Comics Time: Lose #3

Lose #3
Michael DeForge, writer/artist
Koyama Press, May 2011
pages
$5
Buy it from Michael DeForge

It’s one thing to take a Chris Ware/Daniel Clowes middle-aged sad-sack comedy of discomfort and plop it into a slime-encrusted anthropomorphized-mutant-animal-inhabited post-apocalyptic hellscape that looks like Jon Vermilyea staging a Teenage Mutant Ninja Turtles revival in the middle of Cormac McCarthy’s The Road. It’s quite another thing to do this well. And it’s still another thing to do it so well that while the whole is indeed more than the sum of its parts, the parts work all on their own, too. That’s the achievement of Lose #3, the latest installment in Michael DeForge’s old-school one-man alternative comic series.

In past issues, as well as in his minis and anthology contributions, DeForge has proven adept at crafting razor-sharp embodiments/lampoons of what have been termed “first world problems” and placing them in the mouths of fantastical, outlandishly designed and drawn creatures and monsters and superheroes and giant mecha and what have you. (“I feel like things have been weird between us lately,” reads the image of the shaggy faceless beast rolling around on the ground — that sort of thing.) And he does that here, too, to cringingly devastating effect: The text for the opening one-pager is a letter from a fresh-faced intern high on his first trip to NYC to his mother back home (“I asked if there were any paid positions opening at the magazine in the fall. They said things were still up in the air for now. Fingers crossed, I suppose!”), juxtaposed against the images of a naked man riding a spotted deer through a debris-strewn wasteland in order to pour the coffee he purchases at a still-standing chain coffee house into the maw of the creature that lives in his cave. Toward the end of the collection, ants wax pessimistic about life in these weird, dark times (“But, like — why do we live this way? It’s — it’s nuts that this is the ‘norm’ for us,” says an ant about the potential for human beings to burn them with magnifying glasses) and debate whether or not to move the dead body of a friend when its pheromones start attracting a crowd (“Just leave it. It’s a party”) Even in the main story, there’s a bit where the two teenage sons of our divorced protagonist talk about The Wire that nails the clichés of that particular conversation so accurately even without mentioning it by name (“The show introduces a new part of the city at the beginning of each season, so it’s always, like, BOOM! Bigger picture! BOOM! Bigger picture! You know?”) that I wanted to delete my old blog entries about the show.

The innovation of “Dog 2070,” Lose #3’s centerpiece story, is, well, that it’s a story, a look at a very shitty month in the life of a middle-aged flying-dog-man-thing. He concern-trolls his ex-wife over her current husband, his attempts to connect with his teenage and twentysomething kids are rebuffed with casual cruelty, he fixates on his own problems to the pint where he can’t empathize with cancer patients, his neurosis leaves him equally unable to spend his time at the computer productively writing or unproductively masturbating, he drunkenly confronts his middle-school son’s ex-girlfriend after a cyberbullying website the kid made about her nearly gets him expelled from school, he ends up in the hospital after a freak gliding accident. It’s easy to focus on the yuks here, which are abundant in the same way they are in Wilson or Lint — the sudden reveal of our hero Stephen’s inebriation when talking to his kid’s ex is impeccably timed to elicit an “Oh, Jesus” guffaw, and DeForge nearly always chooses dead-on details to illustrate the guy’s creepy self-absorption, from giving his ex-in-laws gifts on Thanksgiving just to stay in their lives to interrupting a conversation about a co-workers chemo to announce he’s begun therapy as research for his screenplay. (The flying scene, in which a soaring Stephen sums it all up by saying “Sometimes it’s as if I forget we’re able to glide!,” then crashes into a bird, is a bit on the nose, though.) But DeForge reveals the true emotional stakes in a pair of dream sequences as recounted by Stephen to his therapist. In the first, we watch the flesh slowly slough off his daughter, who recently attempted suicide, before she fades away from view; in the second, he and his former family, reduced to four-legged animalistic versions of their anthropomorphized selves, fight over a scrap of meat. “I just feel so ashamed I don’t know why. I’m watching it and I just feel awful.” This, of all the notes he hits, is the one he chooses to leave us with, a nightmare representation of a failing man’s worst fears and shames, to which he has no adequate response and to which no adequate response is provided. That’s when you realize that these emotional stakes have been present all along, hiding in plain sight: In the omnipresent beads of sweat oozing down Stephen’s fleshy body, in the debris-strewn streets and burned-out buildings that form a backdrop for the story, in the walls that seem to sweat and drip and bleed themselves. Something is wrong, the art says, even as the narrative chronicles the banal travails of a relatively normal guy. DeForge doesn’t need to come right out and say it himself. Lose #3 isn’t the bolt-from-the-blue paradigm-shifter I’ve seen some people describe it as, but it’s a confident enough comic that it doesn’t need to be, pushing its author out of his comfort zone only to discover he’s perfectly comfortable here, too.

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