Posts Tagged ‘reviews’

Comics Time: Your Disease Spread Quick

August 27, 2008

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Your Disease Spread Quick

Tom Neely, writer/artist

characters and dialogue inspired by the album (A) Senile Animal by the Melvins

Robotic Boot, Summer 2008

22 pages

$6

Visit Neely’s website

You don’t need to listen to the Melvins to appreciate Your Disease Spread Work as further evidence, as if any were needed after The Blot, that Tom Neely is working the most fruitful vein of horror-slash-artcomics since Al Columbia. Like Columbia, Neely’s work borrows stylistic elements from masterful old black-and-white kids’ cartoonists like Otto Mesmer and Floyd Gottfredson, then harnesses it to a unique vocabulary of monstrousness and murder. While Columbia tends toward intimate horror in the work of his I’ve seen, Neely’s best stuff is characterized by a tendency to scale upward and outward at breakneck speed, with threats suddenly emerging as colossal if not outright apocalyptic.

YDSQ addresses that tendency head-on, beginning and ending with words of woe from a doomsday prophesier with the head of a horse. In between we encounter decapitations, an infernal saloon populated with infamous tyrants, Neely’s trademark black-ink blots, a sequence reminiscent of that old 7-Up mascot Spot crossed with H.P. Lovecraft, the Big Bad Wolf, a ghoul, a thunderbird, a Fritz Lang-style robot bride, a mummified Baby Herman type, scenes of everyday depravity, and more. At no point does any of this arrive from a predictable direction or feel anything less than profoundly discomfiting. It adds up to a portrait of great unease with the direction of society, coupled with a gallows humor about it all (there’s a Hostess ad parody on the back cover to cleanse the palate). What it has to do with the Melvins I may never know, but it works as both an ad for the band and a statement completely independent of them.

Comics Time: Incanto

August 25, 2008

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Incanto

Frank Santoro, writer/artist

PictureBox Inc., 2006

44 pages

$5

Buy it from PictureBox

I have no idea if this is an active reference point for him at all, but I can’t read Frank Santoro comics without thinking of the swirly, sensual, romantic rapture of a good shoegaze song. Both are (generally) more concerned with mood than with any kind of narrative–knowing, perhaps, that emotions can be stories in and of themselves. This particular comic reads a little like a dress rehearsal for the more rhapsodic moments of Santoro and Ben Jones’s teenage-riot series-cum-OGN Cold Heat. Joining his usual minimal line to an equally minimal layout (one or two panels per page), complemented by unbroken fields of blue, orange, and white color, Santoro “tells” the “story” of an emotionally epic romance in the language of metaphor–wild horses, mysterious combat, vampiric antagonists, deserts and mountains, blazing suns, parents that just don’t understand, desperate embraces, taking off a shirt, hands on bodies. Each of these sort of dissolves into the next in a fashion that enables you to make it all the way through the comic in under a minute, or flip back and forth and re-re-re-read like putting “Vapor Trail” on repeat. It’s slight, and not for everyone, but lovely for me. I want to connect with the emotions he’s conveying even though feeling them has become a distant memory for me.

Comics Time: Where Demented Wented: The Art and Comics of Rory Hayes

August 22, 2008

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Where Demented Wented: The Art and Comics of Rory Hayes

Rory Hayes, writer/artist

Dan Nadel and Glenn Bray, editors

Fantagraphics, August 2008

144 pages

$22.99

Buy it from Fantagraphics

Buy it from Amazon.com

I do a lot of reading on a crowded Long Island Rail Road train into and out of New York City. Since I am still a polite, people-pleasing elementary school kid at heart, this made it impossible for me to sit back and enjoy the section of this book that reproduced Cunt Comics #1, you know? So what I ended up doing is skipping that stuff and reading everything else, saving the Cunt material for a time when it wouldn’t be inflicted on unsuspecting commuters. Stripped of that almost indescribably vulgar middle section, the work of the live-fast-die-young underground comix legend Rory Hayes as collected in Where Demented Wented comes across less like that of a knowing, Crumb-style provocateur–or a novelty-act modern primitive, for that matter–and more like that of a wild-eyed innocent who’s seen far too much. I guarantee you I’m the only person who’s going to make this comparison, but do you remember the scene from Stephen King’s science-fiction short story “The Jaunt” where (SPOILER WARNING FOR ANYONE WHO FALLS INTO THE PART OF THE VENN DIAGRAM WHERE “RORY HAYES READERS” AND “READERS INTERESTED IN THE SHORT STORIES OF STEPHEN KING BUT WHO HAVEN’T YET READ THEM” OVERLAP) the kid holds his breath when they dose him with anesthetic prior to teleportation, so he comes through the other side having been driven bugfuck insane by the infinity of time and space his mind experienced during his instantaneous travels? Sort of like that.

It doesn’t necessarily start that way. In the first, comparatively crudely drawn stories from Hayes’s Bogeyman Comics #1, Hayes crafts surprisingly deft and tightly paced homages to the macabre twist-ending horror stories of EC Comics. In addition to those ’50s classics, Hayes’s emphasis on decay recalls the weird work of Lovecraft and Bierce, while his inventive staging and attention to environment anticipates work by far more surface-sophisticated genre artists, from Josh Simmons’s House and Jessica Farm to Clive Barker’s “The Midnight Meat Train.” While the mood here is certainly one of impending doom, it is at least a doom that suggests through contrast the possibility of making it out alive. I can’t decide whether Hayes’s trademark teddy-bear protagonists–whose incongruity and iconicity serve to instantaneously (and rather amusingly) anchor even his most outlandish and savage stories to a dimly remembered time of childhood playfulness–make things seem more hopeful (innocence exists!) or less (innocence is destroyed!).

It seems as though when Hayes’s drug use became dominant enough to start finding its way into his work on an explicit level shortly thereafter, however, a switch flipped. Skip past the Cunt Comics interregnum as I did and all of a sudden you find a Hayes whose work is far more artistically refined–with an almost Drew Friedman-slick stippling effect at times–while his conceptual framework has expanded outward almost infinitely, to far more threatening effect. In between cynical semi-autobiographical accounts of tweaked-out excess and gross-out humor-ish strips with a bitter Country Joe “Whoopee! We’re all gonna die!” tone, Hayes’s protagonists are now more at risk from contact with eternity or the destruction of the entire world than they are from creatures locked behind cellar doors. Perhaps the most memorable of these later strips involves one of the teddy bears traveling to a dead world filled with abandoned towers and forgotten artifacts, its sole surviving inhabitant scrawling the enigmatic, haunting phrase “WE TRIED” on the ground, reducing the doomed explorer to tears. Seen in the light of material this powerful, Cunt‘s onslaught of castration, bodily fluids, and vaginas drawn as though the artist had hardly even a passing familiarity with the form seems like a necessary mental enema, a way of throwing off almost any kind of restraint self or society could impose so as to better access the frightening truth, if that’s what it is.

Towards the end of the book, during an essay of remembrance written by Rory’s brother Geoffrey, a short, early comic by Rory called “Lost at Sea” is discussed and reprinted at a reduced size. Based on an 8mm film Rory made, it features a teddy bear in a tiny boat, adrift in an enormous and storm-tossed sea. Finally, after a particularly frightening tempest, the bear finds himself and his boat safe on the sandy shore. The final image is simply of the bear’s footprints, leading away from the water back home. In a way, this collection is that trail of footprints.

Comics Time: Invincible Iron Man #1-4

August 20, 2008

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Invincible Iron Man #1-4

Matt Fraction, writer

Salvador Larroca, artist

Marvel, May-August 2008

32 pages each

$2.99 each

The problem with Iron Man in the wildly popular, not good Marvel event series Civil War wasn’t that he was wrong, but simply that he was written wrong. You may recall that the conflict between Iron Man and Captain America was driven by Iron Man’s desire to see all superheroes register with the government, an eminently sensible approach to human weapons of mass destruction no more outlandish than requiring official sanction for police departments and the Marines (or hell, student drivers and barbers). Unfortunately, it fell to the character to bear the metaphorical weight of warantless wiretapping, the abolition of habeas corpus, secret prisons, torture, and all the other actual excesses of the War on Terror. And so the writers of the event, particularly the main series’ Mark Millar and Amazing Spider-Man‘s J. Michael Straczynski, turned the character into an unlikeable, smarmy fascist bastard.

You’ll hear some people say this is perfectly appropriate for a character whose secret(ish) identity was a munitions expert who built his first suit of armor in order to kill his way out of an NVA prison–that he’s the military-industrial complex personified. Me? While I read Civil War in disbelief I was listening to Ghostface Killah’s Supreme Clientele and thinking “there’s another way, dammit!” The most consistently enjoyable member of the Wu-Tang Clan, you see, adopted the alternate personality of “Tony Starks,” basically the smoothest operator ever–going so far as to call his solo debut Ironman and lace Supreme Clientele with samples from the old Iron Man cartoon (including the “cool exec with the heart of steel” bit from the theme song). For Ghostface, it’s not Stark’s armor that makes him invincible, but his raw swagger and hustle, qualities that beat the shit out of having his defining characteristic be proclaiming “I’m a futurist,” then sending jackbooted SHIELD troops to rough up your friendly neighborhood Spider-Man. As for his war-profiteer aspects, I can’t imagine they’re any harder to get away from than, say, the entire Silver Age has been for most heroes. In short, if your Iron Man comic was not made in the spirit of “Nutmeg” or “Apollo Kids,” you failed.

From the moment I heard that Ghostface had a cameo in Jon Favreau’s Robert Downey Jr.-starring Iron Man film I had a hunch that the filmmakers “got it,” and sure enough, they did. The movie showed it was possible to tell the story of a cocky boozed-swilling genius weapons manufacturer-slash-renowned cocksman who dresses up in armor and blows things up and have him be cool and fun. Imagine that! The whole thing was a vindication and I very much hoped that the writers and editors responsible for the character’s direction in the comics over the past few years were roundly shamed.

Matt Fraction’s Invincible Iron Man was clearly created with the same remit as the movie in mind, and so far it succeeds. It does so in large part by simply choosing to ignore elements that get in the way. Character-wise, Fraction jettisons both Iron Man’s recent-vintage neoconservative-bugbear characterization and former writer Warren Ellis’s Web 2.0-triumphalist technophilia. It’s impossible to gloss over the fact that Stark is now Director of SHIELD and therefore Big Brother for the world, but that’s dealt with minimally here, essentially just providing him with another set of toys to play with.

Plotwise the story could, with minimal tweaking, be a direct sequel to the movie, pitting Stark against the nutbag son of his vanquished rival Obadiah Stane. The younger Stane, Ezekiel, is entertainingly sociopathic in the literal sense–a callously murderous guy who’s seemingly incapable of experiencing empathy. The clever bit is giving him these personality traits in the same way your average douchebag Real World contestant has them–making him a sleazy “moral moron” who, instead of cheating on his girlfriend and drinking to violent, misogynistic excess, blows up buildings full of people. Other cinematic strands are also picked up, particularly Stark’s chemistry with his girl friday Pepper Potts. A running subplot in which Stark saves her from wounds incurred during a suicide bombing by implanting one of those magnetic-disc things in her chest and then teaching her how to use it to fly is an intelligent way to keep that wonderfully weird, oddly romantic, freakily Freudian scene from the movie where Gwyneth Paltrow sticks her hand in Downey’s gooey open wound in mind throughout the story’s duration.

Now, it’s not a great comic–some of the nods in the direction of Iron Man As Supercool Cool Guy, like a bit involving a bevy of babes in issue #1, feel a bit pro forma, and nothing we’ve seen so far is wild and transcendent and unpredictable like the best superhero stories, the ones that stick with you, tend to be. (Ones like Fraction’s collaboration with Ed Brubaker, The Immortal Iron Fist, with which Invincible Iron Man has in common a billionaire-crimefighter protagonist and an adjectivally alliterative title.) Larocca’s work is slick and candy coated and avoids his distracting habit of photo-referenced stunt-casting (except for a scene in issue #4 where Stark slips some Iron Man tech onto the black market by giving it to Danny DeVito and Paris Hilton); it’s kind of perfect for the project, but limited in its affect. Zeke Stane lacks the memorable visual design that makes any great villain click. But in terms of making the Iron Man concept readable again. and offering a version of the character who wouldn’t make people who enjoyed his film incarnation run screaming in the opposite direction, so far so good.

Comics Time: Three Shadows

August 18, 2008

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Three Shadows

Cyril Pedrosa, writer/artist

First Second, April 2008

268 pages

$15.95

Buy it from Amazon.com

An admirable lack of ambition characterizes this impressive work of fantasy from European Disney-animator-turned-graphic-novelist Cyril Pedrosa. He’s not interested in building a sprawling, intricately ordered alternate world, he’s not aiming to wow us with the scope of his imagination, he’s not serving up a Hero, he’s not attempting to harness his childhood fantasies into coherence. He’s simply, loosely using the genre to tell a story about fear and pain. One of the best aspects of that story is how his surface-beautiful line–a miraculously curvy, ropy thing he can refine or sketchify on cue–never overwhelms with its loveliness the aspects of the plot that count on horror. On the contrary, somehow, seeing the titular entities as they loom like a cross between the Ringwraiths and the Shining sisters on a faraway hill for the first time, and seeing the reaction of the loving nuclear family at the heart of the story to them, are made creepier and more disconcerting by their lush surroundings. Similarly, each time the story does branch out in a more expansive direction (usually, but with one major exception, brought about by the family’s travels), the lack of preexisting expository world-building makes the world seem more mysterious and immense with each new glimpse of a new environment. Ultimately this is a story about the mortality of children in the face of a capriciously cruel world, and the crazed despair this can bring on in their parents. It’s a bitter topic, and makes for one of those rare cases where the adjective “bittersweet” is truly applicable.

Comics Time: The League of Extraordinary Gentlemen: Black Dossier

August 15, 2008

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The League of Extraordinary Gentlemen: Black Dossier

Alan Moore, writer

Kevin O’Neill, artist

DC/WildStorm/America’s Best Comics, 2007

208 pages, hardcover

$29.99

Buy it from Amazon.com

It occurred to me when reading this latest installment of Moore and O’Neill’s journey through the literature of the fantastic that it’s basically Moore’s version of Earth X. Like that Jim Krueger/Alex Ross exercise in continuity farming, Moore’s overarching narrative scheme is to find a way to connect nearly every character in the history of genre storytelling, from Jehovah to James Bond.

This volume goes further than ever in that direction, revealing that all of the world’s extraordinary gentlemen, supernatural creatures, and so one can trace their origin back to two warring (and occasionally miscegenating) tribes of godlike beings: the Bible’s “Elohim,” which either directly or through their offspring account for the Judeo-Christian God, his ancient pagan counterparts, and the pantheons of Greece, Egypt, and Germany/Scandinavia; and (basically) Lovecraft’s Great Old Ones, whose descendants include pretty much every monster known to man.

The “good” gods have made two notable attempts to bridge the gap between mortal and deity. The first was the Greek Age of Heroes, an experiment in interbreeding that the Gods aborted at Troy when it became apparent that these powerful people were pretty much all sociopathic killing machines. The second, as it turns out, was the creation of the original League of Extraordinary Gentlemen in Shakespeare’s time; here, the Elizabethan Age has been recast as the reign of Gloriana, England’s Fairie Queen, whose assemblage of folks like Prospero and Orlando to “guard the Realm” was really just a cover for forming a group that could successfully liaise between the natural and supernatural worlds. (At least I’m pretty sure that’s the gist.) Meanwhile your friend and mine Cthulhu and his chums keep trying to pop in and devour our souls, the prevention of which – along with thwarting mad scientists, guarding against invasions by rival species, and fucking – has been one of the various Leagues’ primary occupations ever since.

All of this information is contained in the titular dossier. The story takes place in the 1950s, where Mina Murray and Allan Quartermain are harried by elements of the rump Party dictatorship (yep, from 1984, though here the regime doesn’t seem to have lasted much longer than 1954) as they attempt to transport this stolen file to a person or persons unknown for reasons unknown. Both the prime mover and his motive turn out to be McGuffins of a sort, though; the main trick of the story is that all this business of constructing a Grand Unifying Theory of Genre Lit is presented in a series of pointedly dis-unified comics and prose pastiches, including faux-Shakespeare, a Beat novel by Sal Paradyse, a Tijuana Bible, a Jeeves vs. Cthulhu story (maybe my favorite), Crowleyana, boys’ adventure comics, and so on. I think it’s one of Moore’s cleverest conceits in ages, and gives O’Neill, letterer Todd Klein at all a chance to go absolutely buckwild. It’s fourth-wall-breaking fun.

It’s also completely impenetrable from time to time unless you come in with the requisite encyclopedic knowledge of Moore’s sources. I’m not saying that it’s impossible to get anything out of the book without recognizing every last reference – the moral of the story, and the reason why our heroes are cool and their enemies are bogus, are all quite clear whether you know who Raffles the Gentleman Thief is or not. But Moore is having just as much fun making connections, hiding Easter Eggs, and crafting hardcore continuity porn as any superhero writer, just with a different set of toys, and it’d be foolish to deny that. I did pretty well anytime Yog Sothoth or Conan or Dr. Caligari were on the scene, but at other times I could literally go for pages without catching a single reference. I don’t even necessarily think that Moore should care about this, since I doubt there’s anyone who did catch every reference whose name doesn’t rhyme with “Schmalan Schmoore” and he’s writing this story for maximum mind-blowage rather than optimal legibility. Moreover, the stuff that I got was an absolute hoot, and since I don’t believe that continuity-based storytelling is automatically shallow, I’m not going to make that argument any more here than I would when discussing The Sinestro Corps War. I suppose my point is that the two are more similar than you might think, and that maybe it’s that that makes LoEG books as entertaining as they are, and let’s be up front about it.

Comics Time: Mesmo Delivery

August 13, 2008

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Mesmo Delivery

Rafael Grampa, writer/artist

AdHouse, 2008

60 pages

$12.50

Buy it from AdHouse

Normally saying something like “his art is varyingly reminiscent of Geof Darrow, Al Columbia, John Kricfalusi, and Dave Cooper” would be hyperbolic to the point of absurdity or even insanity, but hoo boy, Rafael Grampa. Visually he may be the most accomplished new cartoonist of the past two or three years. Best of all, he’s no slouch as a storyteller, either. I don’t mean in terms of legibility, because there are plenty of talented illustrators whose beautiful comics are easy to follow. I mean in terms of having a story worth telling, a spectacle but not an empty spectacle. On the surface it’s just a gorgeous, ultraviolent fight comic, the kind of thing you see plenty of anymore, but it’s different. For one thing, it’s creepy and uncomfortable, as much so as the similar opening sequence in Natural Born Killers. It’s as raw and blackly humorous and confrontational, and at times edgily sexual, a work of gore as Darrow and Frank Miller’s Hard Boiled. It subverts expecations, creating a “hey look at that big guy, I bet he’s usually pretty calm until you rile him at which point he’s invincible and badass” brick-type figure and then flipping your premature belief in his competence on its ear. It contains out-of-nowhere visual flourishes: A smartly laid-out “commercial break,” a slavering devil lurking underground like something out of a medieval engraving. The lettering–Rafa Coutinho gets this credit, though sometimes the words are so integral to a particular panel that it’s tough to see how someone other than Grampa did it–addresses music and whimpering with inventive, tactile flair. The colors, selected by Grampa and deployed by Marcus Penna, somehow take that green/brown Vertigo palette and makes it gooey rather than acidic. Everything looks dirty. The narrative flashes back unexpectedly and intelligently. The English-language dialogue, provided by Ivan Brandon, is tight. (“Be very discreet.” “When have I not been?” “No time I know of, but I’m in charge and if I don’t tell you how things are, I have nothing else to do.”) This is some comic book.

Comics Time: Watchmen

August 11, 2008

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Watchmen

Alan Moore, writer

Dave Gibbons, artist

DC Comics, 1987

416 pages

$19.99

Buy it from Amazon.com

Like half the nerds in America, I recently re-read this graphic novel, inspired to do so by the trailer for Zack Snyder’s upcoming movie adaptation. I feel much older than I did when I first read the book during my sophomore year in college, and much of what I appreciated about it then fails to impress me now…or perhaps “fails to impress itself upon me” is the better way to put it. Moore’s scripting, for example, seemed wildly sophisticated compared to the house-style comics of the ’90s with which I could then compare it, but comes across shopworn, even hokey to me now. All those panel transitions where what someone is saying in one place is placed in a dramatically/ironically appropriate caption box over something unrelated yet thematically linked in some other place! There’s one groanworthy bit in the Owlcave where Nite Owl says something about a reflection while we’re shown his reflection, and I liked the failed sex scene juxtaposed against the commentary for Ozymandias’s gymnastics routine better when it was Phil Rizzuto doing play-by-play for Meat Loaf in “Paradise by the Dashboard Light.” I mean, maybe it’s just that I’m sick of the fact that people like J. Michael Straczynski are still doing stuff like this 20-odd years later, maybe it was a total revelation then, but to me, this sort of neat thematic coincidence requires far more suspension of disbelief than just having guys run around in costumes. It feels emotionally artificial, which of course is the problem I tend to have the most with Moore’s rigorously, ostentatiously authored work.

Instead, what strikes me hardest here, what I don’t think I ever thought about all that much before, is how much power the story draws from its uniformly engaging sad-sack main characters. I think it’s here that Dave Gibbons’s contribution is at its most valuable, with his all but countless shots of heroes and do-gooders worrying, frowning, furrowing their brows, being uncertain. It must be noted that this is worlds away from the Identity Crisis-style vogue for angst and selfish over-emoting. All the characters in those “you’ll believe a man can cry”-type supercomics are just as 100% sure of their emotional experience as their relentlessly upbeat Silver Age counterparts used to be. Not so in Watchmen, where the primary mode of emotional interaction with the world is confused dismay. The mileage Moore can get out of this is almost inexhaustible. These aren’t emo Batmen, they’re Tony Sopranos and Seth Bullocks, idiosyncratic and troubling portraits of great physical strength and moral violence juxtaposed against tremendous emotional and psychological weakness. Their failures–and they spend pretty much the whole book failing–are hard to stomach, especially giving the truly impressive air of impending doom Moore creates out of snippets of current-events and vox-pop cutaways; we hope for their success even though the art and the script both do everything they can to show us without coming out and saying it that their failure is inevitable. I’ll tell you, reading the book this time around, when Rorschach takes off his mask at the end and yells “Do it!” at Dr. Manhattan, tears streaming down his face, I nearly started to cry. To me now, it’s almost as devastating as that line “I did it thirty-five minutes ago” and the subsequent reaction shot were 11 years ago.

I noticed a lot more than that this time around, too. For example, everyone remembers the symmetrical Rorschach issue and the Dr. Manhattan flashback/flashforward issue, but the rest of the individual chapters were all quite structurally different from one another as well. Issue #1 is a pretty straightforward superhero whodunnit. Issue #2 does the classic-flashback thing that the creators of Lost borrowed so effectively. Issue #3 is moved along by those transitions I mentioned earlier. The penultimate issue is driven at least as much by the “normal” characters as the superheroes, and the final issue is as straightforward as the first one. It’s a restlessly creative book, uncomfortable with being this thing or that thing exclusively.

It’s also much funnier than I gave it credit for, especially early on, before the final failures. Rorschach, for example, is kind of a scream, constantly making mental notes to investigate whether this or that character is gay or a Communist or having an affair, obliviously wondering why so many superheroes have personality disorders. There’s also the running rivalry between the left-leaning Nova Express and the right-leaning New Frontiersman. I always thought Moore rather stacked the deck against the more or less nakedly racist and anti-Semitic conservative publication, compared to the smooth Rolling Stone-isms of the magazine that (one assumes) more closely aligned with Moore’s own outlook. This time, however, it suddenly jumped out that while their culprits (Russian and Chinese Reds) were off, pretty much everything the New Frontiersman alleged about what was going on in the world was accurate, while Nova Express was literally a bought and paid dupe of crazy old Ozymandias. That’s pretty funny, actually. So is the fact that at least four of the main characters are crazier than shithouse rats and, if one wants to be literal about it, serial killers. And the more I think about the ending, the more convinced I become that it’s perfect as-is and the kvetchers should zip it. I mean, if you stick with the Comedian/sick joke leitmotif, this very serious book about nuclear war, sociopathy, sexual dysfunction, the intractability of human suffering and so on needed a punchline in the worst way; if you run with Ozymandias and slicing the Gordian knot, this rigorously realistic take on superheroes needed an outside-the-box climax; and for either one, how can you top teleporting a brain-squid-thing into a metal concert at Madison Square Garden?

The ending, and the book overall, are more problematic when viewed as a serious hypothetical response to real-world political problems. Moore’s diegetic voice-of-reason when it comes to geopolitics, Dr. Milton Glass’s “Super Powers and the Super-Powers” prose piece, posits a Soviet Union every bit as undeterrable and ultimately suicidal as the current neoconservative conception of Iran; granted, Moore/Glass’s policy prescription for what do do in the face of such an opponent is 180 degrees away from your Podhoretzes and Kagans, but clearly the validity of the underlying viewpoint was not borne out by events. In that light, there’s something faintly ridiculous about watching Ozymandias go through all this trouble to end the Cold War when boring old military expenditures, international negotiations, and internal politics pretty much took care of it here in the real world. Moreover, I can’t be the only person soured enough by recent years on the idea of the ends justifying the means to completely, 100% side with Rorschach’s doomed decision to reveal Ozymandias’s malfeasance to the rest of the world, right? A faint over-willingness to forgive bad shit done in the name of Moore-ish beliefs can be detected in Moore’s work from V for Vendetta to The League of Extraordinary Gentlemen, and while it’s perhaps fainter here than ever, it’s there, and to the extent that it is there it rankles.

But that’s fine. Great art should encompass enough ideas that you can find at least one that makes you a little uncomfortable. And Watchmen encompasses tons and tons and tons of ideas–the clockwork clues, the extensive Tolkien-style barely-glimpsed backstories, the alternate history, the intricate panel layouts, the emotional texturing, the Charlton riffery, and everything else I just ran down. It’s simply full of ideas, which makes it rich and exciting and thrilling and fun. It’s not someone’s movie pitch or someone’s attempt to write comics like a summer blockbuster, or like anything else, for that matter. It’s a great comic book.

Comics Time: Tales Designed to Thrizzle #4

August 8, 2008

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Tales Designed to Thrizzle #4

Michael Kupperman, writer/artist

Fantagraphics, 2008

32 pages

$4.50

Buy it from Fantagraphics

If God didn’t hate us all, we’d live in a world where there’d be some way for Michael Kupperman, Johnny Ryan, and Matt Furie to do a world tour in every way the humor comics equivalent of that Guns n’ Roses/Metallica/Faith No More tour my parents wouldn’t let me go to back in ’91–selling out stadiums, inspiring bootleg T-shirts sold in parking lots filled with drunk drivers, and causing riots when Ryan gets in a fistfight with Stephanie Seymour and blows off a show in Toronto out of frustration. But here we are, and the best we can do is get a new issue of Tales Designed to Thrizzle and laugh ourselves stupid.

I think the key to Kupperman’s humor, aside from the mechanical precision of his artwork (watching him contribute to my Bowie sketchbook was fairly astonishing in how painstaking the process was), is how his jokes don’t so much wander as trail off into platonic simplicity. My guess is that his non sequitur structuring puts a lot of people in mind of Monty Python, but Python tended to go from one full-fledged idea into another, even if that other was totally random and disconnected from the original. Kupperman, by contrast, kind of whittles away at his opening gambits until they reveal purer and purer strands of nonsense. The best example here is a parody of an old educational filmstrip about harbors–the set-up goes after how boring filmstrips are, the first set of gags riffs on the kinds of information presented in filmstrips through exaggeration, the second set spoofs the Statue of Liberty through absurdity, the third set entails physical impossibilities, and by the end he’s just repeating the word “Harbors!” over and over and over eight times in a row. It’s a can-you-top-this game pitting Kupperman against logic in a battle to the death. Kupperman wins.

That incredibly boring explanation of comedy will hopefully not discourage you from buying a comic that features…

* Indian Spirit Chewing Gum – Haunted with Dead Indian Flavor (“The tribes of my people used to cover the land, as numberless as the buffalo. Now we are dead and inside your sticks of chewing gum.” – Big Chief Running Commentary)

* Loose-cannon TV-show cops Mark Twain and Albert Einstein (Twain: “Sometimes I get fed up with these Fourth-Amendment punks and their ‘rights’!” Einstein: “Scum disgusts me”)

* N’Sync in “Pirate Scum Are We” (“Pirate scum are we / Sailing o’er the sea / We’ll die with our mates / For pieces of eight / Baby I love youuu…”)

* Pottie’s – For the best of today’s toilet comedians (“Don’t you hate it when it won’t go down?” – Larry Ronco, February 11th)

* “Hell Is for Monkees” (“‘Buried alive!’ Mike Nesmith whispered softly. The words had a terrible finality.”)

I don’t know what it is about actually funny humor comics that turns me into such a bald-faced salesman, but for real, I urge you to purchase this comic book.

Comics Time: Boy’s Club 2

August 6, 2008

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Boy’s Club 2

Matt Furie, writer/artist

Buenaventura Press, July 2008

40 pages

$4.95

Buy it from Buenaventura at some point

Goddammit this is a funny comic book. In the time it took me to pick it up from one corner of Buenaventura Press’s table at the San Diego Comic-Con and walk it over to the end where I could pay for it, I honestly think I’d laughed out loud four times, and we’re talking maybe six feet total. As gleefully stupid as Bluto Blutarsky yelling “Food fight!” or Ogre Palowakski yelling “Nerds!” or Matthew McConaghey’s line in “Dazed & Confused” about high school girls, it’s a pitch-perfect encapsulation of college-age male idiocy. Furie’s quartet of monster dudes run roughshod over decorum like the Four Horseman of Rad Dumbness: Andy’s the prankster, Brett’s the dancin’ fool, Pepe’s the chowhound, and Landwolf’s the party animal. Into their mouths Furie stuffs the catchphrase detritus of a million public service campaigns, Oxy commercials, and NBC sitcoms: “Let’s do this,” “fierce,” “awkward,” “any questions?”, “that’s what I’m talkin’ about,” and my favorite one-two punch of the book, “and I care because?…” and “that would be a yes.” Gags about sharts, peeing with your pants pulled down, and crawling hungover into a shower with your socks still on are all too real, and really just funny as shit. I like it even better than the first issue. Everyone who ever laughed at a Judd Apatow or National Lampoon movie needs to be issued this comic in the mail, courtesy of Uncle Sam. It’s go time!

Comics Time: Love & Rockets: New Stories #1

August 4, 2008

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Love and Rockets: New Stories #1
Gilbert and Jaime Hernandez, writer/artists
Mario Hernandez, writer
Fantagraphics, July 2008
100 pages
$14.99
Buy it from Fantagraphics
Buy it from Amazon.com

This handsome new book-sized version of Los Bros’ hallowed series continues both Fantagraphics’ TPB hot streak – Mome and the Love & Rockets digests are also doozies of an argument for this format – and the Brothers’ almost absurd mastery of the art form.

Jaime’s contribution is your proverbial superhero epic, in which Maggie’s friend Angel joins forces with several different teams of female superheroes to help subdue Penny Century, who’s gone and pulled a Parallax (nerd points!) after her fulfilling her long-standing dream of gaining super-powers proves disastrous. It’s fun to see Jaime shift this seamlessly back into the sort of revisionist-genre storytelling he practiced in L&R‘s earliest issues. The trick to it is delivering everything you want in a superhero story – action, suspense, tight costumes – while maintaining his characters’ neuroses and having the events of the tale spring directly from them just like they would in a normal “Locas” story. Also, I don’t know if you’ve heard about this, but he’s pretty okay at drawing women, spotting blacks, and pacing panel transitions. I know, I hope you were sitting down.

For me, though, it’s Gilbert who’s killing the game here. Sandwiched between his brothers’ two superhero installments, Gilbert’s comics are mostly short, largely abstract, and completely devastating. Two subtly interlocking strips set in completely different milieux , “Papa” and “Victory Dance,” muse on love and restlessness, using disease and solitary travel to nail that feeling of wanting to drop it all and go somewhere, anywhere, as long as it’s somewhere else. Another strip flips this idea around, recasting Dean Martin and Jerry Lewis as jovial space barbarians who slaughter their way back together across a hostile world after their duo has been forcibly disbanded by aliens. Both “Victory Dance” and “?” showcase Beto’s skill at “choreographing” the images in each panel into a rhythm, the former literally through depiction of a dance, the latter with Woodring-esque surrealism. “Never Say Never” is also on the surreal side, invoking Freud and Dali with slightly blue gags about sex and money among funny animals. “Chiro El Indio,” written by Mario, reads like an out-of-continuity “Palomar” excerpt. “The Funny Papers” serves up three newspaper-size strips, any one of which would be the best strip I read all year. This is a guy who makes you want to push away from your table and give up.

Comics Time: Scott Pilgrim Full-Colour Odds & Ends 2008

August 1, 2008

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Scott Pilgrim Full-Colour Odds & Ends 2008

Bryan Lee O’Malley, writer/artist

Oni, July 2008

32 pages

I forget what I paid for it

Buy it at the Oni Press table at a convention

There’s really no reason a Scott Pilgrim fan shouldn’t get this. Colorful, fun, and well designed, it’s like a Scott Pilgrim T-shirt in comic book form. It consists of various (mostly) color SP comics, pin-ups, promotional pieces, and assorted ephemera–a good place to track down things like the Free Comic Book Day prequel to Scott Pilgrim Gets It Together, that awesome Super Mario Bros. 3 ad pastiche, the Kim Pine comic strip, and (reproduced at too small a size for my pervy tastes, to be perfectly frank) sexy colored sketches of Ramona and Kim in their bathing suits. O’Malley’s snappy dialogue and “video-game realism” are as on as ever, his paint palette is surprisingly gentle rather than poppy, and you know what? I’ve heard enough people say that SP Vol. 1 isn’t the greatest introduction to the series (which has gotten funnier, more ambitious, more insightful, and more delightfully complicated as it’s gone on) that I wonder if this colorful, less expensive, more immediately appealing book isn’t a better one. I recommend someone give it a try.

Comics Time: Pixu I

July 30, 2008

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Pixu I

Gabriel Bá, Becky Cloonan, Vasilis Lolos, Fåbio Moon, writers/artists

self-published, July 2008

48 pages

$8

Buy it from Khepri.com

The second group effort from partners Becky Cloonan & Vasilis Lolos and brothers Fábio Moon and Gabriel Bá following their anthology with Rafael Grampa, 5, Pixu is more of a true collaboration. Though each artist is telling a separate story, they’re all telling interlocking horror stories about people living in an apartment house where, apparently, sinister forces are afoot. It’s kind of like Uzumaki with a scribble instead of a spiral, crossed with Four Rooms, only not crappy.

Good, in fact. While I think the inkier half of the group, Lolos and Cloonan, will ultimately produce more disconcerting images – Cloonan already served up shots of vomit, the eating of human hair, and a Stephen Gammell-esque screaming skull that have me on edge – all four seem on track to yield solid, creepy short horror stories, effective work in a genre Western comics touch all too infrequently and ineffectively.

Comics Time: Cold Heat Special #5

July 28, 2008

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Cold Heat Special #5

Frank Santoro and Ryan Cecil Smith, writers/artists

PictureBox Inc., 2008

20 pages

$8

Buy it from PictureBox

As if in response to my questioning if there’s steak beneath Cold Heat‘s sizzle, along comes CHS #5, which reads like Cormac McCarthy’s The Road as filtered through Dave Kiersh’s after-school special aesthetic. Set after some unspecified “bomb” has made refugees of regular CH heroine Castle and her aging father, it concerns Castle’s search for food for her starving dad, and how far she and others are willing to go for it. The centerpiece sequences are harrowing depictions of the killing and attempted killing of dogs for sustenance; the horror and heartbreak of gaining an animal’s trust for the express purpose of betraying it, the core of all human carnivorousness, is laid bare in unflinching detail. As always when I come across depictions of animal cruelty in altcomix I have to wonder if the point is shock value or a genuine consideration of the issues at stake, but the mournful tone Smith lends to his figurework coupled with the comparatively simple and straightforward layouts provided by Santoro give me the sense that we may well be dealing with the latter rather than the former here. That’s kind of a hefty price point, though, so make sure you’re up for it.

Comics Time: Cold Heat Special #3

July 25, 2008

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Cold Heat Special #3

Frank Santoro & Dash Shaw, writers/artists

PictureBox Inc., 2008

16 pages

$3

Buy it from PictureBox, maybe

I was an enthusiastic early supporter of Cold Heat–you may know me as the guy who wrote about it for Wizard, which is certainly how its creators know me. Perhaps it’s the associations raised by that experience that make me think there’s something fitting about co-creator Frank Santoro spinning off a Cold Heat-verse, complete with guest artists, kinda like what Mike Mignola is doing with Hellboy and the B.P.R.D. This particular one-shot guest stars rising star Dash Shaw, who seems to do handsomer work every time I look at a new thing from him. In this case, though, he surely owes a lot to the layouts provided by Frank Santoro, who makes excellent use of the pages’ landscape format by providing plenty of images that lend themselves to that type of framing–protagonist Castle sneering out a bus window at a cop passing by on horseback in the foreground, a cavalry of knights galloping through a forest or charging directly at the reader, Dark Knight Returns-style. For his part, Shaw draws faces like no one else in comics (as usual), effectively conveys the cacophony of mass-transit public address systems, and crafts an striking fold-out cover.

Until we see the conclusion of Cold Heat it’s difficult to tell whether this alt-genre romp will amount to more than the sum of its parts or less, and I could see that being a point in the minus column for potential buyers of such books as these, but for now I’m enjoying the ride.

Comics Time: Core of Caligula

July 23, 2008

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Core of Caligula

C.F., writer/artist

PictureBox Inc., June 2008

8 pages

$2

Buy it from PictureBox

I gather this short but effective minicomic is compiled from even shorter minis, each of which contained one two-page chapter. Removed from their usual overt sci-fi/fantasy setting, C.F.’s slight line and dreamlike narrative can here be seen as either a straightforward story of a man adrift amid forces that seek to monitor, control, and disorient him, or the delusions of a mentally ill man who believes this to be true. It’s funny how simply removing the fancy costumes and creatures from a C.F. comic yields this subtle and troubling a (potential) depiction of schizophrenia, yet there you have it. The protagonist’s zoned-out facial expression, the graphic nudity, the temporal lacunae all yield the sense that there’s something a little terrible about what’s going on even though there’s nothing overtly so. I may like this better than Powr Mastrs, though it’s easy to see why even if blown up into that project’s size and scope it might not garner the same level of attention and acclaim.

Postscript: I’m going to choose to believe that the main character getting thrown from a helicopter naked and surviving is an Ultimates homage.

Comics Time: Ganges #2

July 21, 2008

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Ganges #2

Kevin Huizenga, writer/artist

Fantagraphics/Coconino, 2008

32 pages

$7.95

Buy it from Fantagraphics

I seem to remember not being as impressed by Ganges #1 as everyone else was. Mostly this was because I really, really, really loved Huizenga’s other ongoing (?) series Or Else, and thought the best material there set a standard for depicting transcendent moments in everyday life that this new stuff, keenly observed and gutsily drawn though it was, failed to live up to. No such quibbles about Ganges #2. Huizenga makes it look easy in this tale of dot-com-boom-era follies. Along with “Jeepers Jacobs” it’s one of his most straightforward stories, yet it still employs the techniques of elision and conflation that make his more abstract stuff so powerful.

It actually does start out abstract, with a pair of dueling creatures (boasting almost Marc Bell-ish designs) expanding and colliding in baroquely geometrical ways. No sooner do you realize that their conflict is working almost like a video game would, complete with life meters at the bottom of each image, than you discover it is a video game being played by Huizenga’s everyman Glenn Ganges. This sets him off in a reverie about his old job at an overcapitalized dot-com start-up, one where his actual job consists almost solely of utterly meaningless business jargon and a set of company goals so nebulous as to be nonexistent, but where his co-workers’ marathon after-hours first person shooter sessions provide both their most genuine and heartfelt human interaction and, as the company’s spirit heads south with its finances, becomes almost a point of pride.

Kind of like those rare movie comedies that are actually shot well in addition to being funny–your Annie Halls and your Big Lebowskis–what you’re getting here is something that didn’t need to be as beautifully done as it ended up. So while you’re enjoying the astute Office Space-style corporate-culture takedown, you’re also noticing Huizenga’s choice to only ever show Glenn’s wife Wendy, who was largely ignored by Glenn during his time with the company, facing away from us. Or you’re seeing how Glenn and his white-collar information-industries coworkers’ subtle idealization and thus dehumanization of the company’s long-time pink-collar secretary, Fritz, is conveyed simply by giving her the broadest caricature in the book. Or you’re realizing the extra effort Huizenga put into really capturing the appeal of the video games Glenn plays–the beauty and specificity of the environments in the ostensibly stupid shoot-’em-up, say (one is a perpetual winter morning in a mountain monastery), or the crazy dream logic of the all-ages video game he used to be into, which is described in this brilliantly dead-on passage:

He had always preferred games like, say “Yipper Yap World,” controlling science adventurer Grandma Lagrand as she gathers Fruitclumpz in Death Forest (you need the monkey rocket suit), avoiding the roller skating spiders (by double rocket jumping) in order to throw the fruit at a giant caterpillar who had spun a coccoon in the only satellite dish on the Island of Special Thanks, which had messed up cable TV for the native tribe of Rasta-Ostriches, in exchange for which they give you the moon salsa you need to bribe the Volcano Witch Triplets.”

Maybe Huizenga overwrites the ending, where Glenn and his coworkers all assign their in-game avatars the handle of a fired colleague. I’m trying to figure out if there’s a way to have shown that without explaining it. Maybe there’s not. Maybe it’s better with the captions to explain it and thus take the air out of the moment a bit, lest it get too grandiose. However transcendent that moment might have been for the players, there were still pink slips with each of their names on them waiting in the wings. They could be heroes, but just for one game.

Comics Time: Legion of Super-Heroes: The Great Darkness Saga

July 18, 2008

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Legion of Super-Heroes: The Great Darkness Saga

Paul Levitz, writer

Keith Giffen, Larry Mahlstedt, Richard Bruning, artists

DC Comics, 1991

192 pages

$17.95

Buy it used for an exorbitant amount via Amazon.com

I don’t know how much you’d get out of this book if you weren’t already a superhero comics devotee. It doesn’t have the revisionist sophistication of Alan Moore or Frank Miller, the high-level craft of the modern-day big-name creators whose work you see praised on blogs like this, the easily recognizable wild imagination of Lee/Kirby/Ditko or even Claremont/Byrne. But for someone like me, who can derive pleasure from variations on familiar themes, this was an engaging read and, I’m betting, a pretty important touchstone for today’s superhero mainstream.

Though the cover gives the game away, what’s interesting about this story is that while it relies on the now-traditional–indeed, almost de rigeur these days–“mystery villain” device whereby our heroes are plagued by sinister, shadowy forces whose true nature and intent are learned only after extensive confrontations with his minions and much fretting and wild-goose-chasing by the heroes (and, just as importantly, the readers), this mystery villain doesn’t just lurk in the background, popping up in a panel or two every other issue to remind us that he exists before he finally reveals himself. Instead, he’s the good guys’ main antagonist throughout–his presence is constantly touted by his minions, he directly addressing both them and our heroes, he even physically confronts them from time to time, all while his identity remains hidden from heroes and readers alike. This strikes me as a far more daring narrative strategy than that used in such ’00s-era arcs as Kevin Smith’s Daredevil: Guardian Devil, Jeph Loeb’s Batman: Hush, Grant Morrison’s New X-Men, Brad Meltzer’s Justice League of America and so on: It practically dares the reader to figure it out, get tired of it, or call bullshit, hoping that if it calls their bluff and they stay involved, they’ll be even more excited by the eventual reveal than if it was just a tease here and there. (In terms of current comics it seems like Morrison’s ongoing Black Glove storyline in Batman comes closest.)

I don’t know enough about the historical circumstances regarding the status of Jack Kirby’s Fourth World New Gods within DC fandom at the time these issues were originally published to know if the identity of the villain was as obvious to readers then as it is to readers in this Kirby-worshipping, Final Crisis-reading era. For me it would have all clicked when that “servant of darkness” who rides that recognizably weird little pipe-lattice started talking about the Astro-Force and getting called “my son” by his master. But I enjoyed the mystery element even so as I was slowly shown exactly how Darkseid was putting his plot into action because, in a fashion reminiscent to me of how Geoff Johns has been working with the Green Lantern franchise, Levitz cleverly drew strength for the arc from a hodgepodge of DCU components. What kind of villain has the power to create evil clones of Superman and a Guardian of the Universe, then brainwash the Krypton-like planet of Daxam into a genocidal army of 3 billion Supermen? When you hear a question like that, you either give a shit about the answer or you don’t. I did.

Meanwhile, the book did a solid job of conveying the appeal of the Legion concept, which had been largely elusive to me up until now: It’s its own superhero universe within the larger DCU. Besides the fact that there are, like, forty thousand Legionnaires, each with their own cute code name and baroque power, they live in an era and environment connected enough to the things we recognize from more popular DC franchises to be familiar, yet it has the freedom to take them in weird new directions. (I suppose having a heroic Brainiac with a crush on Supergirl is the most fundamental example of that.) It’s kind of like the way Star Trek: The Next Generation opened up, expanded, and riffed on the original series in the service of a different aesthetic. Moreover, as a friend of mine recently pointed out to me, the team is so big and so stuffed with conflicting personalities that writers need not indulge in either the hoary old “team of best friends” or “reluctant team that comes together in the clutch” cliches–I’m pretty sure some of these people never even set foot in the same room or exchange a single word, and there are obvious cliques and couples and enemies and exes and so on, yet in the end the all kind of do their thing and get the job done, like a particularly big extracurricular activity in high school–the glee club, say. And that’s appropriate enough considering that they all seem to be about college-age by this point in the series. Finally, there are just so goddamn many Legionnaires that figuring out who’s who and starting to recognize and appreciate their names, costumes, powers and so on feels like an achievement, god help me.

Now, is this a great comic book? No. It’s too rooted in house-style artistic aesthetics, expository dialogue, self-referential continuity, corny jokes, and everything else you’d expect from a basic superhero comic of the early ’80s. As in so many comics of the period I have to wonder if the creators ever listened to human speech. But it’s an effective comic of its type, at times quite so–you’ve got to imagine that there’s an endless ocean of inferior junk above which this floats. It certainly goes to great pains to convey the menace of one of Jack Kirby’s great creations as well as any other comic I’ve read. On a personal note, as a superhero fan, I wish today’s writers and editors would display similar care when dealing with the real cream of the villain crop, from Darkseid himself to Lex Luthor and the Joker to Doctor Doom and Magneto and Galactus and the Green Goblin–like, oh crap, when that dude shows up, we’re in trouble. We nerds would be better off for it.

Comics Time: Wormdye

July 16, 2008

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Wormdye

Eamon Espey, writer/artist

Secret Acres, June 2008

128 pages

$13

Buy it from Secret Acres

Buy it from Amazon.com

Starting your comic by cooking a live cat in a microwave is a pretty good way to make me say “fuck you, I’m not reading your stupid fucking comic.” I don’t think it’s funny, I don’t think it’s provocative, I don’t think it’s daring, I don’t think it says anything about humankind’s endless reservoir of unthinking cruelty to animals that I haven’t already heard. Mostly it makes me think of the guy on MSNBC’s Lockup who bragged about cooking his murder victim’s cat in the microwave because he didn’t like that it was nibbling on the corpse, or how my high-school biology teacher used to brag about catching stray cats, sticking them in burlap bags, lighting the bags on fire and throwing them off rooftops, and any number of other real, live human beings who think torturing cats to death is really no more unacceptable a misdemeanor than keying someone’s car. I hate them.

I also realize that this is my kryptonite as a critic. Sure, cruelty to animals is an unbelievably easy way to shock–“any idiot can get sympathy from an audience,” George Lucas was once known to say, “just grab a kitten and wring its neck”–and I’d very much like to see cartoonists who deal in the rough stuff try harder, but there’s beyond that there’s probably no principled objection I could make here that I wouldn’t also have to apply to depictions of humankind’s endless reservoir of unthinking cruelty to humans as well. I’m certainly not going to argue that we have to stop doing this because people might imitate it, because those sorts of people are going to be sociopathic monsters anyway and we can’t live our lives that way. I’m simply a vegetarian cat owner who stopped eating meat on cruelty grounds and gets very, very upset about glib depictions of animal cruelty. And I do think it’s pretty glib here, simply playing into the dead-baby joke punchline that closes the opening chapter of Espey’s loosely connected collection of nightmarish short stories and Bosch-like diptychs.

But the book does get better from there, smarter, sharper, more intelligently savage. Espey’s vocabulary as a cartoonist is indeed that one-two punch of cruelty to children and animals coupled with sexualized violence that we’ve seen from Josh Simmons, and to a certain extent Hans Rickheit or even Al Columbia at times. As with Simmons and Rickheit, Espey’s line is a thick thing, deliberately ugly, all hyperthyroidal eyes and short, squat, grotesque figures, occasionally flourishing into what can only be described as bad-acid-trip vistas of depravity. He broadly lampoons every sacred cow in the herd–the Pope, the family farm, childhood, science. He undermines collective-unconscious root storytelling–fairy tales, mythology, primitive religion. to quote The Exorcist, he wants us to see ourselves as animal and ugly, shitting, killing, fucking, torturing, raping, lying, screaming, crying, cowering. His work is effective. Whether it’s an effect you care to experience is perhaps another question.

Comics Time: Mome Vol. 11: Summer 2008

July 14, 2008

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Mome Vol. 11: Summer 2008

Kurt Wolfgang, Al Columbia, Killoffer, Nate Neal, Ray Fenwick, Eleanor Davis, Dash Shaw, John Hankiewicz, Emile Bravo, Andrice Arp

Conor O’Keefe, Tom Kaczynski, Paul Hornschemeier, writers/artists

Eric Reynolds and Gary Groth, editors

Fantagraphics, March 2008

120 pages

$14.99

Buy it from Fantagraphics

Buy it from Amazon.com

I’ve said it before and I’ll say it again: Mome is a heckuva value on the dollar for fans of alternative comics. Itss range of style, tone, and (yes) quality simply give you a lot to chew on. In this particular volume, for example, some contributors hand in their best stuff yet. Al Columbia essentially creates my ideal horror comic (as my past stabs at the stuff would probably indicate) with the possibly BTK-inspired silent story “5:45 A.M.” Tom Kaczynski produces the knockout he’s clearly had in him for some time with “Million Year Boom,” another one of his psychoeconomic fables, one where his trademark mounting sense of disconnection and dread wind their way through several symbolically engrossing episodes (a beautiful mystery woman, strange stone circles, phantom poopers) toward a legitimately surprising and powerful conclusion. Eleanor Davis metonymizes last-minute life-saving action in a series of still panels soaked in loose watercolor in “The 10,000 Rescues.” Dash Shaw combines his love of science fiction and clever use of color with his art school background to uncomfortable effect in “The Galactic Panels,” a story an artist and his acolyte that demonstrates an astute understanding of how to manipulate time within a story. Paul Hornschemeier’s wordy short prose story “The Guest Speaker” nearly garnered a “tl;dr” from me, but after I bit the bullet I was impressed by the Vonnegutian address he grants the title character and the overall tone of jealous resentment and loss we feel regarding our college-aged selves. (At least I do. Don’t you?) And of course, cover artist Killoffer does his thing with alarming alacrity; it might be nice to see something that doesn’t involve a million Killoffer doppelgangers get translated, if such a thing exists, but I’ll take it.

Yet at the same time a few contributors explore blind alleys. Emile Bravo does another pictogram-heavy political-commentary strip, and at this point I’m kinda like yeah, okay, this is what you do. Newcomer Nate Neal and regular Ray Fenwick do the umpteenth “they’re cute and vulgar, yuk yuk yuk” underground-indebted comics you’ve seen. Neal’s chops are there and his color palette is ambitious but the parts never feel like a whole. I preferred the work of the other new additon, Conor O’Keefe, whose wispy line is reminiscent of Winsor McKay had he exchanged manic whimsy for melancholy, though the dialogue feels forced. I’m a little concerned that the book’s gestalt comes off a little undercooked, but I’ll be back for Vol. 12, duh.