I guess that’s a weakness of your basic post-apocalyptic road-movie structure: You’re only gonna run into so many people, most of whom are adults, most of whom are carrying guns that they may or may not be shooting at you. Not a lot of opportunities to explore the rich panoply of human emotion, you know? This lack of variety is reflected in the effectively one-note performances of both Ramsey and Pedro Pascal, and it handicaps the show considerably. More interesting or innovative writing could work around that, but, well, you get what you get.
Even the exceptions, like this flashback, aren’t really much to write home about. You can see Ellie’s wide-eyed wonder at the mall coming the moment its lights switch on, and the show does nothing unexpected with the sequence. Even if it did, Gustavo Santaolalla and David Fleming’s constant, hyperactive, sledgehammer-subtle score tells you exactly how to feel about everything at every moment. I’ve been rewatching The Sopranos recently — I know, I know, that’s hardly a fair comparison for this or any other show — and it’s amazing how its lack of a score makes it feel so much more wide-open and intriguing than this. A little more faith in the audience’s ability to think for itself would go a long way.
Which is the story of The Last of Us, I think. Every week it comes on, every week it’s basically serviceable genre entertainment, and with a couple of exceptions (the highs of Episode 3, the lows of Episode 5) every week it’s out of my mind within minutes of the closing credits rolling. You don’t really need to think for yourself, as there’s simply not much to think about.
I reviewed this week’s episode of The Last of Us for Decider.
Tags: decider, horror, reviews, the last of us, TV, TV reviews