Posts Tagged ‘reviews’

Comics Time: Nil: A Land Beyond Belief

May 26, 2008

Photobucket

Nil: A Land Beyond Belief

James Turner, writer/artist

SLG, April 2005

236 pages

$12.95

Buy it from SLG

Buy it from Amazon.com

When I was in middle school and first got into Monty Python, I assumed that most grown-ups knew all about philosophers, because Python had so many jokes about them. As it turns out the kinds of grown-ups who know all about philosophers first learn about them as kids in middle school who get into Monty Python, so it’s a bit of a self-perpetuating system. Anyway, Nil sort of takes this premise for granted–it’s like the looooooooooooooongest Monty Python philosopher sketch ever, with liberal doses of Brazil thrown in for good measure. Unfortunately it’s not funny, let alone as funny as Python or Gilliam solo. The basic idea is that there exists a dystopian land called Nil that embodies nihilism in its many conflicting forms, where people pilot big wrecking ships that destroy literal outgrowths of belief, and which is at war with a similar antithetical nation called Optima. The people of Nil spend almost all their time one-upping each other as to who best embodies the principles of nihilism, such as they are–except for our hero, Proun Nul, who yearns for something more. Or maybe he just yearns to have sex with the lovely Miss Void, I don’t know. The problem is that the concept never quite seems sure what it wants to be. Is Nilean nihilism a matter of literal, physical warfare against belief as a living thing, or is it the usual matter of debate and argument? If Nil is resolutely anti-capitalist, why is every page covered in ad parodies? If Nil is resolutely anti-totalitarian, why is it such an ersatz Oceania? Is it a model of efficiency, or of incompetence? Maybe some kind of point is being made here of the nonsensical nature of nihilism to begin with, but it feels more like an attempt to cram in every kind of joke available than a coherent choice of satire. It’s kind of baffling and it leaves the jokes without any solid ground to pivot off of, and it’s not as though any of the characters are developed in any sense but the most broad and parodic since they have no constants to play against. By the end of its 236 pages, which seemed a lot longer, I really didn’t care anymore. All told, the five or six minutes of total screen time given to the Nihilists in The Big Lebowski are a more effective satire of that anti-belief system and the excesses of the life of the mind in general.

All of this is compounded by Turner’s art, which is designy and iconic in the extreme. I’m sure there’s a perfect point of comparison out there that I’m totally missing, but what it calls to mind for me is flash animation, or some very old computer program, or Legos…it’s resolutely cold, flat, and artificial. This can occasionally lead to startling images–generally speaking, the bigger the weapon of war, apartment complex, or Nihilist temple, the cooler Turner makes it look through accrued geometric patterns. (Remember those flying bomb ships in Super Mario Bros. 3, with all the propellers and cannons and things? Kinda like that.) But for the most part it’s deliberately unlovely, making empathy or even awe impossible. It kind of substitutes cleverness for the usual kinds of qualities that make art compelling–of which cleverness is one, of course, but not the only one.

In some ways I think it’s exciting that a book like this can get made and published, but it wasn’t for me.

Comics Time: Thor: Ages of Thunder

May 23, 2008

Photobucket

Thor: Ages of Thunder

Matt Fraction, writer

Patrick Zircher, Khari Evans, artists

Marvel, April 2008

36 pages

$3.99

A while ago I linked to a video of crudely animated Thors performing Slayer’s “Raining Blood” and, in a post that got some attention here and there around the Internet, said basically that Thor comics should be at least that metal. If your Thor comic doesn’t evoke Led Zeppelin’s “Immigrant Song,” there is something wrong with your Thor comic. Needless to say, there’s been a lot wrong with a lot of Thor comics by that standard.

In Thor: Ages of Thunder, writer Matt Fraction takes a big step in the right direction. The action primarily consists of Thor attacking and beheading enormous frost giants, then dragging their heads into Asgard as trophies; between these feats he has sex. With the exception of the two included stories’ introductory pages, everything is done in big two-page spreads. There are shots of Thor’s war hammer Mjolnir dripping with gore. The chorus of the one Zeppelin song that explicitly references Thor, “No Quarter,” is paraphrased. The coming attraction page for the book’s sequel reveals its title to be Thor: Reign of Blood.

But in much the same way that it doesn’t quite get the “No Quarter” chorus right and didn’t quite name its follow-up after the Slayer album, it doesn’t quite gel overall. Mostly this is because of the narration captions in virtually every panel. It’s not that they’re knowingly overwrought–that’s as it should be–it’s just that there are way too many of them and there are way too many words in each. A action comic about gods warring with giants and constructed solely of two-page spreads should flow effortlessly, but the constant jibber-jabber stops both the eye and the brain short when they should be on cruise control. Show us how awesome your Thor is, don’t tell us. Moreover, I just happened to have read a whole lot of mythology-based comics recently, whether we’re talking about short stories in Mome or minicomics by Eleanor Davis and Matt Wiegle or flashbacks in Incredible Hercules, and the captions make this one feel comparatively belabored.

There’s also a disparity between the art in the two stories. Patrick Zircher’s detail-driven art packs genuine power, and the witty coloring by June Chung (dig the red noses she gives everyone–after all, it’s chilly in the realm of the Norse gods!) puts it over the top; Khari Evans’s figures, particularly his women, seem awkwardly proportioned and inconsistently constructed by comparison. (Though his Thor itself is quite strong, and he’s one of the first artists I’ve come across who truly conveys that Thor flies because he throws his hammer so hard the thing pulls him up off the ground with it.)

That being said, it’s all enormously more appropriate to a character based on gods worshipped by the priests who gave us the term “berserkers” than a leisurely rumination on the cyclical nature of existence set within the rural farms and diners of Oklahoma. It’s also entirely possible, perhaps even likely, that a collection of stories of this type (which is surely in the offing given the announced second issue) will make for a satisfyingly loud read, and be priced more efficiently to boot. In much the same way that I’m comforted that most kids’ first exposure to the potentially awesome character of Iron Man will be from Jon Favreau’s movie rather than Mark Millar and J. Michael Straczynski’s comics, I take great solace in the hope that somewhere, some kid is reading this while listening to the copy of Black Sabbath Volume 4 he stole from his older brother rather than reading something that will lead him to form the opinion that “Thor is boring.”

Comics Time: JLA Classified: Ultramarine Corps and Seven Soldiers of Victory Vols. 1-4

May 21, 2008

PhotobucketPhotobucketPhotobucket

PhotobucketPhotobucket

JLA Classified: Ultramarine Corps and Seven Soldiers of Victory Vols. 1-4

Grant Morrison, writer

Ed McGuinness, J.H. Williams III, Cameron Stewart, Frazer Irving, Ryan Sook, Pasqual Ferry, Billy Dallas Patton, Freddie E. Williams II, Yanick Paquette, Doug Mahnke, artists

DC Comics, 2002-2007

JLA: 144 pages

Vols. 1 & 4: 224 pages

Vol. 2 & 3: 176 pages

$14.99

Buy JLA from Amazon.com

Buy Seven Soldiers from Amazon.com

Inspired by the delightful reading experience of working through the bulk of Grant Morrison’s recent, weird Batman run in one go, I decided to revisit his most ambitious project to date: The interlocking miniseries Klarion the Witch-Boy, Frankenstein, Zatanna, Mister Miracle, The Manhattan Guardian, The Bulleteer, Shining Knight, and Seven Soldiers—known collectively as Seven Soldiers of Victory. I started with the epic’s unofficial prequel, the three-issue JLA Classified miniseries Ultramarine Corps. In a way that earlier title is emblematic of all of Morrison’s output for DC. While nominally it revolves around a StormWatch/Authority-style take-no-prisoners super-team he introduced during his late-’90s JLA tenure and now updated for the Ultimates era, its villain is a revamped golden-age baddie (Nebula Man/Neb-U-Loh) who is now set up to be the ultimate weapon of eventual Seven Soldiers villains the Sheeda; themini also directly references characters and concepts (the Sheeda queen) that Morrison wouldn’t be using for another couple of years, and others that would pop up not just in Seven Soldiers but also in seemingly disconnected books like Batman (the Club of Heroes) and even the non-continuity All Star Superman (the Infant Universe of Qwewq). In other words–and this is fitting given Morrison’s view of spacetime as a single, physical living organism–what looks like a three-issue slushpile Justice League story is in fact simultaneously drawing from Morrison’s past, present, and future at the company. It’s all one big mega-story.

In this day and age of decodable genre entertainments, it’s tempting to spend this review of a re-read making connections and unearthing clues. I certainly did some of this during the re-read itself (one of my pet projects was pinpointing all four elemental golems mentioned by Baby Brain Stargard in the first Guardian issue.) It was also inevitable that I spent much of the re-read just blocking the plot out in my head in a more accurate way than I did the first time around. For example, I now think I have a pretty firm grasp on the exact roles played by the four main villains–Gloriana Tenebrae, Melmoth, Zachary Zor, and “Dark Side,” whereas if you’d asked me a couple days ago I’d have gotten the middle two conflated and had no idea how the first was connected to the fourth. Finally, given how directly the plot of the Mister Miracle mini–Darkseid’s forces win the eternal war of the New Gods and descend to Earth in the form of outwardly normal humans–mirrors what we’re told to expect from Morrison’s Final Crisis, it’s hard to resist trying to puzzle out where that mini fits in with the rest, or where the whole thing fits in with the flow of the DC Universe in general.

But I think the thing that I most want to convey about this re-read is just how affecting it is to read a superhero comic this dense. Everything I just talked about–the scattered Easter eggs, the continuity tweaks, the riot of opposing forces–are really just the tip of the iceberg in terms of the disparate elements the project comprises.In what almost seems like a self-satirical move, Morrison deliberately tapped an army of artists to illustrate the project (including one, J.H. Williams, who at various points draws in the style of every single other one) rather than allow this to happen through the vagaries of scheduling like it seems to do on all his projects. The effect is dizzying and sensuous, in no small part because this is the strongest set of collaborators he’s ever assembled, even given a hiccup in the production of Mister Miracle. Williams’ mimickry is a tour de force performance, Bianchi is a true otherworldly discovery, Sook and inker Mick Gray’s spotted blacks are sexy as heck, and Irving is a comic genius with color and facial expressions, just to name a few high points. Meanwhile Morrison himself discusses in his intro how he deliberately bounced between genres in the book, to encompass science fiction, fantasy, horror, action, comedy, soap opera, satire and more. So too does he vary up the raison d’etre of his “heroes”–none of them are in it as an exploration of What It Means To Be A Hero, which is an immediately disorienting difference from the norm as it recalibrates our expectations of what the characters will do at any given juncture. All in all it’s a bit like a supercompressed Twin Peaks or Lost–there’s just so much going on and the fun is in not knowing and trying to grok it anyway as you take succor in the crackerjack genre aspects.

The most pleasurable aspect of the project, ultimately, is that it is the challenge that the characters within face. It’s a huge story that’s just slightly too big for us to grasp from our frame of reference, but it gives off the sense that the picture is there to see if you know where and how to look at it–perhaps from the kind of vantage point that enables you to seed story points from a vast span of years into everything you write–rather than the nagging suspicion that the author has deliberately made vital information inaccessible. Trying to absorb and understand what’s going on is like standing on your tippy-toes to grab something on a top shelf, a delicious challenge to exceed your station just a bit and hold on to something outside your usual grasp, and if you don’t succeed this time, no big deal, there are any number of other angles you can come at it from. In that way the final page, one of my favorite endings to any comic ever, is a fittingly euphoric image: one of reaching.

Comics Time: How We Sleep

May 19, 2008

Photobucket

How We Sleep

Eleanor Davis, writer/artist

self-published, February 2006

16 pages

price unremembered

Maybe the Little House shop will have copies available when it reopens in June

Created as a Valentine’s Day gift for her cartoonist husband Drew Weing, Eleanor Davis’s How We Sleep consists simply of 7 drawings of the two of them, and sometimes their cats, asleep in bed. It’s a remarkably sexy comic, and sweet too, succeeding because of the way those two qualities intertwine. Davis’s finely observed drawings of her and Weing’s undressed bodies convey intimacy about as well as you could hope for in illustrations, with their unidealized figures suggesting great mutual affection, attraction, and vulnerability. Their cats and their kind of goofy underwear remind us that these are just folks, albeit folks in love. This must have made a heckuva Valentine’s Day present.

Comics time: Never Ending Summer

May 16, 2008

Photobucket

Never Ending Summer

Allison Cole, writer/artist

Alternative Comics, April 2004

96 pages

$11.95

Buy it from Alternative

Buy it from Amazon.com

Originally written on July 25, 2004 for publication in The Comics Journal

Never Ending Summer blazes no new trails. In fact, what trails it treads are familiar almost to the point of predictability: I think that by now we’ve all read enough auotbio comics to know that young, hip people drink cheap beer, complain about their jobs, obsess over their relationships, fetishize vinyl records, make mix tapes, and make out. If adolescent power fantasies are this medium’s overheated yin, post-adolescent disempowered realities such as this are its underheated yang.

But there’s a lot to be said for charm, and that’s why there’s a lot to be said for the very charming Never Ending Summer. The story, such as it is, follows author Allison Cole through a summer of minor upheavals in Providence, Rhode Island. Allison wakes up one day at the beginning of June with an enormous injury of an unspecified nature upon her lip. “So this is how summer begins,” she thinks as a friend drives her to the hospital in another friend’s borrowed car. It’s a fitting beginning to the story as it introduces several prominent themes: The power of Cole’s minimalist cartooning (her nightmare image of the injury consuming her entire face works perfectly), the unexpected difficulties that beset her throughout the season, and the support and succor she gains from her community of friends.

Cole’s debut graphic novel finds her confident in her use of her unique vocabulary of character, which is to say she draws adorable little people who look sort of like the ghosts from Pac-Man, but with arms and legs. Each is given a unique adornment for distinguishability–a ponytail here, an ironic moustache there, Descendents-style eyeglasses everywhere–and while that trick doesn’t always work, what does is the simultaneous sense of universality and idiosyncrasy the overall device lends to the characters and the story. It’s a lot harder to get tired of the misadventures of hipsters who hang out in kitschy dive bars when they look like stuffed animals. (It’s also interesting to compare this technique to the almost manic self-scrutiny of a Jeffrey Brown, say. Where Brown makes his seemingly uneventful autobio stories work through the intense navel-gazing reflected in his restless, sketchy inks, Cole takes the opposite tack and breaks the action down to a bare minimum of lines on a page. In the former, the reader is moved along by the sweaty work of the artist; in the latter, the artist encourages the reader to move the breezy work along.)

The clear influence overall is John Porcellino. Cole does not have the minicomics god’s assuredness of line, nor the ability to pull off the transcendental moments of liberation that marked Porcellino’s similar autobio novel Perfect Example. I was actually all the way through such a moment in Never Ending Summer before I realized, “hey, that was the big climax, wasn’t it?” But Cole’s learned that simplicity suits a simple story, There’s never a moment that feels forced, pretentious, or overblown, and the quiet moments are quiet without being maudlin or tedious. Some of my favorite images are simply Allison kneeling on her roof next to her chimney, or curled up with her cat. Clearly these are some of Cole’s favorite images, too.

Cole’s piece in Kramer’s Ergot 4 was a bit of inspired comedy, terrifically lampooning the oh-so-sensitivity of emo boys by casting them as the world’s wimpiest pirates; I’d have liked to see more of that wit in use here. I’m also not sure that the ending is earned by the events that come before: The idea is that Allison’s newfound creative outlet as a DJ enables her to be happy with and by herself rather than fixate on emotionally unavailable men, but wasn’t she already a cartoonist? Perhaps the nature of her cartooning–writing about her fixation on emotionally unavailable men–precludes that kind of fulfillment. Makin’ people boogie is probably a much better way to forget about that sort of thing. But unwittingly she’s done that here, crafting a delightful book that I’ll happily read again. It’s a promising start until she begins blazing trails of her own.

Comics Time: Batman #664-669, 672-675

May 14, 2008

Photobucket

Batman #664-669, 672-675

Grant Morrison, writer

Andy Kubert, J.H. Williams III, Tony Daniel, Ryan Benjamin, artists

DC Comics, April 2007-April 2008 or so

22 pages each

$2.99 each

Grant Morrison is my favorite superhero comics writer, one of the very few writers in comics I’ll read anything by. Batman is my favorite superhero, the only character I feel an attachment to as an entity rather than as a character in a story that may or may not be good by artists and writers who may or may not be good. Put Morrison and Batman together and you should have a recipe for Sean T. Collins Nirvana, but for some reason that hasn’t been the case. What I seem to recall being the standard Kubert Bros.-related scheduling difficulties early on; Morrison working in a deliberately choppy, almost disjointed narrative style both within individual issues and from issue to issue and short arc to short arc; sketchy, sloppy art from Kubert and unremarkable ’90s-style art from Daniel and Benjamin jarringly interrupted by a bona-fide star turn from the great J.H. Williams III; that awkwardly inserted Ra’s al-Ghul-centric crossover with all the other Bat-titles; my job at Wizard coming to an end and with it my weekly free access to superhero comics…put it all together and you have a book tailor-made for me that I wasn’t even following.

I was recently loaned a more or less complete run of Morrison’s tenure on the title–sans the initial “Batman & Son” arc that introduced Batman and Talia al-Ghul’s enfant terrible son Damian and the issues pertaining to the Ra’s al-Ghul crossover in which the old villain attempts rebirth in the body of his grandson–and I was pleased to discover I liked the whole thing a lot.

Like so many of Morrison’s long runs it’s badly hampered by the art he’s saddled with, perhaps moreso here than in other cases since so much of Morrison’s staccato scripting depends on nuances of body language, facial expression, and mise en scène. Meanwhile, that pow-pow-pow pacing and those brief, three- or two- or even one-issue story arcs give the illusion of a lack of continuity within the run overall. But taken in one sitting these problems are easily smoothed over, and what reveals itself is a dual project.

First, and credit here goes to my friend Kiel Phegley for pointing this out, Morrison foregrounding Batman as the main point of interest in every story. Whereas normally the character plays a particularly badass brand of straightman to the more glamorous villains and horrifying murder-mysteries he’s up against, Morrison’s emphasis is on the hero himself, and on establishing him as every bit as weird, exciting, scary, and memorable as his antagonists. This is reflected in Morrison’s choice of antagonists itself: as with All Star Superman, he’s trotting out a parade of baddies who in one way or another serve as his flawed doppelgangers. The peak-human-specimen al-Ghul family, the crimefighting Batmen of Many Nations and their billionaire benefactor, three crazed Batman-impersonating policemen, even Bat-Mite–they all throw what makes Batman Batman into sharper relief via contrast, demonstrating that while he is indeed weird, exciting, scary, and memorable, he’s also a fundamentally good person who never loses sight of the values that matter to him and by which he’s chosen to define himself.

Second, Morrison is slowly advancing a novel and vastly more enjoyable take on the shopworn “shadowy villain manipulating things behind the scenes” mega-storyline in the person of the Black Glove, a figure of unknown provenance behind many of the story’s events. Morrison has basically avoided those annoying scenes where the shadowy figure literally appears as a figure in shadows once or twice per issue, making ominous statements and showing us just enough of his silhouette that we can start guessing whether he’s Mysterio or Hush or whoever. Instead, Batman arranges his recent cases into a pattern at the center of which is a hole in the shape of something that’s more of an idea rather than a person–a “king of crime” figure so brilliantly evil that even Batman had no idea he existed and had been pulling strings for nearly Batman’s entirely career. It’s all coming out in this kind of slow, unnerving fashion, more identifiable as something feeling weird about the stories rather than as a story element in and of itself. Hopefully the central revelation will be as satisfying as that of, say, New X-Men. At any rate, while I can see why people (myself included) may have gotten a bit lost in the shuffle, I’m now reading some of the book’s more oblique storytelling choices as just that–choices–rather than lapses, and I’m firmly back on board.

Comics Time: Boy’s Club

May 12, 2008

Photobucket

Boy’s Club

Matt Furie, writer/artist

Teenage Dinosaur, 2006

40 pages

$5

Buy it from Buenaventura

This is one of the funniest comic books I’ve ever read. The closest thing I can compare it to is the music of the cock-mock-rock band Electric Six; both take the absolute lamest aspects of rokkin’-out culture–bad drugs, bad booze, bad food, bad jobs, bad taste–and po’-facedly present them like features of that lifestyle rather than bugs. Instead of phony rock gods, the main characters of Boy’s Club are a quartet of ’80s-style funny-animal cool dudes with all the right moves, like a cross between Bill & Ted, the Tri-Lams, and the Teenage Mutant Ninja Turtles. Many of the funniest gags center on their cliché-heavy responses to absurd situations–lots of big grins and thumbs up, statements like “oh snap!” and “it’s a free country” and “peace out!”, words like “amigo” and “awesome,” and so on. Meanwhile, the visuals come across like a sitcom version of Paper Rad, frequently riffing on drug experiences to pull of non sequitur sight gags like one character’s face melting off or morphing into Falcor from The Neverending Story. The best jokes–and in this book, that means they’re pretty goddamn great–combine goofball visuals with that deadpan duuuude humor: a six-panel grid of reaction shots to a particularly huge hero sandwich, a character’s response to finding another character’s vomit in the bathroom sink. They’re kind of like Achewood if that strip were done by the guy your roommate bought pot from in college rather than a software designer. It’s the kind of comic you’ll stick in friends’ hands and force them to read it. If you like humor comics I really can’t recommend it highly enough.

Comics Time: Mome Vol. 10: Winter/Spring 2008

May 9, 2008

Photobucket

Mome Vol. 10: Winter/Spring 2008

Al Columbia, Sophie Crumb, Dash Shaw, Ray Fenwick, Émile Bravo, Jim Woodring, Robert Goodin, John Hankiewicz, Tom Kaczynski, Jeremy Eaton, Kurt Wolfgang, Paul Hornschemeier, Tim Hensley, writers/artists

Eric Reynolds & Gary Groth, editors

Fantagraphics, December 2007

120 pages

$14.95

Buy it from Fantagraphics

Buy it from Amazon.com

Mome Vol. 10 by contributor, in order of appearance:

* Al Columbia’s gorgeous and frightening front cover is so great that I found myself trying to justify the “someone’s about to torture an animal” back cover image, where normally I’d just say “fuck that shit.”

* I really like the ink and watercolor portrait that is Sophie Crumb’s first contribution to this volume. Her comics, though, are more of the smug writing and unpleasant art that have put me off of her work in past volumes.

* Dash Shaw’s science-fiction story is my favorite thing by him I’ve seen so far. I feel like his lo-fi diagrammatic art and layouts are really clicking here, while the storyline’s central conceit of a man who comes from a world where time runs backwards is ambitiously complex and demands Shaw be inventive in solving the problems it presents him with visually. The use of color is measured and smart, and there’s a weird pathos to both the ideas and the way Shaw draws the characters. I could imagine Kevin Huizenga doing a wicked cover version of this strip.

* Ray Fenwick does his sublime/ridiculous prose/subject matter juxtaposition thing again and I don’t think it works all that well here. Celebreality gossip culture is a soft target.

* Émile Bravo does another sociopolitical pictographical parodical morality play involving various ethnicities’ views of those below their rung in the social hierarchy; it’s a sensible idea but not something that blows you away with its insight, and I think he undercuts it slightly with the punchline.

* In the conclusion to Jim Woodring’s “The Lute String,” Pupshaw and Pushpaw are punished by the elephant god for their transgressions by being sent to Earth Prime! It’s as much fun looking at Woodring’s art as it is seeing this pair of pranksters get their comeuppance, and meanwhile it’s really odd and funny to see Woodring draw normal people. That punchline panel is a scream.

* I really like the way Robert Goodin draws people, with big forearms reminiscent of Popeye and really unique facial designs. I’ve seen world-culture myths adapted before, of course, and this Indian shaggy-dog story doesn’t stand out all that much in terms of the moral imparted or the mechanics of getting there, except for that lovely art.

* John Hankiewicz’s debut Mome contribution is a doozy. The narrated story, a tale of a gentrifying neighborhood reminiscent of Tom Kaczynski’s contribution to Vol. 9, draws attention to Hankiewicz’s finely detailed environments and thus heightens the frisson of seeing three very different types of figures moved through it by the cartoonist: a fairly realistic representation of the narrator and (I think) his father; a giant-headed, Tweedle-Dee/Tweedle-Dum-esque couple whose out-of-scale-ness represents the gaily crass nouveau riche new inhabitants of the neighborhood–in one memorable panel, they appear totally and disconcertingly naked; and a thickly delineated, faceless abstraction of a female, symbolyzing the anonymous self-mutilator whose weblog or livejournal the narrator habitually visits. It’s this strip I’ll return to, no doubt.

* I was going to say something like “Tom Kaczynski returns to the familiar territory of industrial/commercial environments altering people’s internal landscape,” and then I thought how funny it is that a subject like that is familiar territory for someone. I’m grateful that’s the case even though I don’t think it’s all quite cohered to the level of power he hopes for yet. This one comes close, but for some reason I think it would have worked better if it were longer and had more time to build up to the ending.

* Jeremy Eaton’s art is text-heavy and really loose, Stieg-esque I suppose. I’m not 100% sold on his short-story-ish tale of a retarded man accused of a gruesome crime, and I’m not sure the limited scope of his layouts gives his loose line enough room to breathe and really have an impact, but I’d like to see more.

* This is my favorite chapter of Kurt Wolfgang’s “Nothing Eve” so far. It’s replete with insightful observations about crowd dynamics, and a funny (if slightly overwritten) wink at how Hollywood inflects our view of how momentous occasions are supposed to unfold.

* Paul Hornschemeier’s heroine gives her one-night-stand the kiss-off in this installment of “Life with Mr. Dangerous,” and I think the scene plays realistically and uncomfortably. But Amy’s affect is so flat and her reasons for being such a downer all the time so underexplored that it seems to me like it’ll be really hard for her to hold our interest as a main character in an eventual collection of this story; I found myself agreeing with her gossipy coworker’s harsh assessment of her even while I thought the coworker herself was a bit too one-dimensionally glib.

* The punchline panel for Tim Hensley’s sole Wally Gropius strip this volume continues the disturbingly violent undercurrent he kicked off with the Jillian/incest strip last ish, and also serves as a rejoinder to the callous Columbia image that follows on the back cover.

* As is the case with pretty much every volume of Mome, it’s tough to imagine a better value for your alternative comics-buying dollar. The range in tone, style, subject matter, and even quality makes it a uniquely bracing quarterly(ish) view of the state of the art.

Comics Time: Mome Vol. 9: Fall 2007

May 7, 2008

Photobucket

Mome Vol. 9: Fall 2007

Ray Fenwick, Tim Hensley, Al Columbia, Eleanor Davis, Jim Woodring, Gabrielle Bell, Andrice Arp, Joe Kimball, Mike Scheer, Tom Kaczynski, Brian Evenson & Zak Sally, Kurt Wolfgang, Paul Hornschemeier, Sophie Crumb, writers/artists

Eric Reynolds & Gary Groth, editors

Fantagraphics, October 2007

120 pages

$14.95

Buy it from Fantagraphics

Buy it from Amazon.com

Mome Vol. 9 by contributor, in order of appearance:

* Ray Fenwick’s text-heavy pin-up pages, drawn on the dismembered back covers of old hardcover books, mostly do that ironic combination of grandiose language and quotidian concerns, but for my money his best gags are the simplest. His “FUCK YOU AND YOUR BLOG” page, where that line of text is juxtaposed with a jauntily floating balloon, is a little easy but still made me think of scanning it and posting it on message boards; the conclusion of his first piece, which states that your estranged former best friend is “not available for comment,” hit me like a punch in the gut.

* Tim Hensley’s Wally Gropius strips have always been both funny and interesting to me in their absurdist, angular deconstruction of old Archie visual and narrative tropes, but I think this is the volume where they really made me sit up and take notice. The panel to panel physical business in the library-based strip “Shh!” is a delight to behold, and the incestuous conclusion to “Jillian in ‘The Argument'” is a note-perfect, savage lampoon of Sam-and-Diane-style “enemies become lovers” rom-com rhythms.

* Al Columbia can draw like a motherfucker but that’s really the only thing I got out of his Hansel & Gretel pastiche. Aside from the kiddie-killer’s creepy face it wasn’t really funny or scary.

* Eleanor Davis’s tale of two brothers and the abandoned house they discover in the woods reads like a cross between her usual monster-myth beat and the observational-drama family matters of her minicomic Mattie & Dodi. I’d probably still prefer the straight-up former to a combination of the two. However, Davis’s ambiguous treatment of what the brothers experience in the house and the casual fraternal violence of its aftermath is certainly unsettling.

* The first half of Jim Woodring’s “The Lute String” is a bonanza of adorably mischievous drawings of Pupshaw and Pushpaw, weird fungal creatures and transformations that gently trigger a phobia I have about growths, and a portrait of what God looks like in the world of Frank. (He’s an elephant!) Woodring comics are funny and scary and beautiful and look like Woodring comics and nothing else, which is a colossal achievement.

* I don’t get why Gabrielle Bell spots blacks the way she does. It clutters the image and distracts from the rhythm of the page.

* Andrice Arp does her own thing with another adaptation of a pre-Revolutionary War anti-English broadside. What’s interesting about these is how astutely they simulate what comics probably would have looked like had comics proper been around at that time, not just in terms of the character designs and typography but the metaphorical visual vocabulary itself–a haughty English captain vomiting his heavily taxed tea down the throats of helpless colonists, for example.

* Joe Kimball’s vertiginous page layouts and masterful graytones maintain the eerie air of his previous contribution to the series, but the comparatively straightforward visuals and storyline–involving an old man returning to his vampiric lover for one last embrace–reveal limitations in his figurework and storytelling.

* Mike Scheer’s art is indeed astonishingly lush given that it was created in ballpoint pen, but beyond that I don’t connect with it. I like the overly long titles he gives each piece, though.

* Tom Kaczynksi’s vaguely Ballardian tale of a young couple traumatized by the construction of a high-rise condo in their ersatz neighborhood is another of his capitalist cautionary tales, and like the earlier ones it somehow never feels didactic despite the potential for lecturing or hectoring. I think it might be because he is primarily concerned with the emotional impact of consumer society rather than the political, philosophical, or economic impact. The narration is just shy of hard-boiled, which is funny, and placing his story right after one of Bell’s makes for an interesting contrast in terms of how the two artists differ in their depictions of urban ennui–Kaczynski is colder and sharper, and while his characters lack the warmth of Bell’s his pages convey their information more dynamically and convincingly.

* Zak Sally’s adaptation of horror writer Brian Evenson’s shifting-identity body-horror story “Dread” is a case of designy typography overwhelming whatever power the story itself might have had.

* At this point Kurt Wolfgang’s Bagge-esque cartooning is almost as out of place in Mome visually as Sophie Crumb, and it’s not the kind of style I gravitate to naturally, but the fact that his story’s premise is “last night before the end of the world” is a hell of a way to keep you eagerly coming back in anticipation of the climax. With my luck nothing will happen.

* This is the most effective chapter of Paul Hornschemeier’s “Life with Mr. Dangerous” so far, and not just because of the nudity–I just really liked the panel where our heroine’s murmur of “I’m sorry” to her absent boyfriend is partially drowned out by her one-night-stand’s snores.

* Sophie Crumb…I don’t see the appeal.

Comics Time: New X-Men Vol. 6: Planet X & New X-Men Vol. 7: Here Comes Tomorrow

May 5, 2008

PhotobucketPhotobucket

New X-Men Volume 6: Planet X

Grant Morrison, writer

Phil Jimenez, artist

Marvel, 2004

128 pages

$12.99

Buy it from Amazon.com

New X-Men Volume 7: Here Comes Tomorrow

Grant Morrison, writer

Marc Silvestri, artist

Marvel, 2004

112 pages

$10.99

Buy it from Amazon.com

Originally written on July 19, 2004 for publication in The Comics Journal

Grant Morrison is the X-Men franchise’s angel of mercy. In the two decades since Chris Claremont transformed a third-tier Stan’n’Jack creation into the most popular concept in North American comic books, no greater act of love has been committed on behalf of mutantkind than the truly mighty act of deadwood clearance that was Morrison’s much-heralded run on New X-Men. Culminating in the issues collected in the trade paperbacks Planet X and Here Comes Tomorrow, Morrison’s labor of love meant killing not just characters but concepts, entire ways of writing both the X-Men and superhero comics in general. The posturing villains, the alternate futures, the constant battles, the tortured soap operatics, even the costumes (easily the ugliest in all of superherodom, by the way)–for this potentially fascinating heroic-fantasy concept to be fascinating once again, Morrison says, we’ve got to wipe out everything they’ve come to be known for and start over. And it worked. Naturally, the House of Ideas undid nearly all of it within a month of Morrison’s departure.

Morrison refers to his four-year run on the title as one giant graphic novel; Planet X and Here Comes Tomorrow are the concluding chapters, and as such tie together nearly every loose end of theme and plot left dangling during his incredibly dense tenure. The big reveal that sets this final act in motion is the discovery that Xorn, the Chinese X-Man and healer with a star for a brain (!), is in actuality Magneto, the X-Men’s nemesis, presumed dead in an anti-mutant genocide that kicked off Morrison’s run. In the guise of the gentle Xorn, Magneto has exerted his influence over the Xavier Institute’s “special class” of ugly, poorly adjusted mutant teenagers, while simultaneously sowing the seeds of discontent and death among the X-Men themselves in the form of everything from extramarital affairs to widespread drug abuse. We’ve seen Magneto come back from the dead before, but we know we’re in uncharted territory when his first post-unmasking act is to quite literally destroy Manhattan. (This was sign number one that Marvel would be hitting the big red reset button once Morrison defected to DC. Where’s Spider-Man going to fight Doctor Octopus–Hoboken?)

Despite giving the preening bad guy his brightest moment in the sun, Morrison’s aim with Planet X is to savagely mock the character to the point where the last vestiges of appeal in his violent brand of sci-fi identity politics are erased. Magneto, who throughout the series had become a beloved martyr figure, his image appearing on the t-shirts and bedroom walls of disaffected mutant youths everywhere, quickly finds that he lacks the vision thing. His new “subjects” have seen him die and return so many times they don’t believe it’s actually him now. The special class, unwitting members of the new Brotherhood of Evil Mutants, either prefer Xorn outright or just think it’s kinda queer for their fearless leader to have dressed up in costume for months. In one hilarious sequence, the self-styled Master of Magnetism launches into a rousing speech so grandiosely Shakespearean that one can hear the mellifluous voice of Sir Ian McKellen proclaiming it in the next X-movie, only to be told by his henchman Toad that the masses can’t even hear him, seeing as they’re milling about in the street and he’s inside the upper floors of the Chrysler Building. Throughout this volume Morrison displays a genuine comedic gift, particularly in contrast to superhero writers whose idea of a gag is to have Ant Man crawl up his wife’s vagina. Morrison has said in interviews that his brutally satirical treatment of Magneto was a condemnatory reaction against the so-called nobility of a character who is nothing more than a murdering terrorist. It’s a welcome point of view even here in the real world, where we’ve so often been beseeched to “understand” the inexcusable, and where ostensible humanists serve as apologists for benighted fundamentalist slaughter.

Phil Jimenez, a solid if not thrilling artist of the George Pèrez school whose talent (besides drawing a fierce Jean Grey) lies in evoking superhero classicisms well enough to be able to subvert them too, draws Magneto throughout as an eight-foot-tall, floating, purple Darth Vader, but transforms his right-hand man Toad into the type of hip London scumbag who sells E outside of Sophisticats. Before long, the increasingly impotent potentate is addicted to Kick, the mutant club drug/performance enhancer. Bereft of new ideas, he begins dredging up idiotic schemes from X-books past, like reversing the world’s magnetic poles, a move as sure to kill mutants as it is to kill everyone else. By the time this pathetic old asshole finally gets his comeuppance (at the claws of Wolverine, naturally), his long-time rival Professor X has dismissed Magneto’s ossified, coercive philosophies utterly: “…the worst thing you ever did,” he tells the would-be dictator, “is come back.” Or as the stylish living weapon Fantomex puts it to the villain, “Is everything you say a cliché?” Adamantium claws may cut off your head, but having your self-created legend deflated really hurts.

Here Comes Tomorrow is to dystopian-future X-stories what Planet X was to Magneto stories: the final word. Readers of blockbuster superhero titles like Paul Jenkins’s Wolverine: Origin or Jeph Loeb’s Batman: Hush can tell you that while throwing a shock reveal into your story is easy, doing it in a way that’s supported at all by what’s come before, that’s both difficult to figure out before the reveal and impossible to miss afterwards, that enriches your understanding and enjoyment of what you’ve already read, and that generally doesn’t make you want to punch yourself in the face is apparently beyond the ken of most mainstream writers. Not so with Morrison, who after his surprise resurrection of Magneto in Planet X reveals a puppet master behind not just the once-again-dead magnetic supervillain but nearly every bad thing that went down in Morrison’s run and beyond. The “intelligent bacterial colony” known as Sublime was the very first form of life on Earth, and has labored for three billion years to stay at the top of the evolutionary ladder. The inherently powerful and fabulous mutants are the only true threat to Sublime’s self-confidence; he therefore worked behind the scenes in various guises to make sure that mutants were too busy getting killed by both humans and each other to realize their true potential for greatness. Here Comes Tomorrow takes place 150 years in the future, a time in which Sublime is preparing his final assault on the lifeforms of Earth by resurrecting the omnipotent and destructive Phoenix (aka Jean Grey), who was killed by Magneto in a final act of defiance just before his own execution.

If your eyes are already glossing over from simply reading a description of the hoary X-concepts being trotted out here, hang in there. (And ignore the fact that this arc marks the return to Marvel of early-90s superstar artist and Image co-founder Marc Silvestri. I’ve never been wild about the hyperrendered style of Silvestri, Jim Lee, and the like, but nor am I morally offended by it, as are some observers of the scene. There are a few storytelling lapses here–it would have been nice if the oft-mentioned White Hot Room in which the Phoenix resides was actually, y’know, white–but they’re mainly out of Silvestri’s hands. For what it’s worth, I think his style works rather beautifully here, cranking up the intentional superheroic/supervillainous clichés to eleven and giving this crazed, patchwork future a rough-hewn glamour and muscular sex appeal. His Wolverine, for instance, is both a man who is believably ready to die and a man with an unbelievable ass.)

What truly separates Morrison’s story from every other all-powerful-villain-in-a-future-we-may-be-too-late-to-prevent tale you’ve come across is not just his proficiency in generating stunning sci-fi concepts (the Termids, the Crawlers, the Feeders, the Phoenix Corps (!)) or instantly riveting characters (the Proud People (complete with Magic Car and Mer-Max the talking whale), Tom Skylark and Rover, Appollyon the Destroyer), though indeed introducing all of these in a four-issue arc whose world we’ll likely never see again is equivalent to throwing a gauntlet in the face of other writers of imaginative comic-book fiction. (See Morrison’s Seaguy for a similar act of “I’ll see you and raise.”) No, the strength of this book, and of Morrison’s entire tenure with the characters, is his belief that love trumps the horror of the world, and his ability to convey this in a way that’s emotionally direct without being trite or mawkish. It’s Dr. Hank “Beast” McCoy’s heartbreak over his own lies that gives Sublime an entrée, and Scott “Cyclops” Summers’ refusal to let go of a failed love with Jean Grey that ensures Sublime’s success; in the end, it’s connections that are just as personal–between ugly Ernst and disembodied Martha, between the identical triplet Stepford Cuckoos, between human Tom Skylark, his Sentinel parent Rover, and his robotic lover EVA, between the near-immortal Wolverine and his beloved Jean Grey–that set Sublime up for the fall. And it’s Jean Grey’s love for Cyclops, great enough for her to rewrite history and let him admit his own love for her one-time rival Emma Frost, that fixes “the hole at the heart of creation” and undoes Sublime’s machinations once and for all.

Morrison rode into New X-Men at the crest of a wave that saw Marvel taking bold risks with its core characters and ushering in a new writer-driven era of good, and even great, superhero comics; he rode out as persona non grata, his celestially vast ideas out of joint with a newly conservative company aiming mainly either to mimic the methods of blockbuster action cinema or mine fanboy nostalgia. He intended his forty-issue X-Men novel to be a gift to the franchise, but the gift has gone mainly unopened: Most of his new supporting cast has been shuffled offstage, the profoundly fresh relationship between Cyclops and Emma Frost seems poised for the chopping block, and eternal X-scribe Chris Claremont resurrected Magneto almost before Morrison had a chance to leave the building, pegging the villain’s whole Manhattan meltdown on the work of an impostor. (Would that we could place blame for the past twenty years of X-Men comics on a similar entity.) But we the readers are left with one of the most humanistic, richest, funnest, greatest superhero comics ever written. That’s gift enough.

Comics Time: DC Universe #0

May 2, 2008

Photobucket

DC Universe #0

Grant Morrison, Geoff Johns, writers

George Pèrez, Doug Mahnke, Tony S. Daniel, Ivan Reis, Aaron Lopresti, Philip Tan, Ed Benes, Carlos Pacheco, JG Jones, artists

DC Comics, April 2008

32 pages

50 cents

Four of the six* ongoing DC-published superhero titles I read are written by Grant Morrison and Geoff Johns. The former is as engaging as ever in All Star Superman and Batman (which reads better in chunks than it does in monthly installments), while the latter has truly come into his own with Green Lantern and the Superman series Action Comics (both of which are at this point my all-time favorite main-line runs of their respective lead characters). Morrison, for his part, is my favorite superhero writer, and I enjoyed his earlier collaboration with Johns on 52. So despite having no interest in Countdown to Final Crisis and some innate resistance to the DC approach to crossovers–they tend to be epic discussions of comics-y concepts like continuity and multiverses, as opposed to Marvel’s tendency to root its events, however perfunctorily, in more familiar ideas like the privacy/security tradeoff or post-9/11 paranoia or whether the ends justify the means–I naturally gave this book a whirl based on my appreciation of its writers. I even brought home a copy since Jim Hanley’s was giving them away for free!

It’s a fun book. I don’t think I knew that it was going to be a collection of teases for upcoming storylines rather than a self-contained story, or even a coherent prologue to a larger story. But this approach seemed like a smart way to get across several things:

1) The DCU is heading in a unified direction…

2) …dictated by storylines involving the big iconic characters rather than Donna Troy and the Pied Piper…

3) …and written by Grant Morrison and Geoff Johns rather than Jimmy Palmiotti and Justin Gray. Heck, given the reception of Countdown and its countless spinoffs, even Greg Rucka and Gail Simone, who are riding shotgun with vaguely connected tie-ins, seem like a huge deal.

DC Universe #0 seems to show that DC recognizes that its core characters/franchises (Batman, Superman, Green Lantern, perhaps Wonder Woman) are all pretty strong right now, so why not recalibrate the company’s crossover mojo around them rather than trying to force people to be interested in peripheral nonsense about nobodies? So instead of Monarch and Jason Todd, you get Batman grilling the ever-creepier Joker about a long-running plot thread involving a godlike supervillain gunning for the Dark Knight. You get one of Johns’s now-trademark multi-panel rapid-fire tastes of the rainbow of power rings now zipping around outer space. You get Superman in the future with the Legion of Super-Heroes (a concept I really don’t cotton to, but Johns has earned some credit in this department with his most recent Action arc), preparing to do battle with the hilarious fanboy-entitlement metaphor Superman-Prime. You get Wonder Woman’s godly forebears preparing to replace her with an army of 300 knockoffs, which makes for a funny visual at least. You get a creepy villain holding the scales of justice and trying to recruit other villains into yet another version of the Secret Society of Super-Villains, this one a Scientologyesque cult presumably dedicated to the awesome Jack Kirby villain Darkseid. You get an obliquely established return of Barry Allen, the long-dead Silver Age Flash, that plays itself out primarily through the shifting tone (and colors) of the narrative captions; it’s pretty funny to see Morrison do a mainstream-press-worthy character revival the same way he might establish an obscure plot point like, say, the link between the Undying Don and Ali-Ka-Zoom in Seven Soldiers. And you get the Spectre, but hey, they can’t all be winners.

As might already be apparent, the book is written in the crazy million-things-happening-at-once style of Morrison’s JLA Classified, Seven Soldiers, and those acid-flashback Batman issues from a few months ago, Johns’s Action Comics Annual and Sinestro Corps Special, and the pair’s 52. It’s possible to see the seams between the two writers’ work from time to time, but it takes some doing. I’m really happy to see Johns genuinely collaborating with Morrison and holding his own–it’s worth it for the horrified reaction of blogosphere snobs alone.

The art, needless to say, is of varying effectiveness. (Ivan Reis does what Ed Benes would like to do much better than Benes actually does, for example.) I think the George Pèrez cover is ugly and unnecessarily retro. However, I do like the design of the house-ad teaser pages interspersed throughout the comic to tout the relevant tie-ins–the text so blocky and matter of fact it’s almost funny. And they beat the hell out of either those orange Countdown-slogan teasers or the previous wave of motivational-poster-style teasers.

That being said, the notion that this is at all accessible to someone who isn’t a giant nerd is laughable. But I don’t care, since I am a giant nerd and I don’t give a shit about this particular book attracting new readers. That’s what manga is for! And even then we’re only talking about the first volume in a given series. I think the myth that “every issue should be written like it’s somebody’s first so that superhero comics would be more accessible” might make sense from a publishing perspective, but not necesarily a storytelling one, and maybe not even a publishing one anymore either given who the audience really is. I mean, any given fourth-season episode of Lost or Battlestar Galactica is completely incomprehensible to people who haven’t been following along, yet we fans don’t complain about that because we are fans and that’s who the shows are aimed at. Nobody gets upset because Death Note Vol. 7 isn’t a good jumping-on point, because that volume is for preexisting Death Note fans. Virtually everyone who picks up a comic called DC Universe is going to be someone who is already familiar with what a shared universe is, and that is totally fine. Now, the big corporate superhero companies can claim that the goal of something like DCU #0 is going to woo Johnny Dailynewsreader, but we don’t have to play along by evaluating the book negatively based on that standard. The standard I evaluated it on is “here’s a book by two of my favorite writers at DC that leads into their upcoming storylines on various titles–does it make me happy I’m reading them?” The answer was yes.

* All Star Batman & Robin, the Boy Wonder and Ex Machina

Comics Time: Black Ghost Apple Factory

April 30, 2008

Photobucket

Black Ghost Apple Factory

Jeremy Tinder, writer/artist

Top Shelf, 2006

48 pages

$5

Buy it from Top Shelf

Jeremy Tinder’s debut graphic novella Cry Yourself to Sleep displayed a knack for slightly off-kilter observational humor, a fine grasp on cute character designs, and an entertaining way of combining the two. Stripped of that longer effort’s stabs at coaxing something deeper out of the yuks, BGAF feels slighter (is slighter, I suppose), but compensates for that by reading like a funny Jeffery Brown convention mini. Several of the short strips contained here mine familiar “cute animal is actually a vulgar cad” territory to laugh-out-loud effect–I particularly liked the shot of a nude woman fellating a bunny rabbit with such enthusiasm she looks like she’s eating his crotch. The stand-out strip, though, is the most serious one, which centers on a love quadrangle involving a lovelorn elephant. In its eight pages of anthropomorphized friends/lovers sharing one last bittersweet night before a separation, you get something that reads like half-Chunky Rice parody, half-Chunky Rice tribute. That’s a pretty enjoyable combination for this reader.

Comics Time: Batman and the Monster Men

April 28, 2008

Photobucket

Batman and the Monster Men

Matt Wagner, writer/artist

DC, August 2006

144 pages

$14.99

Buy it from Amazon.com

A retelling of the first Batman story to involve superpowered antagonists way back when, Batman and the Monster Men would be the baseline of quality for Batcomics in a better world than this one. It’s unlikely to stick in your craw in terms of its depiction of Batman’s sadness or mania, which for me at least is the effect achieved by the best Batman stories. Nor does the scripting necessarily rise above the usual comic-book treatment of such stock figures as Mad Scientist, Gotham Mobster, Spunky but Naive Heiress, Crooked Commissioner and so on. The narration tends to spell out what’s happening and why, and the prose isn’t stylish enough for me not to be bugged by that. And Wagner’s art is sometimes startling crude.

But–well, if you’ve stuck around long enough to hear the “but” in the first place, my guess is this book may be for you. Reason number one would be Wagner’s art, crudeness and all. His Batman is a big hunk of marble that throws itself at its targets with a real wallop. Though we’re about as far from Paul Pope’s fashion-textbook realism, the combination of Wagner’s meaty design and Dave Stewart’s plain black and gray color scheme for the outfit truly makes Batman feel like a big, fast guy who puts on a creepy outfit to punch people in. Given that the threat in the story is basically three or four big huge mutants who punch people too, the effect is sort of like watching a Kimbo Slice streetfighting video on YouTube. That’s pretty much how I want a Batman comic to feel.

Wagner also somehow pulls off the delicate alchemy of the “detective” aspect of Batman’s idiom, having the character follow a trail of clues that we of course would never trace to the same conclusion but never coming across as manipulative or shoddily constructed. If the whole thing kind of pales in comparison to Frank Miller and David Mazzuchelli’s Batman: Year One—the project to which it seems meant to be a sequel in terms of look, tone, and time frame—it’s also astute enough to fairly accurately ape that feel in the first place. Even the occasional bizarre and wonky facial expression or disproportionate body harkens back to the primitive Golden Age artists of yore. If I were presented with Batman comics like this on a regular basis, unspectacular but entertaining and satisfying efforts akin to a good solid Law & Order episode, I would be a very happy Batfan indeed.

Comics Time: Ronin

April 25, 2008

Photobucket

Ronin

Frank Miller, writer/artist

DC, 1984

302 pages

$19.99

Buy it from Amazon.com

If The Dark Knight Strikes Again is Frank Miller’s brain on SPX, I suppose Ronin is Frank Miller’s brain on Shogun Assassin. I’d say Lone Wolf and Cub proper or some other manga touchstone, but the thing is that my own comparative ignorance of Japanese comics and Miller’s enormous influence on Western ones make it hard for me to see evaluate this formally as anything but a Frank Miller Comic that happens to use samurai and Akira-style science fiction.

It’s a very good Frank Miller Comic in fact. Back then his art had this doodly/sketchy quality—lots of little loops and bubbles and curlicues—that had yet to solidify into the hyperrealist noir of the first Sin City chapters in Dark Horse Presents and thence to recede to the chunky bigfoot self-satire of DKSA or the later Sin City books. It’s a bold style, perfect for conveying enormity by expanding the blobby details to the edge of the page or isolating action by stripping them away and letting the remaining figures slash through them. It’s also beautifully colored by Miller’s now ex-collaborator Lynn Varley; no one has used greens this effectively before or since.

Storywise it combines the familiar Japanese pulp tropes mentioned above with the uniquely Millerian idiom of topless black bondage Nazi gangs (cf. The Dark Knight Returns, Sin City), evil corporations painted with an hilariously broad satirical brush (cf. Hard Boiled), and sinister omnipotent female computer programs (cf. Martha Washington–man, if in some future FM Batman comic the Batcomputer ever gets referred to as “she,” watch out). But moreso than in any Miller comics save perhaps his collaborations with David Mazzuchelli, there’s a refreshing space left for the human element. While there’s obviously a lot of “he is the Hero, he is everything” to be found here, much of the plot is driven by the comparatively quotidian doings of the Aquarius Complex’s worker bees: middle management, staff psychiatrists, laborers pissed off at the treatment of the fellow workers, an idealistic scientist and his security-guard girlfriend whose story of success-driven estrangement would fit nicely into a late-’90s period piece about a dot-com startup. So it’s easy to forgive some narrative lapses, like a jarring bit of told-not-shown infodumping about how the ronin entered the modern world whose raison d’etre only becomes apparent at the end of the story, and simply focus on the pleasures of the art and the tempered-gonzo writing. Capping it all off is a brancinglysudden ending and final image of triumph-through-simply-existing that I really wish more genre comics would ape. I will enjoy rereading this comic every four years or so until I die.

Comics Time: Little Things

April 23, 2008

Photobucket

Little Things

Jeffrey Brown, writer/artist

Touchstone/Simon & Schuster, March 2008

352 pages

$14

Buy it from Amazon.com

It had been a while since I read a full-length Jeffrey Brown comic starring Jeffrey Brown, and I’d forgotten what a unique experience a Jeffrey Brown autobio page is. Reproduced at roughly the same size at which they’re drawn, Brown’s pages are almost always stuffed with six square panels, which are themselves crammed with penned detail. But despite containing so much visual information, the casual feel of Brown’s line and portraiture make the page come across more mellow than manic. Meanwhile, and particularly when compared to the many other sketchy (by design or necessity) slice-of-life efforts that have sprung up in Brown’s wake, his pop-eyed characters pop from their backgrounds, which themselves feel like fully realized and inhabitable spaces. The total effect is really accomplished and unique, and it turns out I missed it quite a bit.

This is the part of the review where I was gonna argue that in these ways the art mirrors the story, or nonstory, presented in the book itself: a sea of detail saved from unpleasant obsessiveness by a breezily directionless presentation, against which notable specifics stand out. This observation has the virtue of being true, but I feel like reading that much into what’s going on sort of defeats the purpose of the book. While Brown argues in his introduction that the point is that tiny, seemingly insignificant moments–coffee with friends, awkward movie-watching experiences–can take on the same importance as truly life-changing events–gall-bladder surgery, witnessing a horrific car crash, meeting the father of the mother of your child–to me the book ultimately demonstrates something slightly but vitally different: Those insignificant moments remain insignificant, yet occupy a disproportionately high rank in our mental catalog of memories, and the resulting stew of momentousness and meaninglessness is in the end what makes our lives what they are. Both are indispensable.

Comics Time: Galactikrap 2

April 21, 2008

Photobucket

Galactikrap 2

Brian Chippendale, writer/artist

self-published, October 2007

72 pages

$8

Buy it at PictureBox Inc.

This is what those “fun” superhero comics that nobody but predominantly superhero-comics bloggers reads would look like in an alternate universe where Gary Panter took over as Marvel house artist instead of John Romita Sr. and Los Bros Buscema following the departures of Jack Kirby and Steve Ditko. The major difference, of course, is where in those books the action-humor blend is the primary selling point, here it’s simply the tool Chippendale uses to set up the action beats and environments that are the meat of his cartooning. The yuks and fights are the means to an end, not an end in themselves, but they also happen to be really really crackerjack, which is more than you can say about this book’s Big Two brethren.

Plotwise, this is a follow-up to Chippendale’s earlier Battlestack Galacti-crap, a story of two tribes (cue Frankie Goes to Hollywood) of costumed weirdoes battling it out over the right to sell cupcakes in a particular area of their sci-fi city. It’s exactly as nonsensical as it sounds, which is totally fine because the point is the drawing, and man, it’s a pip. This issue kicks off with a brief silkscreend color section that evokes the full-color openings of manga volumes, a comparison subverted here by the supreme ridiculous of the subject matter (one of our warring tribes, Teamy Weamy, is debating whether to change their name to Team Tomb or Team Tummy). The rest of the comic comprises three separate, vaguely interlocking vignettes, each defined by the way they use sequences of panels to pace action. In the first (back at the cupcake stand from the first issue) a bug-laden “bugcake” is lobbed past a stunned onlooker at the head of a disgruntled customer; Chippendale draws the action out over several panels to call attention to its kinetic silliness. This is in contrast to the next big bit, in which panel after panel is left silent while two characters are placed on hold as they call a credit card company to find out why one of their cards has been denied–here the drawn-out sequencing conveys boredom rather than action. Things kick into high gear in the second section, which involves a pair of super-types infiltrating an underground lair and battling robot-type dudes. Chippendale’s chunky, crunchy line is a surprisingly effective canvas for action choreography, making the space in which the action takes place feel solidly constructed and lived-in while lending a certain palpable oomph to various ninja stealth antics, laser dodges, and one really memorable blast at a bad guy. the third and final sequence is mainly an excuse to create a convenience store shaped like Godzilla called Snackzilla, I guess, but it too has a laugh-out loud depiction of slapstick involving a bunch of characters getting bonked on the head with a baseball bat and sent tumbling down a hole in the floor by a secret member of a rival gang. After a funny, deadpan two-page bonus comic by Ben Jones about a dog who will become the Chosen One but at this point mostly stands around with his tongue lolling out, the comic ends with another two-page color section; as with the first issue, this finale displays Chippendale’s knack for drawing figures in freefall, but this time uses it to set up a funny gag about one falling character remembering he can fly mid-plummet.

The character designs are all funny and easy to parse–I sort of want to see these folks cross over with the gang from Powr Mastrs; the environments, particularly in a trio of stand-alone pages toward the end of the book, are immersive and mysterious; and since Chippendale is working with basically one or two large panels per page it’s probably a lot easier than Ninja or Maggots for your average civilian to follow. This is the kind of minicomic you’ll read from cover to cover each time you come across it wherever you keep your minicomics. If you spot this at a con you should buy it.

Comics Time: Forlorn Funnies #5: My Love Is Dead/Long Live My Love

April 18, 2008

Photobucket

Forlorn Funnies #5: My Love Is Dead/Long Live My Love

Paul Hornschemeier, writer/artist

Absence of Ink, 2004

80 pages

$10.95

Buy it from Copacetic Comics still, maybe

Originally written on July 8th, 2004 for publication in The Comics Journal

The fifth installment of Paul Hornschemeier’s personal anthology series is a transitional work of sorts, a midway point between the publication of the author’s formidable graphic novel Mother, Come Home (the serialized installments of which completely took over Forlorn Funnies‘ previous three issues) and his upcoming entrée into the art-comix big time when Fantagraphics begins publishing the series. (This is the alternative comics equivalent of a WB starlet getting that phone call from Playboy–you’ve made it, baby!) Perhaps Hornschemeier himself sensed the in medias res nature of this project. It’s his most direct effort to date in forging a middle way between his satirical and melancholy modes. Granted, separating the two physically may seem an odd way of linking them, but the link isn’t any less clear for that.

As the book’s subtitle suggests, My Love Is Dead/Long Live My Love is indeed divided into two sections, one “funny,” one “forlorn,” each printed at a 180-degree rotation from the other. Each section has its own “front cover” featuring the appropriate half of the subtitle and a mood-specific image and color scheme (as well as, cleverly, the book’s bar code and ISBN information–this way there’s now way to guess which half Hornschemeier considers “the back of the book”). At the spread at the center of the book, where the two sections meet, we find two pages’ worth of rival “About the Author” material, one of which solemnly enumerates Hornschemeier’s C.V. and the other of which features a lengthy explanation for its use of the phrase “butt smear.” (You’re all bright people, so I’ll leave it up to you to guess which is which.)

Baroque conceits such as this are nothing new for Hornschemeier–you may recall that the entirety of Mother, Come Home is supposed to be the introduction to a novel of which we only see the first chapter’s title page. It’s fun to watch Hornschemeier at play in the fields of the formal, but what excites one most about FF5 are the cartoonist’s visual and storytelling skills, which continue to expand at an alarmingly brisk rate.

Perhaps the best example of this is the emergence, fully formed, of a vocabulary of the monstrous a la Woodring or Brinkman. These strange creatures and the psychedelia-by-way-of-graphic-design wilderness in which they live are used to great effect on both sides of the forlorn/funny equation. In the former case (“Underneath”), a furry, Yeti-like behemoth responds to his growling stomach by diving under the sea, assaulting one of the creatures he finds there, and devouring one of the creature’s young as its sibling and parent look on. The attacker arrives back on dry land only for its stomach to rumble yet again; he glances at the sea, and in the subsequent panel is nowhere to be found. The sequence is wordless, the creatures expressionless, but the horror inherent in the sea-creatures inability to protect itself or its children is palpable and chilling. As it trundles over to comfort its surviving offspring when the land-creature swims away, we wonder what it can possibly say to provide solace or safety; moreover, when we realize the land-creature has gone back underwater, we know that neither is in the offing. The humiliating powerlessness of parents in the face of overwhelming violence is usually the subject of only the finest literature (on TV, only The Sopranos goes there; in comics, you’re hard pressed to find explorations of the topic outside historical efforts like Maus and Safe Area Gorazde); it’s both jarring and inspiring to see this painful aspect of human existence broached in a monster comic.

On the funny side of things (“Ditty and the Pillow Plane”), the monsters are used (not surprisingly, as we’ll soon see) to explore similar themes. While the two title characters float along in a manner reminiscent of Mother‘s opening sequence, strange creatures bite each other, ride each other, attempt to devour each other, and run past the frame while on fire. Ditty (whose eyes are x’s) and the Pillow Plane (who has no eyes to speak of) grab a snack amidst the chaos, and the sequence concludes with this exchange: “Is civilization a cancer?” “Of the liver, Ditty.” This seems as accurate an assessment as any, given the absurd pandemonium going on around them.

The notion that something’s just sort of wrong with civilization and that we’ll never set it right is the funny side’s major preoccupation. This sentiment is frequently expressed in the broadest of terms–phrases like “Has it all been that senseless?” “Is it pointless to laugh?” “Fuck it all anyway!” and (especially) “Whatever, dude” echo one another from strip to strip. A trio of overt political cartoons help make this case as well. “Everyone Felt It” (its title emblazoned on a striking, stark black background) skewers the vague everybody-hurts semi-soul-searching the U.S. occasionally indulges in in times of tragedy. The star of “America, Your Boyfriend” is a MODOK-esque lunkhead who kicks the crap out of anyone who dares look askance at his SUV-driving, beer-swilling lifestyle. Personally, I believe that our country’s most devoted enemies, in their drive to quite literally revive the Middle Ages, have problems unrelated to our own nation’s admittedly troubling obsession with luxury vehicles, but the point is made clearly and, perhaps more importantly, hilariously. “The World Will Never Be the Same” depicts various people behaving like racist, sexist, xenophobic, elitist, patronizing assholes both “THEN” and “NOW,” 9/11 being the unspoken line of demarcation between the two. The strip is similar in effect to an oft-reproduced sequence from Art Spiegelman’s In the Shadow of No Towers, and if the simplicity of the message of both is a little disconcerting (gee, America still isn’t perfect? Bush lied!), Hornschemeier’s iteration is more effective both for the vicious specificity of its targets and his willingness to implicate himself with his send-up of patronizing artsy-fartsy types. (“Oh, absolutely, his work is really making a difference,” says one such gallery-attending schmuck as a presumably homeless man walks by.)

The excess of the artiste is another prime target. “Stupid Art Comics Are Stupid” is a gratifyingly reductive assault (at times, a physical one) on the pretensions of the modern artist, depicted alternately as a sex-obsessed phony or an empty-headed dilettante. Its follow up, an essay entitled “Stupid Art Comics May Be Stupid, But ‘Stupid Art Comics Are Stupid’ Is a Complete Waste of Time,” is written from the point of view of a critic enraged both by the earlier piece’s unsurprising “surprise” insights into the human condition and its creators insistence on designing it so that it can only be read if held upside-down in front of a mirror. A multi-page sequence entitled “Artist’s Catalogue” deploys a slew of anti-art gags, including several pages that are simply blank and a reprint of the meticulous, highly intellectual plans and sketches for what turns out to be an “I went down on your mother” joke. (Fans of a certain Mozart/Bach-inspired Spinal Tap song ought to be pleased.)

With Long Live My Love so fixated on depicting a world going to hell in a handbasket as society’s supposed coalmine canaries, the artists, jerk themselves off, it’s up to My Love Is Dead to make more personal, though equally universal, points. A strange, untitled sequence involving a man, his grandmother, and a blood orange is difficult to unravel–I’m still not exactly sure what’s going on, or more specifically what is about to go on–but the man’s sweat, tears, and self-contradictory statements speak volumes about the power and terror of family love. “We Were Not Made For This World,” a sci-fi parable about a robot seeking the source of its creation even as the desert through which he marches slowly erodes the automaton’s ability to continue, is reminiscent of any number of similar SF meditations on loneliness, from Martin Cendreda’s memorable minicomic Zurik Robot to Stephen King’s eerie short story “The Beach.” Hornschemeier’s skill with both art (depicting with mathematical precision the granules of sand that are inexorably eroding the robot from within) and words (“He focuses on the horizon and tries to think it is beautiful”), however, give the story its own tragic grandeur. Most impressively of all, in “These Trespassing Vehicles,” Hornschemeier uses a moment of random, catastrophic violence to center a story that encompasses the entire lives of its characters with daunting, heartbreaking totality. There’s even room for a thoughtful twist ending, itself emerging from a life’s irreversible turns. The story itself neatly mirrors the strength of Hornschemeier’s work in general. Some moments may overshoot, others may undershoot, but the ambition is always grand, and thanks to the keenness of the author/artists’s eye for detail amidst his expansive vision, so too is the execution.

Comics Time: Tales of Woodsman Pete

April 16, 2008

Photobucket

Tales of Woodsman Pete

Lilli Carré, writer/artist

Top Shelf, May 2006

80 pages

$7

Buy it from Top Shelf

Buy it from Amazon.com

Was this a webcomic first? A series of microminis? I ask because the skill Lilli Carré shows in this anthology is so considerable in terms of its ability to build to a punchline that also doubles as an indictment of the specific brand of thoughtless waste she’s gunning for that it feels like you’re reading a best-of collection rather than a debut.

Tales consists of strips of varying length chronicling the comical misadventures of both the titular woodsman and the legendary tall-tale hero Paul Bunyan and his blue ox Babe. I’m not saying it’s a masterpiece–Carré occasionally gives into the temptation of a too easy joke, as in the first strip, where Woodsman Pete remarks upon the beauty of a pair of birds’ song and then kills them anyway; meanwhile many of her strips on Pete dealing with aging strike me as being a young person’s view of what old age is like; a lengthy section involving a future globally-warmed world where dried-up oceans leave great salt deposits behind never clicks as well as its length demands.

What I am saying is that it’s a remarkably assured book, one where even its weak spots (which strike me as less important the more I think about the collection) feel like deliberate choices rather than missteps. Carré’s thin, clear line, attractively presented in blue throughout, enables her to simultaneously cram many panels onto the book’s small pages–resulting in a bit-by-bit inch-by-inch dialogue pace that perfectly fits the stories’ shaggy-dog-tale rambliness–and give her characters an expressiveness that belies their knowingly crude design. I could sit and stare at Paul Bunyan’s hair and beard for minutes, while at certain points the shading on Pete’s hat and beard is almost tactile. The comparative realism of the animal heads mounted on Pete’s wall lends weight to what struck this particular vegetarian as a message of conservation buried beneath the black humor.

Meanwhile, the gags frequently arrive from unexpected directions. Along with his wall-mounted hunting trophies, Pete keeps row upon row of beard trimmings to mark the decades. A stuffed deer head presented as a flourish on the top of one strip is revealed to have a stuffed butt attached to it when we turn the page. When Pete calls one of his trophies his favorite, another one silently cries. In a strip called “Saturday Night,” Pete strips butt naked, dances around, then stops and falls asleep, and that’s the whole strip. It’s bracingly dry and cleverly delivered stuff.

The most impressive aspect of the collection is the unforeseen interlocking of the Pete and Paul Bunyan material. The giant lumberjack and his bovine friend don’t show up until about a third of the way through the book; when we realize what’s going on and that the images that kick off his arrival seem tied directly to the events of the preceding Pete strip, it’s a rewarding little epiphany. However, Carré fudges the details of the strips so that it’s never quite clear whether or not Pete and Paul are actually anywhere near each other temporally or spatially, which besides being a fairly complex narrative conceit for a gag-strip collection speaks directly to the larger point she’s making about the unreliable nature of memory and storytelling and the dubious prospect that these mental phenomena can actually enable true and lasting connections between different people. All this for seven bucks? Sold.

Comics Time: Mattie & Dodi

April 14, 2008

Photobucket

Mattie & Dodi

Eleanor Davis, writer/artist

self-published, 2006

40 pages

$5

Buy it from Little House when its shop re-opens in June

This one didn’t quite do it for me. Partially I think it’s because Davis’s relatively realist story this time around, about a working-class woman who’s forced to take care of her elderly, bed-ridden grandfather and her very young and withdrawn little sister, lacks a certain level of mystery compared to the fables and fantasies I’m more familiar with from her. The problem is that Davis tries to apply some of the same storytelling techniques here that she uses in her fantasy stories–mysteriously silent characters, long wordless stretches, a touch of the monstrous (in the form of the moaning grandfather), matter-of-fact nudity–and they end up overwhelming any sense that this is real life carefully observed. (She isn’t helped by the hard-to-swallow obliviousness with which she imbues her main character.) Her cartooning is as strong as ever, with dynamic figures and an at times stunning selection of body language for her characters, but an overuse of zip-a-tone, strangely inorganic lettering and slightly over-animated facial expressions push it just a bit into slickness. It’s funny, I remember reading in Gary Groth’s interview with Davis in Mome that this was the comic that really made him sit up and take notice, but for me it feels like a detour from the more fruitful avenues of expression she’s pursued before and since.

Comics Time: Wet Moon Book 1: Feeble Wanderings

April 11, 2008

Photobucket

Wet Moon Book 1: Feeble Wanderings

Ross Campbell, writer/artist

Oni Press, December 2004

172 pages

$14.95

Buy it from Oni

Buy it from Amazon.com

I’d imagine your tolerance for this book will vary proportionately to your tolerance for goth culture, because it’s definitely about goths. There are a lot of piercings and unusual hairstyles and ripped stockings and purses with little batwings sewn on them. But this strange, slow story about a group of kids at either the Savannah College of Art and Design or a fictional facsimile thereof isn’t your usual po-faced every-day-is-Halloween goth artifact. There’s a sadness and a weakness and a feebleness to everyone’s presentation of themselves as Goths, a recognition that this identity is the result of chipping away at certain surface characteristics until the desired result is achieved but that there can still be any number of chinks in the armor. Cleo and her friends/enemies more or less live in squalor, with pizza boxes and bags of chips and cockroaches strewn hither and yon. They make much of their bodily functions. They always look kind of tired and sickly. None of this is in the glamorous way that goths are supposed to work, either. Indeed the only character who truly appears to have perfected a seamless goth look and lifestyle is treated almost like an alien. And humor deflates the pretension on several occasions (what’s up, punch to the boobs?).

What is glamorous about the book is its recreation of that sense of languid, sexy ennui-bordering-on-mania that afflicts certain types of people in college. Laziness so profound it becomes almost sensual, a constant unspoken sizing-up of your fellow young people as sexual objects, a feeling that, despite being surrounded by like-minded individuals in a setting expressly designed to stimulate the exchange of ideas, you’re alone with your thoughts. This is essentially the storyline, but it’s best expressed through Campbell’s art itself. His women are extremely sexy in the way his lush line sort of idealizes their imperfections, and his dudes ain’t so shabby either, but they all have this slightly slackjawed, tired-eyed look of being dazed. Campbell frequently frames them awkwardly within their panels, using the surrounding space to suggest that they’re always a little lost, which is sort of the point.