Archive for May 6, 2004

Democracy in action

May 6, 2004

You know, I like Brian Wood & Becky Cloonan’s Demo quite a bit. It’s easily some of the most compelling work being made in its genre today. But I’m not sure you can tell that from my review of the series. Basically, I had a few concerns about the creators’ approach to teen angst and the politics thereof, but I couldn’t figure out a way to express them without coming across as unnecessarily snide and condemnatory. So I was happy to get an email from Brian Wood in which he addressed some of those concerns, and even happier that he agreed to let me post the message here, as a corrective to my earlier take on the series. Take a look:

Thanks for the Demo writeup! It’s really gratifying that so many people respond to the book.

A couple nitpicky comments, though, if you would indulge me. 🙂

“I’m not really convinced that Wood & Cloonan’s outlook on American life is any more complex: Both tend to end each issue with a list of all the awesome punkrawk music they’ve been listening to, and Wood’s politics, as expressed in his Channel Zero books, are somewhat infamously nuance-free.

(I’m certainly dreading his examination of a soldier’s life in Demo #7.)”

You of course know that my Channel Zero was written 7 years ago, when I was pretty young and not really very nuance-free in ANY aspect of my work. Besides, if you concede that the line of dialogue you quote from Demo #3 makes sense coming from the narrator of the story, why not the same from Channel Zero’s characters? It’s not an autobiographical book, and no more expresses my worldview than anything else. And I would even go so far as to say it’s not MEANT to be a nuanced work, since it deals with a rookie political thinker struggling in a very black-and-white, right or wrong world.

I don

Memo to the non-Beastmaster

May 6, 2004

Hey Marc Singer–email me, willya? The link’s to your left.

Superheroes (or At Long Last Larry) (slightly revised)

May 4, 2004

demo

Demo

w: Brian Wood; a: Becky Cloonan

32 pages, B&W

12 issue monthly series

$2.95 each

(UPDATE: After you finish reading the review, read a follow-up email from author Brian Wood, and a mea culpa from yours truly, here.)

I’ve long argued that superheroic (and supervillainous) behavior is not nearly as outlandish as its detractors make it out to be. Certainly there are countless superhero conventions that make little or no sense if viewed on their own, but the combination of heroism or criminality with self-conscious pageantry is as common as your local volunteer firehouse and as potentially earth-shaking as your local al Qaeda cell. I think blogger Jim Henley articulated this best when he said that people are exactly as outlandish as they feel they can afford to be.

So what about those who can’t afford to be?

Demo, an ongoing anthology series by writer Brian Wood and artist Becky Cloonan, is an investigation of superpowers freed of the narrative and behavioral constraints of traditional heroism and villainy. Each stand-alone issue follows a different young, superpowered person through a familiar struggle–the need to escape your parents, say, or coming to terms with the death of one of them, or falling hard for a beautiful acquaintance. In each case, the protagonist’s superpower plays a unique role in spurring the crisis in question.

But unlike most supercomics, Demo‘s young, lower- or middle-class, supernaturally gifted protagonists are not moving inexorably toward teamwork or confrontation with similarly powered characters of either similar or opposing viewpoints. They aren’t assuming secret identities, donning gaudy costumes, assembling a rogue’s gallery, training sidekicks, avenging their slain parents, exploring brave new worlds, or anything like that at all. They’re just a bunch of kids like any other, but with an extra set of problems–superproblems, if you will.

You simply have to hand it to Wood for doing what 50,000,000 superhero fans on the internet have been unable to do, which is to show that there really is nothing wrong at all with utilizing the fantastic basics of the superhero genre to tell a serious story. The ability to destroy objects with your mind, to control others with a mere word, to posess super strength, to change shape–strip these concepts of the extraneous crap that’s been layered onto them for several generations of corporately-mandated change-free comics, and what emerges butterfly-like from that chrysalis is a potentially fascinating way to examine the human spirit.

It’s not just the codenames and costumes that Wood wisely jettisons, though–fundamentally, it’s the need to resolve conflict (both textual and subtextual) through violent confrontations. Even the best Marvel superhero books–hell, even ones that were explicitly designed to supplant the traditional violent-plot-resolution paradigm, like Morrison’s New X-Men–pretty much have to end with a slugfest. Not so Demo. These stories end–and that’s not really the right word for it, any more than our own stories “end”–with characters sitting in bars without drinking, or walking around the city, or walking away. Wood’s ability to bypass the traditional limits of this genre make for a surprisingly liberating reading experience.

What about the stories themselves? So far, that’s the least compelling area for me. They tend to be pretty standard teenage-wasteland tales of the type handled with greater aplomb and sophistication by the likes of Phoebe Gloeckner and Craig Thompson (and especially Charles Burns, whose stunning Black Hole has already done for the mutant trope what Wood is trying to do with more traditional superpowers). Along the way you get the kind of rote suburbia-bashing you’d expect out of Good Charlotte fans–in issue three, for example, our heroine runs down a list of reasons she hates her hometown: “Sun. Manicured lawns. Golf courses. Automobiles. White people.” Um, okay, kid–just don’t be late for study hall. And while this shallow life-sux sentiment would be perfectly acceptable for the narrator to adopt, seeing how she is, of course, fictional, I’m not really convinced that Wood & Cloonan’s outlook on American life is any more complex: Both tend to end each issue with a list of all the awesome punkrawk music they’ve been listening to, and Wood’s politics, as expressed in his Channel Zero books, are somewhat infamously nuance-free. (I’m certainly dreading his examination of a soldier’s life in Demo #7.)

But there are many moments that compensate for the simplisme. Each issue’s end is refreshingly ambiguous, refusing to serve up platitudes of either the positive or negative variety. Issue four was perhaps the most memorable in this regard: After reading those last few pages, I remember sincerely wondering what expression would be on the face of the main character in the final panel. Issue five expands that intriguing amibiguity to story length, with a seemingly strong protagonist revealed to be dangerously weak by story’s end. There’s a definite sense that the cumulative power of each new issue is greater than that of the last, which come to think of it is probably a better reason to keep buying the book than any I could offer you.

But the book’s other selling point is Cloonan’s powerful black-and-white art, which looks gorgeous on the high-quality paper stock Ait/PlanetLar has invested in for the series. Like a less manic, more manga-fied Paul Pope, her simple scratchy lines evoke the sullen emotions of the characters while imbuing them with an alluring gutter glamor. Moreover, the wide-open spaces and zipatone rampages of issue two show that she’s got many a trick up her sleeve. Occasional lapes aside (simplicity is her strength, but sometimes panels are so simple it looks like she was unable to draw them any other way), it’s difficult to imagine an artist better suited for this project.

(On a side note, it’s worth pointing out that Marvel is sort of running a parallel course to Demo with a series called NYX–which, of course, was once Wood’s to write, before a falling-out the nature of which I’m unsure of caused his departure from the book and led him to try out his ideas for the series in Demo instead. Marvel also did something similar with the first issue of its short-lived regular-joe mutant series Muties. In both cases there’s much more of a reliance on traditional melodrama–you can bet something totally awful happens, usually on a splash page at the end of the issue–and in NYX’s case there’s the format-driven need for decompression and cliffhangers. Demo‘s “one issue, one story, we’re done” take is like a breath of fresh air, and serves the material very well–we’re free to imagine what becomes of each set of characters, and Wood’s writing is open-ended and expansive enough to serve as a compelling invitation to do so. (Of course, one-shots or no, they really ought to be collected in a trade, which at this point is the, well, “format of record” for the medium. And my take is that this is a series worth remembering.)

There’s still seven issues to go, but I think I’ve hit upon the key to understanding Demo–it’s that the title means “people” in Greek. This is a series about superpowers only insofar as it’s using the basic conventions of the genre as a shortcut to the minds and hearts of the people who posess those powers. Quite simply, it’s a brilliant idea–hell, in this industry, it’s quite nearly a revolutionary one–one that I hope many more creators will utilize. And if it doesn’t put paid to the notion that you can’t do anything interesting with superheroes, nothing will.

Memestock ’04

May 4, 2004

This is fun. I was inspired to do this by reading Bill Sherman‘s blog today, but since I originally saw it at Rick Geerling‘s the other day and was all ready to do it but didn’t get the chance, I’m going to do both. First up is the other day’s, then today’s. The former will be easy enough to identify for some people; as for the latter–well, if you can get it right, I think I might have to send you money or something.

1. Grab the nearest CD.

2. Put it in your CD-Player (or start your mp3 player, iTunes, etc.).

3. Skip to Song 3 (or load the 3rd song in your 3rd playlist)

4. Post the first verse in your journal along with these instructions. Don

Stuporheroes (or At Long Last Larry Part Two)

May 4, 2004

potc

Planet of the Capes

w: Larry Young; a: Brandon McKinney

ISBN: 1-932051-20-1

$12.95, 80 pages, B&W/Color

There are a million and one reasons why Larry Young & Brandon McKinney’s Planet of the Capes shouldn’t work. The plot is a shambles, for one thing. We see things happen and we have no idea why they’re worth seeing–there’s no through line, there’s no narrative drive, there’s no weight that pulls us from one scene to the next. The characters, and we’re using that term loosely, are ciphers, just the latest in a ever-lengthening line of Batman/Captain America/Superman/Wonder Woman/Hulk/Green Lantern/what-have-you manques. The art is almost confrontationally ugly, the kind of style you see in dollar-bin back-issues of bad 80s Marvel & DC books, complete with lousy paper stock and the glorious color of the black-and-white glut. And the whole thing, of course, is merely the latest pisstake on the superhero genre by a smartass indie guy, which, although not quite as unnecessary as another straight superhero book, is still pretty goddamn unnecessary. (What the world needs now is not another Brat Pack.) No, it shouldn’t work at all.

But it does.

A creepy, uncomfortable graphic novel, Planet of the Capes follows the–see, I was tempted to say “adventures” there, but it’s really just a bunch of crap that happens for no real reason–of four supertypes: A Batman-cum-Captain America knockoff named Justice Hall, who is the latest raven-themed vigilante in a line of such individuals dating back to Ben Franklin (the raven is the national bird in this, the Federated States of America, and I certainly got a kick out of finding out why); quasi-bad-girl Kastra, an alien princess type with the usual amorphous telekinetic/energy-based powers that women superheroes always get saddled with; the Schaff, a rampaging Hulk stand-in who is himself the result of an accident in which two other superheroes (the Green Lantern-ish Red Fez and Kastra’s father, an intergalactic warrior leader) were physically melded together; and the Grand, a Superman figure about whom we learn next to nothing, beyond the fact that he’s a bona-fide asshole. After we’re introduced to all four characters (via an autograph-seeking kid who couldn’t be more transparently a mere plot device), we see them get blown into an alternate dimension, where planet Earth is superhero-free. In very short order, all four “heroes” end up dead. (No, I’m not spoiling anything–it says so in giant block letters right there on the back of the book.) How this happens is where they story hooks you.

On Young’s website he says that each of the four superheroes represent not just a super-archetype, but a faction of the comics industry. I’m not going to sit around guessing who’s what (beyond the obvious conjecture that the Grand represents modern-day superpublishers)–I’m far too taken aback by how perfectly Planet demonstrates how the excess baggage of the superhero genre, unless it’s being handled by extremely gifted men and women, makes great art so very difficult create. In the heroes’ world, their behavior is readily understood and tolerated, if not fully accepted, but with a flick of the switch no one they meet can make heads or tails of what the hell they’re doing or why the hell they’re doing it. It’s a reaction I’m sure you’re familiar with–you probably felt it last time you read a lousy superhero comic, one where the characters did things simply because, well, that’s the way things have been done for the past sixty years. The result of such by-the-numbers obesiance to convention and cliche, Planet shows us, is soulless, ugly, and ultimately destructive. (So too, naturally, is at least one of the heroes in the story. Getting there is half the fun.)

But none of these ideas would stick if there wasn’t something to the work itself, and there is. The book features a terrific four-color flashback to the event that created the Schaff, with a compelling wordless sequence that (in a rare move for the book) gives the scene some real heft. The final act takes place atop a dam, with wide-open spaces of sky, sun, and water giving the impression that these characters really have been freed from their constraints, and could go do something either very bad or very good at any moment. And the final confrontation between the two sudden nemeses is surprisingly forceful, all squinty eyes and lantern jaws and unexpected, horrendous violence. Again, Young was smart enough to leave this key sequence silent, and again McKinney imbued it with a sense of dread that enables it to work without simply relying on audience memories of similar confrontations.

Planet of the Capes is likely to be one of those books that either works for you, or doesn’t. (A quick look around the comics blogosphere should tell you that.) With its slapdash plot and largely empty characters, I’m sure some people would feel cheated by the $12.95 pricetag (that’s three bucks more than your average manga volume, for a whole lot less story). But Planet is a solid, squalid little book, and if you’re in the right mood, it’ll tell you a lot of things you’ve wanted to hear about far too many supercomics. “We’ve been had” is the message, and this nasty, brutish, and short supercomic is the messenger.

More anecdotal evidence that manga is taking over the entire galaxy

May 3, 2004

(Besides the fact that Franklin Harris is now almost exclusively mangablogging, that is…)

The major chain bookstore where I work recently expanded its manga section fourfold. Literally. At least. Meanwhile, the non-manga graphic novels and trade paperbacks still take up the same measly bookshelf and a half.

But remember, everyone, 2004 is a good year to get out of the manga business!

(Aw, c’mon. I kid because I love.)

PS: Two interesting aspects of our ever-growing manga sales. First, kids who come in looking for the books always ask where the “Graphic Novels” are. By this they simply mean manga. Point them in the direction of the non-manga GNs and they simply haven’t a clue what you’re talking about.

Second, I’m not actually sure if this is company-wide or simply how our staffers have organized things, but the dividing line between what gets shelved with manga and what gets shelved with non-manga is simply one of format and size. In other words, the Marvel Age Spider-Man digests get shelved with manga, while larger collections of actual manga like Buddha and Nausicaa get shelved over with the non-manga books. To put it another way, books that are formatted like your average manga collection get shelved where buyers will actually see them; books that aren’t, don’t. Publishers, are you paying attention?

Wrong from Wright

May 3, 2004

So it turns out that comics writer and anti-war activist Micah Wright has been lying for years about his status as a former Army Ranger. The closest he ever got to being a Ranger was ROTC.

I’m sure you won’t be surprised to hear that I don’t agree with the man’s politics, but that’s not why I’m posting about this–this just offers more proof, if any was needed, that people whose behavior is bad or unstable online are likely to behave badly or be unstable in real life, too. Wright, you’ll recall, is a perpetual source of feud fodder, taking Marvel to task for not treating him like a star and accepting his Epic pitch out of hand, ripping DC a new one for cancelling his StormWatch: Team Achilles book, treating his political opponents like Nazis, and aiming both barrels at fans who read traditional supercomics, manga, or basically anything that wasn’t StormWatch: Team Achilles. Given all that, I’m not the least bit surprised that his C.V. is just so much B.S. I’ve seen this sort of thing before from messboard trolls and flame-warriors, and I’m sure I’ll see it again.

I hope Wright can get his act together, I really do. By most accounts the man has talent. But he’s already burned so many bridges that alienating his most devoted fans and defenders, as his lies about his past have now done, might be enough to knock the wind out of his sails for good. It’s certainly enough to destroy his credibility on any number of issues, and I’d imagine it’d make any future attempts to write a title that’s part of “the literature of ethics” very difficult indeed. (Deservedly so, by the way–let’s not lose sight of the fact that this is a very, very sleazy thing to have done. It’s Jayson Blair territory, with the added disgrace of trying to suck prestige off of people who are putting their lives on the line, if not losing them, every day.) My real point here is that people should remember that when they see someone acting needlessly belligerent or bizarre online, chances are good that there’s something wrong on the homefront too. Next time you’re tempted to engage one of these characters, think twice, not just for your own benefit, but for their’s as well.

More Micah

May 3, 2004

It’s also worth remembering that people who are as politically strident as Wright is tend to have serious personal problems in other areas, too. I’m no more surprised that Wright has spent the past few years with bullshit gushing out of him like a brown geyser than I am that Ted Rall is pathologically vindictive, or that Bill Bennett is a closet gambling addict, or that Newt Gingrich served divorce papers to his bedridden cancer-patient wife, and on and on and on.

And it’s also also worth remembering, as Jimmy the T has been pointing out, that this is not a hoax. This is not Micah Wright saying to Newsarama and the Pulse (and the WaPo, for that matter), “you’ve been punk’d, dude!” Nor was the Army Rangers thing something he mentioned once that snowballed, or something he tried to keep quiet. This is a guy who invented a dangerous, I-risked-my-life-for-my-country-and-now-I-see-the-error-of-my-ways life story out of whole cloth, and humped it constantly, in order to make himself look good, back up his shrill and belligerent politics, impress potential publishers and employers, sucker fans and consumers, and make money. The day before he was to be outed to the world, he “came clean,” but immediately began blaming everyone from George W. Bush (surprise!) to lazy fact-checkers to the corporate media to–aw, who cares? The man is a liar. And if you were a fan of his work, he’s stolen your money, hasn’t he?