Better Call Saul has also secretly morphed into one of the most visually accomplished shows on the air. Bad‘s riotous visuals echoed its chaotic plot, but this prequel has taken a more austere, slow-and-steady approach to its storytelling – and its cinematography follows suit. Directors of photography Arthur Albert (for Seasons One and Two) and Marshall Adams (his successor for Season Three) favor shot compositions that emphasize the geometry of the spaces that Jimmy & co. find themselves in: rectangular windows, square glass bricks, the diagonal slash of a staircase, the glowing arches of a conference table’s lights. The result is an elegant claustrophobia, in which the characters look pinned to a grid or a game board, unable to control their own movements.
And during the show’s third season, Adams adapted Albert’s already impressive use of different lighting styles into a cleverly coded system, to the point where you could almost tell which character’s story we’d be following before they appeared on screen. Jimmy’s segments are brightly lit by the New Mexico sun or by the glare office-light fluorescents, casting a spotlight on his sins. Chuck exists in a shadowy world of his own making, silhouetted in the darkness of his house against a clean white haze of daylight from his windows or the glow of his indoor lantern. Mike’s nocturnal prowlings are given an amber yellow cast – the color of caution, warning and ear, all subliminally signaling us to slow down and watch out.
Saul Mighty: With some help from editor David Fear, I wrote about how Better Call Saul transcended its prequel roots to become one of the best shows on television for Rolling Stone.
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