My understanding of the multiverse theory is almost entirely science-fictional in nature. It has something to do with probabilities, or maybe divergent timelines, I dunno; mostly I know the multiverse is where you find a few dozen Spider-Men.
But it isn’t hard to picture a multiverse in which the island game complex from Squid Game, the severed floor from Severance, the Island from Lost, and the Village from The Prisoner each exist by themselves in their own separate universe, one standing in for the other. After all, when you get down to it they all serve the same purpose: trapping people in inescapable, inexplicable torment, the better to crack them open and see what comes spilling out.
As such, they’re kind of the perfect TV shows, aren’t they? By condemning Gi-hun and his fellow contestants to keep on playing and playing; by forcing Mark S. and his coworkers to keep on working and working; by forcing Jack and the rest of the castaways to keep surviving and surviving; by forcing Number Six to keep trying and trying to escape a place he also keeps trying and trying to figure out — by doing these things, Squid Game and Severance and Lost and The Prisoner are really only replicating the circumstances through which television shows in general entertain us.
Was anyone forcing Sam and Diane to stay in that bar, or Laura Palmer’s friends and family to stay in that small town, or Walt and Jesse to stay in that meth lab? Okay, maybe that one’s a bad example. But you get my point, right? The “weird prison of the mind” vibe of The Prisoner and its spiritual successors only renders more literal the purgatorial conditions of basically all television shows. Gi-hun and Mark S. and Jack and Six are all stuck where they’re stuck until we in the viewing audience — or the powers that be in the network suites — set them free.
I reviewed the third episode of Squid Game season 3 for Decider.
Tags: decider, reviews, squid game, TV
