealed itself to me. Much of this is accomplished by delaying the point at which we receive vital information. In “Hypnotwist,” we don’t see Killer appear until a pair of pages deep into the strange, wordless strip. Up until then we’ve been focusing on the imagery the strip shares with the previous volume’s “?”–giant smiley faces, a tumbling glass, ducks, a door with a question mark; meanwhile, the meager information about Killer’s first movie we learned in “Sad Girl”–it involved a lot of green-screen work and running in place in a trenchcoat designed to make her look nude underneath–doesn’t tip us off about anything in “Hypnotwist” until Killer herself shows up. “Scarlet by Starlight,” meanwhile, never tips its hand, not even with subtle deviations like the hair-color games Chris Ware played with his similar sci-fi/horror story-within-the-story in ACME Novelty Library #19. Unless you happen to remember the title from Fritz’s strips, or the endpages in The Troublemakers and Chance in Hell, there’s no way to tell it’s a “movie” from the Palomar-verse until you see Killer watching part of it in the following strip. Fritz herself is buried under cat-person make-up and her humanoid speech doesn’t give her lisp occasion to manifest. (I know she has other identifying characteristics, but let’s face it, when it comes to deducing the identity of Beto characters, “giant breasts” hardly narrows it down.) In “Killer * Sad Girl * Star,” one of the movies Killer stars in is presented in such a fashion that it seems to be real life. “Victory Dance” starts out like a non-narrative exploration of figurework a la “Heroin” from Fear of Comics before becoming a story about a relationship haunted by the spectre of death and one member’s fleeing from it a la “Papa,” and finally revealing itself to be set in “Papa”‘s world. “Papa,” meanwhile, could be a Palomar-verse strip for all I know–I’d need to go back and see if mudslides or poisonous worms were ever a feature of Palomar’s surroundings. “The New Adventures of Duke and Sammy” plays “Papa” and “Victory Dance”‘s relationship/travelogue tragedies as farce. “The Funny Papers”‘ sub-strip “Meche” evokes a key backstory element in the Fritz comics, while “It’s Good to Be…” (quoted above in its entirety) seems to be a direct commentary on Beto’s current approach to sex in his comics. As is custom, the films we see the characters acting in are all reflective of the issues of sexuality that dominate their own lives. Specfically, the brutal exploitation of children at the center of “Scarlet by Starlight”–delivered in a grotesquely matter-of-fact panel, savagely angry and awful–is echoed by the far milder but still insidious sexualization of “Killer * Sad Girl * Star” later on in issue #3…and, of course, it compliments and reinforces Jaime’s “Browntown”/”The Love Bunglers” suite in that same volume. All in service of what feels like an extension of the flagellating self-critique we saw in High Soft Lisp, the quotes above being Exhibit A.

And I could probably go on! But to do so would be to imply that trainspotting is the primary value of these comics. I could just as easily enumerate the innumerable pleasures of Gilbert’s cartooning itself in these strips: The wire-thin, unwavering line with which he draws the legs of the protagonist of “Hypnotwist,” say–a style I’ve never seen him use before. That choreography in “Victory Dance.” The emergence of vast, hellish landscapes as a no-doubt-about-it theme in Gilbert’s work with the opening of “Papa.” The dead-behind-the-eyes facial expressions of the humans in “Scarlet by Starlight.” The sequence in “Hypnotwist” where a balloon-headed man’s head is popped, leaving it sagging horrifically off his neck as he crawls in the nude. The WTF repetition of the Masonic square and compass. The unexplained holes in Papa’s head. Killer as a heavy-lidded Luba lookalike. Hector as a wild-eyed gray-haired hot-tempered eminence grise.

All told, you could wrap these stories up between two covers and come up with a book of absolutely crushing intelligence, emotional heft, and visual power–a book among the best of Gilbert’s career. And by #3, Jaime is hitting a similar career peak, playing off of similarly uncompromising themes. Here I am at the end of over two months of reading nothing but going on three decades’ worth of Love and Rockets, and neither I nor Los Bros Hernandez are anywhere near exhausted. All hail.

LOVE AND ROCKTOBER | Comics Time: Chance in Hell

November 29, 2010

Photobucket
Chance in Hell
Fantagraphics, September 2007
Gilbert Hernandez, writer/artist
120 pages, hardcover
$16.95
Buy it from Fantagraphics
Buy it from Amazon.com

(Note: I originally posted this review on January 18, 2008. This was before I’d read much, if any, of Gilbert’s Fritz material from Love and Rockets. I think the review holds up, which is why I’m re-running it; but with all of Beto’s post-Palomar Palomar-verse work under my belt now, if anything I find Chance in Hell, both its content and its very existence, even more disturbing. On a story level, the “movie” from which the graphic novel is “adapted” turns out to be a “what-if” for its co-star Fritz (whose prostitute character in it doesn’t have a speaking role), featuring a protagonist whose life easily could have been Fritz’s if her mother Maria had been just a bit more heartless or her father Hector just a bit more awful. But that right there’s the thing: Gilbert basically takes the single worst thing ever done by anyone in any of his stories, turns up the volume on it, and builds a new, even more violent and hideous story around it. “Some carry the pit in them for the rest of their lives,” says the book. And later: “There’ve been people who’ve survived, but each has carried with him a distinct odor for the rest of his life. A unique smell that he could never remove. Like mine. Like the smell I carry and must mask with a special cologne of my own design. Is there something you must mask?”)

Rough, rough stuff from the creator of Palomar. Hernandez is in the midst of creating graphic novels based on the B-movies that his Palomar-verse character Fritz starred in, but “B-movie” might give you the wrong impression here. This isn’t one of those howlers the bots made fun of on MST3K–it’s the kind of disturbing, unpleasant film starring and shot by unknowns that you might rent on a whim from the horror or European section of your old neighborhood video store, watch, and spend the rest of the evening worried about the mental health of cast and crew. The story concerns Empress, an orphaned toddler abandoned in a sprawling, dog-eat-dog garbage dump and raped so frequently that she doesn’t even seem to notice anymore. A farcical string of bloodily violent incidents leads her to a life as the unofficially adopted daughter of a poetry editor who claims to have come from the same circumstances, and then eventually to a second life as the wife of a young district attorney, but in both cases violence and squalor cling to her like a stench, to use a frequently invoked metaphor.

This is the angriest I can ever recall Gilbert’s art looking. That’s saying something: My wife, for example, finds his books almost difficult to look at–“His characters just look so hard,” she says, and they’ve never been harder than here. Right from the get-go his figures seem dashed off as in a white heat, while several early landscapes and backgrounds in the hellish dump look like the whole world is on fire. His almost supernaturally confident pacing of scenes and the cuts between them evoke in their matter-of-factness the acceptance of everyday brutality by the characters themselves. At times the jumpcuts can be quite funny, as when a scene between Empress and her adopted father consists solely of a pair of panels where they argue over whether a glass is half empty or half full; both Hernandez and his characters know how reductive this exchange is, yet also know it’s quite true to who they are.

But when that metronomic editing slows down, the effect is powerful, particularly because it is often done to draw out scenes of gutwrenching violence or tragedy. (The centerpiece scene in the brothel is as disturbing as the death squad attack in Gilbert’s masterpiece Poison River; there as here a knowing glance is all-important, but here it causes murder rather than prevents it.) The end of the book changes the pacing again, revving up the jumpcuts to suggest unsolved crime and unglued minds, and to be honest I’ve revisited it three or four times today and I’m still not sure what’s going on. Maybe that’s a problem, maybe it’s not. Since I see myself revisiting this book, a gruesome, enraged commentary on just how shitty things can be, many, many times in the future, I’m leaning toward “not a problem at all.”

LOVE AND ROCKTOBER | Comics Time: New Tales of Old Palomar #1-3

November 26, 2010

New Tales of Old Palomar #1-3
Gilbert Hernandez, writer/artist
Coconino/Fantagraphics, 2006-2007
32 pages each
$7.95 each
Buy them from Fantagraphics
Buy them from Amazon.com

By the end of his post-Palomar Love and Rockets comics, Gilbert often draws his characters like they’re the only people on earth. Their acts are isolated against a blank background, or they parade themselves in front of us and address us directly like B-movie actresses at a convention panel or motivational speakers on an arena stage. They’re larger than life and spotlit as such.

New Tales of Old Palomar reminds us that life goes on around them, and the earth surrounds them. Beto’s contribution to the Igort-edited Ignatz line of international art-comic series, these three issues present a suite of stories from Palomar’s past. They fill in a few notable lacuane–where Tonantzin and Diana came from, what was up with the gang of kids we’d occasionally see who were a few years older than the Pipo/Heraclio group, how Chelo lost her eye. A lot of this turns out to be really fascinating, especially if you’ve spent a month immersing yourself in the Palomar-verse. But to me it’s not what’s told that matters, but how it’s told. Maybe it’s seeing Gilbert work at magazine size again, maybe it’s the creamy off-white paper stock, maybe it’s the thinner, finer line he’s using, but New Tales simply feels different than anything we’ve seen from Beto in years.

Once again characters are rooted in the streets of Palomar and the wilderness beyond, stretching off in all directions. Indeed the wilderness, as much as I hate to use this cliché, is as much a character in these stories as anyone or anything else: It’s vast, almost abstractly so at times, and it houses at least as many mysteries as Fritz’s backstory. Gilbert uses it to bring the strip’s mostly forgotten supernatural and science fiction elements back to the foreground–ghosts and spirits on one hand, and sinister “researchers” on the other. And these in turn tie in to long-abandoned plot threads: Tonantzin’s slow-burning madness, say, or the hinted-at Cold War experiments that seem to have quietly unleashed genuine danger in Palomar’s surroundings, or the way Palomar seems to exist as a spiritual entity quite aside from the people who happen to inhabit it. But these connections are mostly teased out, not hit with the sledgehammer emotional force of the post-Palomar comics’ equivalent sinister or macabre bits. The trick Gilbert pulls here is to persuade us, through visuals and pacing, to put aside our foreknowledge of all that comes later, all the tragedy and horror, all the manic escapades and blackness, and exchange it for a quiet, yellowed air of mystery and menace–and eventual safety, since all’s well that ends well here. The shadow is there, but it’s only that, a shadow of the crystalline moment at hand, hinting at a vast and unknowable world beyond. Beautiful stuff.

LOVE AND ROCKTOBER | Comics Time: Love and Rockets Vol. 2 #20

November 24, 2010

Love and Rockets Vol. 2 #20
featuring “Venus and You″
Gilbert Hernandez, writer/artist
Fantagraphics, 2007
56 pages
$4.50
Out of print at Fantagraphics
Buy it as featured in the Luba hardcover from Fantagraphics
Buy it as featured in the Luba hardcover from Amazon.com

(Programming note: As I did with Jaime, I’ll be reviewing Gilbert’s contributions to the final issue of Love and Rockets Vol. 2 and (when I get to them — still a ways to go!) the first three issues of Love and Rockets Vol. 3 on their own. Click here read about the Jaime half of this comic.)

In order to read this story, I had to turn to my massive Luba hardcover, which I believe collects all of the post-Palomar Palomar-verse stories in chronological order. I sorta wish I’d realized this going into my read-through of all Gilbert’s work, since it’s obviously how I prefer to read this stuff. But for the purposes of a review-a-thon like this it wouldn’t have made much sense to consume this material in one giant hardcover. I wouldn’t have been able to do the whole gigantic work justice in one go, especially compared to the more manageable chunks in which I read the rest of Los Bros’ work; besides, no way could I have maintained my schedule by reading the thing in two days.

But flipping through the book to get to the final post-Palomar story (to date, I believe), which remains otherwise uncollected, I discovered that the stories immediately leading up to this one are “Blackouting” and “Doralis.” If those titles don’t mean anything to you I won’t spoil it, but they were the two big audible-gasp, dropped-jaw, cover-gaping-mouth-with-hand moments from High Soft Lisp and Luba in America. “Devastating” just about covers it, though not quite–they’re the big black holes into which their respective storylines drop. Where could Beto possibly go from there?

The answer is “a happy ending,” of course. At long last he returns to Venus, Petra’s daughter and one of the least damaged, most well-adjusted, most self-assured characters in the whole post-Palomar oeuvre. Now a teenager, she’s virtually everything her mother and aunts never got to be. She has a healthy, fun-sounding sex life with her boyfriend, who also happens to be her best friend of many years’ standing. She gets along great with her mother and both her aunts despite their estrangement. Her personal segment of the extended family seems quite secure — Petra has remarried to a guy who sounds swell, Petra herself put on a bunch of marriage-security weight and sounds happy herself, Venus and her kid sister get along. Venus is smart, funny, quick-witted, kind-hearted, a pretty unabashed nerd, beautiful…just a real kick-ass kid. It’s an uplifting note to end on after all this darkness.

Most uplifting at all is Venus’s power to process and contextualize her family’s story healthily. In her interactions with her mother and aunts, we see she’s able to admire their admirable qualities — and for all the horror we’ve been shown, all three sisters have plenty to admire about them, their simple survival not being the least of it — while not letting their bad sides taint her. (If that takes a bit of denial on her part, so be it.) For example, she’s revealed in this final strip to be her Tia Fritz’s number-one fan. She’s seen all of her aunt’s movies–with the possible exception of the surreal faux-porn flick from her pre-movie-star days that’s currently causing a lot of buzz. Venus dismisses it as basically unimportant compared to Fritz’s latest release, which Fritz herself wrote and directed. We the reader can see the symbolic resonance of the clip from the strange pseudo-porn movie — a man emerges from a mist-enshrouded forest to have sex with a nude Fritz, her breasts swollen by pregnancy, only to transform into some sort of beast in the middle of the act, then disappear into the background, leaving Fritz naked, disoriented, and alone. It’s her life as a sexual being, basically…and Venus doesn’t give a fuck, because she prefers the movie where Fritz is the writer-director-star. I get the feeling that Venus is equipped to be a multi-hyphenate for her own life in a way that few of the characters we’ve met have been.

Indeed, in our final glimpse of her, she asks her late family and friends — Grandma Maria, Gato, Sergio, Dolaris — to watch over the three sisters, and then provides these guardian angels’ answers to her prayers herself, same font, same caption style. Writer, director, star. I wish her all the luck in the world.