“The Last of Us” thoughts, Season One, Episode Two: “Infected”

The rest of the episode, and this is definitely the cool thing about it, stars a grand total of three characters and three characters only: Joel, Tess, and Ellie, trekking through the overrun ruins of Boston in order to exchange the girl for the battery the adults will need to fire up a truck and take it cross country. That’s right: no resistance fighters, no jackbooted security personnel, no working stiffs, no fellow smugglers, not even extras save for the infected. It’s all Pedro Pascal, Anna Torv, and Bella Ramsey, which sets up the unconscious expectation in the audience that if enough of these three characters die, so too will our story. It’s smart filmmaking.

Smart enough, I think, that it can power through a lot of objections you might have as to the been-there-done-that nature of what they say and do. I’ll state for the record once again that I have not played the Last of Us video games; I’ll state for the record once again that this doesn’t matter, since I’m reviewing a TV show and not the games it’s based on. As such, well, it’s 2023: You’ve seen crumbling cities overrun by vegetation a million times before (Netflix’s Alice in Borderland Season 2 got there just a few weeks ago!). Ditto plant/fungus-based humanoid monsters. Ditto dialogue like “This is your chance, you get her there, you keep her alive, and you set everything right,” which when delivered by an infected and doomed Tess is supposed to come across like a major moment instead of throwaway text from a cutscene. It’s way more the latter than it is the former, I’m afraid.

I reviewed this week’s episode of The Last of Us for Decider.

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