“Fallout” thoughts, Season One, Episode Five: “The Past”

Coming back to video games, I mentioned in a previous review that each episode of Fallout feels like reaching a new level, or unlocking a new area, or launching a new side quest. This, perhaps, is how to adapt video games: Translate their iterative structure into episodic storytelling in the old television tradition, with cliffhangers to keep things going. You know what show did this really well, even though a generation of television that followed seemed determined to learn every wrong lesson they could from it instead? Lost. Not a bad place to be.

I reviewed the fifth episode of Fallout for Decider.

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