“Fear the Walking Dead” thoughts, Season One, Episode One: “Pilot”

Given that it’s the most popular show on television, The Walking Dead can pass quite easily for one of the New Golden Age of TV’s crown jewels. The reality, however, is a lot closer to costume jewelry. Despite a grim tone typical of many iconic shows and proximity to masterpieces of the medium like Mad Men and Breaking Bad via their shared network, AMC, the blockbuster adaptation of the surprise-hit comic-book series by writer Robert Kirkman and artists Tony Moore and Charlie Adlard is striking for has so little else in common it has with its antihero-and-auteur-driven era that it gives us a whole lot to chew on.

For starters, there’s no auteur to speak of. Developer and Shawshank Redemption director Frank Darabont departed unceremoniously after disputes with the network, and his successor Glen Mazzara lasted only two seasons until parting ways with the show in another impasse before current showrunner Scott M. Gimple took over. And while creator Kirkman remains actively involved, the show departed so radically from his source material almost immediately—another marked contrast from contemporaries like Game of Thrones—that the closest thing it has to a consistent creative vision is that of zombie-makeup guru Greg Nicotero. Though this lack of a singular voice is not necessarily an inherent evil—Darabont’s mawkish sub-Spielbergian sentimentality, to say nothing of his penchant for Wang Chung music cues, is certainly no great loss. But the difference from Davids Lynch, Chase, Milch, and Simon, and their heirs, from Louis C.K. to Shonda Rhimes, is tangible.

More importantly, and alarmingly, TWD’s approach to its own bloody bleakness too often takes the “anti” out of “antihero.” Even the most uninspired post-Sopranos series about the inner turmoil of men who murder people for a living generally pay lip service to the idea that their cathartic explosions of violence do more harm than good, and that our vicarious thrills must be priced against the moral cost of killing. For Rick Grimes and company, however, gore, to paraphrase Gordon Gekko, is good. Yes, the show frequently toys with the idea that the former sheriff and his roving band of zombie-apocalypse survivors have Gone Too Far This Time; in fact, the frequency with which this question is raised indicates the inconsistency of the writing. But far more often, the story serves as an ersatz endorsement of brutality in the name of survival, justice, and revenge, concepts frequently treated as indistinguishable. For The Walking Dead, killing is bad, unless you really really have to or unless they really really deserve it, in which case it’s extremely good. Seriously: When The Wire veteran Chad Coleman’s pacifistic Tyrese finally offed someone, the crew congratulated him like he’d just been bar mitzvah’d.

Normally I’m first in line to blast critics for equating the depiction of atrocity with either the exploitation or outright endorsement thereof. But in TWD’s case, the frequent recourse to redemptive violence in a world where virtually none of its massive audience will experience such situations reads as decadent at best and downright immoral at worst, a nasty and unnecessary exponent of the reactionary potential that’s been buried beneath the zombie-horde metaphor from the start. To treat “What would you do to protect those you care about?” as the central ethical question of our time is to invite the creation of imaginary enemies to justify our mental murderousness against them; the consequences of this paranoid mentality for America are as thick in the air as teargas in the streets of St. Louis.

I reviewed the series premiere of Fear the Walking Dead, and the Walking Dead phenomenon generally, for Decider. I’ll be covering the show there all season, which should be interesting.

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