Archive for July 15, 2008

Carnival of souls

July 15, 2008

* And now, a bunch of interesting (note: consult thesaurus for synonyms of “interesting”) reviews of older things…

* Inveterate person who doesn’t have much use for superheroes Tom Spurgeon takes a look at Joe Casey and Frazer Irving’s beautiful-looking, underappreciated miniseries Iron Man: The Inevitable.

* Bruce Baugh takes a look at Rian Johnson’s po-faced high-school noir Brick. I watched both this film and Donnie Darko for the first time right around the same time and started to reimagine high school as a sort of heavily medicated flat-affect genre-revisionism wonderland.

* Matt Maxwell, like me, found much to admire in Francis Lawrence’s I Am Legend–at least until the ending with its forced Shyamalanisms and Hollywood inversion of the titular concept.

* At The House Next Door, Will Lasky discusses M. Night Shyamalan’s The Happening, comparing the director’s oeuvre to Rod Serling’s and declaring that since his films rely on their protagonists’ dramatic self-discovery, they really do require The Twist–not as a matter of pyrotechnics but of dramaturgy.

* Looks like they might remake, and by remake I mean cut the balls of off and otherwise ruin, The Monster Squad.

* There’s a trailer for Frank Miller’s The Spirit out there, if you can still find it, and believe me, it’s nuts. Somehow I don’t see the fan/critical community that rejected Speed Racer and is increasingly divided about 300 appreciating this thing at all, but time will tell. Since I really don’t care about the Spirit as a character or franchise, the chance to see my favorite cartoonist take movie-making tools and go as absolutely bananas with them as Lynn Varley did with Photoshop while coloring The Dark Knight Strikes Again tickles me pink.

* In the comments downblog, Jon “The Forager” Hastings discusses the strange case of Guillermo Del Toro, throwing his career into relief by comparison to similar disreputable-genre visual-stylist nerd icons Tim Burton and Peter Jackson.

* Yours truly weighs in on the controversy over The New Yorker‘s Obamas-as-radicals cover at Tom Spurgeon’s blog (scroll down).

* Over at Loren Coleman’s joint, paleonotologist Darren Naish debunks the trunks, throwing cold water on that awesome “dinosaur with a trunk” image I posted yesterday. Oh well.

* Finally, congratulations to my Partyka chums Shawn Cheng, Sara Edward-Corbett, and John Mejias for making it into the Lynda Barry/Jessica Abel/Matt Madden-edited Best American Comics 2008!

I CAN HAS CYLONS?: Mark Verheiden

July 15, 2008

[Editor’s note: This is one of a series of interviews I’ll be posting that were rescued from WizardUniverse.com’s now-defunct archives. Originally posted on March 30, 2007.]

TV Q&A: ‘BATTLESTAR GALACTICA’–MARK VERHEIDEN

The writer of the stunning Season Three finale takes us behind the shocks–and tells us what’s in store for Season Four

By Sean T. Collins

WARNING: SPOILER ALERT! If you haven’t yet watched the “BSG” Season Three finale, stop reading here, for the love of gods!

Have you lost sleep or sanity (or countless work-hours gathered around the water cooler) trying to process all the series-rocking revelations in last Sunday’s “Battlestar Galactica” season finale? Blame Mark Verheiden. As the writer responsible for the episode, titled “Crossroads: Part Two,” he set Gaius Baltar free, revealed four more secret Cylons, brought Starbuck back to life–and showed us Earth.

Wizard went to action stations with the veteran TV and comics scribe and “Battlestar” co-executive producer to look back on Season Three, look forward to Season Four and learn whether Cylons–and Starbuck–can really be trusted…

WIZARD: How did you land the writing chores for the season finale? Is that a real plum gig, or a real hard gig?

VERHEIDEN: Well, [executive producers] Ron Moore and David Eick make the decision of who writes which episodes. Some of it is rotation-based: “Who’s up?” Obviously, when you’re on the last episode, you get to be here longer. So there is that aspect, but I was flattered to be asked to do it and I had a great time doing it. I can’t really tell you exactly why [they asked me], but it’s nice to be trusted with it. By the way, I think that any of the writers could’ve handled it. It’s a great staff here. But it was great that I had a chance to do it.

You had a lot of balls to juggle in that final episode: Baltar’s trial, Laura’s cancer, Adama’s relationship with both Laura and Apollo, Starbuck’s return, the shot of Earth, the opera house dream sequences, the appearance of the Cylon fleet, the revelation of four out of the final five Cylons.…How do you even go about weaving all those threads together?

VERHEIDEN: When you’re here through the entire process, you’ve been following the strain of these stories all along. We all have ideas where we’re going with each one of those stories anyway. It just becomes an issue of sitting down and trying to order them up and figuring out a way to bring some of them to fruition or a close, and which ones do we want to continue into the next season. That’s really a process that comes out of working with Ron and David and in the writers’ room with the rest of the writers; we call that breaking the story. For every episode we do the same thing: We sit down and we look at the balls that are in the air, the stories that we want to tell, and then we break it down on note cards and put it up on a board and say, “This is how we think it should go.”

The interesting thing with “Crossroads” parts one and two is that ultimately, in the editing process, material from what was in part two ended up in part one and stuff in part one ended up in part two. It’s a little bit of a mix-and-match process. Even at that stage, we’re rethinking and configuring what we want to put in the show. Again, with so many balls in the air, I think that even after the fact–when you’re editing, obviously–you’re thinking, “Well, where do we want to present these? Where do we want to cut a story off and pick up the next story?” There are decisions like that, and it’s really just part of the process of figuring out the story. That’s how you do it. You do have a lot of things in the air, and that frankly makes it more fun.

Really? I was wondering if you went into it sighing, wondering how you’re going to pull it off.

VERHEIDEN: We do that with every episode. [Laughs] But it’s not so much a sigh of defeat, but more like, “Wow. A lot of challenges here.” It’s really great, though. One of the wonderful things about this show is the fact that there are so many places that we can turn. We have such a large cast, and each of them has their own idiosyncratic issues that they have to deal with. We have the Cylons. We have science-fiction conceits. We have interpersonal conceits. There are just a lot of ways stories can go. So rather than that being challenging–well, it’s challenging, but it’s also a wonderful opportunity because you’ve just got so many choices that you can make. You’re not locked into any one thing that you sort of need to do or tell. That’s great.

One of the big reveals for this episode was the identity of four new Cylons: Colonel Tigh, Chief Tyrol, Anders and Tory. Around my office, at least, we had a lot of people who couldn’t possibly wrap their heads around people like Tigh and the Chief being Cylons. I know that Ron Moore has said in interviews that they are, but I want to get as many people on the record as possible. So, are these four Cylons? Pinky swear?

VERHEIDEN: [Laughs] They are Cylons. No, this will not be a “Dallas” dream episode where you wake up and go, “We’re not Cylons!” Without getting into any kind of spoiler territory, we will be exploring what that means as we go into Season Four, but they are Cylons. So, harbor no hopes that it’s some kind of dream or nightmare. When we do something like this, first of all, it’s not without considerable thought and planning, and second of all, we don’t do it so that we can pull the rug out from under the audience and say, “We were kidding.” Not with this one anyway.

I’ve seen fans of the show comment that because of the leadership role these characters played in the New Caprican insurgency, it essentially makes that conflict a Cylon civil war, even if these characters weren’t consciously aware of that. Is that one of the long-term planning points that you’re referring to?

VERHEIDEN: Well, I think that what happened on New Caprica will certainly be an issue that we have to think about as we go along. Basically, they are Cylons and we’re going to approach that. I really don’t want to give anything up about what we’re doing next season… [Pause] …that… [Another pause] well, what can I say? I’m trying to think what would be interesting here. [Yet another pause] Well, I think that I’ve said it. We will be exploring what it means to have these guys being Cylons for sure. Oh yeah, I was going to say… [Super-long pause] Well, no. I will end there. [Laughs]

Clearly, they’re a breed apart. For example, we’ve seen a younger Tigh in flashback sequences, so it seems unlikely that there are thousands of regular, aged Colonel Tighs walking around on some base ship somewhere. Are those different rules for these guys something that will be coming up in Season Four?

VERHEIDEN: All stuff that we’ll be exploring. We do know who they are. So in terms of, like, if we’re just winging it and backpedaling as we go? No. We know who they are, and that is going to be a big part of what we get at in Season Four.

Switching gears for a moment, I loved Apollo’s courtroom speech in Gaius Baltar’s trial. It showed that he’s such a noble, likable character even when he’s doing something that you don’t agree with, and it also tied in all these events from the past where characters from the Galactica have committed horrible crimes of treason and been forgiven. How did that speech, and its references to those plot points from all three seasons and the miniseries, come about?

VERHEIDEN: That was a culmination of something that Ron Moore really wanted to do. The entire idea of the trial of Baltar was to explore the concept of guilt or innocence within the fleet, and also to suggest that this is a fleet that only had an ad hoc justice system. We’ve never really seen the justice system in the fleet, and I think internally we always assume that the captains of each ship always dealt with whatever issues came up on a summary basis. So we were interested in just trying to explore how you create justice in this world.

The second question, which is the one that Lee attacks in his speech, is “What is justice?” What does that mean in this particular world, where we’ve basically been reduced to 38,000 people and vengeance and attempts to get retribution for things in the past might not be as valid as they would, say, in a different circumstance. It was also fascinating, I think, that Baltar was the elected president of the 12 colonies and found himself in an untenable position. Lee’s speech was an attempt to address the practical realities of the situation that they found themselves in, and pull us out a little bit from us screaming for blood. That’s where the impulse for that came from. And again, one of the great things about working on a show that has such a rich background as “Battlestar” is that you’re able to pull from a lot of events that happened in past shows to demonstrate how the fleet’s justice system or sense of justice has been tested or not tested, or how forgiveness has been the rule of the day.

Internally, we thought one of the more interesting moments pointing out that [President] Laura [Roslin] had pardoned everyone, so we’re not quite sure why that pardon didn’t manifest itself all the way to Baltar. How come he got excluded from that when we forgave everyone else who may have actually done more heinous crimes than him? Of course, the horrible thing is that Baltar, in fact, is at least complicit in the genocide of the whole civilization, if you go back that far, but that’s kind of one that we can’t really prove. I’m sure that he would have a very facile argument as to why he wasn’t to blame. “It wasn’t me!”

As the proud owner of a homemade “Free Gaius” T-shirt, I was happy with the verdict.

VERHEIDEN: [Laughs] He’s free. Sort of.

Oh yeah–he’s been whisked away by the Cult of Gaius, or whoever these people are. Is that storyline going to dovetail with the religious aspects of the show, or is it a separate beast?

VERHEIDEN: It doesn’t really give anything way to say that we’ve always explored the role of religion in civilization and in the fleet. It’s certainly an issue that will come up, whether Baltar’s story goes that way or not; that remains to be seen. But absolutely, the role of religion is an issue that we will continue to explore. Certainly, in the fleet and in what we’ve said already, religion has played into it, as well as faith and the “polytheist versus monotheist” situation. Those things have all played a role in how we ended up where we are.

Speaking of which, at least in terms of prophecies and visions and things of that nature, Starbuck is back and has apparently discovered Earth.

VERHEIDEN: That’s what she says.

Should we trust her, Mark?

VERHEIDEN: Well, you know– [Laughs] I trust her. You don’t trust her? She said it with great enthusiasm! You’ll just have to see. I say that not meaning it in one way or the other; it doesn’t mean to trust her or not to trust her. It means that obviously, when she comes back with a piece of information that relevant, it will become an issue as we go forward.

Even just the choice of that final shot, pulling back through the Milky Way and zooming back in and showing Earth, seems to be sending a message that the goal line is in sight.

VERHEIDEN: I don’t know if the goal is in sight, but certainly the goal of the fleet is to find Earth. That [shot] was a really wonderful sort of wish of the fleet, to be there. That’s how you can take that. You’ve seen Earth. What Earth is and what it might be is stuff that’s still up in the air, but the goal of the fleet is still to find Earth. Obviously, we’re going to be exploring that. When Kara comes back and says something like that, it’s not a thread that will be dropped. Let me just put it that way.

And speaking of Earth–I think–this episode used the Bob Dylan song “All Along the Watchtower.” How difficult was it to thread that song in? That’s a huge earthquake in terms of fans’ interaction with the world of the show.

VERHEIDEN: Right. Well, Ron has said that you shouldn’t take that as meaning anything specific to, say, Bob Dylan in the ’60s when he wrote the song, except in the sense that for all we know this song and these lyrics have existed on many planes. Maybe Bob Dylan is the one who picked it up here, in our place. It gets kind of mystic here, but I don’t think that you should draw too much from that, except that there are connections and there are very many interesting eddies and byways in the universe of “Battlestar” that remain to be explored.

On a more pragmatic level, “All Along the Watchtower” was there because Ron Moore has always wanted to use that song and use it in some way where we were, again, thrilled with how it worked into this final episode, and also with the version that [“Battlestar” composer Bear McCreary] did. I thought it was suitably evocative and eerie and really worked well. In fact, I thought that the music in that episode was just fantastic all the way through.

It really conveyed the sense of borderline chaos that was gripping the fleet throughout the entire show. It lent the episode an air of weirdness.

VERHEIDEN: It really did hammer that home. I especially loved the music when Tigh, Tory, Anders and Tyrol got together, which just seemed to raise to this crescendo of, “What in the world is going on?” which is exactly what they were thinking and what we hoped the audience was thinking when we got to that point. Again, as they said, a light switch clicked, and the music was really helping to push that moment.

When Tigh walks into that scene, I believe his exact word was, “Whoa.” It was a funny moment. Even Gaius, despite having been in a very tortured and tormented place the entire season, was calling Gaeta “butterfingers” at the trial and got back to his smarmy self when the trial was over. Was it a conscious choice on your part to inject those humorous elements into what was such a momentous episode?

VERHEIDEN: Well, the Baltar character, by definition, has sort of an ironic disconnect with himself at times. I wish I could take credit for everything, but the “butterfingers,” I believe, was something that [Baltar actor] James Callis came up with. It was perfect. I mean, it was just so perfect. A lot of that is how he plays it. We think that James is a fantastic actor and brings so much to the part, and he brings this sort of naïve malevolence, or, well, I don’t even know how to put it. It’s this odd, almost disconnected from his own understanding of what he’s done, sort of defense. It’s a moral relativism, which gives so much more to each scene that he’s in.

But conscious choice? Yeah. Obviously, we scripted it, and he brings an attitude to the show that is very unique to him. It’s always fun to go to him because he brings something unusual. I don’t think that funny is necessarily the right word, but sort of ironic. Well, in the case of “butterfingers,” it was just funny.

Tigh also shined in this episode. His arc in the third season was more of a downward spiral than an arc, but this moment that one would think would shatter him became his finest hour. I found it moving.

VERHEIDEN: I’m glad. I’m glad that came across. Michael Hogan is a fantastic actor, and the Tigh character has been through a very, very difficult season on the show. There is something reassuring [about] hearing him say that he wants to reassert his humanity despite what’s happened. We’ll see where that goes, but I think that of all of the [newly revealed Cylons], he’s certainly the one who, discovering that that’s true about himself, has the most to catch up to, given what’s happened to him in the past. If he’s a Cylon, then it’s interesting what’s he gone through. Well, he is a Cylon, and so it is interesting what he’s gone through.

Given that only these four came together, can we take from that that the fifth Cylon is elsewhere?

VERHEIDEN: I think you can take that the question is still in the air.

It seems as though there’s a different explanation for Starbuck’s reappearance than the old Cylon-recycling trick, right?

VERHEIDEN: Well, again, we’re getting into where we’re going in Season Four, and we’re awfully early to be giving up things.

You can take the Fifth. There’s a lot of that going around these days.

VERHEIDEN: Yeah, I think I will take the Fifth on that. I feel more comfortable with that. [Laughs] It’s a question that’s hanging out there, and it’s a question that will be explored. In terms of who it might be and is there a fifth one–those are all things that I’d just as soon not get into because there are surprises to come.

Do you have a favorite character whom you love to get your hands on when you’re writing an episode?

VERHEIDEN: They’re all great–which is the standard answer, but they really are all great. One of the fun things about the show is that their voices are all so different. Adama’s voice–I mean, I really love writing for Adama. It’s really fun to write for Laura Roslin. I think that Tigh brings a pathos to his character that’s very interesting to try to find. His voice is one that has a tragedy to it that’s maybe even stronger than the others. But I’ll tell you, they’re all so rich, and the show has managed to invest them with such rich backstories and textures, that they’re all great to write. If I was going to pick one where when you get to them you go, “Wow, we can really go to town here,” then Tigh is someone who fascinates me, but also Adama and Laura. Both of those bring very strong personas. I say those, but I’m certainly not excluding anyone else. Starbuck is always fun and crazy. She’s such a live wire that to try and capture that is always a blast.

Is there anyone who’s been difficult to get a grasp of?

VERHEIDEN: I don’t know if it’s been difficult. I will say that when we started doing the stories on the Cylon base ship, that was a learning process internally here–just trying to get a handle on how to play those scenes, to figure out their interpersonal dynamic. It’s obviously a little different than with the humans, since there are multiples with each of them. I would say that in the two years that I’ve been here, working that out and trying to understand how that world worked was a challenge. That would be the one.

Even besides the basic nature of the Cylons–they’re not human and are fundamentally a different species, in at least some ways–there was also a different storytelling rhythm during scenes on their ships, even in the way cuts are made from shot to shot and from scene to scene.

VERHEIDEN: Yeah. We made a conscious choice to sort of present the base ship in a different way than we presented the Galactica, our side of the universe. Those were conscious choices. That also [involved] just trying to understand how these creatures, or these robots, or machines, or half-human half-machine entities, communicate with one another–an interesting and different, and yet understandable to us, way of communicating. All of those things just took time to figure out what we wanted to do there, so as challenges go, that was one of the bigger ones, trying to understand those people. By definition they are alien to us, and it’s necessarily harder to empathize with them, to understand what they’re saying and where they’re coming from.

Until the episode that focused on Boomer and Caprica Six back on Caprica, where you saw things from their point of view and learned that they truly are multidimensional characters, I was pretty sure that they were all evil all the time and everything else was just a false front. Convincing viewers that these are more than just Terminators must be a challenge.

VERHEIDEN: Right. In a way, to say that the Cylons are like the Terminator or soulless, empty machines diminishes their capacity for anything. I was going to say evil, but I don’t know that you apply evil to that. Certainly the genocide of the human race was an inherently evil act; however, that was prompted and didn’t come out of nowhere. It wasn’t just sociopathic, it came out of things that had happened prior. So it’s sort of an “understand your enemy” point of view. I don’t want to speak for Ron and David Eick, but we never wanted to end by saying, “We’re up against this soulless mechanical army.” We wanted to say that they had their points of view, too. That’s why we actually went over to the Cylon side for a while.

In many ways, the most interesting relationships on the show are in these pairings of a Cylon and a human, whether it’s Six and Baltar or Athena and Helo or Boomer and the Chief–although it turns out that that’s not a Cylon-human pairing after all.

VERHEIDEN: Well, Chief and Cally…

That’s true–you’ve created more of those relationships with these new revelations.

VERHEIDEN: Yes, and we also created a situation where people have a secret. And strictly from a dramatic standpoint, that’s always interesting to explore. We’ve got four guys with a pretty big secret now.

How does it feel to work on a show that is this good?

VERHEIDEN: It’s fantastic. You can take one step back and watch a show and go, “Wow.” I mean, I’m a fan of the show, too. So when I can take a step back and look at the first five episodes that we did this year–and look at most of the episodes, actually–I can go, “It’s really a wonderful thing to be on a show that you can be so proud of.” I’ll tell you from a writing standpoint, too, the great thing is being able to explore concepts and conceits and political dynamics and nonpolitical dynamics and character interactions that you just wouldn’t get to do if you were doing–not to put down cop shows, but you just couldn’t go there. By being a science-fiction show and by having created the political dynamics we have, we can go and explore relationships and philosophies and things that you would get in big trouble if you tried to do in sort of real-world terms. But since it’s one step removed in our “Galactica” universe, we can explore them with an abandon. That’s been almost a liberating experience, as a writer, to do. It’s been just great.

Does it burn you at all that you guys haven’t been recognized by the Emmys? I know it’s baffling to a lot of fans. Is that something that’s even on your radar screen?

VERHEIDEN: Do we read the nominations when they come out? Sure. [Laughs] I speak for myself, but you can’t live your life worried about whether or not you’re going to win a prize. You have to go ahead and do the best show you can, and if we get recognized, great, and if we don’t, we still know it’s a great show. I mean, we did win a Peabody, which is one heck of a recognition. I don’t feel like we’re under-recognized in terms of people who have found the show and can appreciate what we’re doing. In terms of Emmys, it would be wonderful, but does my world turn around it? No.

I guess this is a fatuous question considering your job, but how much attention do you pay to “The Sci Fi Channel is picking the show up for 13 more episodes, and now it’s 22, and now there’s a special two-hour movie-type episode in the middle?”

VERHEIDEN: I pay intimate attention to that. [Laughs] Those things I do pay a great deal of attention to, because that impacts what we’re doing here.

It obviously makes a big difference in how you write the show.

VERHEIDEN: Yeah, and it’s great to have 22 [Season Four episodes] for sure, I’ll say that.

I just don’t know how I’m going to wait until 2008 for them.

VERHEIDEN: Well, there is the two-parter that will be on before that.

Of course! Do you know when that’s airing?

VERHEIDEN: I have not heard. Maybe someone else knows it, [but] I’ve only heard the generic term of “fall.” So hopefully you’ll have that.

Carnival of souls

July 14, 2008

* It’s been a bit of a mental shift to adjust from “not going to San Diego Comic Con” to “going to San Diego Comic Con” with less than two weeks to go before the event itself, but I’m managing, I think. The complete programming schedule for the show is up, along with the artists’ alley listing (I am ready for this show to destroy my David Bowie sketchbook), the autograph listings, and the exhibit hall map.

* And while I wait for individual exhibitors to produce their own at-the-booth signing schedules and so on, other interesting tidbits begin to materialize, like a screening of The Midnight Meat Train nearby to the con on Friday the 25th.

* Evil on Two Legs’ Jon continues his look at pop music in horror films, this time highlighting some very effective sequences in Zack Snyder’s Dawn of the Dead and Frank Darabont’s The Mist.

* Victoria Large of Not Coming to a Theater Near You on Hellboy II:

It’s a visual feast (Could we expect less from director Guillermo del Toro?)

Why, yes!

* If it seems like I’m disproportionately harping on Del Toro lately, it’s just because I feel such a disconnect from my fellow genre enthusiasts regarding his work. It’s like I’m going out of my way to be a one-man CW-buster. That being said, it sounds like the folks at Reverse Shot like his stuff even less than I do, backhanded compliment for Clive Barker notwithstanding.

* Could all those dinosaurs with nostrils on top of their heads in the dinosaur books you had as a kid actually have possessed trunks? That’s the conclusion of Bill Munn, the designer of that awe-inspiring Gigantopithecus model from the American Museum of Natural History’s “Mythic Creatures” exhibit, as Loren Coleman reports.

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Check out the creature gallery at Munn’s website, too.

* The great cartoonist Anders Nilsen has posted some breathtaking horror-inflected covers and interiors at his website.

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One of the most frustrating aspects of being a horror fan who reads comics is that most Western cartoonists’ attempts at the genre rely on a surface “scariness” that delivers little in the way of actual fear. It’s a bit like if every horror movie was still shot on the same cobweb-shrouded Universal sets. That’s why it’s so compelling to see artists like Nilsen, Tom Neely, Jordan Crane, Al Columbia and others take things in a much more unorthodox and visually sophisticated direction.

Comics Time: Mome Vol. 11: Summer 2008

July 14, 2008

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Mome Vol. 11: Summer 2008

Kurt Wolfgang, Al Columbia, Killoffer, Nate Neal, Ray Fenwick, Eleanor Davis, Dash Shaw, John Hankiewicz, Emile Bravo, Andrice Arp

Conor O’Keefe, Tom Kaczynski, Paul Hornschemeier, writers/artists

Eric Reynolds and Gary Groth, editors

Fantagraphics, March 2008

120 pages

$14.99

Buy it from Fantagraphics

Buy it from Amazon.com

I’ve said it before and I’ll say it again: Mome is a heckuva value on the dollar for fans of alternative comics. Itss range of style, tone, and (yes) quality simply give you a lot to chew on. In this particular volume, for example, some contributors hand in their best stuff yet. Al Columbia essentially creates my ideal horror comic (as my past stabs at the stuff would probably indicate) with the possibly BTK-inspired silent story “5:45 A.M.” Tom Kaczynski produces the knockout he’s clearly had in him for some time with “Million Year Boom,” another one of his psychoeconomic fables, one where his trademark mounting sense of disconnection and dread wind their way through several symbolically engrossing episodes (a beautiful mystery woman, strange stone circles, phantom poopers) toward a legitimately surprising and powerful conclusion. Eleanor Davis metonymizes last-minute life-saving action in a series of still panels soaked in loose watercolor in “The 10,000 Rescues.” Dash Shaw combines his love of science fiction and clever use of color with his art school background to uncomfortable effect in “The Galactic Panels,” a story an artist and his acolyte that demonstrates an astute understanding of how to manipulate time within a story. Paul Hornschemeier’s wordy short prose story “The Guest Speaker” nearly garnered a “tl;dr” from me, but after I bit the bullet I was impressed by the Vonnegutian address he grants the title character and the overall tone of jealous resentment and loss we feel regarding our college-aged selves. (At least I do. Don’t you?) And of course, cover artist Killoffer does his thing with alarming alacrity; it might be nice to see something that doesn’t involve a million Killoffer doppelgangers get translated, if such a thing exists, but I’ll take it.

Yet at the same time a few contributors explore blind alleys. Emile Bravo does another pictogram-heavy political-commentary strip, and at this point I’m kinda like yeah, okay, this is what you do. Newcomer Nate Neal and regular Ray Fenwick do the umpteenth “they’re cute and vulgar, yuk yuk yuk” underground-indebted comics you’ve seen. Neal’s chops are there and his color palette is ambitious but the parts never feel like a whole. I preferred the work of the other new additon, Conor O’Keefe, whose wispy line is reminiscent of Winsor McKay had he exchanged manic whimsy for melancholy, though the dialogue feels forced. I’m a little concerned that the book’s gestalt comes off a little undercooked, but I’ll be back for Vol. 12, duh.

I CAN HAS OTHERS?: Damon Lindelof

July 13, 2008

[Editor’s note: This is one of a series of interviews I’ll be posting that were rescued from WizardUniverse.com’s now-defunct archives. Originally posted on December 30, 2006, I think.]

TV Q&A: DAMON LINDELOF

Co-creator Damon Lindelof reveals the secrets of Season Three’s second half–from the truth behind the Others to the return of Walt and Michael to that damn four-toed statue

By Sean T. Collins

It’s coming.

After an intense six-episode “mini-season” that barely tided the show’s fanatical fans over, “Lost” heads back to a TV (and water cooler) near you on February 7, 2007 for 16 back-to-back, rerun-free episodes. But the show’s countless mysteries have kept us talking all season long. What’s the real story behind the sinister Others and their plans for prisoners Jack, Kate and Sawyer? Why was kick-ass character Mr. Eko killed? What really happened when the Hatch exploded? And what’s up with that four-toed statue, anyway?

Wizard had one choice–either give up working on the magazine and debate these questions full-time, or turn to the man with all the answers, “Lost” Co-Creator and Executive Producer Damon Lindelof, for guidance. So find a comfortable spot in your polar bear cage and sit back as Lindelof dishes the dirt on the best show on television.

WIZARD: The first six-episode mini-season is over. Did you guys accomplish what you set out to accomplish with it?

LINDELOF: I think that in many ways, yes, and in many ways we wish that we could’ve done more. Our über-goal in the first six episodes was to really begin to set up the mega-story of the season, which is who the Others are and what they want and why they took Kate [Evangeline Lilly], Jack [Matthew Fox] and Sawyer [Josh Holloway]. I think that we at least answered the third question. We feel that we told that story fairly compellingly and well.

The Others were such shadowy villains for so long before these first six episodes. Did you consciously shift gears on that by fleshing out Ben and Juliet?

Well, yeah, that’s always been what the show has done, which is that you sort of look at a character in one way and then suddenly you completely shift their perception.

By the end of the first season, one half of the audience was convinced that Locke [Terry O’Quinn] was a bad guy and the other half that he was a good guy. Now I think that everyone has come around to thinking that he’s a good guy, but they don’t really know him yet. So we’ve done the same thing with the Others, which is whether they’re villains or not–and I think that they’ve done a lot of villainous things–it’s our jobs as writers to explain why they’re doing those things in a real and emotional way.

[These Others] dress up in these hillbilly clothes in order to purposely deceive the passengers of 815 and they’ve abducted people and taken children. What does all that mean?

Those are the acts of a villain. So that is the secret recipe of “Lost,” which is, “Why do people do the things that they do, and can we give the audience an understandable explanation as to why they do the things they do?” That is the über-goal of Season Three as a whole.

Will we get explanations on the supernatural stuff like the smoke monster and Desmond’s new psychic abilities?

Right out of the gate in one of the early episodes, we are going to explain what is happening with Desmond [Henry Ian Cusick] and what the story function of that is. The monster is something that we use very sparingly on the show. We know what it is. We know how it functions.

It killed Eko! Why eliminate such a fan-favorite character?

We feel like the death story of Mr. Eko [Adewale Akinnouye Agbaje] accomplished really two things as storytellers. The first is that it told the audience that, “Yes, we are willing to kill characters that you love as opposed to characters that you just want us to kill, like Shannon and Boone or Ana-Lucia.” That was an important thing to do, because I can’t think of a character that was more beloved than Mr. Eko, at least in terms of Season Two. Secondly, we furthered the audience’s expectations for what the capabilities of the monster are. That is to say, is it just black smoke, or can it take the form of other things? What does it know about our people? What is its function–is it supernatural or is it technological? All of these things are still very much in play. I think we tend to use the monster when it relates directly to informing character, as opposed to just an arbitrary plot device that can move the trees around and make scary noises.

Two of your most prominent characters right now are Nikki and Paulo, the castaways who were introduced during the mini-season. Did you guys think that it was risky to introduce them that way?

Well, that is a case where the separation of the season actually hurts you, because Nikki [Kiele Sanchez] and Paulo [Rodrigo Santoro] are actually part of a larger story that has not yet quite activated itself, and what you have seen so far is really setup for the big payoff that happens in the middle of the season, around episodes 13 and 14. It’s just a scenario where all I can say is that we think the payoff of the idea is very cool, and you just have to trust us a little while longer.

Nikki and Paulo have talked to each other about one of the complaints that some critics of the show have, which is that in this big group of 40-odd survivors, there are really only a handful who do stuff that matter. Are Nikki and Paulo going to be used to further that element at all?

I remember there was an episode of “Star Trek: The Next Generation” called “Below Deck.” Basically, the entire episode was told from the point of view of the guys who were bouncing off of your primary characters. So it was like, “Oh, yeah. There is a whole other crew to the Enterprise that’s around, but never f–king does anything.” The idea of hearing what they had to say is inherently interesting to me. We initially talked about doing that with Nikki and Paulo, but it was like, “Do we want to do that out of the gate, or do we want to see them in a couple of stories first, and then have the audience go, ‘Who the f–k are these guys? I would’ve noticed them–they’re spectacular looking. So what are they trying to pull on me here?'”

Every idea on “Lost” that excites us is one that starts out as a terrible idea that should be impossible to execute. Then we go, “All right, that’s worth doing because the degree of difficulty is so high.” I think great episodes of “Lost” are separated by very little from the terrible episodes of “Lost.” But the thing that they all have in common is that we were trying to execute a very difficult dive. Anyone can jump off of a diving board and land in the water, but not everyone can do a triple back flip and go in without a splash. For me, the only reason to do the show is to attempt difficult dives. Otherwise it’s not going to be interesting anymore.

What’s up with the four-toed statue? Are we going to start seeing four-toed people running around anytime soon?

Well, I can’t tell you that we’re going to see four-toed people running around, but I can tell you that the statue does become a big part of the storytelling in much the same way that you have to wait for things on “Lost.”

At the time that we showed the statue, it was a reminder to the audience that this island has been around a lot longer than the Dharma Initiative. At the end of Season One, we showed you the Black Rock, which is a 19th-century slaving vessel. At the very least, it’s a very old ship. It basically says, “Oh, yes, this island has been here and people have been coming to this island much longer than the Dharma Initiative.”

There is this incorrect way of thinking about the Others in that they are the remnants of the Dharma Initiative–the foot was sort of a not-so-subtle reminder that this island and its mystical aspects have been in play for many, many hundreds of years, as opposed to just 1980 when the Dharma Initiative started making their little orientation movies. The origins of the foot and the rest of the statue and all of those things will be revealed in time–probably not soon enough for a great majority of the fans, but at least it has activated their imaginations.

With the return of survivalist Locke–as opposed to button-pushing Locke–will his tormented side continue to come out from time to time the way it did when he was pushing the button?

Yeah. I think Locke is constantly tested. I mean, the reality is that his character archetype is that of a seeker. So he is seeking meaning for his place on the island and understanding as to why he’s been given this gift from the island and what he’s supposed to do. I think that what was interesting about that story the first time we did it was that he wanted purpose, and the island said, “Okay. Your purpose is to push this button every 108 minutes.” And he became very angry at that being his purpose. It felt mundane to him. And he basically got punished for doubting the fact that that was his purpose. Not having pushed the button has basically…The characters don’t really have any understanding quite yet of how momentous it was to not push the button. Other than the fact of the not-pushing of the button is what crashed Oceanic 815 in the first place and brought them all there, the idea that the sky turned purple and the island shook… Events in the finale last year catastrophically screwed them all in a way that they don’t really appreciate yet.

Another loose end from the season finale of Season Two is what became of Michael and Walt.

It would be a massive and depressing cop-out to not see them again and to not fundamentally understand what happened to those characters. I would be loathe to say that we will never see Michael [Harold Perrineau] and Walt [Malcolm David Kelley] again, but in what context–whether they actually made it off of the island or any of those things–is all up for grabs. I would say that you’ll not be seeing them again any time soon.

Which characters will we be seeing flashbacks from soon?

I will say that we will be getting a Desmond flashback in the near future, coming back from the break. And I will not be specific as to who, but we might be getting some flashbacks from the Others sooner rather than later. And there is definitely a Hurley [Jorge Garcia] flashback in the first batch of episodes.

You’ve said that there is a sort of five-season plan in place for “Lost.” Are you guys still on track for that plan?

Did I say that?

I think you said it…

I think that’s one of those things that has been attributed to me that no one has actually said. There have been sort of vague questions as to how much story we have or what the plan is, and I think that the only thing that I’ve ever said on the record is that if we were in a position to actually end the show on our own terms, that it would probably be at the end of four years. That would be the ultimate nexus point for the show. But unfortunately, it’s completely moot whether it’s four years or five years or seven years, because I don’t own the show and [co-creator and executive producer] J.J. [Abrams] doesn’t own the show and [executive producer] Carlton [Cuse] doesn’t own the show – Touchstone and ABC own the show. And as long as it’s a show that is popular and that people are watching, they’ll never let us end it, which is sad and depressing.

I guess as far as problems go, that’s not a bad one to have, that people love your show so much.

I know. That’s right. But I feel for the fans that are desperately waiting for the big answers. The reality is that there is an inherent catch-22 there, which is “Who killed Laura Palmer?” Once you give up who killed Laura Palmer, why watch “Twin Peaks”? Once Dave and Maddy kiss, why watch “Moonlighting”? So I feel like once we give up those big answers, the really compelling reason to watch “Lost” will be over and done with. I would really like to answer those questions because I think that the answers are very cool.

Carnival of souls

July 12, 2008

* Hey, how about this: Chris Pitzer of the great indie publisher AdHouse Books describes my anthology comic book Murder as “A well executed mini anthology with the percentage of stories I like being on the higher side. Really chunky, too.” Why not purchase a copy for three bucks plus shipping and judge for yourself?

* AICN’s Quint talks to director Guillermo Del Toro about Hellboy II: The Goldeblahblahblah yeah yeah yeah he asks him about The Hobbit and its sequel. Del Toro says his past comments regarding possibly not making the second film if they can’t “find the story” have been “taken out of context,” and that if they didn’t think there was a story there to make, the idea of a second movie would never have come up in the first place.

* Speaking of Del Toro and Hellboy II, I tend to be more credulous regarding reviews of his work if they’re written by people who, like me, didn’t much care for Pan’s Labyrinth and Hellboy, and that’s the case with The House Next Door’s Jonathan Pacheco, who (also like me, most likely) treats the film as a way to read the tea leaves regarding Del Toro’s pending work with Tolkien’s material.

* And speaking of Tolkien, Kristin Thompson notes that an upcoming video game will be based on the premise “What if Frodo didn’t destroy the Ring?” This is totally alien to any kind of storytelling Tolkien would approve of and totally rad for nerds.

* Jim Treacher makes the case for Hancock, in both non-spoilery and spoilery fashion.

* Evil on Two Legs takes a look at the use of pop music in horror films. “Goodbye Horses” FTW. (Though I thought the version from the film was by Q Lazzarus.)

* If you’d like to hear how America has been torturing its prisoners, here you go.

* Finally (via Whitney Matheson): Cocksuckers.

Comics Time: Water Baby

July 11, 2008

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Water Baby

Ross Campbell, writer/artist

DC/Minx, July 2008

176 pages

$9.99

Buy it from Amazon.com

Ross Campbell is the cartoonist laureate of skanks. For real, when one of the characters in his latest saga of kinda hot, kinda sexy, kinda goth, kinda punk, kinda slow, kinda gross young people uses that term to refer to another, it was a real eureka moment for me. At last, the proper term to describe these beautiful, languid losers! Campbell doesn’t judge them for it, neither do I and neither should you.

The central skank (you’re unlikely to hear her referred to as such in the marketing materials!) here is Brody, a surfer girl whose leg is bitten off in a shark attack. Plagued by recurring nightmares in which shark-creatures consume her, she spends a lazy summer with her best friend and her slutty ex-boyfriend, until she gets fed up enough with the latter to drive him from her Florida home back to his mom’s place in upstate New York. Along the way they pick up a sexy-‘rexy hitchhiker girl and eventually receive a good-samaritan ride from Mario Van Peebles (not kidding)…and that’s basically it. For what it’s worth, the only real difference in tone or style between this project for mighty DC’s young-adult-female imprint Minx and Campbell’s indie series Wet Moon and Tokyopop zombie OEL The Abandoned, both of which are very good, is a lack of bare nipples, as far as I can remember. (BTW the horror material here, as in The Abandoned, is very gory and very effective.)

Mostly, what I take away is a sort of dazed awe over what a demimonde it is that Campbell has chosen to chronicle and the way he’s chosen to chronicle it. From the dawn of my self-identification with fringe culture, I’ve never had what it takes, be it gumption or a near-total lack thereof, to simply drift–to go for weeks without showering, to not for a second worry whether my rattiest most offensive t-shirt is appropriate grocery store attire, to wake up in a vomit-soaked apartment and immediately go on an overnight road trip with no planning and without telling anyone, simply coasting on the waves provided by sketchy friends, horror films, metal, lust, and junk food. That Campbell lets his characters go there is impressive to me. That he does so in such an almost anti-plot fashion–no multi-act structures, no real character arcs, no big climaxes–is the kind of thing that no one would pay any mind to were his art style more firmly in the altcomix tradition as we know it, but drawing in a beautiful, mainstream-accessible, hotsy-totsy style as he does, with each character drawn for maximum realistic sexiness and trashiness, it’s almost a revelation. Like, people really live this way. I really liked living with them.

Carnival of souls

July 10, 2008

* I’m going to the San Diego Comic Con this year after all, it turns out, courtesy of Jonah Weiland and the fine folks at Comic Book Resources. If you are a comics-related person whom I previously told I wasn’t going, I take it all back and I hope to see you/interview you there. Here’s the Thursday programming line-up for the show.

* Meanwhile, lots of nerdmedia news seems to have broken, or “broken,” in the past couple days. To wit:

* The Exterminators, Simon Oliver’s late, lamented Vertigo series, is being developed as a TV series by Showtime.

* The remake of Red Dawn will be written by Carl Ellsworth (who wrote Wes Craven’s Red Eye and a screenplay for Y: The Last Man, which I guess isn’t being written by Brian K. Vaughan anymore) and directed by Dan Bradley, a second-unit/stunt guy who’s worked on movies from the Spider-Man, Indiana Jones, Bourne, and Bond franchises.

* Jeepers Creepers III: Cathedral is in the works, with molesty writer/director Victor Salva again at the helm and original JC actress Gina Phillips all growns up and reprising her role. (Via Dread Central.)

* Jon Favreau has been signed for Iron Man 2, according to one-woman Marvel Studios rumor mill Nikki Finke. (Via Kevin Melrose.)

* Quentin Tarantino’s script for his World War II flick Inglorious Bastards has leaked, I guess, and people like it. That particular link leads to Harry Knowles, who conveys his enthusiasm for the potential film with his typical degree of understated restraint.

* Speaking of action epics, Johnny Ryan is releasing an ultraviolent action-adventure graphic novel called Prison Pit in 2009.

* Our last bit of fresh news is that Darren Aronofsky is in talks to direct the Robocop remake, maybe, possibly. Like Red Dawn I’m not sure this is a film that needed to be remade–you’re simply going to lose something that made the great ultraviolent Reagan-era action films so great when translating them into this decade, unless your name is Sylvester Stallone–and moreover this is like the twelfth nerd-wet-dream project Aronofsky has been associated with (remember how he was going to make Batman: Year One and/or Ronin with Frank Miller?), but it’s out there as a possibility. (Via Topless Robot.)

* Meanwhile, some folks is talkin bout nerdmovies. For instance:

* The Onion AV Club’s Scott Tobias tackles the seminal Patrick Swayze vehicle Road House as part of his New Cult Canon series. I want to point out that the film’s love for its leading man’s body simply cannot be overstated. Dude was breathtaking.

* Rich Juzwiak of FourFour praises the hell, and SPOILS the shit, out of Carter Smith’s The Ruins. He even blows the new director’s-cut ending, sigh. But it’s still nice to see someone outside the usual horror circles talk about a very interesting and (as he points out) beautiful-looking, if not entirely effective, horror movie. Elsewhere, Jason Adams responds.

* Kramers Ergot editor Sammy Harkham has posted the entirety of a Fangoria-produced documentary on special effects wiz Tom Savini. Sammy gets a little snotty in describing Savini as “merely” a gore expert, and gets in some digs about his personality that I don’t think are justified by anything I’ve ever seen the guy do, but there you go, it’s a very important figure in alternative comics talking about a very important figure in horror cinema, what am I gonna do, not link to it?

* On the comics front, Big Sunny David Allison discusses the fool’s errand of searching for strict one-to-one allegory in Jack Kirby’s Fourth World Saga at the expense of enjoying its weirdness, invention, and emotion as-is.

I CAN HAS COMIX?: Jordan Crane

July 10, 2008

[Editor’s note: This is one of a series of interviews I’ll be posting that were rescued from WizardUniverse.com’s now-defunct archives. Originally posted on August 31, 2007.]

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I CAN HAS COMIX?: JORDAN CRANE

SUB: The writer-artist of the all-ages adventure ‘The Clouds Above’ and the grown-up series ‘Uptight’ on why he loves short stories, ghost stories and Geof Darrow–and why he hates animation, puns and ‘The Walking Dead’

By Sean T. Collins

If it weren’t for Jordan Crane, I wouldn’t be here.

At the same time as Grant Morrison and Frank Quitely’s New X-Men reignited my love affair with superheroes, an impulse purchase of Crane’s gorgeous, wistful graphic novella The Last Lonely Saturday was my ticket to a world beyond the spandex set. From there it was a short trip to Crane’s meticulously designed anthology series NON, a clearinghouse for undiscovered or underappreciated indie talents like Nick Bertozzi, Brian Ralph, Paul Pope and Ron Rege Jr.–starting a journey that deepened my love for the sequential art medium, changed my career trajectory and landed me here at Wizard.

So it’s no exaggeration to say that Crane’s work literally changed my life, even while it rapidly changed in and of itself. Crane has careened from whimsical children’s projects like The Clouds AboveWizard‘s Best All-Ages Comic of 2006–to brutal ghost stories like his Western short story “The Hand of Gold” to lending his talented design hand to Fantagraphics’ anthology series Mome. His current focus is Uptight, a one-man pamphlet-format comic he’d like to see last as long as Love and Rockets.

Crane peeled himself away from his pet project to reveal his animation-industry origin story, tout the value of making beautiful things on the cheap, explain why winning the prestigious Xeric Grant hurt more than helped, and explore the one thing all comics must do (aside from changing lives, of course).

WIZARD: How did you get interested in comics?

CRANE: I read lots of comics as a kid and as a teenager. I think that’s pretty standard. I swore them off a number of times, trying to be an adult, then always went back to them. At first it was kind of like exploring, like, “Oh, what’s this? What’s that?” Then I started looking for things that personally resonated with me and got into more non-mainstream stuff. The first thing that really clicked for me was when I got the first couple of issues of [Steve Purcell’s] Sam & Max. I was like, “What the f— is this?” I loved how cartoony it was. Then I found [Marc Hansen’s] Ralph Snart, which is another weirdo comic, and [Dave Stevens’] The Rocketeer. That’s when I started going into the world of weirdo comics. It was something that kind of just naturally evolved.

But in college I studied a lot of animation. I really wanted to go into animation because I thought that it would be really cool. I made a couple of short movies, then I went out into the real world and started showing the movies I had made to some people at different animation houses around town. I went to Film Roman, the people that do “The Simpsons,” and Nickelodeon, and Klasky-Csupo, and a guy at Film Roman was like, “Wow, look at this reel! You could really get a good job–in China.” I had no idea that no animation is done here; it’s all key frames. I had these dreams of getting hired by Nickelodeon–“All right, come up with awesome stories and you’ll animate them and we’re just this big animation-loving world”–when in fact you would be lucky if you got to key-frame someone else’s story, and then maybe, if you’re really good at that and outgoing and have the wherewithal to write stories on your own, then maybe 10 years later you can actually write the animation or select the key frames. I basically thought that the animators were also the people that made the stories. That’s how guileless I was. So going into the real world was like a big f—ing crap on my birthday cake when I realized that those two things didn’t go together like I thought they did.

That was when I turned back to comics, because I was like, “I can actually write and draw everything I want.” I had been doing animation for about 3 years, but I still drew comics and was the comics editor at the school newspaper, so I was still drawing comics every day. It was really terrible because I really liked gag strips, but at the same time I was going through a really big existentialism phase. So the strips were supposed to be funny but were extremely unfunny. They had a bunch of puns in them and were about ennui: Imagine Godard’s retarded brother doing really bad puns. Puns are like the lowest form of humor. But to do a story in animation it takes about a year, so I come back to comics thinking “I’m going to do comic stories now instead of 4-panel gags.” I thought that I could just sit down and write all this stuff out. Having a little more room, I could start to mess around with things. I wasn’t tied down with it having to be funny in 4 panels, so I could go for a different kind of funny and a different kind of setup, a more long-term or ongoing story that wasn’t necessarily funny, but stories that would build. And I could do a story fast because it would take only 4 months instead of a year. So that was pretty much it. As soon as I figured out that animation was bullsh–, it was comics all the way.

What came first? Was it your anthology comic, NON?

CRANE: Yeah, that was the very first time that I ever did long comics. I had made a couple of aborted attempts. There was one when I was 17 and I had tried to do a post-apocalyptic comic about all the coolest sh– ever. It had hovercrafts and hotrods, you name it. Then in college I tried to do some kind of pretentious poetry thing that didn’t work out either. Both of those were abortive attempts; NON was the first time that I finished an actual comic story. I made the decision to start publishing because at the time there was all this Internet money floating around; I was making a lot of money.

What were you doing?

CRANE: I was a designer. This was about ’96 or ’97, and the Web thing was starting to gain momentum and I was making good money, which was certainly enough to publish. So I started that and was able to get a really good boost and not have to worry about making my money back. I think I priced everything really cavalierly [laughs], because I could, and I thought that I should. Because my whole intention with publishing was to make work that people could read. And I think that it still remains that way. It was to get people to read it first and worry about making money later.

Even today, your series Uptight is comparatively inexpensive for that format. The few pamphlet-format alternative comic books that exist tend to be not as cheap.

CRANE: My intention with Uptight was slightly different. I really got sick of waiting for 2 or 3 years between books. It was also brought on by the fact that I had kids, and my working time, while they were young, was cut down for a couple of years. I was having trouble getting in as much work as I could, so it took a long time to get pages done. The Clouds Above took a long time to get out, and that’s what I was working on when they were babies. All I had done up to that point was books: I had The Last Lonely Saturday and Col-Dee and then Clouds Above, and I was working on Keeping Two, too. I was like, “God, I’ve been working this whole f—ing time and nothing’s come out.” Every time I would see people I’d be like, “Oh yeah, I’m working,” but I wanted to be around and be like, “Yeah, I’ve got a new thing–here it is.” And I was getting sick of doing webcomics, because even though it was nice to have the deadline, I f—ing hate reading online. I just hate it. I don’t even like reading newspapers online. I do, but I only skim them at best.

And I also wanted to finish something, because when you’re working on books it’s every 4 or 5 years that you finish something; other than that you’re not finishing anything. The whole thing about finishing something is that you learn things, because you’re able to look back at it and go, “Well, that didn’t work” or “I should have been more adventurous with that part” or “I should have put more thought into that.” You’re able to look at it and see how you’re telling a story and see how your drawing or lettering worked and see how everything fit together, because it’s done and it’s a whole thing. I was only getting that every so often and I just didn’t feel as if I was growing at all; if I was, it was just glacially. So I really wanted to do short stories because I get to finish things. And I just really love the short-story form and reading short stories.

I think that actually ties back in to comic books. I really like comic books as opposed to graphic novels because it’s just a quick thing as opposed to sitting down and devoting yourself to something. The other thing is that if you don’t like it, it’s over. You can get a taste for something and know if you’re going to like it or not. If you do, you can get a nice little taste and you don’t need to have this giant meal all at once.

[For example,] I was just reading online about this comic book called The Walking Dead, and I was like, “F—, man, it’s a comic book about zombies and it’s called The Walking Dead. How could this be anything but f—ing awesome?” Then I go to the store and it’s on issue #40, and I’m like, “Wow. Well, maybe I should start at the beginning.” And of course they don’t have single issues and I have to buy a $10 graphic novel. Then I get home and read it and I’m like, “F— this!” and I just threw it into the trash. So there’s 10 bucks gone for this totally hackneyed comic book. It’s just so bad, formulaic and dull. I was disappointed just because it was called Walking Dead and that’s a great title, and I just didn’t understand how it could be bad. But if it was just a single issue I wouldn’t have been so pissed off because I’d just be like, “Ahh, you know, it’s not my thing.” With just 30 pages and 4 bucks I’m not going to be super-bummed-out about it.

The short form is nice. I just really like the short, quick thing. And maybe that’s just a function of my life right now, because I don’t have tons of time to devote to any one specific thing. But I wanted to do a comic so that I would have something that would come out regularly. I wanted a regular deadline, something that I could keep pace by. If I wanted those things, I figured the most important thing would be that I get to do those things. So I’m printing it as cheaply as possible until the numbers get up and it can support itself, so Fantagraphics doesn’t go, “You know, we can’t afford to give you your own vanity project.” I want to do it so that they can afford to do it and it not be a money-losing situation for them. I’d love to make it fancier, but that’s going to require numbers–and maybe I won’t even do it once I get numbers because I do like how simple it is. It’s almost like a minicomic. It will be nice to have the option of doing something different, like a full-color pullout, if I have the numbers there, but I don’t know. Maybe I won’t even do that. It might be nice to just have it be profitable instead of breaking even. But the most important thing is to just be able to do it. The book is really where you can go all fancy, whereas this is straightforward, read-it-here, no frills.

But it’s not as though you’re a stranger to frills. Take the very elaborate NON #5, for example–it’s a die-cut cardboard container holding three separate graphic novels wrapped within a hand-silkscreened cover. Why is design so important to your work?

CRANE: NON #5 is definitely a little different than all the rest of them. NON #5 took that shape because it had to. That was the only way to collect it all together. I was originally going to have Col-Dee and [Kurt Wolfgang’s graphic novella] Where Hats Go in the [main NON] book. That was the original plan. But then Kurt and I got Xeric Grants to print them and we were able to overlap projects, which theoretically would save me money. It would’ve been a hell of a lot cheaper just to print the book as one big book, now that I look back on the whole thing. Those Xeric Grants were actually a hindrance. I was like, “Thanks for the $8,000 that ended up costing me $5,000.” [Laughs] Since those were Xeric Grant books, I wanted them to be a part of the package, but they had to work separately because they were going to be sold separately as well.

So that was my solution to that problem: I looked at the budget constraints of the book and tried to figure out how to make it as cheaply as possible. “How can we make it and still turn a profit?” It was just accepting the constraints and not being like, “I’m going to push my publisher to spend money that they don’t have.” In one way the form isn’t the point. In the biggest way the form isn’t the point. It’s about working within those constraints and creating the most high-quality work that is possible. It’s giving the proper attention to creating a book. That’s pretty much the problem that I’m trying to solve every time that I approach a book. I’m like, “How can I make this as nice as possible?” That’s one of the things that I love about old stuff: I don’t love the fact that it’s old necessarily, I love that there’s a doorknob that somebody looked at and said, “Okay, this is a handle that needs to be turned in order to open a door. How can I make this as nice as possible–as beautiful as possible?” Not just, “How can I make this functional?” If it’s in a public place, somebody is going to be touching that doorknob 1,000 times a day, and at least half of those people are going to look at it. It would be nice if when they looked at the doorknob, it lifted them rather than it just being there. I like making something that doesn’t have to be beautiful, beautiful. I appreciate it when other people do it, so I try to do it myself.

When I got into comics after graduating from college, NON was the first anthology I’d come across. But we’re now in a heavily anthologized era: Kramers Ergot, Mome, Drawn & Quarterly Showcase

CRANE: I know. Now I don’t have to do NON anymore! It’s great! I love it! [Laughs] That’s why I was doing NON: There was all this great work and none of it was published, and I wanted to publish my own work and this other stuff too. It wasn’t that I necessarily set out to do an anthology, it was that I just wanted to put all this other stuff into this book that I’m paying to print. But now there are so many damn anthologies that there’s practically no one that isn’t getting printed. I’m glad that I’m not publishing an anthology right now. And in a way, NON was really easy. It was a bunch of very obvious choices, because all these great guys were not being published. I was like a kid in a candy store. It was not a hard anthology to edit. [Laughs]

You’ve told stories in a wide variety of contrasting tones. For example, The Last Lonely Saturday is about an elderly couple and how they’re reunited after death, and it’s an incredibly sweet and romantic all-ages tale. But in Uptight #2, your story “Take Me Home” takes almost the exact same idea and spins it into this brutally grim, EC-flavored morality play. How do you handle this aspect of storytelling?

CRANE: Whenever a story occurs to me, I just want to do it. I don’t have one particular type of story that I’m interested in doing. If a story is exciting to me, then I work on it; if that story gets finished, then I can put it out. I don’t really have a filter, because with comics you can do anything that you want! That’s the great thing about comics. Anything that strikes my fancy is what I follow until the fancy has been stricken to death [laughs], or it actually winds up going somewhere.

So with The Clouds Above, you didn’t sit down and decide to do a children’s book?

CRANE: No. I love children’s books. And it’s not a children’s book–I was trying to do a children’s book, and they’re f—ing hard. I like fantastical stories with kids and I wanted to do an adventure story. There was a certain mood that I wanted to create in the story. It wasn’t that I was thinking that I wanted to hit a certain age group. If anything, Clouds Above isn’t malicious and f—ed-up enough. It needs to be way more malicious–which would remove it from the age group that it’s about and make it practically unreadable for kids. But there are plenty of kids’ stories that are totally f–ed up, and kids read them. I just wanted to create something that struck a certain emotional tone. That’s how I tried to go about it.

Who are your artistic influences?

CRANE: I could trace influences, but I don’t really look at anybody to see how to draw so much as I really like the way something makes me feel. At the very beginning I really liked Geof Darrow. Some of the basic things about the way I wanted to draw are that I don’t want to do half-toning and I don’t want to do cross-hatching. I want a straightforward black or white line. But apparently, somewhere along the line, it’s become okay for me to do washes [laughs], which seems to be completely against anything that I initially wanted to do. But I just love the way it looks. So washes are okay, apparently. As far as the line art, it’s always been clean-line art. No cross-hatching–it’s either black or white, and trying to make an image out of black and white. So to that end Geof Darrow really hit on something that I wanted, and I looked to him for a while. Then his influence fell off after a while, as I was trying to do less lines and trying to hit the actual thing without a lot of wrinkles and junk. But there are people whose art I feel a certain kinship with. For example, I like what Hank Ketcham does with black and whites. It’s amazing. He does a lot of cross-hatching and I don’t want to do that, but the things that he does with spaces of black and white is insane. And José Munoz draws so messy but it all makes sense, and he doesn’t give a f— where he puts black. He’s crazy. He just throws it on the paper and it’s really exciting. There’s just such life to his drawings. It’s the same with Jaime Hernandez–there’s so much expressiveness and he just lays down the black. It’s crazy. And then there’s Hergé, who practically doesn’t lay down any black. He does, but it’s very selective and there’s a lot of life to these apparently simple drawings. They really bounce, and they have a lot of heft and roll to them.

I think that covers the spectrum. You can see why I feel a kinship to those people, because it feels like there are similar aims, at least drawing-wise. Those are people that I feel are doing the drawing right. I agree with some aspect of their drawings and it makes me excited to feel this kinship with it. And it’s not like that’s the only kind of artwork that I like. I love John Porcellino and Kevin Huizenga. Kevin is another one that I feel a kinship with because of the simplicity and cleanliness of the way he draws. And Sammy Harkham, who I share a studio with–there are definitely things that he does that I really like. It’s mainly cartoony stuff, like the way he draws a puff of smoke coming out of someone’s eye.

Is E.C. Segar an influence on you? I see him mainly in your character designs, I think.

CRANE: I’d love to say yes, but I don’t think that I could draw anything as crazy as Segar. I really like how crazy he gets, but I guess I haven’t looked at enough Segar to say that he’s somebody I really pore over. I love his work. Frank King as well: I haven’t read enough of him to cite him as an influence. I like a lot of the old-time cartooning where it’s very simple, and there are areas of black and white and it’s very clear, and the character design doesn’t overwhelm the pacing. It all reads along at the same pace. I guess I’m trying to get away from the super-detailed.

And when you ask about influences, I don’t cite anybody outside of comics because I think the art for comics is very different than the art for illustration. A finished panel for a comic is an incomplete thing because it’s attached to the thing before it and the thing after it. If it’s complete then you’re at a kind of a standstill, so it needs to be incomplete. It needs to be not a full statement, and it’s kind of a very hard thing to do. Jaime does it really well. If you isolate any one of his panels, they just don’t work on their own. There are a couple which are intended to be complete statements, but by and large they don’t work on their own. Even some that you’d think would work when you’re isolating them don’t work. I’m doing a screen print with him soon, and I was going through a lot of his comics and trying to isolate panels that I thought would be awesome prints, and it took a lot longer than I initially thought. You’d think that you could take anything from Jaime because it’s all brilliant and amazing, but it actually doesn’t work on its own. So that’s why I’m citing only cartoonists, because I think it’s a very different style of drawing.

You’re also not mentioning any animators.

CRANE: It’s true. I don’t like animation anymore. [Laughs] The love affair is over. I had a really big appreciation for the early Max Fleischer stuff, but it’s not like I want to draw like that. It definitely is something that did not have an influence on me.

What are you working on now?

CRANE: Uptight #3!

Is Uptight the plan for the foreseeable future?

CRANE: Yeah–for the rest of the future, as far as I can tell. I just want to do Uptight. I’m obviously going to collect them, but it’s a place for everything that I’m working on so that I can have something regular come out. Short stories are necessary because you want there to be a finished thing in it. But I can also catch all the incomplete sh– that I’m working on too, because comic books do that as well. That’s what DC and Marvel are all about, because all that they have are incomplete stories. I’m working on some stories for the next issue of that, and possibly some new Simon & Jack stories. And also the usual terrifying and f—ed-up ghost stories. I keep on doing ghost stories because I still haven’t read a good one, so I want to try and write a good ghost story.

I’m always happy when people whose work I enjoy come out with comics on a regular basis. I think that some cartoonists have benefited from working in the long form–like the impact that Craig Thompson’s Blankets had just from being this giant phone-book-sized graphic novel–but it’s fun to get short-form comics as a fan.

CRANE: I think the short form keeps you engaging. That’s the most important thing for a comic to do, to be engaging–for it to demand that as a reader you give something to it, and you give it. To do that, each part should be complete–not just each story, but each part, each page, each row of panels. It’s subdividable. I mean, being utterly leadenly serialized is bad too, but…If you look at a novel, it’s made up of paragraphs and sentences, but each one of those is complete. When I look back at something like Col-Dee, which I worked on in long form, I see that parts of it are incomplete–not by design, but just because I didn’t see it.

So from now on, I don’t care if I never learn anything more about drawing. [Laughs] I just care about writing, and being engaging as a writer. I mean, that’s your f—ing job. Whether you look at someone like Stephen King or someone supposedly “good” like Flannery O’Connor, both of them, aside from their numerous differences, are engaging. That’s the hardest thing to be, the most important thing to be. If you can be engaging, f—! [Laughs]

Comics Time: Neverland

July 9, 2008

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Neverland

Dave Kiersh, writer/artist

Bodega, 2008

32 pages

$6

Buy it from Bodega

Dave Kiersh’s visual representation of our mutual home-area/zeitgeist of Long Island doesn’t match up with my experience of it. He puts together vistas of water towers, telephone poles, stores, and parking lots in an almost map-like fashion, giving the suburbs a depth and dimensionality that I’ve never really felt from them. I see Long Island as flat sets, buildings and houses glimpsed while passing them horizontally in innumerable car rides and Long Island Rail Road commutes. I certainly don’t see the swirling repleteness that Kiersh conveys with his increasingly accomplished linework.

Yet it all still feels true, somehow. His observations of teenage and immediately post-teenage life on Long Island are spot on: convenience stores and driving, “the video store is my culture–Saturday nights in front of the TV,” walking through a parking lot at night and remembering girls you hooked up with. The main theme of Neverland–split up the compound word, as the cover design does, and you’ll see where he’s going–is not the romantic escape from this sensual boredom he yearns for in sexualized Peter Pan fantasies and idealized relationships, but that yearning itself, that desire itself, inextricable as it is from staying right where you are and not actually escaping. A coda likening any future success he and his beloved might have to a forgotten tourist attraction I myself patronized as a little boy adds a further complication of comfort in futility. This is a sophisticated comic that nearly tricks you into thinking it’s twee and easy, which is no mean feat.

Carnival of souls

July 8, 2008

* On some alternate Earth that is home to a Sean T. Collins with more money, more shelf space, and an even more absurdly patient wife, that Sean T. Collins has quite a few action figures for grown-ups, like the DC Direct Green Lantern Series 3 figures reviewed at FarePlay and the Target-exclusive Red Hulk Build-a-Figure Marvel Legends wave on display at Marvelous News (via Topless Robot). Stranded here in the infant universe of Qwewq as I am, however, this present Sean T. Collins can merely observe that action figures of superheroes and the stories that they are based on both bear witness to the simple fact that taking a character and changing his color scheme around is awesome.

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Also, the Sinestro Corps storyline was great.

* Speaking of alternate Earths, Bruce Baugh imagines what the Star Wars movies would have ended up like had Obi-Wan’s original story about Darth Vader and Anakin Skywalker been the literal truth. He prefers this what-if scenario, me not so much (the prequels’ bobbling of Anakin can be ignored, while “Luke, I am your father” would be sorely missed).

* And speaking of Bruce Baugh, he (and his commenters) draws our attention to a couple of cases in which enterprising World of Warcraft players managed to loose gigantic, near-indestructible, killcrazy creatures into normally peaceful environments. Hilarious carnage results! As with an earlier incident in which players used their in-game pets to transmit a blood-borne pestilence from a dying demigod to an enemy city, thus wiping it out, WoW’s corporate overlords (the real gods of the game, apparently) quickly undid the catastrophic results of these ingenious shenanigans. I don’t play the game and maybe I’d feel differently if I did, but don’t you think they should have just let it be? It seems to me that if you are a resident of a fantasy world that’s crawling with bloodthirsty beasts and demonic entities large and small, roughly based on our own medieval past, the occasional apocalyptic plague and/or out-of-nowhere Godzilla attack is just part of the cost of living. Or perhaps it’s just that, as with that infamous massacre of the in-game memorial for an IRL deceased player, I’m amused and fascinated when players use the rules of a highly structured world against it, as it were. On the other hand, I can see how allowing such maverick moves to go forward unchecked would set up a lousy incentive structure whereby players would spend more time testing the boundaries of fairplay than actually playing. Then again, I’m sure that’s the case with a goodly number anyway.

* Jon Hastings argues that contra The Blair Witch Project (which he didn’t even like), Cloverfield‘s first-person hand-held camera conceit never rises above the level of gimmick, providing some grist for conversation among critics but never really influencing the stylistic and staging and writing choices made by the filmmakers. I think he’s mostly right, except that the limited perspective made for a hellaciously effective slow-reveal for the monster. I think the audience would have gotten pretty impatient if the filmmakers hadn’t allowed themselves that excuse.

* In the comments at this very blog, And Now the Screaming Starts’ CRwM questions whether nihilistic old Frank Miller has the proper sensibility to properly optimistic old Will Eisner’s worldview in The Spirit. I think he’s being willfully uncharitable to Miller (eg. jokingly singling out a sole comment Miller made about humanizing the Spirit by making him trip after a rooftop leap as though that’s as far as he’s going to go on that score), but I suppose more importantly I think he mischaracterizes Eisner (some of his later works are breathtakingly cynical), Miller (it’s tough to think of a creator as obviously in love with his characters as Miller with his Sin City crew or Batman), and whether Miller views the darkness of his own work as a sign of maturity (he’s always struck me as quite knowingly a kid in a candy store).

* Joe Quinones has finished his pretty rad series of Scott Pilgrim drawings done in a more “mainstream” style. (Via Scott Pilgrim creator Bryan Lee O’Malley.) Here’s Knives Chau:

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As with Kevin Huizenga’s drawings of C.F.’s Powr Mastrs characters, I could stand to see a lot more of this sort of thing.

* Chris Butcher has posted a long out of print interview with Black and White cartoonist Taiyo Matsumoto, including a lengthy bibliography. The interview’s from 1995, which god help us all was thirteen fucking years ago.

* Finally, your quote of the day comes from Matthew Perpetua in response to Rich Juzwiak’s wonderfully repetitive “I’m not here to make friends” reality-show cliche montage:

Maybe that should just be the official motto of this country in the 00s.

America: We’re Not Here To Make Friends.

I CAN HAS COMIX?: Jeffrey Brown

July 8, 2008

[Editor’s note: This is one of a series of interviews I’ll be posting that were rescued from WizardUniverse.com’s now-defunct archives. Originally posted on August 18, 2007.]

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I CAN HAS COMIX?: JEFFREY BROWN

SUB: The ‘Incredible Change-Bots’ creator talks Transformers, his new Top Shelf series, directing for Death Cab for Cutie and why he’s so interested in sex

By Sean T. Collins

The night she first met Jeffrey Brown, a friend of mine went home and created a T-shirt that read “JEFFREY BROWN’S NEXT BOOK.”

It’s certainly hard not to be won over by Brown’s so-called “Girlfriend Trilogy” of graphic-novel autobiographies, the work for which he is best known. In Clumsy, Unlikely and Any Easy Intimacy/AEIOU, he chronicles the major and minor events in three separate relationships with uncensored honesty and humor, in the process creating three of the most instantly relatable comics in recent memory.

But there’s more to Brown than the autobio beat: He’s also a laugh-out-loud-funny humorist whose gag strips grace the collection I Am Going to Be Small, and who’s taken parody shots at superheroes with Bighead, his own brand of sensitive autobiography with the ultra-macho Be a Man, and this summer’s breakout sci-fi stars the Transformers in The Incredible Change-Bots, out next week from Top Shelf. Offbeat contributions to anthologies like Mome and a hilarious homage to his cat Misty in the hardcover Cat Getting Out of a Bag and Other Observations further push the boundaries of Brown’s deliberately sketchy style.

The extremely prolific Brown put down his pen long enough to spill the beans on his new upcoming comics series, his next graphic novels and just what those ex-girlfriends have thought about being immortalized in Brown’s books.

WIZARD: What kind of cartoonist would you describe yourself as? You’ve split your time evenly between a lot of different genres: autobio, parody, gag strips, fiction…

BROWN: Well, when I tell people what I do, I usually say that I draw autobiographical comics, just because usually when I’m telling people, they’re people who don’t really know that much about comics other than the superhero stuff. So that lends some amount of respect to it or something. But it is pretty half-and-half. I guess I would also maybe not want to be trapped in one element so much. I’m half-humor and half-autobiographical–although I guess the autobiographical is humorous too.

I guess that depends on your biography.

BROWN: Yeah. It depends on which part of the book you’re reading.

So is that a conscious choice on your part, not getting stuck in one genre?

BROWN: Well, yeah, partly conscious. There are definitely times where I go back and forth just so that I don’t get too bogged down in the autobiographical. One of the reasons that I did Bighead when I did was that I was writing Unlikely at the same time. It was a way to do something lighthearted and have my mind go somewhere else so that it didn’t get so insulated. But at the same time, I mean, I do genuinely really enjoy doing those other parodies and kind of letting loose with things. It’s definitely something that I make a conscious effort to do, but hopefully it’s something that I do to some extent anyway.

I guess that question first occurred to me when reading the comics you did for anthologies like Kramers Ergot, Drawn and Quarterly Showcase and Mome, which didn’t really fit into either of the Jeffrey Brown modes that we’ve come to know. It’s not Clumsy or Unlikely or AEIOU, and it’s not Bighead or Incredible Change-Bots or I Am Going to Be Small. That kind of work falls between the two poles of what you mainly do.

BROWN: That’s probably not conscious. You’re right. I never really thought about that, actually. I think maybe what it is…I mean, I have a lot of interest in exploring the autobiographical work and that I have a lot of interest in finding these parodies and more straightforward funny books. I think that when I’m doing something for anthologies, you don’t have the same kind of space to work with. The ideas that I use for the anthologies are things that I wouldn’t expand out into a whole book. Then it tends to be these kind of weird ideas that come up less often, that are sometimes a little experimental in form. Essentially, the stuff in Mome was just kind of me letting my mind babble a little bit.

So it’s tailored to take advantage of the short-story form?

BROWN: Yeah. I think that for me to do autobiographical stuff in short form is more difficult because I think that it becomes this lamenting thing, and you just end up with literally short funny pieces or something. I don’t think that it’d be as interesting. Then for the parody stuff, there are a few things like the “Cycloctopus” story, but that was for Project Superior, a superhero anthology, so it fit really well. It’s just easier when you’ve got a smaller space. You can kind of fool around, but there is a cutoff point and you know that you can escape at some point.

This also brings to mind the fact that you’re really, really prolific. It seems like you’re constantly drawing; I’ve gone out to dinner with you and all of a sudden I’ll turn around and you’ve got your sketchbook open and you’re drawing. Is it important to you to keep working and constantly produce comics?

BROWN: It’s not so much that I feel any kind of need to, at the end of the day, have a certain amount of pages published. It’s such a habit for me, though, that I start to get itchy when I’m not drawing a lot. Also, I have to keep coming up with ideas. I don’t know if it’s impatience or what, but I need to get it down quickly. If it’s an idea that I feel really strongly about, a lot of times if I don’t do it shortly after I think of it then I lose interest and I can’t do anything with it.

As an artist, you were first interested in fine arts.

BROWN: Yeah.

Yet your comic style sort of evolved into this…I don’t know. Is lo-fi a word that you would accept as a description?

BROWN: Yeah.

Is that to enable you to keep drawing and keep getting ideas down rapidly?

BROWN: Yeah. Part of it was just in response to fine art, because I was in art school and was getting so tired of overthinking everything and having all of this baggage to making a work of art, so I wanted to go back. Like, when you’re a kid you can just sit down and draw and draw. You’re not worried about things other than just trying to express something on paper. Part of it was just trying to capture that kind of feeling again. The other part of it was that my style does come out of wanting to be fast and sketchy. I guess that part of my philosophy of drawing is that when you’re not overworking a drawing, when you’re really just going at a certain speed, it becomes more expressive and more immediate because you don’t have time to hide your flaws. You don’t have time to tinker around with things. So, in a way, the meaning behind the drawing is kind of purer somehow because it’s unedited.

That reminds me of the indie-rock aesthetic, and it seems as though music is influential in your creative process. Do you listen to stuff when you work?

BROWN: When I can. I usually have it in the background, though I haven’t been lately. I used to draw in coffeehouses a lot, so there would be music playing and then you would have the additional background noise of people talking and people bustling around. Now I’m drawing at home a bit more, and if I’m by myself I can have the TV on and the stereo on at the same time. Usually what I do is I turn the volume down on the TV so that I can just barely hear that, and then I turn the music up, although if anyone else is there, most people start to get really freaked out by the overstimulation. Music is definitely something for me. Also, I think that music is deep into comics, because when I’m driving a lot of times I’ll just be thinking about whatever project I’m working on. So I’m driving and listening to music and also thinking about things. It’ll often deepen things even before I start drawing.

My therapist told me that when you’re driving in your car it’s a little bit of a sensory deprivation chamber, so when you listen to music in your car you tend to react a lot more intensely than you might outside. It tends to spur those deep thoughts.

BROWN: Yeah, that makes sense.

I kept wondering why I was getting so depressed: I was driving home from work listening to Azure Ray, and I’d see some roadkill and I’d want to cry. Then she explained to me how that worked.

BROWN: [Laughs] Yeah, you just need to switch the CDs that you’re listening to.

Having seen your sketchbooks, and occasionally some of the drawings that you put into your one-man anthology collections or even the cover for Bighead, you do have a style that is a lot more rendered and less sketchy and dashed off.

BROWN: Yeah. I’m fairly selective [about using that style]. Part of that is that I never want to be at a point where it becomes style over substance. I also don’t want people to get too caught up in looking at the visuals when they’re reading. So the cover is a good place to do the more rendered work. That’s some of the reason why the superhero stories tend to be a little more rendered. The way that they’re reading isn’t so internal, at least in my superhero stories, so I’m not as worried if the people are looking at the visuals a little bit more. Also, with the superhero stories, there are opportunities for more spectacular visuals just because it’s a fantasy. The other reason, too, is that the way that I draw the autobiographical books with these kinds of simple figures with these claw hands, there’s something about that I find kind of visually amusing. There’s something about bending arms and the physics of the room not working. There’s something about that offness that I like. If you’re drawing superheroes, you can draw them doing crazy, fantastic things. If you’re telling a story about real life where someone is walking down the street, there’s not that opportunity. Extracting the anatomy of people and using the bendy arms and things like that, that’s kind of a way to keep that in the books.

So it’s less a Scott McCloud-type thing in terms of reader identification with cartoony characters and more that you just find the look of it amusing and entertaining?

BROWN: There might be an element of the McCloud theory. I’ve actually fooled around a few times with the idea of drawing a story in a more realistic style. I think that for me what it comes down to is, for one, the more realistic the drawing, the less enjoyable it feels. I want to keep the books lighter; even when there’s something serious happening, in terms of the story, visually you can still have it be funny. There’s something that my instinct tells me: The way that I draw characters is more likable than these realistic characters. I also think that when you’re simplifying and abstracting characters like that, they do become somehow more identifiable with more people. They become a little bit more everyman than they would be otherwise.

As you’re talking about this, I keep thinking about your cat Misty in Cat Getting Out of a Bag. You drew her really cartoony, so she’s kind of an every-cat.

BROWN: Yeah.

Is there such a thing as an every-cat?

BROWN: [Laughs] There must be. There must be.

Which reminds me: I don’t know if I’d have recognized you if all I had to go on was your drawings of yourself. For example, in real life you’re pretty square-jawed, while Cartoon Jeffrey Brown has this sort of round head and not much of a chin. So two questions: First, why did you draw yourself like that? And second, since you’re obviously drawing real people who exist and whom you know, how much does that carry over with the other people in your autobiographical comics? Is getting their likenesses down important, or do you change things?

BROWN: Part of that is that just over time it’s become more stylized and so it’s kind of gotten away from any kind of consideration of looking like me or not. If you look in Clumsy, too, in that book more than any other book I wasn’t concerned with kind of capturing the likenesses and was just almost making these sort of symbolic figures for early characters. Long black hair or stubble would be more of an identifying characteristic than anything else. Now I tend to work a little more towards making the people closer to their likeness, but at the same time it’s more about maybe capturing the feeling of the person. It’s not just about what their personality is, but what my relationship to them is. In that way, it’s something I’m writing about for me, which is more important than whether it actually looks like them or not. People seem to be split actually on how much I look like my drawings. Some people tend to think that I look a lot like how I draw myself, and then other people seem to think that I don’t at all. I used to think that the more you knew me, the more my cartoon counterpart would look like me, but I don’t know that that’s necessarily true either. For someone reading the books, they don’t really need to know what people really look like. In that sense it’s kind of like if they don’t know me, the books might as well be fiction. I think that there’s something about knowing that something is real and true to life that people somehow find attractive, that quality in a book. But I don’t know if that carries over into what things look like.

I see what you’re saying. Is it a voyeuristic quality, do you think, that attracts people to reading that sort of stuff?

BROWN: I’ve thought about this, because there’s the whole scandal of James Frey where he wrote this book [A Million Little Pieces] and presented it as his memoirs, and it turns out that there were some things made up and some things that were really exaggerated. There was a class-action lawsuit and people were getting money back from the book. I think that maybe what it has to do with is something internal in humans that is about not getting fooled, or feeling that there’s an element of trust that needs to be there. Finding out that “Oh, that’s not really how it was” alters their perception, because when they’re reading something, especially when they’re reading autobiography, they’re reading it relative to their own experiences. So, when they find out something like “James Frey went through all these things,” they put that into context with their own past. Then they find out that he’s really something else. That undermines their understanding of human life, their experience. There’s something about that, needing to know whether it’s really true or made up.

As an artist it’s one thing, but as a writer, how important is the accuracy of how you depict events?

BROWN: Well, I’m maybe a little less anal about it now, but I do try to keep things…like, everything I’m writing is true, but things like what I’m leaving out and the timing of things and how I’m presenting things, that’s kind of the art of it all. It’s still important for me, in the autobiographical world that I built up, that it’s true to life, because once you start undermining, or if I were to write something that undermined one story, then it would bring the rest of the work into question too. At the same time though, in terms of timing and characters, once in a while just to not have so many people in a story I might have one person fill a role that was originally two people. I’m not putting words into anyone’s mouth, but how I set everything up can really influence how people are interpreting the story or whether or not I’m expressing the ideas that I’m trying to get at.

Do you think that knowing what you do for a living influences the behavior of people around you at all?

BROWN: I don’t really think so. I mean, for the most part, for people who know me, the books become this separate thing. People will joke sometimes, like, “Oh, you better be careful. He might write about that later.” But the minute that someone says that I might write about something is like a sign to me to not write about it because then there’s something. It’s almost like the people in the situation are too aware of the situation. So I try to write about things from an outside perspective, even though it’s autobiography. I still try to approach it from somewhere else, where there’s a different perspective than being in the moment. The people I’m friends with and the people that I spend the most time with know that. I certainly don’t live my life any differently. I don’t do anything with any kind of plan like, “Now this is something that I might write about later.” If I take a trip somewhere, maybe after the trip I’ll come home and be thinking about that, and it might be interesting and mean something on a more significant level, and I might want to write about that. But I don’t say, “Okay, I’m going to go to New York so that I can write a story about New York and what happens there.” Nothing like that.

So you’re not taking mental notes–or actual notes–as you’re doing things?

BROWN: I do always write from memory, and more often now I’m also writing as if more time has passed. I’m starting to work on a high school/college/art school memoir, so there’s quite a bit more distance in time from the events. I never keep a diary. My idea is that our memory is an editor for us, so when we’re sitting down and thinking about a relationship that we were in, our minds pick certain things out. We don’t always know why, but somehow those things are what become important about that relationship. On the one hand I use that as a tool: using memory as a way of editing things and getting at what’s significant in our experience. Then at the same time it’s also something that I’m interested in, the idea of how our memories work. It’s really interesting to me, why we remember some things and why some things take on such significance to us when often they’re not the biggest events.

One of the interesting things about your autobio comics are the way that they bounce back and forth between events that are fairly momentous within the context of a relationship and little moments that end up almost as important as a first kiss or a breakup.

BROWN: Right. There’s also the fact that most of my time is made up by these inconsequential moments. It’s like stopping to smell the flowers. Those things are important. Years later, when you think back on them, it might be something that you did every day and at the time was routine, but now when you look back it, it does mean something more to you.

Is that why in your first book, Clumsy, you told the story out of chronological order?

BROWN: Yeah. On the one hand I didn’t originally plan on writing just about the relationship. I wanted to collect stories that I would tell my friends–I’d be at work talking to someone, like, “The other day this happened”–so I was just going to take all of those stories, and the first few were about this relationship. Then I realized that I had enough of these stories about the whole relationship. I wanted to let my mind pick the order because it interesting how it had started to go back and forth. I think this is how we think about relationships. When we put it in our heads, it’s like, “Oh, here’s this really great first moment.” Then we might think, “There was this one time, it wasn’t anything special, but we went to dinner.” Then you think, “Then there was this one time where I was really pissed off.” You just go back and forth between these different feelings. I wanted to organize it in that same way. How our minds wander is how the book wanders.

Is there a reason why you stopped doing things in that way for the autobiographical projects you’ve done since then?

BROWN: Not specifically. With Unlikely, I definitely wanted to do something almost surgical in its chronology. That was because the one idea that I really wanted to write about was how I felt about losing my virginity. [I wanted to] capture the feeling about that one event. To set up the feelings around that I needed to do things chronologically and build up to it and then show the aftermath. The book that I’m just finishing up now, which is a collection of shorter autobiographical pieces, jumps back and forth in chronology too, but each story is from 10 to 80 pages and each story in itself is chronological. That gets back to the same structure of Clumsy where the context that things happened in isn’t necessarily the context that we put them in when we organize them in our minds. When we have things rearranged, that’s what heightens their significance to us–where they sit amongst the other things in our minds.

In Unlikely and elsewhere, you’re not pulling any punches when it comes to sex. Actually, that’s one of the most striking aspects of your work. Why sex?

BROWN: Because my dad is a minister, so I have a lot of repression issues that I was breaking out of. Also, sex is kind of interesting. [Laughs] There’s a reason why people are fascinated by it. There’s the psychological aspect and the physical aspect. But I pull a lot more punches now than I did then. I think that’s partially because it’s been stated already and I don’t need to go over that again. At the same time, because of the way I draw where it’s not realistic, for me, it’s not depictions of me having sex. It’s an abstraction. These characters are having sex at this point and it’s no longer so much like real people.

Is that the case for when you’re writing in general or is it more those specific scenes?

BROWN: It’s generally. For me to be as open as I am, there has to be that. There’s a disconnect for me in writing these books. It gets back to wanting to write about these stories from a different perspective, something a little more outside of myself. There are different levels to that: There’s the way that I draw the characters and the parts of the stories that I’m not putting in the books–all of that feeds into being able to have the characters and stories become their own self-contained thing. They come out of real life, but over time, being in the books, they become something else. It’s only showing parts and particular sides of things. Even though I try to write objectively, it’s obviously still my perspective in all of these books, and you’re only seeing certain events and certain things with the characters. There’s a lot more to everyone than that. That’s another way in which it’s a little less real.

How have people handled being the other half of these scenes?

BROWN: I mean, they handle it in various ways. [Laughs] Some people I don’t know because we’re not in touch anymore. I tend to have imagined what they might’ve felt about it. I try to be somewhat fair. I’m not pulling punches, but at the same time I’m not out to assassinate anyone’s character. I could certainly make everyone look worse or better than I do and still be true to the events; hopefully the people in the books recognize that. In a weird way, although the books are extremely personal, writing them doesn’t mean anything personal towards anyone else except myself. It’s not about who these people are, it’s about how I feel about these events.

So none of these are poison-pen letters or paeans to the one that got away or whatever–it’s more focused on your own reactions to what happened?

BROWN: Yeah, and not necessarily even me trying to get over something, but I’m interested in…you have this breakup and you have these feelings of sadness mixed with these memories of good things. There’s these bad things that happened, but you might start to idealize things. I’m just interested in exploring those feelings. It’s not that I use this specific person that I feel a particular way about to write about. I’m interested in trying to capture the feelings that I had at the time. That’s what I’m trying to get at.

Your life has changed substantially in the last year or so. You’re a family man now. You have a baby. How is that affecting you as a writer and as an artist, or is it at all?

BROWN: It’s definitely affecting me, even aside from the practical effects of time, figuring out when to get work done when you have this little person who’s totally dependent. For one thing, I see myself writing less autobiography about what’s happening now. Having a baby, you don’t really have time to process and think about things a lot. Maybe years down the road that’ll change and I’ll start to think about how I could write about having a family–I’ve written one story that touches a little bit on becoming a father–but right now I’m so much in the thick of it I can’t even imagine writing about that very much. It does change your perspective on life quite a bit, about what’s significant and what’s not. There’s this change to it where, I don’t know, you start to feel a lot older all of a sudden, and not necessarily wiser. You feel like a lot of the things that meant a lot to you suddenly mean a lot less. It’s hard to say exactly how it affects me, but the autobiographical work that I’m planning on doing is pretty dated, for the near future. I also think that maybe [I’ll try] to explore autobiography in a more safe form down the road, where I might tell stories from life but then try to find a way to set up more internal thoughts than I have in the past.

The industry has also changed. Your books do very well, you have famous fans like Michel Gondry and Death Cab for Cutie…I would imagine that since you started doing comics, the opportunities that are available to someone who does the kind of work that you do have exploded exponentially.

BROWN: Yeah, definitely. People are able to do serious comics and make more money from it. It’s not that people would go into comics just to make money, but if you’re a creative person…when you’re at a formative point where you’re thinking, “I’d like to make film” or “I’d like to draw comics” or “I’d like to write books,” it’s hard to make comics when you’re not making money from them because you’ve got to do something else to make the money, whereas if you decide to go into film there is a bigger opportunity to get to that point where you could make money from making the film. Now that’s something that comics has come into, where you can actually start to make money from doing it. That enables you to do more of it. The more people that are able to do that, and the more the outside media takes notice and you have publishers that realize there’s a market for these comics, it all feeds into itself and grows exponentially.

Do you still have a day job or are you doing comics full time?

BROWN: Up until a few weeks ago I was still working part time [at a bookstore], mostly to keep the health insurance, but my hours dropped down enough where I lost my health insurance. I still work one day a week because I really like books, and working at a bookstore is nice in some ways, but my income is basically all coming from the books that I have out and books that are coming out, and the occasional odd job here and there. I don’t really do any illustration work, but the things like the Death Cab video [I directed, for the song “Your Heart Is an Empty Room”] come up once in a while where it’s a little extra money.

What do you have coming out next? You mentioned the collection of autobiographical stuff and the high school/college/art school memoir…

BROWN: The collection is called Little Things. That’s due to come out next April from Touchstone, which is an imprint of Simon & Schuster. Then I’m still just in the scripting phase, but the other book is called Funny Misshapen Body. That would tentatively be scheduled to come out sometime the year after that, so 2009. Those are the two big projects that I’ll be working on for the next long while. At the same time I’m going to start doing a series of pamphlet comics with Top Shelf called Sulk. That’s going to be, again, my method of balancing out the so-called serious autobiography with the more humorous and free-flowing work. I’m going to do an issue with more Bighead stuff and an issue with 1 or 2 pages of funny autobiographical stuff, and there’s some other parodies that I want to do. That’ll maybe be 3 or 4 issues a year. It’s an idea that I’ve been kicking around for a while, and I’ve really started to figure out how it would work. I’ve actually got the first 8 or 9 issues scripted out, so it’s just a question of when I start to draw them.

Over the last year or two there have been a lot more actual alternative comics coming out, between the Ignatz and things like Uptight and Big Questions and Skyscrapers of the Midwest. It’s nice to see those things coming out from publishers again.

BROWN: Yeah. If you think about it, novels used to be serialized in magazines a lot. It’s kind of strange how the book market has become more profitable for comics. People have started to think, “Why do a pamphlet comic when I could just wait and do a book and have it on sale in both bookstores and comic book stores?” The nice thing about pamphlet comics is that for people who aren’t familiar with your work, it’s nice to have that little introduction. The Sulk series will be a place to put these shorter works that don’t necessarily have enough to them to fill up a whole book. I’m going to try to start [releasing] the series towards the end of this year, but that depends on getting it done. What I did wrong is that I started this one issue of Sulk where there’s 96 pages instead of 32 pages because it’s an Ultimate Fighting Championship one where there’s an 80-page fight scene. I started drawing that one first, so now I don’t want to put it down and come back to it. I feel the need to finish this one first, but I don’t plan on publishing it as my first issue. It’s kind of silly for me to draw it. Maybe I will put it down and just start Sulk. That makes sense. So November or December would probably be the next thing.

Finally, there’s The Incredible Change-Bots. I take it you’re a big Transformers fan?

BROWN: Yeah. I would get home from school and watch the cartoons, or on Saturday mornings when they were on. I had all of the toys and I read the comics. Transformers and G.I. Joe and Star Wars were the big toys for me. I haven’t done any comics for G.I. Joe or Star Wars yet, but there’s something fun about the idea of robots. I realized that I had ideas about things that are funny about Transformers that I could stick into a more extended thing.

So will we be seeing the G.I. Joe equivalent of Change-Bots from you at some point?

BROWN: I don’t know. The danger there might be that it’d be easy to get drawn into the politics and the real-world relations of things. It’s possible, but we’ll have to see if something inspires me down the road.

I write for “Twisted ToyFare Theater,” and I always amaze myself with the sheer volume of Golobulus and Dr. Mindbender gags I can come up with anytime we do a G.I. Joe strip.

BROWN: That’s great. In the McSweeny’s humor collection, there’s “The Journal of a Cobra Recruit.” He just talks about things like, “Today we ran forward holding a gun and screaming ‘Cobra!'” It’s really hilarious. It’s in the book that Charles Burns drew the cover for. You should definitely check that out. It’s so funny that I think it might make doing a G.I. Joe comic irrelevant.

Carnival of souls

July 7, 2008

* Because I wasn’t super-crazy about the film version of The Ruins I haven’t paid much attention to its impending DVD release, but apparently the director’s cut includes an alternate ending. I didn’t have beef with the ending per se, it was more an issue of its pacing, so I’m curious to see if or how that changed.

* In an appropriately dizzying post, Kip Manley connects the dots in the Grant Morrison DCU, from Final Crisis to Seven Soldiers to All Star Superman to Batman to (via Hypertime, or something) The Invisibles and beyond. (Via Douglas Wolk.)

* Rick Marshall (and a fan at an autograph signing) talk to Brian Michael Bendis about, among other things, the current status of the Powers and Alias TV series.

* The RZA’s making a martial arts movie called The Man with the Iron Fist. Marvel Studios, call your lawyers (although now that I think about it, they’re probably already pretty familiar with Shaolin’s Finest). (Via AICN.)

* I try to treat most people who worry that Frank Miller won’t “respect” Will Eisner’s creation The Spirit in his film adaptation thereof with the laughing disinterest they mostly deserve, but ADDTF blogfather Bill Sherman is a guy I take seriously, so I found his post about how Miller’s blog has and hasn’t assuaged his concerns on that score a worthwhile read.

* Speaking of Frank the Tank, I gave my response to Tom Spurgeon’s patriotism-themed 4th of July Five for Friday feature a decidedly Millerian spin. (Honorable mention: The Flash giving Don Rumsfeld rabbit ears during a press conference in The Dark Knight Strikes Again.)

* Chris Mautner assembled quite the critics’ roundtable on the topic of reviewing and ethics, specifically how people handle talking about projects by people they know and are friendly with. It’s funny, even though I’ve been burned once or twice in the past by repeated praise of a book that turned out to be by a buddy of the praiser’s, I find I do this myself in reviewing books by the likes of Shawn Cheng or Jeff Brown. In part that’s because I think I can still be fair, and in part it’s because in the case of pretty much all of my friends in comics, I became friends with them because I liked their comics, not the other way around. For me personally, a stickier area might be how to handle talking about stuff by people who publish or pay me–look over there under the heading “The Sean Collins Media Empire” and you’ll see a list of those who are a going concern at the moment. Due to my stated aim of blogging only about stuff I’m interested in and trying to avoid heaping snark and scorn on the target du jour, this hasn’t been a huge problem to date. Overall I like to think I’ve still been pretty honest and fair addressing what works and doesn’t work in projects relevant to those outlets, and a simple “if you don’t have anything nice to say etc” policy helps any time I’m tempted to really curbstomp something, but as I just said, that’s true of everything I write about. Bottom line: I have never and will never pretend to like something I dislike, or pretend to love something I like, on this blog. After all, I’m not here to make friends.

Comics time: Batman: The Story of the Dark Knight

July 7, 2008

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Batman: The Story of the Dark Knight

Ralph Cosentino, writer/artist

Viking, 2008

32 pages, hardcover

$15.99

Buy it from Amazon.com

I stumbled across this book purely by accident at my day job, and golly am I glad I did. A for-kids distillation of the sort of ur-Batman mythos–the basic origin, accoutrements, methods, villains and such that everyone recognizes–it boasts sumptuous art from Cosentino that comes off like a cross between the Bruce Timm animated look and high-end commercial illustration. I pretty much love his version of every character he draws–Thomas and Martha Wayne never looked like a better mommy and daddy, just for example, while Batman is square-jawed to the point of iconography rather than portraiture. It’s basically the most sophisticated art you’ll ever see in a potentially throwaway licensed book for ages eight and under. Like Tim Burton’s first Batman film or The Animated Series, the book’s a grab bag drawn from any and all of Batman’s appearances: ’40s-style crooks in fedoras, very very old-school-looking Joker and Catwoman, DeVito-inflected Penguin, non-1966-TV-series baddie Two-Face, a cameo from Killer Croc at his most reptilian, those preserved suits of armor from the Burton Batman‘s Wayne Manor–anything that works and creates a kid-friendly portrait of a guy who works really hard to stop crime by scaring and/or beating the stuffing out of bad guys. Its unusual and notable emphasis on young Bruce Wayne’s years of physical and mental study even impart a valuable lesson about hard work, not to mention not being afraid to pursue your really weird dreams. It’s great. I’m gonna give it to my nephew.

I CAN HAS COMIX?: Johnny Ryan

July 6, 2008

[Editor’s note: This is part of a series of interviews I’ll be posting that were rescued from WizardUniverse.com’s now-defunct archives. Originally posted on August 3, 2007.]

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I CAN HAS COMIX?: JOHNNY RYAN

The most controversial man in humor comics talks his upcoming Marvel project, racism, boogers and what it’s like to work for both ‘Nickelodeon’ and ‘Hustler’

By Sean T. Collins

The first thing you need to know about Johnny Ryan is that his comics will make you laugh out loud. Hard. Embarrassingly. To the point of distraction for your co-workers. The second thing you need to know about Johnny Ryan is that his comics will make you gasp “Oh my God” and “Holy sh–!” just as loud, hard, embarrassingly and distractingly. The third thing you need to know about Johnny Ryan is that both of these things will probably happen at the same time.

In his signature series Angry Youth Comix, his gross-out humor strip Blecky Yuckerella and his no-holds-barred parody collection The Comic Book Holocaust, Ryan has conducted a one-man jihad against good taste and unfunny funnybooks the likes of which comics has rarely seen before. He combines a pottymouthed penchant for bodily fluids that would delight a 9-year-old with a willingness to violate social taboos about sex, violence, race, religion and gender that makes Dave Chappelle look like Bill Cosby, all drawn in a style reminiscent of something you’d find in Alfred E. Neuman’s bookshelf (or bathroom). And ever since signing with Fantagraphics–publisher of Dan Clowes and Love and Rockets–he’s been one of the most divisive figures in the alternative comics scene.

With the 13th issue of Angry Youth Comix and the third AYC collection, aptly titled Johnny Ryan’s XXX Scumbag Party, hitting stores over the past two weeks, Ryan got up bright and early to dish on the secret inspiration for his craziest characters, the lines he’d never cross and the comics creators who just can’t stand him.

WIZARD: First of all, thanks for getting up early in the morning to talk to me.

RYAN: That’s okay. I’m up early in the morning every day anyway.

Judging by your comics, it seems like you’d be the type of guy recovering from a massive, massive hangover until about 4 in the afternoon every day.

RYAN: You’d be surprised. I have a pretty nerdy lifestyle. I’m not the party animal that I make myself out to be in the comic. [Laughs]

Yeah, we were wondering around the office what you’d be like: whether you would be reserved and it all comes out in your comics, or whether you were like Harvey Pekar and what you see is what you get.

RYAN: A year or two ago at the San Diego convention, Tom Spurgeon was saying that there were several people who had come up to him at the convention and said, “Do you know what was a really big surprise? It was how normal Johnny Ryan actually seems in person.” They expected me to be sitting in my own sh– and throwing toilet paper and bottles and things at people like I’m some kind of maniac.

Is comics pretty much your only outlet for that side of your personality, to the extent that you have it?

RYAN: I would assume so. I’m a pretty law-abiding citizen. [Laughs]

Speaking of San Diego, I first read your Angry Youth Comix collection Portajohnny there the year it came out. Up until then I’d pretty much thought that funny comic books were an urban myth; I really couldn’t think of a time when I had laughed out loud at a comic. I picked up Portajohnny from the Fantagraphics table, sat down to eat lunch, started reading it, and I was just dying. I was laughing out loud, which was unheard of for me.

RYAN: Well, that’s good to hear.

I’ve seen several other interviewers say much the same thing to you. What do you think it is that you’re doing right that gets that response from people?

RYAN: Gosh, I don’t know. I mean, I always approach my work trying to, I guess, make myself laugh. I’m trying to amuse myself and come up with crazy ideas that amuse me. As a writer of humor, I guess you want that. You want what makes you laugh to make other people laugh. That’s the hope. It’s just a roll of the dice, and hopefully it’ll work.

I know that you’re a big fan of Peter Bagge’s Hate–when you first decided that this was something you wanted to do, what else was making you laugh at the time?

RYAN: That’s a good question. When I first started out I wasn’t really reading Hate very much, but probably the Robert Crumb stuff from like the late ’60s, early ’70s. I really think that nothing can top that as far as amazing, out-of-control humor, especially with the sketchbook stuff. I had picked up one of those German sketchbooks that I think was his work from 1967 to 1970 and it just blew me away how much fun and how crazy it was. When I saw that I was like, “This is what I want to do. I want to do comics that are like this.” That was the inspiration.

Beyond comics, are there comedians or films that influenced you?

RYAN: Oh, sure. The Three Stooges. I’m a big fan of the Three Stooges. Those Hal Roach “Our Gang” shows are great. “The Benny Hill Show” was a big influence on me. [Laughs] That’s some of them. I also used to read Mad Magazine a lot as a kid. I think that was a big influence as far as parodying and making fun of stuff, which doesn’t really happen very much anymore, or at least in comics anyway.

I think that’s maybe one of the reasons why Angry Youth Comix took me so much by surprise.

RYAN: I mean, the humor scene in comics is just rough. It’s not really–I’m not just saying that because there’s slim pickings as far as humor goes, but at least to me it doesn’t seem like something that’s really welcome anymore. The alternative comics scene seems as if it’s concerned with being very literary and high-minded. They have these literary aspirations. They want to be regarded as a high art form, and I guess they…the overall feeling of the whole comics thing with humor, or at least the kind of humor that I’m doing, kinds of brings that down. I’m not going to get that interview on NPR or whatever.

I’ve definitely heard Fantagraphics co-publisher Kim Thompson crow fairly proudly that people will come to him and say, “I like everything that you guys do except Johnny Ryan.”

RYAN: [Laughs] Yeah. The thing is, though, that I think it’s sort of cooled off. When I first got picked up by them it was pretty overwhelming, the negative reception that I was receiving from comics–or at least from Fantagraphics–fans. It wasn’t personal; I wasn’t getting letters. But just the reviews and looking on message boards or whatever, the vibe I was getting was negative. I do have to say that I think it’s slowly turning around. I feel like because of the time passing, people are a little bit more accepting that I’m a bit more of a staple in the comics scene than I was initially.

Judging simply from the back-cover blurbs on your books, it seems like even if the readers of art comics, or whatever you want to call them, were slow to embrace you, you made fans of the people who actually make those comics pretty quickly.

RYAN: Some of them. I mean, it’s not an across-the-board statement, but there are some that are fans of mine and appreciate it. They see what I’m doing and appreciate it.

Do you know who likes you and who doesn’t?

RYAN: Well, usually the people that I’ve communicated with over the years. Gary Panter–I’m a big fan of his and I know that he likes my stuff. Dan Clowes has already been very supportive. The Hernandez brothers. Peter Bagge, of course. I mean, I get the feeling that I’m not on the Top 10 list of Art Spiegelman or Chris Ware or Seth for that matter. Usually, though–and this is probably even true for me–if you don’t like someone’s stuff, you just don’t pay attention to it or comment on it, because you just don’t want to get into it. I can usually get the feeling [from people]. I actually asked Eric [Reynolds, Fantagraphics editor] to see if Seth would be interested in doing the introduction to XXX and he turned me down. I thought that it would be kind of funny to mix it up. I said that he could say whatever he wanted, but no.

You did that strip that parodies him.

RYAN: It was sort of inspired by his lifestyle, I guess. [Laughs] And I had heard that he does a slideshow where he shows my comic and talks about how people keep asking him about it and sending him the comic and wanting him to comment on it, and he continues to claim that he’s never read it. I heard that after he shows the slide he throws the slide in the garbage. He has this whole thing. I was like, “Well, how about I let you do the introduction to my book? I think that would be kind of funny.” It’s sort of like when [Dave] Chappelle had Wayne Brady on. He just said, “No. It’s not a right fit for me.”

You’ve done a lot of parody work, from superheroes to classic strips to alternative comics. Have you had any other reactions like Seth’s, or on the flipside, really positive reactions? How do you feel about that sort of thing? If you get the sense that someone doesn’t like what you’re doing, does that make you feel good or bad?

RYAN: Well, it depends, I guess. [To answer] the first part of your question there, I had only heard about the whole thing with Seth’s slideshow and stuff second- and third-hand. I’ve never actually seen it and I don’t know what, exactly, he says. As far as people approaching me who had a bad reaction, the only people who have reacted to what I’ve done as far as if I do a parody of them are people that I probably already knew previously and was friendly with, like Peter Bagge or Rick Altergott or Dan Clowes. Dan Clowes actually told me that he didn’t think his was mean enough. [Laughs] So it’s people that I either already knew or I was already friendly with. As far as people that I didn’t know, I never got an unsolicited response from someone that I didn’t know who just wrote, “Hey, I just saw your parody of me. You’re an assh—” or “I loved it” or whatever. I was getting some people asking me, “Hey, will you parody me?” or “I was very disappointed to see that you didn’t do me.” So there was that.

And how do you feel when you hear or see someone’s outrage about what you’ve done? Does that feel like a badge of honor or does it make you uncomfortable?

RYAN: It can vary from person to person. It depends. Like, if I was a big huge fan of someone and I find out that they hate me, I guess that my reaction will be, “That’s kind of disappointing.” But in a way, it kind of frees me up. In a way it’s easier, if you don’t know the person and aren’t friendly with them, to totally slam them. [Laughs] So it’s actually a little bit more difficult if I was somewhat friendly with them. If I do find out that someone doesn’t like my work or what I’m doing, that almost encourages me to continue. If people make fun of you, you should just kind of wear it, and that way they’ll stop.

I saw that Back in Bleck has negative back-cover blurbs.

RYAN: Yeah. I think that out of all of the stuff that I’ve done, that might be receiving the worst reviews, and for some reason I just thought that it was funny to put those on the back. It didn’t just seem like they were bad reviews. It seemed like those people were enraged. [Laughs]

I’m surprised that you haven’t gotten even more flack along those lines. I’m not just talking about Seth being upset at you making fun of how old-fashioned he is. A lot of your work is fairly transgressive humor, with racial elements and sexual elements…

RYAN: There’ve been little things here or there, but nothing that’s been really crazy. I think that’s just because I’m doing an underground comic, basically. If this was on TV or if this was on the radio I would probably be hearing a lot more negative comments, but this is comics. I only sell a couple thousand copies of it, and because of that I’m not really going to get the same kind of attention that those other mediums get.

Do you ever worry that there will be some sort of fluke situation like the Gordon Lee case, where a retailer accidentally gave a copy of a Nick Bertozzi comic to a kid and there was nudity in it and now he’s been taken to court? Not so much that you have a national forum like Don Imus or something, but that maybe it’ll get into the wrong hands and someone might choose to make an issue out of it?

RYAN: Well, I guess that’s just a bridge that you’d have to cross when you come to it. I just see myself as an artist. I’m a cartoonist. I’m drawing what I think is funny and saying what I want to say in my comics. I’m just putting them out there, and as far as who gets them, I don’t really have any control over that. I guess that I would feel bad, and I would hope that stores would realize that this is adult material. I’m not making it for kids.

A title like Johnny Ryan’s XXX Scumbag Party will probably help out.

RYAN: Yeah. That’s for the kids. They’ll definitely be like, “I have to read this thing.” [Laughs]

That’s maybe the best comic book title that I’ve ever read.

RYAN: Oh, thanks. I initially wanted to call it Let’s Be Assh—s, but Eric said that we would have distribution problems. I’m hoping that maybe within the next 10 years or so things will get a little bit more liberal and I’ll be able to use that title.

I always find that sort of thing funny. When we run interviews with people who curse, we have a style as to how we abbreviate sh– or f— or whatever. It reminds me of how when you say “assh—” on television, they bleep out the word “hole,” but you can say “ass.” It’s interesting to me that the actual “hole” is the offensive part.

RYAN: Depending on what channel you’re watching and what show you’re watching…I was watching that Kathy Griffin show last night and she was at the Gay Porn Awards, and I was amazed at what they were getting away with. It was like “up the ass” and “dick”…I thought, “Wow.”

I guess it’s about context. Speaking of which, I believe XXX Scumbag Party is the first big Johnny Ryan release in the post-Imus, post-Opie and Anthony era. Thinking about it in that light, there are some people who can do really edgy stuff and more or less get away with it– Sarah Silverman, Dave Chappelle, “South Park”–and other people can’t–Imus, O&A. I was wondering if you have any thoughts on why that is.

RYAN: I’m not really sure. I guess that it has a lot to do with whether or not people like you. [Laughs] Or if someone has a bug up their ass against you and is willing to fill out the forms and bring you down. But there’s more to being funny than just cursing and using racism and all of that sort of thing. I think that you still have to be creative about it and come up with a funny joke about it and not just say “sh–” and “g–k” or whatever and think that people are going to laugh at it.

I think that’s one of the things that’s undersold about your work: There’s all the dirty stuff, obviously, but it’s also so weird. A strip will start in one way and then it’ll end up being about something completely different. There’s a fairly epic example of that in XXX Scumbag Party: the strip called “Dry Gulch Follies 2005,” which starts with Sinus O’Gynus getting a babysitting job and ends with a gigantic robot prostitute giving the moon a sexually transmitted disease.

RYAN: I think that’s one of the things that makes comics fun for me, and I guess it’s also just a part of my sense of humor. It’s that surreal element to my work. It’s sort of nonsense that I find funny, where it starts somewhere and who knows where it’s going to go and what kind of characters you’re going to meet and what weirdness is going to happen?

The quality of the art in your stuff also doesn’t get talked about enough. I went through the three Angry Youth Comix collections and the two Blecky Yuckerella books, I was just watching the progression of your line as it thickens and gets more and more lush and more self-assured. It’s really lovely.

RYAN: Well, that’s something that I’m actually pretty proud of, as far as where I began. If you look in the back of the Portajohnny book, there’s a really early Loady McGee comic that I drew in 1992 or ’93, and you look at how retarded it looks. It looks like I drew it with a pen in my ass or something. And how I moved from then to now–I’m always trying to improve and get better. I’m not always really sure exactly where I’m going; I just know that I want it to look clean and cartoony. I always feel like I’m practicing and trying to improve and get better all the time. I never really feel like, “Oh, this is exactly where I want to be.”

If you had to pinpoint one person as an influence for your artistic style as opposed to your comedic style, who would it be?

RYAN: Gosh, one person for my style. I’m not really sure. I mean, I want to say a cartoony style like Ernie Bushmiller or Al Jaffee. For the most part I would say that. But as far as the actual content, that would be Robert Crumb.

I guess that style helps you bridge several different worlds, because you’ve obviously done clean, all-ages humor comics for Nickelodeon Magazine and things like that. How hard is shifting those gears in your head?

RYAN: It’s not really hard at all. With my comics I’m doing exactly what I want to do with the stories that I want to tell and all of that, but for Nickelodeon, they’re hiring me to do a job. When you’re doing stuff for kids, they like that same kind of vibe that my comic has as far as the weirdness and the nonsense and the goofball aspects of it. That same sort of spirit I put into the comics for kids; it’s just not sex or violence. It’s like Christmas and pizza and boogers and barf. That’s sort of what kids like, and I just bring that over into the kid world. Even when I do my comics for adults I think that there’s still that same childish spirit that I bring to it, but instead of those things that kids are interested in, I do stuff that’s more for the adults.

Have you been working long enough that you’ve had kids come up to you who started reading your things at Nickelodeon and then moved on to–

RYAN: No, I haven’t. [Laughs] I haven’t experienced that crossover yet with the Nickelodeon fans. I’m assuming that kids are enjoying what I’m doing in Nickelodeon Magazine. That’s what I’m being told, but I’ve never received any comments from kids personally that say, “Hey, I’ve been reading your stuff in Nickelodeon and I love seeing your stuff in there.” I haven’t experienced that yet.

Are you looking forward to it?

RYAN: Oh, I mean, it’s always nice to hear if someone likes your work or not, whoever it is, unless they’re a total assh—. Then it’s kind of depressing.

There doesn’t seem to be any kind of self-censoring mechanism in your work. While that’s true of several other cartoonists I can think of–Crumb is a good example, obviously, or someone like Joe Matt doing comics about his porn collection–for the most part they tend to be geared inward at themselves.

RYAN: Well, that’s an interesting point that you bring up, because you’re bringing up two autobio comics artists, for the most part. At least the later Crumb years are mostly autobio stuff, and that’s a real prevalent genre right now. People are always talking about their lives, and it almost seems like a competition between all these autobio artists to reveal the most humiliating and degrading and embarrassing thing that they can in their life. It seems more about that than “Okay, I want to tell a story and make it compelling and interesting and funny.” For me, I don’t feel like I’m trying to do that same kind of confessional-type thing. I feel like I’m just trying to make people laugh. But I also don’t want to do any self-censoring because there’s things that make me laugh and that I think make other people laugh, but they’re ashamed to let other people, or the majority of Americans, know about it. “If everyone knew the horrible, awful things that I laugh at, they’d be disgusted with me. I laughed at someone farting, so people will look at me like an idiot or a fool.” Or whatever sort of transgressive or disturbing piece of humor. So I try not to censor myself in that way. That was the whole point of the Comic Book Holocaust book. I was going to put down whatever popped into my head, no matter how horrible it was. As long as I just thought that it was funny to me I was going to put it down, no matter how disturbing or horrible other people thought that it was. That was the whole point of that.

In some ways, it reminds of driving in your car and singing along to some horribly misogynistic and violent hip-hop song.

RYAN: True.

And you’re dropping N-words and B-words and cussing left and right and talking about killing undercover policemen.

RYAN: Or the latest G.G. Allin record.

That’s another good comparison. But at the same time you and I are both raised-Catholic, white, straight, American guys, and we have it pretty easy compared to a lot of the groups lampooned in your comics.

RYAN: Right. Well, the thing is that I see myself basically as a comedian making jokes. I don’t have some sort of political agenda as far as, like, I’m making fun of black people because they’re stupid and they shouldn’t have the same rights as white people. I’m not standing on a soapbox here. I’m just making jokes and trying to elicit laughter. I think that people have the ability to laugh at horrible things and yet still not go out and murder people, not be influenced to kill and discriminate and be an awful person. I’m not going to cause people to be horrible, awful people. If they’re already horrible and awful, it’s not me that’s going to inspire them.

So in your view, you’re not a racist or misogynist or a homophobe or any of those things?

RYAN: I don’t think so. I mean, those are usually terms that…I think if someone feels that I’m a racist or a misogynist, that’s their right to think so. Personally, I don’t think that I am.

You say that you don’t have a reactionary political agenda, but on the flipside, would you also say that you don’t have the agenda pointing that stuff out to make fun of it or lessen its power?

RYAN: No. I don’t think that I have that agenda either, as far as “I’m going to use the word n—– over and over again until the word has no meaning” or something like that. I think that the word is always going to pretty much have some meaning. You can’t get rid of it. It’s always going to be there. That’s sort of the point of using it, because it’s so jarring. I like to incorporate that troublemaking aspect into my humor. For some reason it’s exciting for me, when I’m drawing my comic, to think, “What can I do to really get people?” I try to use that shock element, I guess. Usually people use that as a derogatory term when dealing with movies or with any kind of art, but I think that it does have its place if used correctly.

There’s something exciting about it.

RYAN: Sure. Growing up as a teenager and watching a lot of those exploitation movies from the ’70s, I always thought those were really exciting and oftentimes more exciting than a lot of the mainstream stuff that they were showing. I wanted to use those kinds of elements in my work. It’s fun. It’s the same for the Surrealists from the early part of the last century. They were using a lot of that imagery just to really jar and shock people. For some reason it just makes the work exciting for me if I know that this is going to make people a little bit uneasy.

Do you feel like you’ve ever gone too far in that direction?

RYAN: If I have, I can’t think of any point. There have been moments when my wife has gone, “I don’t know about that.” [Laughs] Sometimes I listen, and other times I’m like, “F— it. I’ve got this gut feeling that I need to follow this through.”

In terms of a politicized reaction to your stuff, have you gotten a harder time from conservatives or liberals, or is that anything you’ve even noticed?

RYAN: Maybe from liberals more. I don’t know the statistics on this, but I think that’s because most people that read alternative comics are more of the liberal outlook, so I’m mostly hearing a lot of stuff from liberals. The more liberal and literary bookworms they are, the more they dislike my stuff. And the racism and all of that stuff usually makes them uneasy. Sometimes I’ll even get a positive review, like recently in The Comics Journal I got a pretty good review for The Comic Book Holocaust, but they were still mentioning how uneasy the racist stuff made them. I think that it’s more the liberals who get more uneasy about it.

I think the first context in which I heard of your work before I’d read it was the reaction to the “Gaytroit” strip, where a gay Captain America-type character kills terrorists using his “AIDS Breath.”

RYAN: Right. Well, that pretty much went nowhere. They were going on and on about how they were going to boycott Fantagraphics and they were going to picket, they were really going to go crazy and bring the whole company down until I was punished, and they were going to call GLAAD and all of this other stuff. It eventually just became nothing. They were pretty much calling me “the No. 1 Homophobe in Comics” or something like that, and I think that there’s a lot worse examples than me. Like those Preacher comics. Have you ever read that thing? I was amazed. When I read it I was like, “Whoever wrote this is obviously gay.” But it was written where all of the bad guys were gay and wanted to rape everything. It was sort of amazing that they were going to pick me over this guy. Gimme a break.

You’ve created several memorable characters. The first that come to mind are Sinus O’Gynus and Loady McGee, the stars of Angry Youth Comix. I’ve always wondered if they were your stab at like a “Beavis and Butt-Head” thing.

RYAN: No. When I came up with these characters it was little bit before “Beavis and Butt-Head.” “Beavis and Butt-Head” came on and I was like, “Ah, sh–. They’re stealing all of my jokes.” I’ve since come to really like that cartoon, but I think that the dynamic is different. Mine is sort of the jerk and the wimp, whereas “Beavis and Butt-Head” is two jerks. [Laughs] Loady is a jerk and a bully and Sinus just kind of takes it. Plus, Beavis and Butt-Head are just stupid and they’re always laughing and they seem to be having a good time. Loady is like always on a mission and is always in some kind of rage. And that’s not to say that either me or “Beavis and Butt-Head” are the first to do the duo-type cartoons.

Were they based on anything, or were they conjured out of the ether of your brain?

RYAN: Everything comes from something, but I guess it’s a sort of combination of different elements. Loady McGee came from a couple of different things. I guess it’s a sort of combination of Butch from “The Little Rascals” and Vivian from “The Young Ones” and this kid that I went to high school with who had the worst acne that I’ve ever seen in my life. Sinus came from another kid that I went to high school with. I think that was just sort of my inner wimp too, or something–I don’t know. [Laughs] The physical attributes of Sinus came from this kid that I went to high school with.

Next up is Blecky Yuckerella, who’s your spoof of a “children’s strip” character. You can see the roots of that with Little Lulu and Nancy and things like that.

RYAN: That actually came directly from this comic that I found at some comic stand in Seattle called The Little Monsters. I just picked it up and I saw this cover. It was some Gold Key comic, and the Little Monsters were these two boy and girl little Frankensteins. On the cover were these two little Frankenstein dudes, and in the back was a really mean-looking little girl. It was kind of like Blecky, with the curly blond hair and the little girl suit and the shoes and whatever, but she had a five o’clock shadow and a mono-brow. I was like, “Oh, my God, this looks like it could be the most amazing character that I’ve ever seen.” So I bought the comic and I read it. I was kind of disappointed to find out that the story was about this midget mobster who wants to go into hiding, so he dresses up like a little girl and goes hide with the little monsters. I was like, “Oh, this isn’t like some sort of transvestite-child type thing?” I thought I had to incorporate this into my work and do something with it, and create this transvestite monster child that actually has more of an upbeat attitude. That’s kind of where it came from.

I can see how it not being a transvestite child would be an enormous disappointment.

RYAN: Yeah. I was sort of like, “Oh, my God. This is the most amazing character I’ve ever seen–and in a Gold Key comic!” So, yeah, I was sort of disappointed.

I guess she’s mostly appeared in Vice Magazine, correct?

RYAN: Well, I initially started the script for the Portland Mercury. They asked me to come up with a strip, and I had this character and I thought, “Ah, I’ll give it a shot.” I was in the Portland Mercury with that strip for 4 years before they f—ing dropped me, pretty unceremoniously, for some new strip that is absolutely horrible, which added insult to injury. I would then color them and they would reprint them in Vice, but I’ve since stopped running them in Vice. I’m doing other projects for Vice. They have me do these full one-page things instead now.

How is your working relationship with them, as opposed to your working relationship with Mad or Nickelodeon or things like that?

RYAN: Well, Nickelodeon is definitely the best as far as working. [Nick‘s] Chris Duffy is the best editor. He’s very easy to work with. I’ve worked with, like you said, Mad, and I’ve done stuff for Hustler and National Geographic Kids, but I feel like he gets my humor and he likes my humor and I have a real place in the magazine now. Vice is good too. They’ve always been pretty supportive of my stuff. But I have to say that our relationship is a little bit more contentious because we’re always arguing about stuff.

About what? Content?

RYAN: God. It’s retarded, the things that we’re yelling at each other about. Well, they did that all-comics issue last year [which I guest-edited], and that was kind of a headache. It was just sort of like they wanted certain cartoonists in there, and I was like, “I don’t want those people in there.” It was just this back and forth. And a few years ago I was asked to do a one-page comic for the American Indian-themed issue. I asked the editor what the rules were and he said, “No penises and no Nazis.” So I drew a comic called “Chief Sitting Bullsh– vs. Nazi Penis.” And they didn’t run it. [Laughs] For the most part, though, they’ve always been good. Because they have Vice in the U.S. and they’re spreading out and now each country has its own Vice, I’ve been doing comics for all of these other countries, for all the other Vice magazines. I think it started when there was a Vice France and they asked me to do a comic that totally insulted the French people, so I did a page of gags that were insulting to the French. All of a sudden it started this avalanche of all these other countries being like, “Oh, do us!” So I had to do one for Italy. I had to do one for Spain. Then I had Germany on the line, and they were like, “Ah, forget it.” That would’ve been like the easiest one to hammer out.

Yeah. You kind of know exactly where to go with the Germans.

RYAN: I think there’s stuff there that you can’t make fun of. In the French one I was making of fun of them with stuff like them being f—ed in the ass by Hitler and things like that. That’s okay in France. But I don’t think that you can even show a picture of Hitler in Germany.

Angry Youth Comix #13 and XXX Scumbag Party just hit stores over the past two weeks. What’s the next thing that you have coming out?

RYAN: Right now, today, I’m working on this thing–Marvel Comics is starting this Marvel Underground series, and I’m sure you know that they have underground artists doing their take on different Marvel characters. I did a couple of pages for that. I’m working on that right now.

That was probably going to be my last question, given our readership. Obviously, a lot of the stuff that eventually ended up in Comic Book Holocaust took aim at Marvel’s material. I was wondering if you ever heard from Marvel about that.

RYAN: No, I didn’t. Someone else recently interviewed me specifically about this underground Marvel thing, and I even mentioned The Comic Book Holocaust and how I’d done the parodies of the different characters, and I never heard anything. The editor of this particular series is Aubrey Sitterson, and he seems like a young guy who’s just starting out there. He’s a fan of mine, where I don’t know how the old guard feels about that stuff. When I worked with him previous to this on that Stan Lee Meets thing–they did this whole series of tributes about Stan Lee and I did something for that. And he knew about the Mad Magazine where I had done a strip called “The Fantastic Four Has a Crap-Tastic Couple of Weeks” a while back. And even at that point he was saying, “Don’t let the other guys see that you did that or send up any of that art, because they don’t want to see that.” I don’t know if he’s keeping that stuff from them or what, I don’t know what’s going on over there, but as far as he goes, he likes my stuff and he wants me to do some work, so that’s fine with me.

Am I blowing your cover here, then?

RYAN: Who cares? [Laughs]

Comics Time: Pizzeria Kamikaze

July 4, 2008

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Pizzeria Kamikaze

Etgar Keret, writer

Asaf Hanuka, artist

Alternative Comics, 2006

100 pages

$14.95

Buy it from Amazon.com

Now this is kind of weird–here’s a comic I appreciate almost purely on a plot level. Adapted from the short prose story of the same name by Keret, Pizzeria Kamikaze is hamstrung by its bland, depthless characters, the sort of twentysomethings cartoonists use to show how boring and purposeless life is for twentysomethings. The flickers of difference that some of them display frequently just flicker out due to storytelling inconsistency–asshole party-boy Uzi’s sweet fondness for his family, for example, is demonstrated through repeated calls to them during his and main character Mordy’s road trip, until at a later point he apparently forgets about them entirely. Meanwhile, Hanuka’s silvertoned black and white art is easy enough on the eyes but more functional than anything else. And in terms of the high concept–the afterlife for suicides is pretty much like the regular world, except maybe even more aimless and dull–certain aspects took me out of the story as much as pulled me in. (If everyone bears the marks of their method of self-destruction, shouldn’t the suicide bombers be a lot more fucked up? Shouldn’t Uzi’s musician friend Kurt have a giant fucking shotgun hole in his head?) If there’s some sort of “inner meaning or ‘message,'” to quote Tolkien, it’s not a particularly powerful one. (Life can devolve into rote and routine, didn’t you know? Young men can invest all sorts of their own issues into an idealized female who inevitably fails to warrant such objectifying devotion, also.)

But the book’s relentlessly deadpan tone pays off when the story takes a turn into left field during the final act. Within fairly short order the main character relationships are upended (mostly in amusingly vicious ways) and the world-building expands in an unexpected and refreshingly sudden fashion. What seemed like an exercise in seen-it-all-before ennui suddenly perks up, plotwise, and in the process becomes a more judgmental and therefore more punchy (and more entertaining) little tale. It’s still on the slight side–it really does feel more like a short story than a graphic novel–but that ending is a hoot.

Carnival of souls

July 3, 2008

* Looks like one of potentially several Battlestar Galactica tv movies will be written by nerd-beloved scribe Jane Espenson, directed by BSG star Edward James Olmos, and apparently focus primarily on the show’s skinjob Cylons. (Via AICN.)

* And Now the Screaming Starts’ CRwM highlights the hyperrealist look of torture-porn films by contrasting a stylized scenario from Saw III with the horrifyingly mundane real-life waterboarding of writer Christopher Hitchens.

* There’s another Books of Blood adaptation on the way: IGN.com editor Christopher Monfette has written a screenplay based on the strange little (like, six pages long) Clive Barker immorality fable “Down, Satan!”

* Douglas Wolk and Joe McCulloch review the latest installment of Grant Morrison’s “Batman: R.I.P.” Doug calls bullshit on what he sees as a Magical Negro figure, but I didn’t see it way because the character in question a) seems to have no idea he’s doing anything magical; b) is a junkie. He also links to this Silver Age Bat-tale that answers a lot of the questions raised by the story so far–talk about a story depending on continuity!

I CAN HAS COMIX?: Paul Pope

July 3, 2008

[Editor’s note: This is the third in a series of interviews I’ll be posting that were rescued from WizardUniverse.com’s now-defunct archives. Originally posted on July 20, 2007.]

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I CAN HAS COMIX?: PAUL POPE

The Batman: Year 100 and THB writer-artist on making his new art book, reinventing the fight scene and becoming a comic book rock star

By Sean T. Collins

Paul Pope once told me his approach to personal style was to look like he’d stepped out of one of his own comics. The same, it seems, can be said of his approach to interviews. Speaking with Pope about his work, and about art in general, is as dizzying and dazzling an experience as reading one of his books.

The creator of futuristically sexy series such as 100% and Heavy Liquid, intensely personal superhero projects like Batman Year 100 and the fiercely independent schoolgirl-action series THB, Pope boasts an astonishingly broad set of influences and references. Within minutes he’ll name-drop Frank Miller and Oscar Wilde, Pixar and Picasso, John Cassaday and John Cale, “Star Wars” and Toulouse-Lautrec–each in service of a fresh insight into his stylish, sci-fi-heavy sequential art and illustration.

Pope’s list of upcoming projects is just as wide-ranging and impressive. His lavish new art book PULPHOPE: The Art of Paul Pope debuted to critical acclaim and sellout sales at this summer’s MoCCA Art Festival in New York. At next week’s San Diego Comic-Con, PULPHOPE will be joined by the latest installment of THB, subtitled Comics From Mars; both projects are published by indie outfit AdHouse Books. Meanwhile, Pope’s working on more THB, as well as stories for the upcoming Marvel Underground indie-creators-on-Marvel-superheroes anthology, a massive action epic for First Second called Battling Boy, a pulp-hero thriller called Bionica and a dream-comic collection called Psychenaut for French publisher Dargaud, plus various ads, design projects and film work.

And between it all, the self-labeled “Comics Destroyer” somehow found time to talk to Wizard Universe about it all.

WIZARD: Congratulations on PULPHOPE. It was the book of the show at MoCCA and looks poised to be huge at San Diego.

POPE: Well, it’s good to see that people are into it. You’re sitting on a thing for 15 months and you reach a point where you’re like, “What am I doing? This is no good.” It’s so abstract until it comes out. Then you’re getting reactions from people because it’s not comics. Comics are different. When you do them it’s like, “Oh, this is funny and it makes me laugh.” But this stuff is like, “Wow. Is this too personal? Is this too maudlin? Is this too risqué?” It’s that kind of thing.

It’s interesting to see how much of the book are your essays on various topics and really kind of spilling your guts as to what you think and what your process is with stuff. Why did you go in that direction instead of just doing the big giant portfolio type thing?

POPE: Well, for one thing, as I’ve gotten more and more into book design and print design, I just honestly don’t think that I’ve seen a good cartoonist book yet. There are great monographs, but I feel like what I don’t really like with comics–I don’t think that it does a service to either the artist or the medium to have these hodgepodge books put out where it’s like a little bit of the sketches and this and that. The books that I’ve seen just feel like they don’t have much of a center. If I think of a well-designed book I’ll think of like Dave McKean’s John Cale book [What’s Welsh for Zen]. It’s either artists’ or musicians’ biographies, or monographs, or prints books–things like this. That’s kind of what I was thinking. Also, one of my favorite books is Iggy Pop’s I Need More. I’m sure that you’ve seen it. It’s very scattered and disjointed and it’s designed that you can read it any direction that you want, basically. It’s interesting, because you do get a sense of a person and a biography out of it, which is good. The other thing, too, is that aside from having all of this material that I wanted to publish, including erotica, which was personally sort of a challenge to publish, I thought, “I also write and I would regret it if I didn’t publish some of this stuff.” I mean, I did go to art school and spent time considering academia, and so the stuff is researched and is enjoyable. It seems like there’s this new crop of younger cartoonists who see me the way that I would see someone like Dave McKean when I was 19, kind of at the artistic end of the medium. I feel like there are always younger cartoonists asking me life-goal questions, guru questions, which makes me uncomfortable. So it was like, “Well, let me put a book out with some secrets in it and the wise reader will hopefully find what they’re looking for.”

It does sort of have a Letters to a Young Cartoonist feel to it.

POPE: But it’s also partly like putting the young cartoonist in me to bed. That’s what that whole essay about being 35 years old is, because you just reach this point.…Earlier on, when I was first breaking into this industry, the real exciting part was getting to meet Steve Rude or getting a book signed by Chester Brown, that kind of stuff, and hanging out with whoever. Then you do it, and you reach a point where you get a sense that the people you’ve admired, whether that’s [Frank] Miller or [Mike] Mignola or Moebius, they are aware of you and there’s a certain level of respect that they have for you as a young guy. Then you reach a point of, “Okay, now what? I’ve seen my stuff in print. I’ve worked in superheroes. I’ve worked in indie. So now what?” This was hopefully a chance to make a definitive break for the next 35 years. That’s the deep purpose. That’s the depth-charge purpose.

The “comics destroyer” purpose?

POPE: Yeah, and that’s the other aspect of it too. Hopefully this book is going to raise the ante a bit. I mean, in all humility, we went through 10 drafts of it and put a year and a half into it. It was definitely not slapped together in a weekend.

I remember Chris Pitzer, AdHouse’s Publisher, telling Wizard about it a long time ago.

POPE: Yeah, and then [the proposed film adaptation of Michael Chabon’s] “Kavalier and Clay” happened. My life went into deep freeze for 6 to 8 months.

How was it working on that?

POPE: It was very enlightening. It was interesting and great. It was like a crash course in animation. I got to meet tons of people and made some great discoveries. Who knows where that stuff will go in the future, and especially for that film in particular. I hear routinely that it’s off and then it’s back on again and off and on again. They’re saying 2009, so we’ll see.

It seems like you’ve always had your fingers in various other pies. You mentioned the design conferences that you’ve already participated in, and you’re soon doing one with Pixar in Amsterdam. But in your book, you say that it wasn’t ever anything that you really envisioned yourself getting involved in.

POPE: I mean, look at the landscape that we have today. The thing that I’m curious about now is this whole nebulous aspect of contracts which entail online publishing. For comics, no one is quite sure what that is yet, and that’s exciting. I tend to think that from now on, publishing contracts have got to deal with it, number one. Number two, it will probably have to change every five years, the legal definition of what online publishing is. So I’ve been lucky to be at these design conferences. I’ve got lots of friends who do advertising and guys working in building software for Pixar and artificial intelligence stuff and just far-out creativity.

If I had to characterize your stuff in one particular way, as apt as “comics destroyer” is, I would think “comics synthesizer” first and foremost. You incorporate many different influences: illustration and fine art, manga and bandes dessinées, science fiction and romance, superheroes and indie comics, and then also these other disciplines that you’re interested in, like design and film and fashion and music.

POPE: That’s why I wanted to put that bit in–in fact, if there’s more time for the second edition of the book, I do want to expand on the essay about design and persuasion, because what I find is that it’s really communication arts. It’s rhetoric. It’s understanding how to manipulate symbols according to the audience, knowing what their expectations are and how you’re able to communicate effectively with people. I’ve been kind of troubled by this “indie” term. I’ve been talking to Coke about doing a poster for them next month, and I’m like, “Well, I don’t see how I can be indie if I’m doing work for Coke.” But then I’m working on this small-press stuff. It’s all over the map. I think that if anything, “indie” is probably just a term that people use loosely to sort of suggest a drawing style which isn’t your typical kind of Jim Lee American superhero–that kind of thing.

When I was trying to come up with a title for this column, I realized that all the titles that you’d use for something of this kind, dealing with essentially the “indie” or the “alternative” end of the spectrum, a lot of those terms don’t really mean anything anymore. ACME Novelty Library is published by Pantheon, part of a huge New York publishing house.

POPE: And it’s in The New York Times. So, yeah, it’s a strange one, isn’t it?

You seem like the kind of person who puts some thought into those definitional debates.

POPE: Oh, yeah. Especially having gone to art school and suffered under this high-art/low-art prejudice, which I’m completely against. I’m all in favor of craft. So [the high-art/low-art dichotomy] is another thing that’s worth destroying, I would say, because I feel like that’s an intimidation. That benefits curators. It doesn’t really benefit creative people. I’ve never been comfortable with that, especially considering that in art school, where I went to school, there was such a prejudice towards video arts, conceptual work, performance. Something that was traditionally craft-based–whether it was print making or life drawing, which is what I was interested in, and draftsmanship–it was really looked down upon, which really bothered me. In art school, I was actually kicked out, but eventually I got to the point where I would take in a toothbrush as my project and a lot of times I would get really good grades just because I would play the game.

That’s straight out of “Art School Confidential.”

POPE: Oh, yeah. I’ve got some stories like that.

One specific theoretical aspect of your work that fascinates me lately is the way that you did Batman in Batman Year 100. You put so much thought into how he looked and how he dressed and how he got around and did the things that he does.

POPE: Oh, yeah. Before doing Batman, I did a lot of research. I read every DC monthly comic for probably a year and a half. By the time that we got the contract for that signed, I had about two or three years to really think that thing through. I’d seen the Hong Kong action stuff by then. The “Star Wars” [prequels] were coming out and you could see what you could’ve done better with those and what worked and what didn’t work. The thing with Batman, and I’ve said this before, but with that character–I always look at something like that, which is so well known and above the radar, so to speak, and think, “What haven’t we seen with this guy yet?” I just feel like there isn’t enough physical action in superhero drawings. It’s exciting, and I love that in an action film: that sense of what I call hyper-violence, or not hyper-violence, but hyper-real. It’s like what [English writer] Kingsley Amis called “unreal estates.” He said in reading The Lord of the Flies, there were descriptions of the trees and the water and the beach that were almost feverish. It’s like you only sense these things when you have the flu. I love that notion, that you can put that much detail into a comic and it’s something that you would only sense if your senses were really tweaked, like if you had the flu or something. So that was kind of the inspiration there.

Seeing the combat you’ve portrayed in Batman or THB through the lens of the erotic work of yours we’re really seeing for the first time in PULPHOPE, I’m curious as to whether the physicality of both areas springs from the same mindset.

POPE: Actually, no. That’s one thing that’s been fascinating, doing more work for print design and for posters, illustrations for magazines. The conceptual work that goes into a single image or cover art, for that matter, books or comics, it’s very different. I talk to James Jean about this a lot. I find that if I do an illustration, even if it’s something where the drawing style is fairly breezy, you do a lot of conceptual thinking. It really makes me revalue the storytelling aspect of comics because it’s not necessary for any particular picture to be perfect or to be completely illustrative of this or that idea. The comic works as a series of chain links. I find that often in the time it takes to do…if you saw that Wired piece that I have out right now, the “Transformers” illustration that I have in the new issue with “Transformers” on the cover–it’s gone over really well and everyone is really happy with it, but surprisingly it took 30 or 40 hours to draw, all told. If that were a page in THB I could probably draw it in 2 hours with the same level of detail and everything, aside from coloring, which is its own issue. Conceptually, when it works as a part of the comic, somehow it’s just easier. That also goes for THB versus what I always call big-budget comics like Batman where you can really pull out the stops. Again, though, one thing that I’ve really noticed and appreciate about American superhero comics is that attention to detail is really important. People love and want to see all of the gadgets. If it’s a table it has to really look like a table. Otherwise, people not knowing George Grosz or Phillip Guston, it just looks like it’s kind of badly drawn when in fact it’s intentionally made that way.

But frequently I find that when you get to the action it’s not rooted in a sense of place or even where people are in relation to one another.

POPE: Everybody’s got their strengths and weaknesses. Someone who I admire a lot who works in comics would be someone like, let’s say, John Paul Leon. Even a guy like that has his strengths and his weaknesses. It’s funny. Even back before I was into comics, even as a kid, of course I read comics, but just on the artistic side of it. The kind of stuff that I liked was MC Escher or Hieronymus Bosch–anything where there was strong composition, a strong placement of figures and objects–and Edward Hopper. Realistic art, I guess you would say. It’s a taste that, as with food, your palette develops over time.

It’s interesting to hear you talk about comics in such visual-art terms. I feel like these days, with the exception of underground artists from avant-garde collectives like Fort Thunder and PaperRad, comics is mainly seen in a narrative tradition, along with film or prose literature. The exceptions tend to be less in your direction and more in the “20th Century Masters” vein. It’s like, “Look at the stuff from the good old days.”

POPE: You mean like pop art?

No, more like seeing a George Herriman Krazy Kat page up on the wall next to a Chester Gould Dick Tracy

POPE: I see. Age has a certain authenticity. You do think about that. I don’t know. That’s an interesting one. I have a friend, Jenny Schlenzka, who’s a curator at MoMA, in fact–ironically, after [I was] dissing contemporary gallery stuff–but she did a big thing on [German filmmaker Rainer Werner] Fassbinder in Berlin recently. She’s curating a show about comics in the next year or so, and they asked me to come in and just talk to them about it. It’s not that I’m going to be in it, really, but [they wanted me to] just kind of approach it that way. I’ve been to some shows up there, and I’ve seen [Art] Spiegelman’s stuff there and maybe Katzenjammer Kids–some other old things too. So much of it must be a reflection of the Jewish diaspora, too, because so much of the New York experience is really immigrant. I think that comics are so much tied up with this emotional aspect of culture and New York culture and this kind of nebulous thing. I noticed that working on “Kavalier,” really.

I think that book helped form a conventional wisdom about what’s interesting about comics, and created a very specific narrative about how the art form progressed.

POPE: If you go back to the history of advertising, such as it is, if you think about clarity and design persuasion, there’s not a lot of substantial difference between cartooning and printmaking or advertising in the hands of someone like a Steinlen or a Toulouse-Lautrec, [Alphonse] Mucha, these kinds of guys. The drawing values are still the same. There’s an emphasis towards clarity and individual hand and style. I think that’s something that we always value. You might even trace that back earlier to the Austrian secession movement with guys like [Gustav] Klimt and [Egon] Schiele. Not to say that it’s the first time in history that there’s ever been simplicity in drawing, but you really did sort of start to see, in the birth of Expressionism, this sense of a triumph of style and the whole “art for art’s sake” thing. I think that was a pretty significant move. That’s getting pretty far out there though. [Laughs] That’s one thing that I feel so aggressive about. I want to really trumpet comics’ place in art history, because it belongs there, in art culture. Comics belong in art culture.

Do you feel like you’ve created a single work that you would point to as being your most successful stab in that direction?

POPE: In that sense I think that I would have to go in that music metaphor. You and I are both music aficionados. I think that being a cartoonist, as a sort of pop artist, you have popular hits. If you look at it like that, I think that 100% is a strong statement, I think that Escapo is a strong statement, as composite works. PULPHOPE feels pretty good. It feels like this is a statement. There are probably things in THB that feel strong in the same sense. Well, that’s a different work, that’s a living work that’s still going on, but there are a few things like that. Some of the stuff in Solo. Working on extended projects, the problem is that there’s a point where your creative acceleration–you still have the exponential curve of the more you do it, the better you get, the more you think about it, the more time that you have to research and reflect. That’s the hard stuff. I always feel like you’re two steps ahead of yourself in terms of the stuff that’s published being at least 8 months old. That’s one thing that I miss about the self-publishing, because you could have this great idea for a short comic and then be in print in a month.

Is that part of the impetus behind your blog, just a desire to get things out there?

POPE: The blog is an extension of the book. I can really credit Warren Ellis for this, because I had to buy a laptop and just get completely Darth Vader while I was working on “Kavalier” because I needed to be. Otherwise I was in trouble. As you follow it, I have a total ambivalence about this slouch toward cyborgism that our culture is currently having. We’re not going to go back again, short of nuclear war. I don’t see us changing, but it’s a tool that’s there and it’s an experiment. So I feel like the blog’s an extension. A friend of mine said that it’s sort of the DVD supplemental materials for PULPHOPE.

Much of your work is science fiction, and it tends to be near-future science fiction. It’s not so far out there, so it seems clear that you’re thinking about current technological issues.

POPE: I would say worrying about them. [Laughs] I’m worrying about them.

Which fits, because despite the futuristic content, a lot of the “Paul Pope vibe” has a sort of “ink-stained wretch” vibe to it.

POPE: I know what you mean. It’s funny, because I’m not totally happy with my visual style. I feel like after years of work I’ve reached a point where I can basically draw whatever I can think. It never looks like I intended it to work, which is why I really enjoy doing things like the big-screen prints or the big store installations or comics animation. It’s just trying to develop as much versatility as a visual thinker as I can. And I definitely like making objects. I like making things. That’s one great thing about comics: There’s actually a document of your time. It’s there. It’s mass-produced, and that’s great.

You were one of the first people to open my eyes in terms of the comic as an object. The way that you put it in PULPHOPE is that a story told in words or pictures is called “a comic” or “a graphic novel,” but so too is the thing that you hold in your hands in which that story resides. That had never occurred to me before.

POPE: Spiegelman said this ages ago. He said all outdated communication forms become art because they become useless. One thing that’s really been shocking to me has been the tendency that people now have to download entire movies onto an iPod. They’re watching them on there. I was talking to John Cassaday, of all people, another cartoonist, who said he was taking a flight that night and that he downloaded a couple of movies to watch on the plane. I said, “How does that work?” I could do it with my iPod, but I just don’t. I realize that the experience of watching a film on an iPod is not the same and is not intended to be the same and is not expected to be the same–it just isn’t–as watching it in the theater or watching on hi-def TV or whatever. I also think that this is something that comics as a two-dimensional-object-printing industry is going to have to deal with just because of how much encroachment we’re getting from films and games, from online. It has changed the role. I feel like we’re at the stage now where we can celebrate, and it sounds corny to say this, but comics as objects are hard to make and take a long time and are relatively expensive. Anyone can really do it, but it’s not the first thing that people think of anymore when they think about expression. I think that now the Internet has made things so quick. I noticed this with the blog, the immediacy of it. I do a drawing and think, “I could put this on the Web tomorrow.” Then you could start getting feedback from people if you have that enabled. The one thing that I always do think when I meet 18- or 19-year-old kids, first-year art school students, is that they don’t remember a time before computers. I do. I remember playing with Popsicle sticks as a kid and having hours to use your imagination. Now the only way to interface with my nephews is to talk about video games with them. Sometimes I go see movies with them and I watch where their eyes go on the screen. I had this weird experience with them going to see “Harry Potter” or “Spider-Man” for the first time with them. I thought, “Wow, I wonder if a kid this young can tell the difference between CGI and reality?” I think that you’re conscious of it if you’d never seen it growing up and it had never existed. But if you never knew anything but a world with mousepads and track-balls, who knows what’s coming next? So actually, rather than a weakness, it’s an advantage to have been born in the ’70s and to have grown up in that era because all the advantages of two-dimensional picture-making still exist. They’re timeless.

Even though I read webcomics, I just find it more satisfying to hold the object in my hands. I wonder if that generation will shake that taboo entirely.

POPE: Yeah, I wonder. I guess that we’ve yet to see all the different ways–I guess what’s going to happen is that comics will exist in the future in different formats. They’ll be like the ghost in the machine in the same way that film is now. I mean, film is film. It’s cinema. You go to the theater and watch it and it’s light projection, but really it’s the experience. I’m certain that this “Transformers” film is designed to be watched in slow motion on a laptop. It can exist in a number of functions. The “Transformer” virus, such as it is, can exist in toys and it’ll exist in games and it’ll exist in comic books. That’s good news, aside from the fact that Disney won the copyright and public domain battle, and Superman will win next. It’s good news for all the established entertainment icons. It’s good for Elvis.

How is it for someone like you?

POPE: Well, the responsibility is to not sell out and not to trade your brains off to the highest bidder to help flesh out their mediocre ideas if you know that you’ve got great ones. That challenge, frankly, goes for everyone, and I’m saying that quite plainly. I’m not saying that every idea I have is great, but I do think that I’ve had some good ones, and those are the ones that I want to be really loyal to in the future. But the great thing is that it isn’t really either/or in the same way that indie/mainstream isn’t either/or. I’ve done a lot of different types of work, and to varying degrees there are some that are more satisfying than others. Film is an interesting medium, too, because it’s different from comics. It’s essentially collaborative and it’s political and it’s slow, all this kind of stuff. Even the little bit of time that I’ve spent on it has shown me that.

How do you mean “political”–office politics or corporate politics or politics politics?

POPE: Well, you have a hierarchy, you’ve got personalities to deal with, and it’s not like a family where you’re kind of letting it all hang out. You have a sense of who’s in charge and what you can do and what sort of liberties you can take and what sort of influence you can have. A lot of people in film are in love with it. There’s such a love affair there. But I’m a little bit more ambivalent about it, having been aligned to print media. However, it’s great stuff and great things happen in films and I’m not against it at the same time.

In terms of your ideas that you want to be really careful about shepherding, is there anything in particular right now?

POPE: Yeah, THB and Battling Boy. The problem with the long-form comics, especially living in Manhattan, is that it’s hard to make a living. The cost of living in Manhattan is high. And it’s hard also with narrowing down the possibilities, because you don’t want to be this sensualist who goes for the newest thing, whatever it could be. Now it’s billboard art or whatever. Do you know what I’m saying? Any of the possible things that come along that you could do. I think that there is a certain gregarious side to me that is interested in working on collaborative projects. I have a couple of things now that are collaborative for sure, where I’m part of a team. But in terms of creating a story, an identity, something like THB–at the end of the day that’s really the thing that I care about. At this point I’m interested in trying to develop these different interesting projects that are out there on the fringes while at the same time having enough breathing space in order to do the personal work.

It seems as though at any given time you’ve got several different projects in some stage of development. Is there a particular appeal to that? Do you ever feel like you want to concentrate on just one thing at a time?

POPE: Well, I think that you have seasons of work. Like last year, in 2006, I did spend a lot of time working on other people’s projects. Batman was a two-and-a-half-year project, and I basically just worked on Batman and THB during that time. In the last 12 to 18 months I have been working a lot more in what I would consider to be multimedia stuff, while at the same time really trying to get some of my personal stuff launched. I also get interesting opportunities, like to go out and meet guys from ILM and do a presentation for their animation department, and I got to see 10 minutes of “Transformers” on the screen there when they were cutting it. That’s exciting. It’s like, “Hey, what’s going on? What are you guys doing?” That stuff is neat, and it does give you a lot to think about. The convention season is coming up, so there’s a lot of travel and a lot of event planning and managing things like that, which is time consuming. But at this point it’s definitely important and necessary to get 2, 3, 4 days a week to just shut things off and work. I’ve allotted more time for these other things, this sort of intangible area of work that combines meetings and contract-reading. Then you do the Wired thing–I had no idea how much time it was going to take. “What? 30 hours?” Okay, well, that’s how long it took.

In terms of the peripheral activity that surrounds actually writing and drawing, there was one phrase that literally everyone I talked to at MoCCA who stood on line for the PULPHOPE signing used to describe you: “rock star.”

POPE: Yeah, well, there’s the performance aspect. My girlfriend is a performer and a lot of my friends are performers–circus performers, burlesque performers, musicians. There really isn’t a stage in comics and what works for performance doesn’t really work for our medium, but I’m an expressive person and I’m into fashion and I’m into music. I get a ton of inspiration from it. I mean, there is definitely Oz and then the man behind the curtain, but I’m pretty much the way that I am. If I walk around the streets I’m the same guy that I am now. Part of that is acute agoraphobia. It’s just easier to focus things so that I’m able to meet as many people as possible in 1 day and basically I don’t have to see anyone after that for 6 months. [Laughs]

So it’s not like a tour rockumentary where you’re ready to throw yourself out the tour bus window?

POPE: No, definitely not. [Laughs] I suppose there are some rock star moments, but I’m not sure exactly what that term means. It doesn’t mean what it used to. It must just mean complete license to be an assh— in public and get away with it, or just kind of like–it’s the old Dionysian/Apollonian thing that Frank Miller always likes to talk about. It’s the battle of cleaving to the senses or cleaving to reason. I guess that if you look back on the history of it, too–I’ve always been interested in kind of trying to trail this back–if you look at someone like Oscar Wilde, you could probably describe him as a rock star in some sense. He was this larger-than-life character. I don’t know. I think that what’s important now when I look at musicians I respect or artists I respect, someone like Matthew Barney, I think that it’s [about] really going for it, really believing in what you do. It sounds banal, but being very definite and determined about your expression. Ultimately, we just sort of fabricate ideas and we weave them together in some format.

In terms of the aspects of your persona that have those rock star echoes–

POPE: Well, everyone that I hang out with looks the same way. [Laughs] It’s totally normal where I come from.

That’s kind of what I’m getting at. It could easily be used as an excuse to act like an assh—.

POPE: No, I’m definitely respectful of people, especially at something like MoCCA where it’s like, “Christ, you people bothered to show up! Thank you.” I mean, you take a guy like Jon Spencer [of the Jon Spencer Blues Explosion and Heavy Trash]. I can’t say that we’re good friends, but we’re friends. We’ve collaborated before and we talk once in a while and we hang out once in a while. He’s one of the nicest guys that I know.

Maybe things will change in comics now that major media players are much more involved, but in general the crazy assh—s are well known and one can steer clear of them if one wants.

POPE: Yeah, and they would probably be assh—s if they were plumbers. They’re probably just assh—s.

That’s a good point. I had a similar conversation with Nick Bertozzi about how perhaps the “rock star” aspects of Picasso are overvalued and the fact that he was a workhorse who thought a lot about art and tried really hard was undervalued.

POPE: Yeah, he gets a bad rap too just because of the whole macho aspect to his character. He was definitely public enemy No. 2 or 3 when it came to art school. The political correctness crowd definitely doesn’t go for him. He’s quite an amazing and prolific character. Obviously, he’s a big influence on my creative thinking, a huge inspiration. But the important thing too is that I buy Marvel comics. I love Carl Barks. I read 100 Bullets. I wouldn’t want to come off as some sort of elitist. I guess that I am in a sense, but I’m curious, and I’m into the stuff that I’m into, that’s for sure. If anything, I’ve kind of narrowed my comics library down to basically the first 5 years of Heavy Metal, the manga that I’m into and some European artists. There are a couple of exceptions there in Jeff Smith, Jim Woodring…Hugo Pratt, but he’s European. At a certain point you have to shut off the spigot and look at your own work because there is so much stuff to look at and think about.

And we’re really in a golden age of reprints. Things I could only read about when I first got into comics, I can now buy the entire run of.

POPE: It’s funny, too, because I have some friends who teach up at SVA [School of Visual Arts], and having gone up there, it’s probably the closest to a sense of envy that I ever felt. I thought, how different my life would be if I were a student entering college in a position where I could study at SVA under Marshall Arisman and my graduating class would’ve been people like Yuko Shimizu. Well, probably not, because she was much later than me, but you see what I’m saying though. But then again, I probably wouldn’t have had the determination and probably the “anti” attitude I had just because of the hostility that I felt from the schooling that I had. It’s amazing: If I were 18 or 19 going into school with an interest in arts, I would be very excited because I feel like there’s a real need for people who draw, whether that’s ultimately illustration, animation, comics.…It’s become magic, because it’s hard to do and it’s not something that, even if you can cheat fairly well, you can cheat at and become great. I think that’s what we value in a guy like a Mignola, who’s had enough time and concern to develop a style that is persuasive. Or the Hernandez Brothers, because I love them–or anyone, for that matter, who has a strong style.

You just have to hope that, like the Hernandez Brothers, they have the confidence, whereas an artist like Mignola is almost overwhelmed by his own perfectionism.

POPE: I understand that feeling. In fact, he and I have had this discussion a couple of times. A couple of my things got close to looking like they were going to come through for film stuff [but didn’t]. I mean, there’s definitely a downside to that aspect of it. But then again, I think that you look at a guy like [Alex] Toth–he’s one of the biggest mysteries in the comic industry. If anything, everyone has a timeframe, like an arc, if you want to think of it in that way. Some guys are intended to draw for their entire lives, like [Joe] Kubert, and some guys like Bernie Krigstein draw for a very short time. I think also when you’re good like Mignola and you have a good idea, something that’s really strong, the opportunities get bigger and bigger. It’d be interesting if you could interview someone like Warren Ellis or [Neil] Gaiman and ask them about that. I’ve often wondered, ultimately, about those guys. Look at someone like Gaiman who essentially isn’t a professional cartoonist. He’s definitely put in a lot of trench work in comics, but I think that he’s the next guy to break out and really become even more like a public figure for comics. I think that he’s going to be big.

I guess that he already is. I mean, his prose novels certainly do him well.

POPE: Yeah, but you’ve never seen Stephen King direct a movie, do you know what I’m saying?

Well, you have, but it was “Maximum Overdrive,” which by his own admission the worst Stephen King movie ever made, which is saying something. [Laughter] To shift gears, what are you working on now and what’s coming up next?

POPE: I have a new issue of THB [THB: Comics from Mars #1, on sale at the San Diego Comic-Con]. I’m excited. I’ve been to Ray Kurzweil’s website. Do you know this guy?

The Singularity.

POPE: Yeah. He really blows my mind, and I’m like, “Man, I’m tired of seeing good ideas that I come up with appear in other places. I have to start getting this stuff out.” So that was a huge inspiration for me. Then I’m working on some sort of announcement for THB, which I hope to have together by San Diego. In the short term I’m gearing up for a number of other things. The joke is that I have a dog in this fight and a dog in that fight, and a friend of mine said, “You have so many dogs that you have a dog sled.” [Laughter] I’ve got a few illustration things coming up. I’m doing more work for Wired and GQ and I’m doing some sort of project for Coca-Cola. I’m not entirely sure what it’s going to be–some sort of poster. That’s just the illustration and advertising side of it. I’m kind of preparing for this design conference in some form in Amsterdam. I need to get a better sense of what the thesis will be for the talks, but I have an idea what I’m going to do for that. Then in the short term, or I guess in terms of comics, I’m working hard on this French book that I’m doing called Bionica [for publisher Dargaud]. And I’m trying to get enough Battling Boy [from First Second] together. I’ve been working on this thing for a year. We’re not publishing like a one-shot for San Diego, which we’ve discussed. It’s too soon to do that, but we’re definitely going to have sequential stuff to show people. It’s a 400-page book. It’s huge.

That’s got to be the biggest thing that First Second has published.

POPE: It’s the biggest thing they’ve done. After Batman I felt so contained because of how long I was taking. [DC VP-Executive Editor Dan] DiDio was like, “Hey, can you cut some of this material?” That was better for [Battling Boy] because it forced me to learn how to edit for comics, which has only been strengthened by working in film and getting to know film editors and really watching the process and how it’s done. But in this case I can actually use the 400 pages, in reaction to Batman and feeling like I could make this 20-page fight sequence 35 pages. So that’s going to be the fun there. It’s designed to be a story that’s fairly simple and fairly mythic, so it’s hopefully fairly universal, but there’s a lot of room for character development and fantastic imagery. I’ve got a few things going in there that have hopefully never been seen before in comics. That’s really what I want to do with this thing, in the same way that when you watch “Crouching Tiger” you’re like, “Holy sh–, I’ve never seen that before.”

Absolutely. I remember that so vividly.

POPE: That’s what I want. There’s massive destruction in Battling Boy. There’s tons of fights and crazy things. Building on Batman, I really want to get into the physical aspects of the hero, the superhero. I’ve got a huge cast of villains and they’re all really funny. There’s a whole bunch of little eddies of storytelling. There are little petty disagreements that the monsters have amongst themselves that play back into the main storyline. It’s the kind of stuff that I do in THB; I’m just giving myself some breathing space to improvise. It’s in full color, which is nice too. That’s the great thing about Solo and Batman. Having done enough stuff in color–that’s a challenge when you’ve done probably done 1,000-plus pages in black and white. Making a jump to color is a new way of thinking, because suddenly it’s like going into a new dimension. Color establishes so much of a mood and timing and these other aspects, control with the eye looks. Well, I don’t want to say that it’s another dimension, like 2-dimension to 3-dimension. It’s just different somehow.

And you’re doing a dream-comics thing too?

POPE: I’ve got this ongoing thing [called Psychenaut] that it looks like Dargaud is going to publish in French, and I’m sure that we can find someone here. It’s reacting to the body of work that Rick Veitch and Winsor McKay have done in dreams. I know that other people have done some–David B.’s done some. There’s an interesting…I guess you have to call it a sub-narrative to dreams. I find that I have repetitive imagery in my dreams. That’s the thing. I just do these for myself. I was in Spain with Yves Schlirf, my editor for Dargaud, and was like, “Oh, check these out.” He was like, “These are great. Let’s publish them.” So I have 20 or 25 of them, and there’s really no rush on this. It’s just when I get the time and the interest on getting the next one down. When we get enough, we’ll publish it.

That’s a lot of projects.

POPE: I know it’s a lot, but it keeps me out of trouble usually. Sometimes, anyway. At least before midnight.

Carnival of souls

July 2, 2008

* Holy smokes–the hour-plus of footage that’s been lost from Fritz Lang’s Metropolis for 80 years has been found in a museum in Buenos Aires! (Via AICN.)

* Meet a man-made water monster: the Sawfish Submersible Chainsaw, designed to fell submerged trees. You know, until it falls into the wrong hands.

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* At The House Next Door, Sheila O’Malley waxes rhapsodic on the career of the great William Holden.

* Your quote of the day comes from Jim Treacher on Heath Ledger in The Dark Knight:

I read some critic saying he deserves an Oscar. Which seems far-fetched for a superhero movie, but then again he’s dead and Academy voters respect that.

* Finally, I feel like it’s been a while since we’ve seen a good old-fashioned indiscriminate spree-killer like Nicholas T. Shelley, whose eight victims in Illinois and Missouri over the past week or two include, “among others, a 93-year-old man, a child and a couple whose blood-soaked dogs were found roaming a motel parking lot.”

Comics Time: Bacter-Area

July 2, 2008

Bacter-Area

Keith Jones, writer/artist

Drawn & Quarterly, 2005

80 pages

$9.95

Buy it from Drawn & Quarterly

Mostly a small art book (part of D&Q’s series of such, called Pétits Livres) than a comic, Bacter-Area spotlights Keith Jones’s brightly colored, perspectivally flattened, manically busy drawings and sculpture. Spiritually it’s akin to things you’ve seen from Elvis Studio and Marc Bell–little Where’s Waldo-style depictions of town squares filled with non-sequitur billboards and weird looking monster-people and lots and lots of lines, a satire on the riot of visual information inherent in the modern urban landscape, that kinda thing. Jones’s personal spin involves lots of tubular birdies, people shooting solid beams out of their eyes at other people, the occasional Guernica allusion, rubbery macaroni-like arms, and sometimes bands of shrouded faceless Brinkman-esque figures. With the possible exception of one imposing, almost Pentacostal portrait of a group of that last element, it doesn’t hold together or add up to anything for me. The strung-together over-formal corporate nonsense he uses for dialogue is meaningless without being particularly meaningful about it, the color choice is bold but not particularly pleasant or powerful (a lot of Lee Loughridge-y greens), the character designs seem undercooked, and the big riot-of-detail vistas don’t really have any “ins” for the eye. Ah well, I suppose at some point it was inevitable that even someone with my limited exposure to this sort of work would come across some that was less than impressive to me.