Clive aid

Bloody Disgusting’s “huge” interview with Clive Barker is up. It’s actually not so huge, as it turns out, but it’s interesting as you’d expect it to be thanks to quotes like this:

I cried at the end of The Exorcist when she touches the cross that is hanging around the neck of the priest and dimly remembers what she was saved from. That got me. Yes, you’re not going to weep in the middle of a Freddy Krueger picture and I’m not writing Hellraiser for tears. I’d rather people wet their seats with urine. That’s the nature of horror stories. I’d like us to be doing more than just telling horror stories. Why can’t we tell the Doctor Zhivago of games? Why can’t we do the Lawrence of Arabia of games? I use the David Lean model only because he was telling these massive narratives, which had extraordinary emotional fuel, and the battle scenes still remain definitive benchmarks. Without the aid of CGI he still made battles scenes more exciting than George Lucas could or indeed Peter Jackson could by multiplying infinitely the number of Orcs. So what I’m saying is let’s look for the models within cinema that are plausible, that we can reasonably aspire to. I only tend to cry in a movie during a moment of triumph. I see no reason why a game shouldn’t do that.