The arrow that made me love The Lord of the Rings

On my A Song of Ice and Fire tumblr boiledleather.com the other day, a reader asked me:

I’m sure that someone has asked this before, but what are your thoughts on Peter Jackson’s Lord of the Rings-adaptations? Especially compared to Game of Thrones (different medium, I know, but still).

Here’s how I responded:

In May of 2001 I received an invitation through my job as associate editor of the A&F Quarterly (“the lifestyle publication” of Abercrombie & Fitch) to a screening of the 20 minutes or so of footage of the then-unreleased The Fellowship of the Ring that had screened at Cannes. This was from the Mines of Moria sequence — the discovery of Balin’s tomb, the fight with the cave troll, and the flight down the stairs. It was obviously crackerjack action filmmaking, but I’ll tell you what really hit me the hardest. As the Fellowship flees down that first flight of stairs, orc arrows start raining down on them, bouncing off the stone steps. Legolas turns and returns fire, and the camera gives us an arrow’s-eye-view of its flight across the chasm and into the forehead of an orc archer. At the moment of impact the camera cuts to a shot just above and behind the orc’s shoulder as he falls from his perch into the pit below, and suddenly we can see the enormous distance we’d just traveled on the head of that arrow. Fresh from film school as I was, I was blown away by this. Peter Jackson had used the flight of the arrow to describe the space it was shot in, using its physical movement to convey a sense of scale to us that would not have been possible if he’d simply cut back and forth between the vantage points. This of course is what all action sequences in visual media ought to do — root you in an environment, use the action beats to move you around in that environment, give as many beats as possible palpable physical stakes you can grasp and contextualize immediately. It also showed that Jackson was going to use the full force of the cinematic medium to tell this story — he wasn’t just going to line up a bunch of CGI critters and throw them at one another, nor was he going to whirl and twirl haphazardly, he was going to paint the story with the camera and the editing bay like brushes. It showed that the soon-to-be-legendary attention to detail he and the Weta team paid to every prop and set and costume had a storytelling purpose as well, that a bow and arrow and a stone chasm and a hero-orc makeup job would not just look cool but help us understand where we were and what kind of world it was and why it mattered. Finally, it showed that for the first time ever, a fantasy film was actually going to capture the scale of epic fantasy, the sheer physical awe-someness of it all above and beyond the striking images that plenty of fantasy films before it had dealt in without that ability to convincingly situate them in a world as large as our imaginations. Not a single moment in the entire trilogy contradicted these initial impressions. They’re magnificent films and I love them to pieces.

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